Diablo I
Diablo is the game that defined the action-RPG. It was built by Blizzard North — the Redwood City studio founded in 1993 as Condor by David Brevik with brothers Erich and Max Schaefer — and published by Blizzard Entertainment. Copies reached some North American shelves on 31 December 1996, ahead of the official launch announced for 3 January 1997.
The whole game is a single descent: sixteen randomly generated levels beneath the cathedral of Tristram, ending in the chamber of Diablo, the Lord of Terror.
At a glance
- Developer: Blizzard North (formerly Condor).
- Publisher: Blizzard Entertainment.
- Released: 31 December 1996 / 3 January 1997 (PC, North America), 2 November 1997 (Europe), 30 March 1998 (PlayStation), 8 May 1998 (Mac OS).
- Classes: Warrior, Rogue, Sorcerer.
- Dungeon: 16 levels — Cathedral, Catacombs, Caves, Hell.
- Multiplayer: up to four players over Battle.net, LAN, modem or direct link.
Why it mattered
- Condor first pitched Diablo as a turn-based dungeon crawler. The late switch to real-time, click-to-move combat is what gave the whole genre its pace.
- Levels, monsters and loot are randomised, so no two descents are the same.
- Randomly rolled prefixes and suffixes on items created the "one more run" loot loop every action-RPG has copied since.
- Battle.net launched alongside Diablo and made free online play a standard PC feature — together with the open-character duping and hacking that came with it.
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