Skills & Runes
Seven classes, and for each the whole of its arsenal — the active skills, the passives that quietly bend the rules, and the runes that turn one skill into five. Choose a class to read its runes in full.
294 skills shown
| Class | Skill | Type | Level | Effect |
|---|---|---|---|---|
| Barbarian | Bash | Active | Level 1 | Generate: 6 Fury per attack Brutally smash an enemy for 320% weapon damage. |
| Barbarian | Hammer of the Ancients | Active | Level 2 | Cost: 20 Fury Call forth a massive hammer to smash enemies directly in front of you for 535% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have. |
| Barbarian | Cleave | Active | Level 3 | Generate: 6 Fury per attack Swing your weapon in a wide arc to deal 200% weapon damage to all enemies caught in the swing. |
| Barbarian | Ground Stomp | Active | Level 4 | Generate: 15 Fury Cooldown: 12 seconds Smash the ground, stunning all enemies within 14 yards for 4 seconds. |
| Barbarian | Rend | Active | Level 5 | Cost: 20 Fury A sweeping strike causes all enemies within 12 yards to Bleed for 1100% weapon damage as Physical over 5 seconds. |
| Barbarian | Leap | Active | Level 8 | Generate: 15 Fury Cooldown: 10 seconds Leap into the air, dealing 180% weapon damage to all enemies within 10 yards of your destination and slowing their movement speed by 60% for 3 seconds. |
| Barbarian | Overpower | Active | Level 9 | Cooldown: 12 seconds Deal 380% weapon damage to all enemies within 9 yards. Critical Hits have a chance to reduce the cooldown of Overpower by 1 second. |
| Barbarian | Frenzy | Active | Level 11 | Generate: 4 Fury per attack Swing for 220% weapon damage. Frenzy's attack speed increases by 15% for 4 seconds with each swing. This effect stacks up to 5 times. |
| Barbarian | Seismic Slam | Active | Level 12 | Cost: 30 Fury Slam the ground and cause a wave of destruction that deals 620% weapon damage to enemies up to 50 yards in front of you. |
| Barbarian | Revenge | Active | Level 13 | Cost: 1 charge Deal 300% weapon damage to all nearby enemies. You heal 4% of your maximum Life for each enemy hit. Revenge has a 15% chance to gain a charge each time you are hit. Maximum 2 charges. |
| Barbarian | Threatening Shout | Active | Level 14 | Generate: 15 Fury Cooldown: 10 seconds Shout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds. |
| Barbarian | Sprint | Active | Level 16 | Cost: 20 Fury Increase movement speed by 30% for 3 seconds. |
| Barbarian | Weapon Throw | Active | Level 17 | Generate: 6 Fury per attack Hurl a throwing weapon at an enemy dealing 275% weapon damage. |
| Barbarian | Earthquake | Active | Level 19 | Cost: 25 Fury Cooldown: 60 seconds Shake the ground violently, dealing 4800% weapon damage as Fire over 8 seconds to all enemies within 18 yards. |
| Barbarian | Whirlwind | Active | Level 20 | Cost: 10 Fury Deliver multiple attacks to everything in your path for 340% weapon damage. While whirlwinding, you move at 100% movement speed. |
| Barbarian | Furious Charge | Active | Level 21 | Cost: 1 Charge Generate: 15 Fury Rush forward knocking back and dealing 600% weapon damage to enemies along your path. You gain a charge every 10 seconds and can have up to 1 charge stored at a time. |
| Barbarian | Ignore Pain | Active | Level 22 | Cooldown: 30 seconds Reduce all damage taken by 50% and gain Immunity to all control-impairing effects for 5 seconds. |
| Barbarian | Battle Rage | Active | Level 22 | Cost: 20 Fury Enter a rage which increases your damage by 10% and Critical Hit Chance by 3%. Lasts 120 seconds. |
| Barbarian | Call of the Ancients | Active | Level 25 | Cooldown: 120 seconds Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 20 seconds. Each deals 270% weapon damage per swing in addition to bonus abilities. Talic wields a sword and shield and uses Whirlwind and Leap. Korlic wields a massive polearm and uses Cleave and Furious Charge. Madawc dual-wields axes and uses Weapon Throw and Seismic Slam. |
| Barbarian | Ancient Spear | Active | Level 26 | Cost: 25 Fury Throw a spear that pierces enemies and deals 500% weapon damage. |
| Barbarian | War Cry | Active | Level 28 | Generate: 20 Fury Cooldown: 20 seconds Unleash a rallying cry to increase Armor for you and all allies within 100 yards by 20% for 120 seconds. |
| Barbarian | Wrath of the Berserker | Active | Level 30 | Cooldown: 120 seconds Enter a berserker rage which raises several attributes for 20 seconds. Critical Hit Chance: 10% Attack Speed: 25% Dodge Chance: 20% Movement Speed: 20% |
| Barbarian | Avalanche | Active | Level 61 | Cooldown: 30 seconds Cause a massive avalanche of rocks to fall on an area dealing 2400% weapon damage to all enemies caught in its path. Cooldown is reduced by 1 second for every 25 Fury you spend. |
| Barbarian | Pound of Flesh | Passive | Level 10 | When you are healed by a health globe, gain 2% Life regeneration per second and 4% increased movement speed for 15 seconds. This bonus stacks up to 5 times. |
| Barbarian | Ruthless | Passive | Level 10 | You deal 40% additional damage to enemies below 30% health. |
| Barbarian | Nerves of Steel | Passive | Level 13 | Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects. This effect may occur once every 60 seconds. |
| Barbarian | Weapons Master | Passive | Level 16 | Gain a bonus based on the weapon type of your main hand weapon: Swords/Daggers: 8% increased damage Maces/Axes: 5% Critical Hit Chance Polearms/Spears: 8% attack speed Mighty Weapons: 2 Fury per hit |
| Barbarian | Inspiring Presence | Passive | Level 20 | The duration of your shouts is doubled. After using a shout you and all allies within 100 yards regenerate 3% of maximum Life per second for 120 seconds. Your shouts are: Battle Rage Threatening Shout War Cry |
| Barbarian | Berserker Rage | Passive | Level 20 | You deal 25% additional damage while near maximum Fury. |
| Barbarian | Bloodthirst | Passive | Level 24 | Each point of Fury spent heals you for 966 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus. |
| Barbarian | Animosity | Passive | Level 27 | Increase all Fury generation by 10%. Increase maximum Fury by 20. Fury is used to fuel your most powerful attacks. |
| Barbarian | Superstition | Passive | Level 30 | Reduce all non-Physical damage by 20%. When you take damage from a ranged or elemental attack, you have a chance to gain 2 Fury. |
| Barbarian | Tough as Nails | Passive | Level 30 | Increase Armor by 25%. Increase Thorns by 100%. |
| Barbarian | No Escape | Passive | Level 35 | Increase the damage of Weapon Throw, Seismic Slam, Ancient Spear, and Avalanche by 30% against enemies more than 15 yards away from you. |
