Spell & Mana Calculator
Every incantation drinks mana, and every level you pour into it changes the toll and the wound alike. Name the spell, the hand that casts it, your depth and your Magic, and this reckoning lays bare the mana each casting drains, the damage the game grants you, and the Magic the spell demands before it will answer.
The numbers are the game's own, drawn from Diablo and its Hellfire expansion — mana toll, damage and requirements exactly as the engine reckons them.
Your character's level — some spells grow in power with it.
The spell's level, raised by reading its books (1 to 15). Higher levels cost less mana and strike harder.
Your Magic attribute — it feeds the damage of Firebolt, Charged Bolt and Blood Star.
Reveal Hellfire's spells and classes, and grant the Sorcerer her halved mana toll.
The reckoning
| Mana cost | — |
|---|---|
| Damage | — |
| Element | — |
| Magic required | — |
| Learned from book at level | — |
| Staff level | — |
| Book price (gold) | — |
Toll by spell level
| Level | Mana cost | Damage |
|---|
Mana falls as a spell rises in level, never below its floor, and the caster's class bends the toll — the Rogue, Monk and Bard pay less, and in Hellfire the Sorcerer pays half. Damage is the range the game itself shows. Browse the full spell list