Diablo III
Diablo III launched on 15 May 2012 for Windows and macOS, twelve years after Diablo II and this time from Blizzard Entertainment itself rather than the closed Blizzard North. It sold 3.5 million copies in 24 hours and 12 million by the end of 2012, passing 30 million by August 2015 — and it still had one of the roughest launches in the genre.
- Released: 15 May 2012 (PC/Mac); PlayStation 3 and Xbox 360 in September 2013; PlayStation 4 and Xbox One in August 2014; Nintendo Switch in November 2018.
- Launch classes: Barbarian, Demon Hunter, Monk, Witch Doctor, Wizard — with the Crusader and Necromancer added later.
- Setting: twenty years after Diablo II, opening on a falling star in New Tristram.
The launch
- Error 37 — "the servers are busy at this time" — became the symbol of a launch where the always-online requirement met servers that could not take the load.
- Always-online DRM, even for solo play, drew heavy criticism and has never been lifted on PC.
- Two auction houses, one for gold and one for real money, quietly turned the loot game into a shopping game. Both were shut down on 18 March 2014 after Blizzard admitted the design had "really hurt" the game.
What followed is one of the better recoveries in the genre: the 2014 expansion and its loot rework turned Diablo III into the game it is remembered as.