| Barbarian | Relentless | Passive | Level 40 | While below 35% Life, all skills cost 50% less Fury, Life per Fury Spent is doubled, and all damage taken is reduced by 50%. |
| Barbarian | Brawler | Passive | Level 45 | As long as there are 3 enemies within 12 yards, all of your damage is increased by 20%. |
| Barbarian | Juggernaut | Passive | Level 50 | The duration of control-impairing effects on you are reduced by 50%. In addition, whenever a Stun, Freeze, Fear, or Immobilize is cast on you, you have a chance to recover 20% of your maximum Life. |
| Barbarian | Unforgiving | Passive | Level 55 | You no longer degenerate Fury. Instead, you generate 2 Fury every 1 second. |
| Barbarian | Boon of Bul-Kathos | Passive | Level 60 | Reduce the cooldowns of your: Earthquake by 15 seconds. Call of the Ancients by 30 seconds. Wrath of the Berserker by 30 seconds. |
| Barbarian | Earthen Might | Passive | Level 64 | Gain 30 Fury when Avalanche or Earthquake is triggered. |
| Barbarian | Sword and Board | Passive | Level 66 | While wielding a shield, reduce all damage taken by 30% and reduce Fury costs by 20%. |
| Barbarian | Rampage | Passive | Level 68 | Increase Strength by 1% for 8 seconds after killing or assisting in killing an enemy. This effect stacks up to 25 times. |
| Crusader | Punish | Active | Level 1 | Generate: 5 Wrath per attack Strike your enemy for 335% weapon damage and gain Hardened Senses, increasing your Block Chance by 15% for 5 seconds. Requires Shield |
| Crusader | Shield Bash | Active | Level 2 | Cost: 30 Wrath Charge at your enemy, bashing him and all nearby foes. Deals 700% weapon damage plus 300% of your shield Block Chance as Holy damage. Requires Shield |
| Crusader | Slash | Active | Level 3 | Generate: 5 Wrath per attack Ignite the air in front of you, dealing 230% weapon damage as Fire. |
| Crusader | Shield Glare | Active | Level 4 | Cooldown: 12 seconds Light erupts from your shield, Blinding all enemies up to 30 yards in front of you for 4 seconds. Requires Shield |
| Crusader | Sweep Attack | Active | Level 5 | Cost: 20 Wrath Sweep a mystical flail through enemies up to 18 yards before you, dealing 480% weapon damage. Requires Weapon |
| Crusader | Iron Skin | Active | Level 8 | Cooldown: 30 seconds Your skin turns to iron, absorbing 50% of all incoming damage for 4 seconds. |
| Crusader | Provoke | Active | Level 9 | Cooldown: 20 seconds Generate: 30 Wrath Taunt all nearby enemies and instantly generate an additional 5 Wrath for every enemy taunted. Taunted enemies will focus their attention on you for 4 seconds. |
| Crusader | Smite | Active | Level 11 | Generate: 5 Wrath per attack Smite enemies up to 30 yards away with holy chains that deal 175% weapon damage as Holy. The chains break off and strike up to 3 additional enemies within 20 yards for 150% weapon damage as Holy. |
| Crusader | Blessed Hammer | Active | Level 12 | Cost: 10 Wrath Summon a blessed hammer that spins around you, dealing 320% weapon damage as Holy to all enemies hit. |
| Crusader | Steed Charge | Active | Level 13 | Cooldown: 16 seconds Mount a celestial war horse that allows you to ride through enemies unhindered for 2 seconds. |
| Crusader | Laws of Valor | Active | Level 14 | Cooldown: 30 seconds Active: Empower the Law, granting you and your allies 15% increased Attack Speed for 5 seconds. Passive: Recite the Law, granting you and your allies 8% increased Attack Speed. Only one Law may be active at a time. |
| Crusader | Justice | Active | Level 15 | Generate: 5 Wrath per attack Hurl a hammer of justice at your enemies, dealing 245% weapon damage. |
| Crusader | Consecration | Active | Level 16 | Cooldown: 30 seconds Consecrate the ground 20 yards around you for 10 seconds. You and your allies heal for 32,185 Life per second while standing on the consecrated ground. |
| Crusader | Laws of Justice | Active | Level 17 | Cooldown: 30 seconds Active: Empower the Law, granting you and your allies 490 increased resistance to all elements for 5 seconds. Passive: Recite the Law, granting you and your allies 140 increased resistance to all elements. Only one Law may be active at a time. |
| Crusader | Falling Sword | Active | Level 19 | Cost: 25 Wrath Cooldown: 30 seconds Launch yourself into the heavens and come crashing down on your enemies, dealing 1700% weapon damage to everything within 14 yards of where you land. This ability does not start its cooldown until after its effects expire. |
| Crusader | Blessed Shield | Active | Level 20 | Cost: 20 Wrath Hurl your shield, dealing 430% weapon damage as Holy plus 250% of shield Block Chance as Holy damage. The shield will ricochet to 3 nearby enemies. Requires Shield |
| Crusader | Condemn | Active | Level 21 | Cooldown: 15 seconds Build up a massive explosion, unleashing it after 3 seconds, dealing 1160% weapon damage as Holy to all enemies within 15 yards. |
| Crusader | Judgment | Active | Level 22 | Cooldown: 20 seconds Pass judgment on all enemies within 20 yards of the targeted location, Immobilizing them in place for 6 seconds. |
| Crusader | Laws of Hope | Active | Level 24 | Cooldown: 30 seconds Active: Empower the Law, surrounding you and your allies in a shield for 5 seconds that absorbs up to 124,128 damage. Passive: Recite the Law, healing you and your allies for 10,728 Life per second. Only one Law may be active at a time. |
| Crusader | Akarat's Champion | Active | Level 25 | Cooldown: 90 seconds Explode with the power of your order, increasing your damage by 35% and increasing your Wrath regeneration by 5 for 20 seconds. |
| Crusader | Fist of the Heavens | Active | Level 26 | Cost: 30 Wrath Call forth a pillar of lightning from the heavens that explodes, dealing 545% weapon damage as Lightning to any enemy within 8 yards. The explosion creates 6 piercing charged bolts that arc outward and deal 255% weapon damage as Lightning. |
| Crusader | Phalanx | Active | Level 27 | Cost: 30 Wrath Summon powerful avatars who charge forward to the targeted destination. Enemies caught in the charge path take 490% weapon damage. |
| Crusader | Heaven's Fury | Active | Level 30 | Cooldown: 20 seconds Call down a furious ray of Holy power that deals 1710% weapon damage as Holy over 6 seconds to all enemies caught within it. |
| Crusader | Bombardment | Active | Level 61 | Cooldown: 60 seconds Call in an assault from afar, raining 5 spheres of burning pitch and stone onto enemies around you, dealing 2850% total weapon damage to enemies within 12 yards of the impact zone. |
| Crusader | Heavenly Strength | Passive | Level 10 | You can wield a two-handed weapon in your main hand while bearing a shield in your off hand. Your damage dealt is reduced by 20%. |
