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Druid

Druid

Druid

The Druid is the shapeshifter — part werewolf, part werebear, part storm caller, part beast master. It is the most modular class in the game: the same skill tree builds a clawed brawler, an earth-shaking tank or a caster who never changes form at all.

Resource: Spirit

Spirit builds through Basic Skills and is spent on Core Skills. Several passives and boons feed it back, so most Druid builds live or die on how well they keep the bar moving.

Class mechanic: Spirit Boons

Four spirit animals — Deer, Eagle, Wolf and Snake — each offer a set of permanent boons covering resource generation, survivability, critical damage and crowd control. You take one boon from each and a second from the spirit you bond with, unlocked through an early class quest.

Skill families
  • Earth — Pulverize, Landslide, Earth Spike; heavy, physical, Fortify-driven.
  • Storm — Tornado, Lightning Storm, Hurricane; ranged elemental pressure.
  • Shapeshifting — Werewolf speed and bleed, Werebear weight and armour.
  • Companion — wolves, ravens and the poison creeper fighting beside you.
  • Wrath & Ultimate — Cataclysm, Grizzly Rage, Petrify, Lacerate.
Common archetypes
  • Pulverize — werebear slams with earth support.
  • Tornado / Storm — ranged wind and lightning.
  • Shred — werewolf combo attacks at speed.
  • Companion — let the pack do the work.
  • Landslide — earth pillars for sustained single-target damage.

The most flexible class in Diablo IV, and the one that most rewards reading its passives carefully.

No guides have been forged in this category yet.

No guides have been forged in this category yet.

No guides have been forged in this category yet.

No guides have been forged in this category yet.

No guides have been forged in this category yet.

No guides have been forged in this category yet.