TheGHoppers - theghoppers.com
Skip
Skills & Runes

Skills & Runes

Seven classes, and for each the whole of its arsenal — the active skills, the passives that quietly bend the rules, and the runes that turn one skill into five. Choose a class to read its runes in full.

294 skills shown

Class Skill Type Level Effect
Barbarian Bash Active Level 1 Generate: 6 Fury per attack

Brutally smash an enemy for 320% weapon damage.
Barbarian Hammer of the Ancients Active Level 2 Cost: 20 Fury

Call forth a massive hammer to smash enemies directly in front of you for 535% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Barbarian Cleave Active Level 3 Generate: 6 Fury per attack

Swing your weapon in a wide arc to deal 200% weapon damage to all enemies caught in the swing.
Barbarian Ground Stomp Active Level 4 Generate: 15 Fury
Cooldown: 12 seconds

Smash the ground, stunning all enemies within 14 yards for 4 seconds.
Barbarian Rend Active Level 5 Cost: 20 Fury

A sweeping strike causes all enemies within 12 yards to Bleed for 1100% weapon damage as Physical over 5 seconds.
Barbarian Leap Active Level 8 Generate: 15 Fury
Cooldown: 10 seconds

Leap into the air, dealing 180% weapon damage to all enemies within 10 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Barbarian Overpower Active Level 9 Cooldown: 12 seconds

Deal 380% weapon damage to all enemies within 9 yards.

Critical Hits have a chance to reduce the cooldown of Overpower by 1 second.
Barbarian Frenzy Active Level 11 Generate: 4 Fury per attack

Swing for 220% weapon damage. Frenzy's attack speed increases by 15% for 4 seconds with each swing. This effect stacks up to 5 times.
Barbarian Seismic Slam Active Level 12 Cost: 30 Fury

Slam the ground and cause a wave of destruction that deals 620% weapon damage to enemies up to 50 yards in front of you.
Barbarian Revenge Active Level 13 Cost: 1 charge

Deal 300% weapon damage to all nearby enemies. You heal 4% of your maximum Life for each enemy hit.

Revenge has a 15% chance to gain a charge each time you are hit. Maximum 2 charges.
Barbarian Threatening Shout Active Level 14 Generate: 15 Fury
Cooldown: 10 seconds

Shout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds.
Barbarian Sprint Active Level 16 Cost: 20 Fury

Increase movement speed by 30% for 3 seconds.
Barbarian Weapon Throw Active Level 17 Generate: 6 Fury per attack

Hurl a throwing weapon at an enemy dealing 275% weapon damage.
Barbarian Earthquake Active Level 19 Cost: 25 Fury
Cooldown: 60 seconds

Shake the ground violently, dealing 4800% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
Barbarian Whirlwind Active Level 20 Cost: 10 Fury

Deliver multiple attacks to everything in your path for 340% weapon damage.

While whirlwinding, you move at 100% movement speed.
Barbarian Furious Charge Active Level 21 Cost: 1 Charge
Generate: 15 Fury

Rush forward knocking back and dealing 600% weapon damage to enemies along your path.

You gain a charge every 10 seconds and can have up to 1 charge stored at a time.
Barbarian Ignore Pain Active Level 22 Cooldown: 30 seconds

Reduce all damage taken by 50% and gain Immunity to all control-impairing effects for 5 seconds.
Barbarian Battle Rage Active Level 22 Cost: 20 Fury

Enter a rage which increases your damage by 10% and Critical Hit Chance by 3%. Lasts 120 seconds.
Barbarian Call of the Ancients Active Level 25 Cooldown: 120 seconds

Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 20 seconds. Each deals 270% weapon damage per swing in addition to bonus abilities.


Talic wields a sword and shield and uses Whirlwind and Leap.
Korlic wields a massive polearm and uses Cleave and Furious Charge.
Madawc dual-wields axes and uses Weapon Throw and Seismic Slam.
Barbarian Ancient Spear Active Level 26 Cost: 25 Fury

Throw a spear that pierces enemies and deals 500% weapon damage.
Barbarian War Cry Active Level 28 Generate: 20 Fury
Cooldown: 20 seconds

Unleash a rallying cry to increase Armor for you and all allies within 100 yards by 20% for 120 seconds.
Barbarian Wrath of the Berserker Active Level 30 Cooldown: 120 seconds

Enter a berserker rage which raises several attributes for 20 seconds.


Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Barbarian Avalanche Active Level 61 Cooldown: 30 seconds

Cause a massive avalanche of rocks to fall on an area dealing 2400% weapon damage to all enemies caught in its path.

Cooldown is reduced by 1 second for every 25 Fury you spend.
Barbarian Pound of Flesh Passive Level 10 When you are healed by a health globe, gain 2% Life regeneration per second and 4% increased movement speed for 15 seconds. This bonus stacks up to 5 times.
Barbarian Ruthless Passive Level 10 You deal 40% additional damage to enemies below 30% health.
Barbarian Nerves of Steel Passive Level 13 Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects.

This effect may occur once every 60 seconds.
Barbarian Weapons Master Passive Level 16 Gain a bonus based on the weapon type of your main hand weapon:
Swords/Daggers: 8% increased damage
Maces/Axes: 5% Critical Hit Chance
Polearms/Spears: 8% attack speed
Mighty Weapons: 2 Fury per hit
Barbarian Inspiring Presence Passive Level 20 The duration of your shouts is doubled. After using a shout you and all allies within 100 yards regenerate 3% of maximum Life per second for 120 seconds.

Your shouts are:
Battle Rage
Threatening Shout
War Cry
Barbarian Berserker Rage Passive Level 20 You deal 25% additional damage while near maximum Fury.
Barbarian Bloodthirst Passive Level 24 Each point of Fury spent heals you for 966 Life.

Heal amount is increased by 1% of your Health Globe Healing Bonus.
Barbarian Animosity Passive Level 27 Increase all Fury generation by 10%.
Increase maximum Fury by 20.