| Crusader | Fervor | Passive | Level 10 | While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%. |
| Crusader | Vigilant | Passive | Level 13 | Increase Life regeneration by 2682. Reduce all non-Physical damage taken by 20%. |
| Crusader | Righteousness | Passive | Level 16 | Your primary skills generate an additional 3 Wrath. Increase maximum Wrath by 30. |
| Crusader | Insurmountable | Passive | Level 20 | Blocking an attack generates 6 Wrath. |
| Crusader | Fanaticism | Passive | Level 20 | Increase the attack speed of Punish, Slash, Smite and Justice by 15%. |
| Crusader | Indestructible | Passive | Level 25 | When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and gain 107,284 Life per Kill for 5 seconds. This effect may occur once every 60 seconds. |
| Crusader | Holy Cause | Passive | Level 27 | The amount of damage dealt by your weapon is increased by 10%. Whenever you deal Holy damage, you heal up to 1% of your total Life. |
| Crusader | Wrathful | Passive | Level 30 | Each point of Wrath spent heals you for 1341 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus. |
| Crusader | Divine Fortress | Passive | Level 30 | Your Armor is increased by a percent equal to your shield's Block Chance. |
| Crusader | Lord Commander | Passive | Level 35 | The cooldown of Steed Charge is reduced by 25% and Bombardment by 35%. Damage dealt by Phalanx is increased 20%. |
| Crusader | Hold Your Ground | Passive | Level 40 | You can no longer Dodge, but your Block Chance is increased by 30%. |
| Crusader | Long Arm of the Law | Passive | Level 45 | Increase the duration of the Active effect of all Laws by 5 seconds. |
| Crusader | Iron Maiden | Passive | Level 50 | Your Thorns is increased by 50%. |
| Crusader | Renewal | Passive | Level 55 | Whenever you successfully block, you gain 16,093 Life. |
| Crusader | Finery | Passive | Level 60 | Gain 1.5% Strength for every gem socketed into your gear. |
| Crusader | Blunt | Passive | Level 65 | Increase the damage of Justice and Blessed Hammer by 20%. |
| Crusader | Towering Shield | Passive | Level 70 | Increase the damage of Punish, Shield Bash and Blessed Shield by 20%. Reduce the cooldown of Shield Glare by 30%. |
| Demon Hunter | Hungering Arrow | Active | Level 1 | Generate: 4 Hatred Fire a magically imbued arrow that seeks out enemies for 155% weapon damage and has a 35% chance to pierce through them. Requires Bow |
| Demon Hunter | Impale | Active | Level 2 | Cost: 20 Hatred Throw a knife that impales an enemy for 750% weapon damage. |
| Demon Hunter | Entangling Shot | Active | Level 3 | Generate: 4 Hatred Imbue an arrow with shadow energy that deals 200% weapon damage to the primary enemy and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds. When Entangling Shot hits an enemy, the Slow effect on all entangled enemies is refreshed. Requires Bow |
| Demon Hunter | Caltrops | Active | Level 4 | Cost: 6 Discipline Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds. |
| Demon Hunter | Rapid Fire | Active | Level 5 | Cost: 20 Hatred initially, and an additional 6 Hatred while channeling Rapidly fire for 685% weapon damage as Physical. Requires Bow |
| Demon Hunter | Smoke Screen | Active | Level 8 | Cost: 14 Discipline Cooldown: 1.5 seconds Vanish behind a wall of smoke, becoming momentarily invisible for 1 second. This ability does not start its cooldown until after its effects expire. |
| Demon Hunter | Vault | Active | Level 9 | Cost: 8 Discipline Tumble acrobatically 35 yards. |
| Demon Hunter | Bolas | Active | Level 11 | Generate: 4 Hatred Shoot out an explosive bola that wraps itself around the enemy. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the enemy and an additional 110% weapon damage as Fire to all other enemies within 14 yards. |
| Demon Hunter | Chakram | Active | Level 12 | Cost: 10 Hatred Fire a swirling Chakram that deals 380% weapon damage as Physical to enemies along its path. |
| Demon Hunter | Preparation | Active | Level 13 | Cooldown: 45 seconds Instantly restore 30 Discipline. |
| Demon Hunter | Fan of Knives | Active | Level 14 | Cooldown: 10 seconds Throw knives out in a spiral around you, dealing 620% weapon damage to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60% for 1 second. |
| Demon Hunter | Evasive Fire | Active | Level 14 | Generate: 4 Hatred Shoot a spread of bolts that hits the primary enemy for 200% weapon damage and two additional enemies for 100% weapon damage. If an enemy is in front of you at close range, you will backflip away 5 yards. Requires Bow |
| Demon Hunter | Grenade | Active | Level 15 | Generate: 4 Hatred Throw a grenade that bounces and explodes for 160% weapon damage as Fire. |
| Demon Hunter | Shadow Power | Active | Level 16 | Cost: 14 Discipline Draw in the power of the shadows, gaining 26,821 Life per Hit for 5 seconds. Life per Hit gained is increased by 25% of your Life per Kill. |
| Demon Hunter | Spike Trap | Active | Level 17 | Cost: 15 Hatred Lay a trap that remains dormant until another Hatred spender is used to detonate the trap. When detonated, the trap and all other traps will explode in a chain reaction for 1160% weapon damage as Fire to all enemies within 8 yards of each trap. You can have a maximum of 4 Spike Traps active at one time. |
| Demon Hunter | Companion | Active | Level 17 | Cooldown: 30 seconds Active: Your raven deals an additional 500% damage on its next attack. Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical. |
| Demon Hunter | Strafe | Active | Level 19 | Cost: 12 Hatred Shoot at random nearby enemies for 675% weapon damage while moving at 75% of normal movement speed. Requires Weapon |
| Demon Hunter | Elemental Arrow | Active | Level 20 | Cost: 10 Hatred Shoot a fire arrow that deals 300% weapon damage as Fire to all enemies it passes through. Requires Bow |
| Demon Hunter | Marked for Death | Active | Level 21 | Cost: 3 Discipline Mark an enemy. The marked enemy takes 15% additional damage for the next 30 seconds. |
| Demon Hunter | Multishot | Active | Level 22 | Cost: 25 Hatred Fire a massive volley of arrows dealing 360% weapon damage to all enemies in the area. Requires Bow |
| Demon Hunter | Sentry | Active | Level 25 | Cost: 20 Hatred Summon a turret that fires at nearby enemies for 280% weapon damage. Lasts 30 seconds. You may have 2 turrets active at a time. You gain a charge every 8 seconds and can have up to 2 charges stored at a time. |
| Demon Hunter | Cluster Arrow | Active | Level 27 | Cost: 40 Hatred Fire a cluster arrow that explodes for 650% weapon damage as Fire into a series of 4 additional grenades that each explode for 250% weapon damage as Fire. Requires Bow |
