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Necromancer

Necromancer

Necromancer

The Necromancer commands the dead — or discards them entirely. It is the one class that can be played as a full summoner army or as a lone caster with no minions at all, and both are first-class builds rather than novelties.

Resource: Essence

Essence regenerates on its own, unlike most resources, and is spent on Core Skills. Corpses are the second currency: nearly every strong Necromancer build is really a loop of make corpses, spend corpses.

Class mechanic: the Book of the Dead

Three minion types — Skeletal Warriors, Skeletal Mages and the Golem — each come in three variants with their own upgrade. Any of them can instead be sacrificed, permanently removing that minion type in exchange for a standing bonus to your own power. That single choice is what lets the class swing between commander and solo caster.

Skill families
  • Bone — Bone Spear, Bone Spirit, Bone Splinters; precise, critical-driven damage.
  • Blood — Blood Surge, Blood Lance; overpowering hits with heavy self-sustain.
  • Darkness — Sever, Blight, Decompose; shadow damage over time.
  • Curses — Decrepify and Iron Maiden, softening everything in range.
  • Corpse & Macabre — Corpse Explosion, Corpse Tendrils, Bone Prison.
Common archetypes
  • Bone Spear — the long-standing single-target and Pit build.
  • Blood Surge — a close-range nova that heals as it kills.
  • Minion army — full Book of the Dead, few skills of your own.
  • Shadow / Sever — damage over time and crowd control.
  • Corpse Explosion — clear-speed farming.

Forgiving to level, deep to optimise, and the safest of the melee-range casters.

No guides have been forged in this category yet.

No guides have been forged in this category yet.

No guides have been forged in this category yet.

No guides have been forged in this category yet.

No guides have been forged in this category yet.

No guides have been forged in this category yet.