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Missiles

Missiles

A "missile" is the game's own word for anything a spell, bow or trap sets loose — a firebolt, a wall of flame, an arrow, a healing aura. Sixty-eight of them drive every effect you see in the labyrinth.

Each carries an element that decides which resistance answers it. Some fly as arrows; some bear no visible form at all — the instant utilities, the auras, and the hidden control effects that spawn the ones you can see.

108 missiles shown

Missile Element Movement
Arrow Arrow Physical Blockable
Firebolt Fire Blockable
Guardian Physical —
Phasing No projectile Physical —
Nova Ball Lightning Unblockable
Fire Wall Fire —
Fireball Fire Blockable
Lightning Control No projectile Lightning —
Lightning Lightning —
Magma Ball Explosion Physical —
Town Portal Magic —
Flash Bottom Magic —
Flash Top Magic —
Mana Shield No projectile Magic —
Flame Wave Fire Unblockable
Chain Lightning Lightning —
Chain Ball Lightning —
Blood Hit Physical —
Bone Hit Physical —
Metal Hit Physical —
Rhino Physical Blockable
Magma Ball Fire Blockable
Thin Lightning Control No projectile Lightning —
Thin Lightning Lightning —
Blood Star Magic Blockable
Blood Star Explosion Magic —
Teleport No projectile Physical —
Fire Arrow Arrow Fire Blockable
Doom Serpents No projectile Magic —
Fire Only Fire —
Stone Curse No projectile Magic —
Blood Ritual Physical —
Invisibility No projectile Physical —
Golem No projectile Physical —
Etherealize Physical —
Spurt Physical —
Apocalypse Boom Physical —
Healing No projectile Physical —
Fire Wall Control No projectile Fire —
Infravision No projectile Physical —
Identify No projectile Physical —
Flame Wave Control Fire —
Nova Lightning —
Rage No projectile Physical —
Apocalypse Magic —
Item Repair No projectile Physical —
Staff Recharge No projectile Physical —
Trap Disarm No projectile Physical —
Inferno Fire —
Inferno Control No projectile Fire —
Fire Man Physical Blockable
Krull Arrow Fire Blockable
Charged Bolt Lightning Blockable
Holy Bolt Physical Blockable
Resurrect No projectile Magic —
Telekinesis No projectile Physical —
Lightning Arrow Arrow Lightning Blockable
Acid Acid Blockable
Acid Splat Acid —
Acid Puddle Acid —
Heal Other No projectile Physical —
Elemental Fire Unblockable
Resurrect Beam Physical —
Bone Spirit Magic Blockable
Weapon Explosion Physical —
Red Portal Physical —
Diablo Apocalypse Boom Physical —
Diablo Apocalypse No projectile Physical —
Mana Hellfire No projectile Physical —
Magi Hellfire No projectile Physical —
Lightning Wall Hellfire Lightning —
Lightning Wall Control Hellfire No projectile Lightning —
Immolation Hellfire Fire —
Spectral Arrow Hellfire Arrow Physical —
Fireball Bow Hellfire Fire Blockable
Lightning Bow Hellfire No projectile Lightning —
Charged Bolt Bow Hellfire Lightning Blockable
Holy Bolt Bow Hellfire Physical Blockable
Warp Hellfire No projectile Physical —
Reflect Hellfire No projectile Physical —
Berserk Hellfire No projectile Physical —
Ring of Fire Hellfire No projectile Fire —
Steal Potions Hellfire No projectile Physical —
Steal Mana Hellfire No projectile Physical —
Ring of Lightning Hellfire No projectile Lightning —
Search Hellfire No projectile Physical —
Aura Hellfire No projectile Magic —
Aura 2 Hellfire No projectile Magic —
Spiral Fireball Hellfire Fire —
Rune of Fire Hellfire Physical —
Rune of Light Hellfire Physical —
Rune of Nova Hellfire Physical —
Rune of Immolation Hellfire Physical —
Rune of Stone Hellfire Physical —
Big Explosion Hellfire Fire —
Hork Spawn Hellfire No projectile Physical —
Jester Hellfire No projectile Physical —
Open Nest Hellfire No projectile Physical —
Orange Flare Hellfire Magic Blockable
Blue Flare Hellfire Magic Blockable
Red Flare Hellfire Magic Blockable
Yellow Flare Hellfire Magic Blockable
Blue Flare 2 Hellfire Magic Blockable
Yellow Explosion Hellfire Physical —
Red Explosion Hellfire Physical —
Blue Explosion Hellfire Physical —
Blue Explosion 2 Hellfire Physical —
Orange Explosion Hellfire Physical —

No missile answers to that search.

Drawn from the game's own missile table as preserved by DevilutionX. Movement tells how a projectile travels: blockable ones can be stopped by walls and obstacles, unblockable ones pass through; a dash marks missiles that do not travel as a projectile — walls, auras and instants. The table mixes Diablo and Hellfire missiles and carries no flag to part them, so no expansion is shown.

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