| Demon Hunter | Rain of Vengeance | Active | Level 30 | Cooldown: 30 seconds Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 1500% weapon damage over 5 seconds to all enemies in the area. Requires Bow |
| Demon Hunter | Vengeance | Active | Level 61 | Cooldown: 90 seconds Turn into the physical embodiment of Vengeance for 20 seconds. Side Guns: Gain 4 additional piercing shots for 60% weapon damage each on every attack. Homing Rockets: Shoot 2 rockets at nearby enemies for 80% weapon damage each on every attack. Vengeance: Gain 40% increased damage. |
| Demon Hunter | Thrill of the Hunt | Passive | Level 10 | Enemies hit by your Hatred spenders are Slowed by 80% for 2 seconds. |
| Demon Hunter | Tactical Advantage | Passive | Level 10 | Whenever you use Vault, Shadow Power, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds. |
| Demon Hunter | Blood Vengeance | Passive | Level 13 | Your maximum Hatred is increased by 25. In addition, gain 30 Hatred and 3 Discipline when you are healed by a health globe. |
| Demon Hunter | Steady Aim | Passive | Level 16 | As long as there are no enemies within 10 yards, all damage is increased by 20%. |
| Demon Hunter | Cull the Weak | Passive | Level 20 | Increase damage against Slowed or Chilled enemies by 20%. |
| Demon Hunter | Night Stalker | Passive | Level 20 | Your primary skills generate an additional 4 Hatred. |
| Demon Hunter | Brooding | Passive | Level 25 | Gain 3.0% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move. |
| Demon Hunter | Hot Pursuit | Passive | Level 27 | Increase movement speed by 20% for 4 seconds when you hit an enemy. |
| Demon Hunter | Archery | Passive | Level 30 | Gain a bonus based on your weapon type: Bow: 8% increased damage Crossbow: 50% Critical Hit Damage Hand Crossbow: 5% Critical Hit Chance 2nd Hand Crossbow: 1 Hatred per Second |
| Demon Hunter | Numbing Traps | Passive | Level 30 | Enemies you Slow, Chill, or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 5 seconds. |
| Demon Hunter | Perfectionist | Passive | Level 35 | Reduce the Discipline cost of all skills by 10%. Increase your Armor and resistance to all damage types by 10%. Discipline is used to fuel many of your tactical and defensive skills. |
| Demon Hunter | Custom Engineering | Passive | Level 40 | Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%. Increase the maximum number and charges of Sentries to 3 and number of Spike Traps to 5. |
| Demon Hunter | Grenadier | Passive | Level 45 | Increase the damage of grenades by 10%. Increase the explosion size of grenades by 20%. Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire. |
| Demon Hunter | Sharpshooter | Passive | Level 50 | Gain 4% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit. |
| Demon Hunter | Ballistics | Passive | Level 55 | Increase damage of rockets by 100%. In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack. |
| Demon Hunter | Leech | Passive | Level 60 | Gain 18,507 Life per Hit. Heal amount is increased by 75% of your Life per Kill. |
| Demon Hunter | Ambush | Passive | Level 64 | You deal 40% additional damage to enemies above 75% health. |
| Demon Hunter | Awareness | Passive | Level 66 | When you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum Life. This effect may occur once every 60 seconds. |
| Demon Hunter | Single Out | Passive | Level 68 | Gain 25% Critical Hit Chance against enemies who are more than 20 yards away from any other enemies. |
| Monk | Fists of Thunder | Active | Level 1 | Generate: 14 Spirit per attack Teleport to your target and unleash a series of extremely fast punches that deal 200% weapon damage as Lightning. Every third hit deals 400% weapon damage as Lightning split between all enemies in front of you. |
| Monk | Lashing Tail Kick | Active | Level 2 | Cost: 50 Spirit Unleash a deadly roundhouse kick that deals 755% weapon damage as Physical. |
| Monk | Deadly Reach | Active | Level 3 | Generate: 12 Spirit per attack Project lines of pure force over a short distance for 150% weapon damage as Physical. Every third hit has a 50% chance to knock enemies up into the air. |
| Monk | Blinding Flash | Active | Level 4 | Cooldown: 15 seconds Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks. |
| Monk | Tempest Rush | Active | Level 5 | Cost: 30 Spirit Charge directly through your enemies, dealing 390% weapon damage while running. |
| Monk | Breath of Heaven | Active | Level 8 | Cooldown: 15 seconds A blast of divine energy heals you and all allies within 12 yards for 69,735 - 91,192 Life. Heal amount is increased by 30% of your Health Globe Healing Bonus. |
| Monk | Dashing Strike | Active | Level 9 | Cost: 1 Charge Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical. You gain a charge every 8 seconds and can have up to 2 charges stored at a time. |
| Monk | Crippling Wave | Active | Level 11 | Generate: 12 Spirit per attack Unleash a series of large sweeping attacks that deal 155% weapon damage as Physical to all enemies in front of you. Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 10 seconds. |
| Monk | Wave of Light | Active | Level 12 | Cost: 75 Spirit Focus a wave of light that crushes enemies for 835% weapon damage as Holy. |
| Monk | Exploding Palm | Active | Level 13 | Cost: 40 Spirit Cause an enemy to Bleed for 1200% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 2770% weapon damage as Physical damage to all nearby enemies. |
| Monk | Cyclone Strike | Active | Level 14 | Cost: 50 Spirit Pull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy. |
| Monk | Way of the Hundred Fists | Active | Level 15 | Generate: 12 Spirit per attack Unleash a rapid series of punches that strike enemies for 190% weapon damage as Physical. |
| Monk | Serenity | Active | Level 16 | Cooldown: 16 seconds You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects. This ability does not start its cooldown until after its effects expire. |
| Monk | Seven-Sided Strike | Active | Level 17 | Cost: 50 Spirit Cooldown: 30 seconds Dash rapidly between nearby enemies, dealing 5677% weapon damage over 7 strikes. This ability does not start its cooldown until after its effects expire. |
| Monk | Mantra of Salvation | Active | Level 19 | Cost: 50 Spirit Active: You and nearby allies gain an additional 20% increased resistance to all elements for 3 seconds. Passive: You and your allies within 60 yards gain 20% increased resistance to all elements. Only one Mantra may be active at a time. |
| Monk | Sweeping Wind | Active | Level 21 | Cost: 75 Spirit Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage. |