Fury is used to fuel your most powerful attacks.
Barbarian Superstition Passive Level 30 Reduce all non-Physical damage by 20%. When you take damage from a ranged or elemental attack, you have a chance to gain 2 Fury.
Barbarian Tough as Nails Passive Level 30 Increase Armor by 25%.
Increase Thorns by 100%.
Barbarian No Escape Passive Level 35 Increase the damage of Weapon Throw, Seismic Slam, Ancient Spear, and Avalanche by 30% against enemies more than 15 yards away from you.
Barbarian Relentless Passive Level 40 While below 35% Life, all skills cost 50% less Fury, Life per Fury Spent is doubled, and all damage taken is reduced by 50%.
Barbarian Brawler Passive Level 45 As long as there are 3 enemies within 12 yards, all of your damage is increased by 20%.
Barbarian Juggernaut Passive Level 50 The duration of control-impairing effects on you are reduced by 50%. In addition, whenever a Stun, Freeze, Fear, or Immobilize is cast on you, you have a chance to recover 20% of your maximum Life.
Barbarian Unforgiving Passive Level 55 You no longer degenerate Fury. Instead, you generate 2 Fury every 1 second.
Barbarian Boon of Bul-Kathos Passive Level 60 Reduce the cooldowns of your:
Earthquake by 15 seconds.
Call of the Ancients by 30 seconds.
Wrath of the Berserker by 30 seconds.
Barbarian Earthen Might Passive Level 64 Gain 30 Fury when Avalanche or Earthquake is triggered.
Barbarian Sword and Board Passive Level 66 While wielding a shield, reduce all damage taken by 30% and reduce Fury costs by 20%.
Barbarian Rampage Passive Level 68 Increase Strength by 1% for 8 seconds after killing or assisting in killing an enemy. This effect stacks up to 25 times.
Crusader Punish Active Level 1 Generate: 5 Wrath per attack

Strike your enemy for 335% weapon damage and gain Hardened Senses, increasing your Block Chance by 15% for 5 seconds.

Requires Shield
Crusader Shield Bash Active Level 2 Cost: 30 Wrath

Charge at your enemy, bashing him and all nearby foes. Deals 700% weapon damage plus 300% of your shield Block Chance as Holy damage.

Requires Shield
Crusader Slash Active Level 3 Generate: 5 Wrath per attack

Ignite the air in front of you, dealing 230% weapon damage as Fire.
Crusader Shield Glare Active Level 4 Cooldown: 12 seconds

Light erupts from your shield, Blinding all enemies up to 30 yards in front of you for 4 seconds.

Requires Shield
Crusader Sweep Attack Active Level 5 Cost: 20 Wrath

Sweep a mystical flail through enemies up to 18 yards before you, dealing 480% weapon damage.

Requires Weapon
Crusader Iron Skin Active Level 8 Cooldown: 30 seconds

Your skin turns to iron, absorbing 50% of all incoming damage for 4 seconds.
Crusader Provoke Active Level 9 Cooldown: 20 seconds
Generate: 30 Wrath

Taunt all nearby enemies and instantly generate an additional 5 Wrath for every enemy taunted. Taunted enemies will focus their attention on you for 4 seconds.
Crusader Smite Active Level 11 Generate: 5 Wrath per attack

Smite enemies up to 30 yards away with holy chains that deal 175% weapon damage as Holy. The chains break off and strike up to 3 additional enemies within 20 yards for 150% weapon damage as Holy.
Crusader Blessed Hammer Active Level 12 Cost: 10 Wrath

Summon a blessed hammer that spins around you, dealing 320% weapon damage as Holy to all enemies hit.
Crusader Steed Charge Active Level 13 Cooldown: 16 seconds

Mount a celestial war horse that allows you to ride through enemies unhindered for 2 seconds.
Crusader Laws of Valor Active Level 14 Cooldown: 30 seconds

Active: Empower the Law, granting you and your allies 15% increased Attack Speed for 5 seconds.

Passive: Recite the Law, granting you and your allies 8% increased Attack Speed.

Only one Law may be active at a time.
Crusader Justice Active Level 15 Generate: 5 Wrath per attack

Hurl a hammer of justice at your enemies, dealing 245% weapon damage.
Crusader Consecration Active Level 16 Cooldown: 30 seconds

Consecrate the ground 20 yards around you for 10 seconds. You and your allies heal for 32,185 Life per second while standing on the consecrated ground.
Crusader Laws of Justice Active Level 17 Cooldown: 30 seconds

Active: Empower the Law, granting you and your allies 490 increased resistance to all elements for 5 seconds.

Passive: Recite the Law, granting you and your allies 140 increased resistance to all elements.

Only one Law may be active at a time.
Crusader Falling Sword Active Level 19 Cost: 25 Wrath
Cooldown: 30 seconds

Launch yourself into the heavens and come crashing down on your enemies, dealing 1700% weapon damage to everything within 14 yards of where you land.

This ability does not start its cooldown until after its effects expire.
Crusader Blessed Shield Active Level 20 Cost: 20 Wrath

Hurl your shield, dealing 430% weapon damage as Holy plus 250% of shield Block Chance as Holy damage. The shield will ricochet to 3 nearby enemies.

Requires Shield
Crusader Condemn Active Level 21 Cooldown: 15 seconds

Build up a massive explosion, unleashing it after 3 seconds, dealing 1160% weapon damage as Holy to all enemies within 15 yards.
Crusader Judgment Active Level 22 Cooldown: 20 seconds

Pass judgment on all enemies within 20 yards of the targeted location, Immobilizing them in place for 6 seconds.
Crusader Laws of Hope Active Level 24 Cooldown: 30 seconds

Active: Empower the Law, surrounding you and your allies in a shield for 5 seconds that absorbs up to 124,128 damage.

Passive: Recite the Law, healing you and your allies for 10,728 Life per second.

Only one Law may be active at a time.
Crusader Akarat's Champion Active Level 25 Cooldown: 90 seconds

Explode with the power of your order, increasing your damage by 35% and increasing your Wrath regeneration by 5 for 20 seconds.
Crusader Fist of the Heavens Active Level 26 Cost: 30 Wrath

Call forth a pillar of lightning from the heavens that explodes, dealing 545% weapon damage as Lightning to any enemy within 8 yards. The explosion creates 6 piercing charged bolts that arc outward and deal 255% weapon damage as Lightning.
Crusader Phalanx Active Level 27 Cost: 30 Wrath

Summon powerful avatars who charge forward to the targeted destination. Enemies caught in the charge path take 490% weapon damage.
Crusader Heaven's Fury Active Level 30 Cooldown: 20 seconds

Call down a furious ray of Holy power that deals 1710% weapon damage as Holy over 6 seconds to all enemies caught within it.
Crusader Bombardment Active Level 61 Cooldown: 60 seconds

Call in an assault from afar, raining 5 spheres of burning pitch and stone onto enemies around you, dealing 2850% total weapon damage to enemies within 12 yards of the impact zone.
Crusader Heavenly Strength Passive Level 10 You can wield a two-handed weapon in your main hand while bearing a shield in your off hand.

