Hoplite
Melee bruiserSpear and shield of the phalanx. Valor, discipline, and the wall that does not break.
A 3D action RPG born of Diablo's loot and World of Warcraft's feel, set in a real and mythic Greece. Forged by a single developer, with AI standing in for the rest of the war band.
The first release is one polished act, single-player, from the first step to the final boss. A true game, not a demo.
It begins on the Rarian Plain near Eleusis, Myrra's home ground. A blight, a failed harvest, a rite that will not take. Only slowly does the divine cause beneath the crisis reveal itself.
Spear and shield of the phalanx. Valor, discipline, and the wall that does not break.
A hunter blessed by Artemis. Precision, speed, and the favour of the wild.
Storm, fire and prophecy, wielded in the shadow of Zeus and Apollo.
Tab-target, in the manner of World of Warcraft: choose a foe, and a rotation of cooldown-bound skills falls upon it. Each class earns points into its own skill tree, where every choice shapes the build.
The Diablo half. Normal, magic and rare drops with random affixes, uniques and sets to hunt, and the Mortal, Heroic and Divine difficulties to earn better spoils.
Embers of Olympus is an experiment as much as a game: one developer, and AI as the rest of the team. AI is used wherever it truly makes the game better or faster, and a human stands wherever a human is still required.
Where the coin goes when one person builds a 3D action RPG:
Subscriptions for the coding assistant and the image models behind the art.
Rigged characters, monsters and environment packs. The largest single spend, and the one that makes a solo 3D game possible at all.
Mixamo animations, free of charge.
Unity Personal, free while the project is small.
Domain and hosting for embersofolympus.com.
The figures will be revealed as the forge burns on.