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Rogue

Rogue

Rogue

The Rogue is the hybrid — daggers in close, bow at range, and the only class that switches between the two mid-fight without a second build. Fast, mobile and fragile: it dodges what other classes tank.

Resource: Energy

Energy regenerates passively and refills through Basic Skills. The class is built around short, dense bursts of spending rather than a steady drain.

Class mechanics: Specialization and Imbuement

Two systems stack. A Specialization, unlocked through a class quest, picks the engine: Combo Points for building and finishing, Inner Sight for infinite Energy on a marked target, or Preparation for cooldown reduction. On top of that, Imbuements coat your next attacks in Shadow, Poison or Cold, converting damage type and adding an effect — the reason Rogue skill rotations have more moving parts than any other class.

Skill families
  • Core — Twisting Blades, Penetrating Shot, Rapid Fire, Flurry.
  • Agility — Dash, Shadow Step, Caltrops for repositioning.
  • Subterfuge — traps, Dark Shroud, Concealment.
  • Imbuement — Shadow, Poison and Cold conversions.
  • Ultimate — Death Trap, Rain of Arrows, Shadow Clone.
Common archetypes
  • Twisting Blades — melee, returning blades, huge single-target damage.
  • Penetrating Shot / Rapid Fire — ranged bow builds.
  • Barrage — spread damage for farming.
  • Death Trap — cooldown-driven burst.
  • Dance of Knives — mobile, spinning clear speed.

The highest skill ceiling in the game and the least forgiving of standing still.

No guides have been forged in this category yet.

No guides have been forged in this category yet.

No guides have been forged in this category yet.

No guides have been forged in this category yet.

No guides have been forged in this category yet.

No guides have been forged in this category yet.