Your damage dealt is reduced by 20%.
Crusader Fervor Passive Level 10 While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%.
Crusader Vigilant Passive Level 13 Increase Life regeneration by 2682.

Reduce all non-Physical damage taken by 20%.
Crusader Righteousness Passive Level 16 Your primary skills generate an additional 3 Wrath.

Increase maximum Wrath by 30.
Crusader Insurmountable Passive Level 20 Blocking an attack generates 6 Wrath.
Crusader Fanaticism Passive Level 20 Increase the attack speed of Punish, Slash, Smite and Justice by 15%.
Crusader Indestructible Passive Level 25 When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and gain 107,284 Life per Kill for 5 seconds.

This effect may occur once every 60 seconds.
Crusader Holy Cause Passive Level 27 The amount of damage dealt by your weapon is increased by 10%.

Whenever you deal Holy damage, you heal up to 1% of your total Life.
Crusader Wrathful Passive Level 30 Each point of Wrath spent heals you for 1341 Life.

Heal amount is increased by 1% of your Health Globe Healing Bonus.
Crusader Divine Fortress Passive Level 30 Your Armor is increased by a percent equal to your shield's Block Chance.
Crusader Lord Commander Passive Level 35 The cooldown of Steed Charge is reduced by 25% and Bombardment by 35%.

Damage dealt by Phalanx is increased 20%.
Crusader Hold Your Ground Passive Level 40 You can no longer Dodge, but your Block Chance is increased by 30%.
Crusader Long Arm of the Law Passive Level 45 Increase the duration of the Active effect of all Laws by 5 seconds.
Crusader Iron Maiden Passive Level 50 Your Thorns is increased by 50%.
Crusader Renewal Passive Level 55 Whenever you successfully block, you gain 16,093 Life.
Crusader Finery Passive Level 60 Gain 1.5% Strength for every gem socketed into your gear.
Crusader Blunt Passive Level 65 Increase the damage of Justice and Blessed Hammer by 20%.
Crusader Towering Shield Passive Level 70 Increase the damage of Punish, Shield Bash and Blessed Shield by 20%.

Reduce the cooldown of Shield Glare by 30%.
Demon Hunter Hungering Arrow Active Level 1 Generate: 4 Hatred

Fire a magically imbued arrow that seeks out enemies for 155% weapon damage and has a 35% chance to pierce through them.

Requires Bow
Demon Hunter Impale Active Level 2 Cost: 20 Hatred

Throw a knife that impales an enemy for 750% weapon damage.
Demon Hunter Entangling Shot Active Level 3 Generate: 4 Hatred

Imbue an arrow with shadow energy that deals 200% weapon damage to the primary enemy and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds.

When Entangling Shot hits an enemy, the Slow effect on all entangled enemies is refreshed.

Requires Bow
Demon Hunter Caltrops Active Level 4 Cost: 6 Discipline

Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Demon Hunter Rapid Fire Active Level 5 Cost: 20 Hatred initially, and an additional 6 Hatred while channeling

Rapidly fire for 685% weapon damage as Physical.

Requires Bow
Demon Hunter Smoke Screen Active Level 8 Cost: 14 Discipline
Cooldown: 1.5 seconds

Vanish behind a wall of smoke, becoming momentarily invisible for 1 second.

This ability does not start its cooldown until after its effects expire.
Demon Hunter Vault Active Level 9 Cost: 8 Discipline

Tumble acrobatically 35 yards.
Demon Hunter Bolas Active Level 11 Generate: 4 Hatred

Shoot out an explosive bola that wraps itself around the enemy. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the enemy and an additional 110% weapon damage as Fire to all other enemies within 14 yards.
Demon Hunter Chakram Active Level 12 Cost: 10 Hatred

Fire a swirling Chakram that deals 380% weapon damage as Physical to enemies along its path.
Demon Hunter Preparation Active Level 13 Cooldown: 45 seconds

Instantly restore 30 Discipline.
Demon Hunter Fan of Knives Active Level 14 Cooldown: 10 seconds

Throw knives out in a spiral around you, dealing 620% weapon damage to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60% for 1 second.
Demon Hunter Evasive Fire Active Level 14 Generate: 4 Hatred

Shoot a spread of bolts that hits the primary enemy for 200% weapon damage and two additional enemies for 100% weapon damage.

If an enemy is in front of you at close range, you will backflip away 5 yards.

Requires Bow
Demon Hunter Grenade Active Level 15 Generate: 4 Hatred

Throw a grenade that bounces and explodes for 160% weapon damage as Fire.
Demon Hunter Shadow Power Active Level 16 Cost: 14 Discipline

Draw in the power of the shadows, gaining 26,821 Life per Hit for 5 seconds.

Life per Hit gained is increased by 25% of your Life per Kill.
Demon Hunter Spike Trap Active Level 17 Cost: 15 Hatred

Lay a trap that remains dormant until another Hatred spender is used to detonate the trap. When detonated, the trap and all other traps will explode in a chain reaction for 1160% weapon damage as Fire to all enemies within 8 yards of each trap.

You can have a maximum of 4 Spike Traps active at one time.
Demon Hunter Companion Active Level 17 Cooldown: 30 seconds

Active: Your raven deals an additional 500% damage on its next attack.

Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical.
Demon Hunter Strafe Active Level 19 Cost: 12 Hatred

Shoot at random nearby enemies for 675% weapon damage while moving at 75% of normal movement speed.

Requires Weapon
Demon Hunter Elemental Arrow Active Level 20 Cost: 10 Hatred

Shoot a fire arrow that deals 300% weapon damage as Fire to all enemies it passes through.

