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Civilizations

Civilizations

Civilization VII — Civilizations and Leaders

Civilizations in Civilization VII belong to an Age: each is playable only in its own Age, and at each transition you pick a new civilization from the next Age. History, your leader and what you did in the last Age unlock which civilizations you can choose.

How civilizations work
  • Each civilization has unique abilities, units, a unique quarter or buildings, and its own civics.
  • Some choices follow history — Egypt can become Abbasid in Exploration — and some follow what you did, such as owning enough horses to become the Mongols.
  • Your old civilization's buildings and bonuses stay in your cities as you move on.
Leaders
  • A leader has one ability and stays for the whole game, so pick one whose ability helps the plan you have for all three Ages.
  • Leaders can be paired with any civilization; pairings that share a theme (science, culture, war) are strongest.
  • Several leaders come in more than one version, called personas.

The roster grows with every update. Tier lists change with each balance patch; see the Civilization tab of our Useful Links page.