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Missiles

Missiles

A "missile" is the game's own word for anything a spell, bow or trap sets loose — a firebolt, a wall of flame, an arrow, a healing aura. Sixty-eight of them drive every effect you see in the labyrinth.

Each carries an element that decides which resistance answers it. Some fly as arrows; some bear no visible form at all — the instant utilities, the auras, and the hidden control effects that spawn the ones you can see.

68 missiles shown

Missile Element Movement
Arrow Arrow Physical Blockable
Firebolt Fire Blockable
Guardian Physical
Phasing No projectile Physical
Nova Ball Lightning Unblockable
Fire Wall Fire
Fireball Fire Blockable
Lightning Control No projectile Lightning
Lightning Lightning
Magma Ball Explosion Physical
Town Portal Magic
Flash Bottom Magic
Flash Top Magic
Mana Shield No projectile Magic
Flame Wave Fire Unblockable
Chain Lightning Lightning
Chain Ball Lightning
Blood Hit Physical
Bone Hit Physical
Metal Hit Physical
Rhino Physical Blockable
Magma Ball Fire Blockable
Thin Lightning Control No projectile Lightning
Thin Lightning Lightning
Blood Star Magic Blockable
Blood Star Explosion Magic
Teleport No projectile Physical
Fire Arrow Arrow Fire Blockable
Doom Serpents No projectile Magic
Fire Only Fire
Stone Curse No projectile Magic
Blood Ritual Physical
Invisibility No projectile Physical
Golem No projectile Physical
Etherealize Physical
Spurt Physical
Apocalypse Boom Physical
Healing No projectile Physical
Fire Wall Control No projectile Fire
Infravision No projectile Physical
Identify No projectile Physical
Flame Wave Control Fire
Nova Lightning
Rage No projectile Physical
Apocalypse Magic
Item Repair No projectile Physical
Staff Recharge No projectile Physical
Trap Disarm No projectile Physical
Inferno Fire
Inferno Control No projectile Fire
Fire Man Physical Blockable
Krull Arrow Fire Blockable
Charged Bolt Lightning Blockable
Holy Bolt Physical Blockable
Resurrect No projectile Magic
Telekinesis No projectile Physical
Lightning Arrow Arrow Lightning Blockable
Acid Acid Blockable
Acid Splat Acid
Acid Puddle Acid
Heal Other No projectile Physical
Elemental Fire Unblockable
Resurrect Beam Physical
Bone Spirit Magic Blockable
Weapon Explosion Physical
Red Portal Physical
Diablo Apocalypse Boom Physical
Diablo Apocalypse No projectile Physical

No missile answers to that search.

Drawn from the game's own missile table as preserved by DevilutionX. Movement tells how a projectile travels: blockable ones can be stopped by walls and obstacles, unblockable ones pass through; a dash marks missiles that do not travel as a projectile — walls, auras and instants. The table mixes Diablo and Hellfire missiles and carries no flag to part them, so no expansion is shown.

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