Requires Bow
Demon Hunter Marked for Death Active Level 21 Cost: 3 Discipline

Mark an enemy. The marked enemy takes 15% additional damage for the next 30 seconds.
Demon Hunter Multishot Active Level 22 Cost: 25 Hatred

Fire a massive volley of arrows dealing 360% weapon damage to all enemies in the area.

Requires Bow
Demon Hunter Sentry Active Level 25 Cost: 20 Hatred

Summon a turret that fires at nearby enemies for 280% weapon damage. Lasts 30 seconds.

You may have 2 turrets active at a time.

You gain a charge every 8 seconds and can have up to 2 charges stored at a time.
Demon Hunter Cluster Arrow Active Level 27 Cost: 40 Hatred

Fire a cluster arrow that explodes for 650% weapon damage as Fire into a series of 4 additional grenades that each explode for 250% weapon damage as Fire.

Requires Bow
Demon Hunter Rain of Vengeance Active Level 30 Cooldown: 30 seconds

Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 1500% weapon damage over 5 seconds to all enemies in the area.

Requires Bow
Demon Hunter Vengeance Active Level 61 Cooldown: 90 seconds

Turn into the physical embodiment of Vengeance for 20 seconds.


Side Guns: Gain 4 additional piercing shots for 60% weapon damage each on every attack.
Homing Rockets: Shoot 2 rockets at nearby enemies for 80% weapon damage each on every attack.
Vengeance: Gain 40% increased damage.
Demon Hunter Thrill of the Hunt Passive Level 10 Enemies hit by your Hatred spenders are Slowed by 80% for 2 seconds.
Demon Hunter Tactical Advantage Passive Level 10 Whenever you use Vault, Shadow Power, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
Demon Hunter Blood Vengeance Passive Level 13 Your maximum Hatred is increased by 25. In addition, gain 30 Hatred and 3 Discipline when you are healed by a health globe.
Demon Hunter Steady Aim Passive Level 16 As long as there are no enemies within 10 yards, all damage is increased by 20%.
Demon Hunter Cull the Weak Passive Level 20 Increase damage against Slowed or Chilled enemies by 20%.
Demon Hunter Night Stalker Passive Level 20 Your primary skills generate an additional 4 Hatred.
Demon Hunter Brooding Passive Level 25 Gain 3.0% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move.
Demon Hunter Hot Pursuit Passive Level 27 Increase movement speed by 20% for 4 seconds when you hit an enemy.
Demon Hunter Archery Passive Level 30 Gain a bonus based on your weapon type:
Bow: 8% increased damage
Crossbow: 50% Critical Hit Damage
Hand Crossbow: 5% Critical Hit Chance
2nd Hand Crossbow: 1 Hatred per Second
Demon Hunter Numbing Traps Passive Level 30 Enemies you Slow, Chill, or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 5 seconds.
Demon Hunter Perfectionist Passive Level 35 Reduce the Discipline cost of all skills by 10%. Increase your Armor and resistance to all damage types by 10%.

Discipline is used to fuel many of your tactical and defensive skills.
Demon Hunter Custom Engineering Passive Level 40 Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%.

Increase the maximum number and charges of Sentries to 3 and number of Spike Traps to 5.
Demon Hunter Grenadier Passive Level 45 Increase the damage of grenades by 10%.
Increase the explosion size of grenades by 20%.

Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire.
Demon Hunter Sharpshooter Passive Level 50 Gain 4% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit.
Demon Hunter Ballistics Passive Level 55 Increase damage of rockets by 100%.

In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack.
Demon Hunter Leech Passive Level 60 Gain 18,507 Life per Hit.

Heal amount is increased by 75% of your Life per Kill.
Demon Hunter Ambush Passive Level 64 You deal 40% additional damage to enemies above 75% health.
Demon Hunter Awareness Passive Level 66 When you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum Life.

This effect may occur once every 60 seconds.
Demon Hunter Single Out Passive Level 68 Gain 25% Critical Hit Chance against enemies who are more than 20 yards away from any other enemies.
Monk Fists of Thunder Active Level 1 Generate: 14 Spirit per attack

Teleport to your target and unleash a series of extremely fast punches that deal 200% weapon damage as Lightning.

Every third hit deals 400% weapon damage as Lightning split between all enemies in front of you.
Monk Lashing Tail Kick Active Level 2 Cost: 50 Spirit

Unleash a deadly roundhouse kick that deals 755% weapon damage as Physical.
Monk Deadly Reach Active Level 3 Generate: 12 Spirit per attack

Project lines of pure force over a short distance for 150% weapon damage as Physical.

Every third hit has a 50% chance to knock enemies up into the air.
Monk Blinding Flash Active Level 4 Cooldown: 15 seconds

Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Monk Tempest Rush Active Level 5 Cost: 30 Spirit

Charge directly through your enemies, dealing 390% weapon damage while running.
Monk Breath of Heaven Active Level 8 Cooldown: 15 seconds

A blast of divine energy heals you and all allies within 12 yards for 69,735 - 91,192 Life.

Heal amount is increased by 30% of your Health Globe Healing Bonus.
Monk Dashing Strike Active Level 9 Cost: 1 Charge

Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical.

You gain a charge every 8 seconds and can have up to 2 charges stored at a time.
Monk Crippling Wave Active Level 11 Generate: 12 Spirit per attack

Unleash a series of large sweeping attacks that deal 155% weapon damage as Physical to all enemies in front of you.

Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 10 seconds.
Monk Wave of Light Active Level 12 Cost: 75 Spirit

Focus a wave of light that crushes enemies for 835% weapon damage as Holy.
Monk Exploding Palm Active Level 13 Cost: 40 Spirit

Cause an enemy to Bleed for 1200% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 2770% weapon damage as Physical damage to all nearby enemies.
Monk Cyclone Strike Active Level 14 Cost: 50 Spirit

Pull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy.
Monk Way of the Hundred Fists Active Level 15 Generate: 12 Spirit per attack

Unleash a rapid series of punches that strike enemies for 190% weapon damage as Physical.
Monk Serenity Active Level 16 Cooldown: 16 seconds

You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.

This ability does not start its cooldown until after its effects expire.
Monk Seven-Sided Strike Active Level 17 Cost: 50 Spirit
Cooldown: 30 seconds

Dash rapidly between nearby enemies, dealing 5677% weapon damage over 7 strikes.

