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Diablo 1

Diablo 1

The first labyrinth beneath Tristram, set down in full. Diablo I keeps no sets, no runewords, no rare or crafted things — only the plain, the magic, and the singular relics named below.

Classes

The six who descend — what each begins with, how far each may grow, and the price in experience of every level.

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Spells

Every spell of the first descent — its element, its cost in mana, and the Magic it demands of you.

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Unique Items

Every unique relic of the original descent — its base, its powers, and the depth at which it may be found.

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Magic Modifiers

Every magic prefix and suffix of the first descent — what each grants, how much, and how deep it lies.

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Base Items

The plain steel and leather every magic and unique thing is forged upon — damage, armour, and what it takes to lift it.

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Monsters

Every horror of the first descent — where it walks, what it hits for, and which element cannot touch it.

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Named Monsters

The named ones — quest bosses and the champions that lead a pack, with the might each was given.

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Quests

Every deed the labyrinth asks of you — where each quest is found, how deep it lies, and whether a lone descent or a shared one may take it up.

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Town NPCs

The living of Tristram — the smith, the healer, the witch and the rest, and what each will do for one bound for the dark.

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Missiles

Every projectile and spell effect the game can loose — bolt, wall, arrow and aura — with its element and how it flies.

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Shrines

Every altar in the depths — the blessings that strengthen and the curses that maim, and which is which.

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Speedrun

Everything the community has gathered on Speedrun, edition by edition.

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Mods

Everything the community has gathered on Mods, edition by edition.

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