The Zerg
A swarm of living weapons bound to the Overmind and, later, Kerrigan. Zerg win with numbers and speed: every unit hatches from Larvae at a Hatchery, and drones themselves turn into buildings.
Key units
- Zerglings and Hydralisks on the ground; Lurkers (Brood War) burrow and strike in a line.
- Mutalisks raid workers; Scourge kill air units; Guardians and Devourers (Brood War) grow from Mutalisks.
- Ultralisks crush the ground army late in the game.
- Defilers cast Dark Swarm and Plague; Queens spawn Broodlings.
Playing Zerg
- Every Drone you morph into a building is a worker lost — balance economy and army carefully.
- Overlords give supply and vision; keep them safe, they are slow and fragile.
- Zerg buildings need creep; expand with new Hatcheries to spread it and add larvae.