This ability does not start its cooldown until after its effects expire.
Monk Mantra of Salvation Active Level 19 Cost: 50 Spirit

Active: You and nearby allies gain an additional 20% increased resistance to all elements for 3 seconds.

Passive: You and your allies within 60 yards gain 20% increased resistance to all elements.

Only one Mantra may be active at a time.
Monk Sweeping Wind Active Level 21 Cost: 75 Spirit

Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage.
Monk Mantra of Retribution Active Level 21 Cost: 50 Spirit

Active: Increase the amount of damage dealt to 202% for 3 seconds.

Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when blocking, dodging or getting hit.

Only one Mantra may be active at a time.
Monk Inner Sanctuary Active Level 22 Cooldown: 20 seconds

Create a runic circle of protection on the ground for 6 seconds that reduces all damage taken by 55% for all allies inside.
Monk Mystic Ally Active Level 22 Cooldown: 30 seconds

Active: Your mystic ally has its damage increased by 50% for 10 seconds.

Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.
Monk Mantra of Healing Active Level 26 Cost: 50 Spirit

Active: Shroud you and your allies with a mystical shield that absorbs up to 62,064 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus.

Passive: You and your allies within 60 yards gain 10,728 increased Life regeneration. The heal amount is increased by 7% of your Life per Second.

Only one Mantra may be active at a time.
Monk Mantra of Conviction Active Level 30 Cost: 50 Spirit

Active: Damage bonus is increased to 16% for 3 seconds.

Passive: Enemies within 30 yards of you take 8% increased damage.

Only one Mantra may be active at a time.
Monk Epiphany Active Level 61 Cooldown: 60 seconds

Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds.
Monk Resolve Passive Level 10 Damage you deal reduces enemy damage by 20% for 4 seconds.
Monk Fleet Footed Passive Level 10 Increase movement speed by 10%.
Monk Exalted Soul Passive Level 13 Increase maximum Spirit by 50 and increase Spirit Regeneration by 4 per second.

Spirit fuels your defensive and offensive abilities.
Monk Transcendence Passive Level 16 Every point of Spirit spent heals you for 429 Life.

Heal amount is increased by 0.4% of your Health Globe Healing Bonus.
Monk Chant of Resonance Passive Level 20 The Spirit costs of Mantra activation effects are reduced by 50% and you gain 4 Spirit every second when you have a Mantra learned.
Monk Seize the Initiative Passive Level 20 Dealing damage to enemies above 75% Life increases your attack speed by 30% for 4 seconds.
Monk The Guardian's Path Passive Level 24 While dual-wielding, you gain a 35% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 15%.
Monk Sixth Sense Passive Level 27 Reduce all non-Physical damage taken by 25%.
Monk Determination Passive Level 30 Each enemy within 12 yards increases your damage by 4%, up to a maximum of 20%.
Monk Relentless Assault Passive Level 30 You deal 20% more damage to enemies that are Blind, Frozen or Stunned.
Monk Beacon of Ytar Passive Level 35 Reduce all cooldowns by 20%.
Monk Alacrity Passive Level 40 Increase the attack speed of Spirit Generators by 15%.
Monk Harmony Passive Level 45 40% of your single elemental resistances from items instead increases your resistance to all elements.
Monk Combination Strike Passive Level 50 Each Spirit Generator you use increases the damage of your other Spirit Generators by 100% for 10 seconds.
Monk Near Death Experience Passive Level 58 When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds.

This effect may occur once every 60 seconds.
Monk Unity Passive Level 64 Each ally affected by your Mantras increases your damage by 5%, up to a maximum of 20%, and has 5% increased damage.
Monk Momentum Passive Level 66 Moving 25 yards increases your damage by 20% for 6 seconds.
Monk Mythic Rhythm Passive Level 68 Every third hit from a Spirit Generator increases the damage of your next damaging Spirit Spender by 40%.
Necromancer Bone Spikes Active Level 1 Generate: 24 Essence

Summon bone spikes from the ground dealing 120% weapon damage as Physical.
Necromancer Bone Spear Active Level 2 Cost: 20 Essence

Summon a piercing projectile that causes 500% weapon damage as Physical to all enemies it passes through.
Necromancer Grim Scythe Active Level 3 Generate: 12 Essence per enemy hit

Slash with a summoned Scythe in front of you dealing 150% weapon damage as Physical.
Necromancer Corpse Explosion Active Level 4 Target an area exploding up to 5 corpses within 11 yards dealing 1050% weapon damage as Physical to enemies within 20 yards.
Necromancer Skeletal Mage Active Level 5 Cost: 40 Essence

Raise a skeleton from the ground to attack your foes dealing 400% weapon damage as Physical over two attacks. Lasts 6 seconds.
Necromancer Corpse Lance Active Level 8 Target an enemy to summon projectiles from nearby corpses that cause 1750% weapon damage as Physical to the target.
Necromancer Command Skeletons Active Level 9 Cost: 50 Essence

Active: Command your skeletal minions to attack the target and increase their damage against it by 50%.

Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage as Physical per attack.
Necromancer Siphon Blood Active Level 11 Generate: 15 Essence each time damage is dealt

Siphon the blood from the targeted enemy dealing 150% weapon damage as Physical.

Siphon Blood heals you for 2% of your total health every second while channeled.
Necromancer Death Nova Active Level 12 Cost: 20 Essence

Unleash a Nova that deals 350% weapon damage as Poison to all enemies within 25 yards.
Necromancer Command Golem Active Level 13 Cooldown: 45 seconds

Active: Command the Golem to the targeted location where it collapses into a pile of 5 corpses.