| Monk | Mantra of Retribution | Active | Level 21 | Cost: 50 Spirit Active: Increase the amount of damage dealt to 202% for 3 seconds. Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when blocking, dodging or getting hit. Only one Mantra may be active at a time. |
| Monk | Inner Sanctuary | Active | Level 22 | Cooldown: 20 seconds Create a runic circle of protection on the ground for 6 seconds that reduces all damage taken by 55% for all allies inside. |
| Monk | Mystic Ally | Active | Level 22 | Cooldown: 30 seconds Active: Your mystic ally has its damage increased by 50% for 10 seconds. Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds. |
| Monk | Mantra of Healing | Active | Level 26 | Cost: 50 Spirit Active: Shroud you and your allies with a mystical shield that absorbs up to 62,064 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus. Passive: You and your allies within 60 yards gain 10,728 increased Life regeneration. The heal amount is increased by 7% of your Life per Second. Only one Mantra may be active at a time. |
| Monk | Mantra of Conviction | Active | Level 30 | Cost: 50 Spirit Active: Damage bonus is increased to 16% for 3 seconds. Passive: Enemies within 30 yards of you take 8% increased damage. Only one Mantra may be active at a time. |
| Monk | Epiphany | Active | Level 61 | Cooldown: 60 seconds Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds. |
| Monk | Resolve | Passive | Level 10 | Damage you deal reduces enemy damage by 20% for 4 seconds. |
| Monk | Fleet Footed | Passive | Level 10 | Increase movement speed by 10%. |
| Monk | Exalted Soul | Passive | Level 13 | Increase maximum Spirit by 50 and increase Spirit Regeneration by 4 per second. Spirit fuels your defensive and offensive abilities. |
| Monk | Transcendence | Passive | Level 16 | Every point of Spirit spent heals you for 429 Life. Heal amount is increased by 0.4% of your Health Globe Healing Bonus. |
| Monk | Chant of Resonance | Passive | Level 20 | The Spirit costs of Mantra activation effects are reduced by 50% and you gain 4 Spirit every second when you have a Mantra learned. |
| Monk | Seize the Initiative | Passive | Level 20 | Dealing damage to enemies above 75% Life increases your attack speed by 30% for 4 seconds. |
| Monk | The Guardian's Path | Passive | Level 24 | While dual-wielding, you gain a 35% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 15%. |
| Monk | Sixth Sense | Passive | Level 27 | Reduce all non-Physical damage taken by 25%. |
| Monk | Determination | Passive | Level 30 | Each enemy within 12 yards increases your damage by 4%, up to a maximum of 20%. |
| Monk | Relentless Assault | Passive | Level 30 | You deal 20% more damage to enemies that are Blind, Frozen or Stunned. |
| Monk | Beacon of Ytar | Passive | Level 35 | Reduce all cooldowns by 20%. |
| Monk | Alacrity | Passive | Level 40 | Increase the attack speed of Spirit Generators by 15%. |
| Monk | Harmony | Passive | Level 45 | 40% of your single elemental resistances from items instead increases your resistance to all elements. |
| Monk | Combination Strike | Passive | Level 50 | Each Spirit Generator you use increases the damage of your other Spirit Generators by 100% for 10 seconds. |
| Monk | Near Death Experience | Passive | Level 58 | When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds. This effect may occur once every 60 seconds. |
| Monk | Unity | Passive | Level 64 | Each ally affected by your Mantras increases your damage by 5%, up to a maximum of 20%, and has 5% increased damage. |
| Monk | Momentum | Passive | Level 66 | Moving 25 yards increases your damage by 20% for 6 seconds. |
| Monk | Mythic Rhythm | Passive | Level 68 | Every third hit from a Spirit Generator increases the damage of your next damaging Spirit Spender by 40%. |
| Necromancer | Bone Spikes | Active | Level 1 | Generate: 24 Essence Summon bone spikes from the ground dealing 120% weapon damage as Physical. |
| Necromancer | Bone Spear | Active | Level 2 | Cost: 20 Essence Summon a piercing projectile that causes 500% weapon damage as Physical to all enemies it passes through. |
| Necromancer | Grim Scythe | Active | Level 3 | Generate: 12 Essence per enemy hit Slash with a summoned Scythe in front of you dealing 150% weapon damage as Physical. |
| Necromancer | Corpse Explosion | Active | Level 4 | Target an area exploding up to 5 corpses within 11 yards dealing 1050% weapon damage as Physical to enemies within 20 yards. |
| Necromancer | Skeletal Mage | Active | Level 5 | Cost: 40 Essence Raise a skeleton from the ground to attack your foes dealing 400% weapon damage as Physical over two attacks. Lasts 6 seconds. |
| Necromancer | Corpse Lance | Active | Level 8 | Target an enemy to summon projectiles from nearby corpses that cause 1750% weapon damage as Physical to the target. |
| Necromancer | Command Skeletons | Active | Level 9 | Cost: 50 Essence Active: Command your skeletal minions to attack the target and increase their damage against it by 50%. Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage as Physical per attack. |
| Necromancer | Siphon Blood | Active | Level 11 | Generate: 15 Essence each time damage is dealt Siphon the blood from the targeted enemy dealing 150% weapon damage as Physical. Siphon Blood heals you for 2% of your total health every second while channeled. |
| Necromancer | Death Nova | Active | Level 12 | Cost: 20 Essence Unleash a Nova that deals 350% weapon damage as Poison to all enemies within 25 yards. |
| Necromancer | Command Golem | Active | Level 13 | Cooldown: 45 seconds Active: Command the Golem to the targeted location where it collapses into a pile of 5 corpses. Passive: Raise a Flesh Golem to fight for you. Flesh Golem deals 450% weapon damage as Physical per attack. |
| Necromancer | Decrepify | Active | Level 14 | Cost: 10 Essence A crippling curse that reduces the enemy units' movement speed by 75% and reduces damage of affected enemies by 30% for 30 seconds. |
| Necromancer | Devour | Active | Level 16 | Consume corpses within 60 yards to restore 10 Essence per corpse. |
| Necromancer | Leech | Active | Level 17 | Cost: 10 Essence Curse the target area. Cursed enemies heal the attacker for 2% of their total health when they are struck. Lasts 30 seconds. |
| Necromancer | Bone Armor | Active | Level 19 | Cooldown: 10 seconds Rip bones from nearby enemies, dealing 125% weapon damage as Physical, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs. |
| Necromancer | Army of the Dead | Active | Level 22 | Cooldown: 120 seconds Raise a massive skeletal army to pummel the targeted location dealing 12,000% weapon damage as Physical in a 15 yard radius. |
