The Protoss
An ancient, proud race with powerful psionic technology. Protoss units are expensive and strong: every one has plasma shields that recharge, and the army wins by quality rather than numbers.
Key units
- Zealots and Dragoons — the core of every Protoss army.
- High Templar cast Psionic Storm and merge into Archons; Dark Templar (Brood War) are permanently cloaked.
- Reavers carried in Shuttles deal huge splash damage.
- Carriers, Corsairs (Brood War) and Arbiters, which cloak the army and recall it across the map.
Playing Protoss
- Probes only start a building; it warps in on its own, so one Probe can start many.
- Buildings need Pylon power — a lost Pylon can switch off your production.
- Losing units hurts more than for any other race: retreat damaged units and let shields recharge.