Passive: Raise a Flesh Golem to fight for you. Flesh Golem deals 450% weapon damage as Physical per attack.
Necromancer Decrepify Active Level 14 Cost: 10 Essence

A crippling curse that reduces the enemy units' movement speed by 75% and reduces damage of affected enemies by 30% for 30 seconds.
Necromancer Devour Active Level 16 Consume corpses within 60 yards to restore 10 Essence per corpse.
Necromancer Leech Active Level 17 Cost: 10 Essence

Curse the target area. Cursed enemies heal the attacker for 2% of their total health when they are struck. Lasts 30 seconds.
Necromancer Bone Armor Active Level 19 Cooldown: 10 seconds

Rip bones from nearby enemies, dealing 125% weapon damage as Physical, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs.
Necromancer Army of the Dead Active Level 22 Cooldown: 120 seconds

Raise a massive skeletal army to pummel the targeted location dealing 12,000% weapon damage as Physical in a 15 yard radius.
Necromancer Frailty Active Level 22 Cost: 10 Essence

A crippling curse that kills enemies with less than 15% health. Lasts 30 seconds.
Necromancer Revive Active Level 22 Target an area reviving up to 10 corpses within 20 yards for 15 seconds.
Necromancer Bone Spirit Active Level 25 Launch a Bone Spirit that will seek enemies. Deals 4000% weapon damage as Physical on impact.

You gain a charge every 15 seconds and can store up to 3 charges. Recharge time is reduced by 1 second for each corpse you consume.
Necromancer Blood Rush Active Level 30 Cost: 5% Health
Cooldown: 5 seconds

Shed your mortal flesh and reappear up to 50 yards away.
Necromancer Land of the Dead Active Level 38 Cooldown: 120 seconds

All corpse skills can be used at will for 10 seconds.
Necromancer Simulacrum Active Level 61 Cost: 25% Health
Cooldown: 120 seconds

Create a Simulacrum made of blood that will duplicate your Secondary skills for 15 seconds.
Necromancer Life from Death Passive Level 10 Consuming a corpse has a chance to spawn a health globe.
Necromancer Fueled by Death Passive Level 10 Consuming a corpse increases your movement speed by 3% for 5 seconds. This effect can stack up to 10 times.
Necromancer Stand Alone Passive Level 14 Increase armor by 100%, reduced by 10% for each active minion.
Necromancer Bone Prison Passive Level 16 Bone Spear, Bone Spikes, and Bone Spirit have a 30% chance to trap enemies in a Bone Prison for 3 seconds.
Necromancer Swift Harvesting Passive Level 20 Increase the attack speed of Bone Spikes, Siphon Blood, and Grim Scythe by 15%.
Necromancer Commander of the Risen Dead Passive Level 20 The Essence cost of Command Skeletons and the cooldown of Command Golem are reduced by 30%.
Necromancer Extended Servitude Passive Level 24 Increase the duration of your Skeletal Mage and Revive minions by 25%.
Necromancer Rigor Mortis Passive Level 27 Poison abilities also slow enemies by 30% and reduce their attack speed by 30% for 5 seconds.
Necromancer Overwhelming Essence Passive Level 30 Increase your maximum Essence by 40.
Necromancer Dark Reaping Passive Level 31 While using a scythe, gain 2% Essence and Life per kill.
Necromancer Spreading Malediction Passive Level 38 Receive a 1% damage bonus for each enemy afflicted by one of your curses.
Necromancer Eternal Torment Passive Level 40 Your curses cost 50% less Essence and last forever.
Necromancer Final Service Passive Level 41 When you take lethal damage, you are sustained preventing all damage for 4 seconds. In addition, you heal for 10% of your Life per minion. This effect cannot occur more than once every 60 seconds.
Necromancer Grisly Tribute Passive Level 45 You are healed for 10% of your Life on Hit when one of your minions hits an enemy.
Necromancer Draw Life Passive Level 50 Increases your Life regeneration by 10% for each enemy within 20 yards.
Necromancer Serration Passive Level 55 Bone Spikes, Bone Spear, and Bone Spirit deal 1% increased damage for every 1.5 yards from you, up to a maximum of 20%.
Necromancer Aberrant Animator Passive Level 64 Your minions gain 200% of your Thorns.
Necromancer Blood for Blood Passive Level 66 Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 10 times.
Necromancer Blood is Power Passive Level 68 After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability's cooldown more than once for each time that ability is used.
Necromancer Rathma's Shield Passive Level 70 You cannot lose Life for 4 seconds after using Land of the Dead, Army of the Dead, or Simulacrum. This effect cannot occur more than once every 60 seconds.
Witch Doctor Poison Dart Active Level 1 This is a Signature spell. Signature spells are free to cast.

Shoot a deadly Poison Dart that deals 185% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds.
Witch Doctor Grasp of the Dead Active Level 2 Cost: 150 Mana
Cooldown: 8 seconds

Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 760% weapon damage as Physical over 8 seconds.
Witch Doctor Corpse Spiders Active Level 3 This is a Signature spell. Signature spells are free to cast.

Throw a jar with 4 spiders that attack nearby enemies for a total of 576% weapon damage as Physical before dying.
Witch Doctor Summon Zombie Dogs Active Level 4 Cooldown: 45 seconds

Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 120% of your weapon damage as Physical per hit.
Witch Doctor Firebats Active Level 5 Cost: 125 Mana

Call forth a swarm of fiery bats to burn enemies in front of you for 475% weapon damage as Fire.
Witch Doctor Horrify Active Level 8 Cooldown: 10 seconds

Don a spectral mask that horrifies all enemies within 18 yards, causing them to tremor in Fear and be Immobilized for 3 seconds.
Witch Doctor Soul Harvest Active Level 9 Cooldown: 12 seconds

Feed on the life force of enemies within 18 yards. Gain 3% Intelligence for 30 seconds for each affected enemy. This effect stacks up to 5 times.
Witch Doctor Plague of Toads Active Level 11 This is a Signature spell. Signature spells are free to cast.

Release a handful of toads that deal 190% weapon damage as Poison to enemies they come in contact with.
Witch Doctor Haunt Active Level 12 Cost: 50 Mana

Haunt an enemy with a spirit, dealing 4000% weapon damage as Cold over 12 seconds. If the enemy dies, the spirit will haunt another nearby enemy.

An enemy can only be affected by one Haunt at a time.
Witch Doctor Sacrifice Active Level 13 Banish one of your active Zombie Dogs causing it to explode, dealing 1090% of your weapon damage as Physical to all enemies within 12 yards.
Witch Doctor Zombie Charger Active Level 14 Cost: 150 Mana

Call forth a reckless, suicidal zombie that deals 560% weapon damage as Poison to all enemies in its path before decomposing.
Witch Doctor Spirit Walk Active Level 16 Cooldown: 10 seconds

Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.

