TheGHoppers - theghoppers.com
Skip
Humans

Humans

The Humans of Azeroth

The kingdom of Azeroth, ruled from Stormwind, faces the first orcish invasion. Human units mirror the orcs' in cost and strength; the real differences are in the spellcasters.

The army
  • Peasant — gathers and builds.
  • Footman — the basic melee soldier.
  • Archer — ranged support.
  • Knight — mounted heavy melee.
  • Catapult — siege against buildings and clumps.
  • Cleric — heals, sees far away and can turn units invisible.
  • Conjurer — summons scorpions and a water elemental, and casts a rain of fire.
How to play them

The Cleric's healing keeps a melee army fighting longer than the orc equivalent, so humans reward careful, sustained fights. The Conjurer's summons are strong pressure late in a mission.