Rogue
The Rogue is the hybrid — daggers in close, bow at range, and the only class that switches between the two mid-fight without a second build. Fast, mobile and fragile: it dodges what other classes tank.
Resource: Energy
Energy regenerates passively and refills through Basic Skills. The class is built around short, dense bursts of spending rather than a steady drain.
Class mechanics: Specialization and Imbuement
Two systems stack. A Specialization, unlocked through a class quest, picks the engine: Combo Points for building and finishing, Inner Sight for infinite Energy on a marked target, or Preparation for cooldown reduction. On top of that, Imbuements coat your next attacks in Shadow, Poison or Cold, converting damage type and adding an effect — the reason Rogue skill rotations have more moving parts than any other class.
Skill families
- Core — Twisting Blades, Penetrating Shot, Rapid Fire, Flurry.
- Agility — Dash, Shadow Step, Caltrops for repositioning.
- Subterfuge — traps, Dark Shroud, Concealment.
- Imbuement — Shadow, Poison and Cold conversions.
- Ultimate — Death Trap, Rain of Arrows, Shadow Clone.
Common archetypes
- Twisting Blades — melee, returning blades, huge single-target damage.
- Penetrating Shot / Rapid Fire — ranged bow builds.
- Barrage — spread damage for farming.
- Death Trap — cooldown-driven burst.
- Dance of Knives — mobile, spinning clear speed.
The highest skill ceiling in the game and the least forgiving of standing still.