| Necromancer | Frailty | Active | Level 22 | Cost: 10 Essence A crippling curse that kills enemies with less than 15% health. Lasts 30 seconds. |
| Necromancer | Revive | Active | Level 22 | Target an area reviving up to 10 corpses within 20 yards for 15 seconds. |
| Necromancer | Bone Spirit | Active | Level 25 | Launch a Bone Spirit that will seek enemies. Deals 4000% weapon damage as Physical on impact. You gain a charge every 15 seconds and can store up to 3 charges. Recharge time is reduced by 1 second for each corpse you consume. |
| Necromancer | Blood Rush | Active | Level 30 | Cost: 5% Health Cooldown: 5 seconds Shed your mortal flesh and reappear up to 50 yards away. |
| Necromancer | Land of the Dead | Active | Level 38 | Cooldown: 120 seconds All corpse skills can be used at will for 10 seconds. |
| Necromancer | Simulacrum | Active | Level 61 | Cost: 25% Health Cooldown: 120 seconds Create a Simulacrum made of blood that will duplicate your Secondary skills for 15 seconds. |
| Necromancer | Life from Death | Passive | Level 10 | Consuming a corpse has a chance to spawn a health globe. |
| Necromancer | Fueled by Death | Passive | Level 10 | Consuming a corpse increases your movement speed by 3% for 5 seconds. This effect can stack up to 10 times. |
| Necromancer | Stand Alone | Passive | Level 14 | Increase armor by 100%, reduced by 10% for each active minion. |
| Necromancer | Bone Prison | Passive | Level 16 | Bone Spear, Bone Spikes, and Bone Spirit have a 30% chance to trap enemies in a Bone Prison for 3 seconds. |
| Necromancer | Swift Harvesting | Passive | Level 20 | Increase the attack speed of Bone Spikes, Siphon Blood, and Grim Scythe by 15%. |
| Necromancer | Commander of the Risen Dead | Passive | Level 20 | The Essence cost of Command Skeletons and the cooldown of Command Golem are reduced by 30%. |
| Necromancer | Extended Servitude | Passive | Level 24 | Increase the duration of your Skeletal Mage and Revive minions by 25%. |
| Necromancer | Rigor Mortis | Passive | Level 27 | Poison abilities also slow enemies by 30% and reduce their attack speed by 30% for 5 seconds. |
| Necromancer | Overwhelming Essence | Passive | Level 30 | Increase your maximum Essence by 40. |
| Necromancer | Dark Reaping | Passive | Level 31 | While using a scythe, gain 2% Essence and Life per kill. |
| Necromancer | Spreading Malediction | Passive | Level 38 | Receive a 1% damage bonus for each enemy afflicted by one of your curses. |
| Necromancer | Eternal Torment | Passive | Level 40 | Your curses cost 50% less Essence and last forever. |
| Necromancer | Final Service | Passive | Level 41 | When you take lethal damage, you are sustained preventing all damage for 4 seconds. In addition, you heal for 10% of your Life per minion. This effect cannot occur more than once every 60 seconds. |
| Necromancer | Grisly Tribute | Passive | Level 45 | You are healed for 10% of your Life on Hit when one of your minions hits an enemy. |
| Necromancer | Draw Life | Passive | Level 50 | Increases your Life regeneration by 10% for each enemy within 20 yards. |
| Necromancer | Serration | Passive | Level 55 | Bone Spikes, Bone Spear, and Bone Spirit deal 1% increased damage for every 1.5 yards from you, up to a maximum of 20%. |
| Necromancer | Aberrant Animator | Passive | Level 64 | Your minions gain 200% of your Thorns. |
| Necromancer | Blood for Blood | Passive | Level 66 | Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 10 times. |
| Necromancer | Blood is Power | Passive | Level 68 | After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability's cooldown more than once for each time that ability is used. |
| Necromancer | Rathma's Shield | Passive | Level 70 | You cannot lose Life for 4 seconds after using Land of the Dead, Army of the Dead, or Simulacrum. This effect cannot occur more than once every 60 seconds. |
| Witch Doctor | Poison Dart | Active | Level 1 | This is a Signature spell. Signature spells are free to cast. Shoot a deadly Poison Dart that deals 185% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds. |
| Witch Doctor | Grasp of the Dead | Active | Level 2 | Cost: 150 Mana Cooldown: 8 seconds Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 760% weapon damage as Physical over 8 seconds. |
| Witch Doctor | Corpse Spiders | Active | Level 3 | This is a Signature spell. Signature spells are free to cast. Throw a jar with 4 spiders that attack nearby enemies for a total of 576% weapon damage as Physical before dying. |
| Witch Doctor | Summon Zombie Dogs | Active | Level 4 | Cooldown: 45 seconds Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 120% of your weapon damage as Physical per hit. |
| Witch Doctor | Firebats | Active | Level 5 | Cost: 125 Mana Call forth a swarm of fiery bats to burn enemies in front of you for 475% weapon damage as Fire. |
| Witch Doctor | Horrify | Active | Level 8 | Cooldown: 10 seconds Don a spectral mask that horrifies all enemies within 18 yards, causing them to tremor in Fear and be Immobilized for 3 seconds. |
| Witch Doctor | Soul Harvest | Active | Level 9 | Cooldown: 12 seconds Feed on the life force of enemies within 18 yards. Gain 3% Intelligence for 30 seconds for each affected enemy. This effect stacks up to 5 times. |
| Witch Doctor | Plague of Toads | Active | Level 11 | This is a Signature spell. Signature spells are free to cast. Release a handful of toads that deal 190% weapon damage as Poison to enemies they come in contact with. |
| Witch Doctor | Haunt | Active | Level 12 | Cost: 50 Mana Haunt an enemy with a spirit, dealing 4000% weapon damage as Cold over 12 seconds. If the enemy dies, the spirit will haunt another nearby enemy. An enemy can only be affected by one Haunt at a time. |
| Witch Doctor | Sacrifice | Active | Level 13 | Banish one of your active Zombie Dogs causing it to explode, dealing 1090% of your weapon damage as Physical to all enemies within 12 yards. |
| Witch Doctor | Zombie Charger | Active | Level 14 | Cost: 150 Mana Call forth a reckless, suicidal zombie that deals 560% weapon damage as Poison to all enemies in its path before decomposing. |
| Witch Doctor | Spirit Walk | Active | Level 16 | Cooldown: 10 seconds Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered. This ability does not start its cooldown until after its effects expire. |
| Witch Doctor | Spirit Barrage | Active | Level 17 | Cost: 100 Mana Bombard an enemy with 4 spirit bolts that deal a total of 600% weapon damage as Cold. |
| Witch Doctor | Gargantuan | Active | Level 19 | Cooldown: 60 seconds Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 450% of your weapon damage as Physical. |
