The Humans of Azeroth
The kingdom of Azeroth, ruled from Stormwind, faces the first orcish invasion. Human units mirror the orcs' in cost and strength; the real differences are in the spellcasters.
The army
- Peasant — gathers and builds.
- Footman — the basic melee soldier.
- Archer — ranged support.
- Knight — mounted heavy melee.
- Catapult — siege against buildings and clumps.
- Cleric — heals, sees far away and can turn units invisible.
- Conjurer — summons scorpions and a water elemental, and casts a rain of fire.
How to play them
The Cleric's healing keeps a melee army fighting longer than the orc equivalent, so humans reward careful, sustained fights. The Conjurer's summons are strong pressure late in a mission.