This ability does not start its cooldown until after its effects expire.
Witch Doctor Spirit Barrage Active Level 17 Cost: 100 Mana

Bombard an enemy with 4 spirit bolts that deal a total of 600% weapon damage as Cold.
Witch Doctor Gargantuan Active Level 19 Cooldown: 60 seconds

Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 450% of your weapon damage as Physical.
Witch Doctor Locust Swarm Active Level 21 Cost: 300 Mana

Unleash a plague of locusts that swarms an enemy, dealing 1040% weapon damage as Poison over 8 seconds.

The locusts will jump to additional nearby enemies.
Witch Doctor Firebomb Active Level 21 This is a Signature spell. Signature spells are free to cast.

Lob an explosive skull that deals 155% weapon damage as Fire to all enemies within 8 yards.
Witch Doctor Hex Active Level 22 Cooldown: 15 seconds

Summon a Fetish Shaman for 12 seconds that will hex groups of enemies into chickens. Hexed enemies are unable to perform offensive actions.
Witch Doctor Acid Cloud Active Level 22 Cost: 175 Mana

Cause acid to rain down, dealing an initial 300% weapon damage as Poison, followed by 360% weapon damage as Poison over 3 seconds to enemies who remain in the area.
Witch Doctor Mass Confusion Active Level 22 Cooldown: 60 seconds

Incite paranoia in enemies, confusing them and causing some to be Charmed and fight for you for 12 seconds.
Witch Doctor Big Bad Voodoo Active Level 25 Cooldown: 120 seconds

Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 15% for 20 seconds.
Witch Doctor Wall of Death Active Level 28 Cooldown: 8 seconds

Raise a wall of zombies 28 yards wide from the ground that blocks enemies and attacks them for 1200% weapon damage as Physical over 6 seconds.
Witch Doctor Fetish Army Active Level 30 Cooldown: 120 seconds

Summon an army of 5 dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 180% of your weapon damage as Physical.
Witch Doctor Piranhas Active Level 61 Cost: 250 Mana
Cooldown: 8 seconds

Summons a pool of deadly piranhas that deals 400% weapon damage as Poison over 8 seconds. Affected enemies will also take 15% increased damage.
Witch Doctor Jungle Fortitude Passive Level 10 Reduce all damage taken by you and your pets by 15%.
Witch Doctor Circle of Life Passive Level 10 When an enemy dies within 20 yards, there is a 15% chance that a Zombie Dog will automatically emerge.

The range of this effect is increased by your gold pickup radius.
Witch Doctor Spiritual Attunement Passive Level 13 Maximum Mana is increased by 10%. Regenerate 2% of your maximum Mana per second.

Mana fuels your offensive and defensive skills.
Witch Doctor Gruesome Feast Passive Level 16 When you are healed by a health globe, gain 10% of your maximum Mana and 10% Intelligence for 15 seconds. The Intelligence bonus stacks up to 5 times.
Witch Doctor Blood Ritual Passive Level 20 20% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second.
Witch Doctor Bad Medicine Passive Level 20 When you deal Poison damage to an enemy, its damage is reduced by 25% for 5 seconds.
Witch Doctor Zombie Handler Passive Level 24 Your Life, and that of your Zombie Dogs and Gargantuan are increased by 20%.

Additionally, you may have 1 additional Zombie Dog summoned at one time.
Witch Doctor Pierce the Veil Passive Level 27 All of your damage is increased by 20%, but your Mana costs are increased by 30%.
Witch Doctor Spirit Vessel Passive Level 30 When you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 50% of your maximum Life.

This effect may occur once every 60 seconds.
Witch Doctor Fetish Sycophants Passive Level 30 When you hit enemies with your spells, you have up to a 15% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.
Witch Doctor Rush of Essence Passive Level 36 Spirit spells return 100 Mana over 10 seconds.

Spirit spells are:
Haunt
Horrify
Mass Confusion
Soul Harvest
Spirit Barrage
Spirit Walk
Witch Doctor Vision Quest Passive Level 40 When you deal damage with Corpse Spiders, Firebomb, Plague of Toads, or Poison Dart, your Mana regeneration is increased by 40% for 5 seconds.
Witch Doctor Fierce Loyalty Passive Level 45 While you have a Gargantuan, Zombie Dog, or Fetish summoned, your movement speed is increased by 15%.

This bonus is increased to 30% while a Gargantuan, Zombie Dog, or Fetish is not in combat.

Additionally, you may have 1 additional Zombie Dog summoned at one time.
Witch Doctor Grave Injustice Passive Level 50 Gain 1% of your maximum Life and Mana and reduce the cooldown of all of your skills by 1 second when an enemy dies within 20 yards.

The range is extended by items that increase your gold pickup radius.
Witch Doctor Tribal Rites Passive Level 55 Reduce the cooldowns of the following skills by 25%:
Hex
Gargantuan
Fetish Army
Summon Zombie Dogs
Big Bad Voodoo
Mass Confusion
Witch Doctor Confidence Ritual Passive Level 60 You deal 25% additional damage to enemies within 20 yards.
Witch Doctor Creeping Death Passive Level 64 Your Haunt, Locust Swarm and the damage amplification from Piranhas last almost forever.
Witch Doctor Swampland Attunement Passive Level 66 You and your pets gain 120 Physical, Poison, Fire, and Cold Resistance for every enemy within 20 yards.

The range of this effect is increased by your gold pickup radius.
Witch Doctor Midnight Feast Passive Level 68 The damage of your Zombie Dogs and Gargantuan is increased by 50%.

Additionally, you may have 1 additional Zombie Dog summoned at one time.
Wizard Magic Missile Active Level 1 This is a Signature spell. Signature spells are free to cast.

Launch a missile of magic energy, dealing 230% weapon damage as Arcane.
Wizard Ray of Frost Active Level 2 Cost: 16 Arcane Power

Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 430% weapon damage as Cold and Slows their movement by 60% for 3 seconds.

Ray of Frost damage is increased by 405% weapon damage every second, up to a maximum total of 1240% weapon damage as Cold.
Wizard Shock Pulse Active Level 3 This is a Signature spell. Signature spells are free to cast.