| Witch Doctor | Locust Swarm | Active | Level 21 | Cost: 300 Mana Unleash a plague of locusts that swarms an enemy, dealing 1040% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies. |
| Witch Doctor | Firebomb | Active | Level 21 | This is a Signature spell. Signature spells are free to cast. Lob an explosive skull that deals 155% weapon damage as Fire to all enemies within 8 yards. |
| Witch Doctor | Hex | Active | Level 22 | Cooldown: 15 seconds Summon a Fetish Shaman for 12 seconds that will hex groups of enemies into chickens. Hexed enemies are unable to perform offensive actions. |
| Witch Doctor | Acid Cloud | Active | Level 22 | Cost: 175 Mana Cause acid to rain down, dealing an initial 300% weapon damage as Poison, followed by 360% weapon damage as Poison over 3 seconds to enemies who remain in the area. |
| Witch Doctor | Mass Confusion | Active | Level 22 | Cooldown: 60 seconds Incite paranoia in enemies, confusing them and causing some to be Charmed and fight for you for 12 seconds. |
| Witch Doctor | Big Bad Voodoo | Active | Level 25 | Cooldown: 120 seconds Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 15% for 20 seconds. |
| Witch Doctor | Wall of Death | Active | Level 28 | Cooldown: 8 seconds Raise a wall of zombies 28 yards wide from the ground that blocks enemies and attacks them for 1200% weapon damage as Physical over 6 seconds. |
| Witch Doctor | Fetish Army | Active | Level 30 | Cooldown: 120 seconds Summon an army of 5 dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 180% of your weapon damage as Physical. |
| Witch Doctor | Piranhas | Active | Level 61 | Cost: 250 Mana Cooldown: 8 seconds Summons a pool of deadly piranhas that deals 400% weapon damage as Poison over 8 seconds. Affected enemies will also take 15% increased damage. |
| Witch Doctor | Jungle Fortitude | Passive | Level 10 | Reduce all damage taken by you and your pets by 15%. |
| Witch Doctor | Circle of Life | Passive | Level 10 | When an enemy dies within 20 yards, there is a 15% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by your gold pickup radius. |
| Witch Doctor | Spiritual Attunement | Passive | Level 13 | Maximum Mana is increased by 10%. Regenerate 2% of your maximum Mana per second. Mana fuels your offensive and defensive skills. |
| Witch Doctor | Gruesome Feast | Passive | Level 16 | When you are healed by a health globe, gain 10% of your maximum Mana and 10% Intelligence for 15 seconds. The Intelligence bonus stacks up to 5 times. |
| Witch Doctor | Blood Ritual | Passive | Level 20 | 20% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second. |
| Witch Doctor | Bad Medicine | Passive | Level 20 | When you deal Poison damage to an enemy, its damage is reduced by 25% for 5 seconds. |
| Witch Doctor | Zombie Handler | Passive | Level 24 | Your Life, and that of your Zombie Dogs and Gargantuan are increased by 20%. Additionally, you may have 1 additional Zombie Dog summoned at one time. |
| Witch Doctor | Pierce the Veil | Passive | Level 27 | All of your damage is increased by 20%, but your Mana costs are increased by 30%. |
| Witch Doctor | Spirit Vessel | Passive | Level 30 | When you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 50% of your maximum Life. This effect may occur once every 60 seconds. |
| Witch Doctor | Fetish Sycophants | Passive | Level 30 | When you hit enemies with your spells, you have up to a 15% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds. |
| Witch Doctor | Rush of Essence | Passive | Level 36 | Spirit spells return 100 Mana over 10 seconds. Spirit spells are: Haunt Horrify Mass Confusion Soul Harvest Spirit Barrage Spirit Walk |
| Witch Doctor | Vision Quest | Passive | Level 40 | When you deal damage with Corpse Spiders, Firebomb, Plague of Toads, or Poison Dart, your Mana regeneration is increased by 40% for 5 seconds. |
| Witch Doctor | Fierce Loyalty | Passive | Level 45 | While you have a Gargantuan, Zombie Dog, or Fetish summoned, your movement speed is increased by 15%. This bonus is increased to 30% while a Gargantuan, Zombie Dog, or Fetish is not in combat. Additionally, you may have 1 additional Zombie Dog summoned at one time. |
| Witch Doctor | Grave Injustice | Passive | Level 50 | Gain 1% of your maximum Life and Mana and reduce the cooldown of all of your skills by 1 second when an enemy dies within 20 yards. The range is extended by items that increase your gold pickup radius. |
| Witch Doctor | Tribal Rites | Passive | Level 55 | Reduce the cooldowns of the following skills by 25%: Hex Gargantuan Fetish Army Summon Zombie Dogs Big Bad Voodoo Mass Confusion |
| Witch Doctor | Confidence Ritual | Passive | Level 60 | You deal 25% additional damage to enemies within 20 yards. |
| Witch Doctor | Creeping Death | Passive | Level 64 | Your Haunt, Locust Swarm and the damage amplification from Piranhas last almost forever. |
| Witch Doctor | Swampland Attunement | Passive | Level 66 | You and your pets gain 120 Physical, Poison, Fire, and Cold Resistance for every enemy within 20 yards. The range of this effect is increased by your gold pickup radius. |
| Witch Doctor | Midnight Feast | Passive | Level 68 | The damage of your Zombie Dogs and Gargantuan is increased by 50%. Additionally, you may have 1 additional Zombie Dog summoned at one time. |
| Wizard | Magic Missile | Active | Level 1 | This is a Signature spell. Signature spells are free to cast. Launch a missile of magic energy, dealing 230% weapon damage as Arcane. |
| Wizard | Ray of Frost | Active | Level 2 | Cost: 16 Arcane Power Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 430% weapon damage as Cold and Slows their movement by 60% for 3 seconds. Ray of Frost damage is increased by 405% weapon damage every second, up to a maximum total of 1240% weapon damage as Cold. |
| Wizard | Shock Pulse | Active | Level 3 | This is a Signature spell. Signature spells are free to cast. Release a medium range pulse of 3 unpredictable charges of electricity that deal 194% weapon damage as Lightning. |
| Wizard | Frost Nova | Active | Level 4 | Cooldown: 11 seconds Blast nearby enemies with an explosion of ice and freeze them for 2 seconds. |
| Wizard | Arcane Orb | Active | Level 5 | Cost: 30 Arcane Power Hurl an orb of pure energy that explodes on contact, dealing 435% weapon damage as Arcane to all enemies within 15 yards. |
| Wizard | Diamond Skin | Active | Level 8 | Cooldown: 15 seconds Transform your skin to diamond for 3 seconds, absorbing up to 40% of your Life in damage from incoming attacks. |
| Wizard | Wave of Force | Active | Level 9 | Cost: 25 Arcane Power Discharge a wave of pure energy that deals 390% weapon damage as Arcane to nearby enemies. |
| Wizard | Spectral Blade | Active | Level 11 | This is a Signature spell. Signature spells are free to cast. Summon a spectral blade that strikes all enemies up to 15 yards in front of you for 168% weapon damage as Arcane. |
| Wizard | Arcane Torrent | Active | Level 12 | Cost: 16 Arcane Power Hurl a barrage of arcane projectiles that deal 400% weapon damage as Arcane to all enemies near the impact location. Arcane Torrent damage is increased by 305% weapon damage every second, up to a maximum total of 1010% weapon damage as Arcane. |
| Wizard | Energy Twister | Active | Level 13 | Cost: 35 Arcane Power Unleash a twister of pure energy that deals 1525% weapon damage as Arcane over 6 seconds to everything in its path. |
| Wizard | Ice Armor | Active | Level 14 | Cost: 25 Arcane Power Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 3 seconds. Lasts 10 minutes. Only one Armor may be active at a time. |
| Wizard | Electrocute | Active | Level 15 | This is a Signature spell. Signature spells are free to cast. Lightning arcs from your fingertips, dealing 69% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies. |
| Wizard | Slow Time | Active | Level 16 | Cooldown: 15 seconds Invoke a bubble of warped time and space at your target location up to 60 yards away for 15 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the speed of enemy projectiles by 90%. |
| Wizard | Storm Armor | Active | Level 17 | Cost: 25 Arcane Power Bathe yourself in electrical energy, periodically shocking a nearby enemy for 175% weapon damage as Lightning. Lasts 10 minutes. Only one Armor may be active at a time. |
| Wizard | Explosive Blast | Active | Level 19 | Cost: 20 Arcane Power Cooldown: 6 seconds Gather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards. |
| Wizard | Magic Weapon | Active | Level 20 | Cost: 25 Arcane Power Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes. Requires Weapon |
| Wizard | Hydra | Active | Level 21 | Cost: 15 Arcane Power Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 165% weapon damage as Fire. Only one Hydra may be active at a time. |
| Wizard | Disintegrate | Active | Level 21 | Cost: 18 Arcane Power Channel a beam of pure energy, dealing 390% weapon damage as Arcane. Disintegrate damage is increased by 250% weapon damage every second, up to a maximum total of 890% weapon damage as Arcane. |
| Wizard | Familiar | Active | Level 22 | Cost: 20 Arcane Power Summon a Familiar that attacks your enemies for 240% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes. |
| Wizard | Teleport | Active | Level 22 | Cooldown: 11 seconds Teleport through the ether to the selected location up to 50 yards away. |
| Wizard | Mirror Image | Active | Level 25 | Cooldown: 15 seconds Summon 2 illusionary duplicates of yourself that taunt nearby enemies for 1 second, last for 7 seconds and have 50% of your Life. Spells cast by your Mirror Images will deal 10% of the damage of your own spells. |
| Wizard | Meteor | Active | Level 25 | Cost: 40 Arcane Power Summon an immense Meteor that plummets from the sky, crashing into enemies for 740% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 235% weapon damage as Fire over 3 seconds. |
| Wizard | Blizzard | Active | Level 27 | Cost: 40 Arcane Power Call down shards of ice that deal 1075% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area from the same caster do not stack. |
| Wizard | Energy Armor | Active | Level 28 | Cost: 25 Arcane Power Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes. Only one Armor may be active at a time. |
| Wizard | Archon | Active | Level 30 | Cooldown: 120 seconds Transform into a being of pure arcane energy for 20 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, your damage is increased by 30%, and your Armor and resistances are increased by 150%. Each enemy killed while in Archon form increases your damage by 6% for the remaining duration of Archon. |
| Wizard | Black Hole | Active | Level 61 | Cost: 20 Arcane Power Cooldown: 12 seconds Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards. |
| Wizard | Power Hungry | Passive | Level 10 | You deal 30% additional damage to enemies farther than 30 yards. |
| Wizard | Blur | Passive | Level 10 | Decrease damage taken by 17%. |
| Wizard | Evocation | Passive | Level 13 | Reduce all cooldowns by 20%. |
| Wizard | Glass Cannon | Passive | Level 16 | Increase all damage done by 15%, but decrease Armor and resistances by 10%. |
| Wizard | Prodigy | Passive | Level 20 | When you cast a Signature spell, you gain 5 Arcane Power. The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute |
| Wizard | Astral Presence | Passive | Level 24 | Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2.5 per second. |
| Wizard | Illusionist | Passive | Level 27 | When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset. When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds. |
| Wizard | Cold Blooded | Passive | Level 30 | Enemies chilled or frozen by you take 10% more damage from all sources for the duration of the chill or Freeze. |
| Wizard | Conflagration | Passive | Level 34 | Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds. |
| Wizard | Paralysis | Passive | Level 37 | Lightning spells have a 15% chance to Stun all targets hit for 1.5 seconds. |
| Wizard | Galvanizing Ward | Passive | Level 40 | As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 60% of your Life in damage. |
| Wizard | Temporal Flux | Passive | Level 45 | Enemies that take Arcane damage are slowed by 80% for 2 seconds. |
| Wizard | Dominance | Passive | Level 50 | Killing an enemy grants a shield that absorbs 2% of your Life in damage for 3 seconds. This effect can stack up to 10 times. Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds. |
| Wizard | Arcane Dynamo | Passive | Level 55 | When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 60% additional damage. The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute |
| Wizard | Unstable Anomaly | Passive | Level 60 | When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds. This effect may occur once every 60 seconds. |
| Wizard | Unwavering Will | Passive | Level 64 | Standing still for 1.5 seconds increases the following attributes: Armor: 20% All Resistances: 20% Damage: 10% |
| Wizard | Audacity | Passive | Level 66 | You deal 30% additional damage to enemies within 15 yards. |
| Wizard | Elemental Exposure | Passive | Level 68 | Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from your attacks for 5 seconds. Each different damage type applies a stack, stacking up to 4 times. Elemental damage from your weapon contributes to Elemental Exposure. |