Release a medium range pulse of 3 unpredictable charges of electricity that deal 194% weapon damage as Lightning.
Wizard Frost Nova Active Level 4 Cooldown: 11 seconds

Blast nearby enemies with an explosion of ice and freeze them for 2 seconds.
Wizard Arcane Orb Active Level 5 Cost: 30 Arcane Power

Hurl an orb of pure energy that explodes on contact, dealing 435% weapon damage as Arcane to all enemies within 15 yards.
Wizard Diamond Skin Active Level 8 Cooldown: 15 seconds

Transform your skin to diamond for 3 seconds, absorbing up to 40% of your Life in damage from incoming attacks.
Wizard Wave of Force Active Level 9 Cost: 25 Arcane Power

Discharge a wave of pure energy that deals 390% weapon damage as Arcane to nearby enemies.
Wizard Spectral Blade Active Level 11 This is a Signature spell. Signature spells are free to cast.

Summon a spectral blade that strikes all enemies up to 15 yards in front of you for 168% weapon damage as Arcane.
Wizard Arcane Torrent Active Level 12 Cost: 16 Arcane Power

Hurl a barrage of arcane projectiles that deal 400% weapon damage as Arcane to all enemies near the impact location.

Arcane Torrent damage is increased by 305% weapon damage every second, up to a maximum total of 1010% weapon damage as Arcane.
Wizard Energy Twister Active Level 13 Cost: 35 Arcane Power

Unleash a twister of pure energy that deals 1525% weapon damage as Arcane over 6 seconds to everything in its path.
Wizard Ice Armor Active Level 14 Cost: 25 Arcane Power

Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 3 seconds. Lasts 10 minutes.

Only one Armor may be active at a time.
Wizard Electrocute Active Level 15 This is a Signature spell. Signature spells are free to cast.

Lightning arcs from your fingertips, dealing 69% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.
Wizard Slow Time Active Level 16 Cooldown: 15 seconds

Invoke a bubble of warped time and space at your target location up to 60 yards away for 15 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the speed of enemy projectiles by 90%.
Wizard Storm Armor Active Level 17 Cost: 25 Arcane Power

Bathe yourself in electrical energy, periodically shocking a nearby enemy for 175% weapon damage as Lightning. Lasts 10 minutes.

Only one Armor may be active at a time.
Wizard Explosive Blast Active Level 19 Cost: 20 Arcane Power
Cooldown: 6 seconds

Gather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards.
Wizard Magic Weapon Active Level 20 Cost: 25 Arcane Power

Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.

Requires Weapon
Wizard Hydra Active Level 21 Cost: 15 Arcane Power

Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 165% weapon damage as Fire.

Only one Hydra may be active at a time.
Wizard Disintegrate Active Level 21 Cost: 18 Arcane Power

Channel a beam of pure energy, dealing 390% weapon damage as Arcane.

Disintegrate damage is increased by 250% weapon damage every second, up to a maximum total of 890% weapon damage as Arcane.
Wizard Familiar Active Level 22 Cost: 20 Arcane Power

Summon a Familiar that attacks your enemies for 240% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes.
Wizard Teleport Active Level 22 Cooldown: 11 seconds

Teleport through the ether to the selected location up to 50 yards away.
Wizard Mirror Image Active Level 25 Cooldown: 15 seconds

Summon 2 illusionary duplicates of yourself that taunt nearby enemies for 1 second, last for 7 seconds and have 50% of your Life.

Spells cast by your Mirror Images will deal 10% of the damage of your own spells.
Wizard Meteor Active Level 25 Cost: 40 Arcane Power

Summon an immense Meteor that plummets from the sky, crashing into enemies for 740% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 235% weapon damage as Fire over 3 seconds.
Wizard Blizzard Active Level 27 Cost: 40 Arcane Power

Call down shards of ice that deal 1075% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area from the same caster do not stack.
Wizard Energy Armor Active Level 28 Cost: 25 Arcane Power

Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes.

Only one Armor may be active at a time.
Wizard Archon Active Level 30 Cooldown: 120 seconds

Transform into a being of pure arcane energy for 20 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, your damage is increased by 30%, and your Armor and resistances are increased by 150%.

Each enemy killed while in Archon form increases your damage by 6% for the remaining duration of Archon.
Wizard Black Hole Active Level 61 Cost: 20 Arcane Power
Cooldown: 12 seconds

Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards.
Wizard Power Hungry Passive Level 10 You deal 30% additional damage to enemies farther than 30 yards.
Wizard Blur Passive Level 10 Decrease damage taken by 17%.
Wizard Evocation Passive Level 13 Reduce all cooldowns by 20%.
Wizard Glass Cannon Passive Level 16 Increase all damage done by 15%, but decrease Armor and resistances by 10%.
Wizard Prodigy Passive Level 20 When you cast a Signature spell, you gain 5 Arcane Power.

The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute
Wizard Astral Presence Passive Level 24 Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2.5 per second.
Wizard Illusionist Passive Level 27 When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.

When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.
Wizard Cold Blooded Passive Level 30 Enemies chilled or frozen by you take 10% more damage from all sources for the duration of the chill or Freeze.
Wizard Conflagration Passive Level 34 Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds.
Wizard Paralysis Passive Level 37 Lightning spells have a 15% chance to Stun all targets hit for 1.5 seconds.
Wizard Galvanizing Ward Passive Level 40 As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 60% of your Life in damage.
Wizard Temporal Flux Passive Level 45 Enemies that take Arcane damage are slowed by 80% for 2 seconds.
Wizard Dominance Passive Level 50 Killing an enemy grants a shield that absorbs 2% of your Life in damage for 3 seconds. This effect can stack up to 10 times.

Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds.
Wizard Arcane Dynamo Passive Level 55 When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 60% additional damage.

The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute
Wizard Unstable Anomaly Passive Level 60 When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.

This effect may occur once every 60 seconds.
Wizard Unwavering Will Passive Level 64 Standing still for 1.5 seconds increases the following attributes:


Armor: 20%
All Resistances: 20%
Damage: 10%
Wizard Audacity Passive Level 66 You deal 30% additional damage to enemies within 15 yards.
Wizard Elemental Exposure Passive Level 68 Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from your attacks for 5 seconds. Each different damage type applies a stack, stacking up to 4 times.

Elemental damage from your weapon contributes to Elemental Exposure.

No skill answers to that search.

Back to the Game Database