Necromancer
The full arsenal of the Necromancer — each active skill with the five runes that reshape it, and every passive that bends the fight in quieter ways.
41 skills shown
Active Skills
| Skill | Effect | Runes |
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Bone Spikes
Unlocks at level 1 |
Generate: 24 Essence Summon bone spikes from the ground dealing 120% weapon damage as Physical. |
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Bone Spear
Unlocks at level 2 |
Cost: 20 Essence Summon a piercing projectile that causes 500% weapon damage as Physical to all enemies it passes through. |
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Grim Scythe
Unlocks at level 3 |
Generate: 12 Essence per enemy hit Slash with a summoned Scythe in front of you dealing 150% weapon damage as Physical. |
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Corpse Explosion
Unlocks at level 4 |
Target an area exploding up to 5 corpses within 11 yards dealing 1050% weapon damage as Physical to enemies within 20 yards. |
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Skeletal Mage
Unlocks at level 5 |
Cost: 40 Essence Raise a skeleton from the ground to attack your foes dealing 400% weapon damage as Physical over two attacks. Lasts 6 seconds. |
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Corpse Lance
Unlocks at level 8 |
Target an enemy to summon projectiles from nearby corpses that cause 1750% weapon damage as Physical to the target. |
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Command Skeletons
Unlocks at level 9 |
Cost: 50 Essence Active: Command your skeletal minions to attack the target and increase their damage against it by 50%. Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage as Physical per attack. |
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Siphon Blood
Unlocks at level 11 |
Generate: 15 Essence each time damage is dealt Siphon the blood from the targeted enemy dealing 150% weapon damage as Physical. Siphon Blood heals you for 2% of your total health every second while channeled. |
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Death Nova
Unlocks at level 12 |
Cost: 20 Essence Unleash a Nova that deals 350% weapon damage as Poison to all enemies within 25 yards. |
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Command Golem
Unlocks at level 13 |
Cooldown: 45 seconds Active: Command the Golem to the targeted location where it collapses into a pile of 5 corpses. Passive: Raise a Flesh Golem to fight for you. Flesh Golem deals 450% weapon damage as Physical per attack. |
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Decrepify
Unlocks at level 14 |
Cost: 10 Essence A crippling curse that reduces the enemy units' movement speed by 75% and reduces damage of affected enemies by 30% for 30 seconds. |
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Devour
Unlocks at level 16 |
Consume corpses within 60 yards to restore 10 Essence per corpse. |
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Leech
Unlocks at level 17 |
Cost: 10 Essence Curse the target area. Cursed enemies heal the attacker for 2% of their total health when they are struck. Lasts 30 seconds. |
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Bone Armor
Unlocks at level 19 |
Cooldown: 10 seconds Rip bones from nearby enemies, dealing 125% weapon damage as Physical, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs. |
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Army of the Dead
Unlocks at level 22 |
Cooldown: 120 seconds Raise a massive skeletal army to pummel the targeted location dealing 12,000% weapon damage as Physical in a 15 yard radius. |
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Frailty
Unlocks at level 22 |
Cost: 10 Essence A crippling curse that kills enemies with less than 15% health. Lasts 30 seconds. |
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Revive
Unlocks at level 22 |
Target an area reviving up to 10 corpses within 20 yards for 15 seconds. |
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Bone Spirit
Unlocks at level 25 |
Launch a Bone Spirit that will seek enemies. Deals 4000% weapon damage as Physical on impact. You gain a charge every 15 seconds and can store up to 3 charges. Recharge time is reduced by 1 second for each corpse you consume. |
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Blood Rush
Unlocks at level 30 |
Cost: 5% Health Cooldown: 5 seconds Shed your mortal flesh and reappear up to 50 yards away. |
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Land of the Dead
Unlocks at level 38 |
Cooldown: 120 seconds All corpse skills can be used at will for 10 seconds. |
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Simulacrum
Unlocks at level 61 |
Cost: 25% Health Cooldown: 120 seconds Create a Simulacrum made of blood that will duplicate your Secondary skills for 15 seconds. |
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Passive Skills
| Skill | Level | Effect |
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| Life from Death | Level 10 | Consuming a corpse has a chance to spawn a health globe. |
| Fueled by Death | Level 10 | Consuming a corpse increases your movement speed by 3% for 5 seconds. This effect can stack up to 10 times. |
| Stand Alone | Level 14 | Increase armor by 100%, reduced by 10% for each active minion. |
| Bone Prison | Level 16 | Bone Spear, Bone Spikes, and Bone Spirit have a 30% chance to trap enemies in a Bone Prison for 3 seconds. |
| Swift Harvesting | Level 20 | Increase the attack speed of Bone Spikes, Siphon Blood, and Grim Scythe by 15%. |
| Commander of the Risen Dead | Level 20 | The Essence cost of Command Skeletons and the cooldown of Command Golem are reduced by 30%. |
| Extended Servitude | Level 24 | Increase the duration of your Skeletal Mage and Revive minions by 25%. |
| Rigor Mortis | Level 27 | Poison abilities also slow enemies by 30% and reduce their attack speed by 30% for 5 seconds. |
| Overwhelming Essence | Level 30 | Increase your maximum Essence by 40. |
| Dark Reaping | Level 31 | While using a scythe, gain 2% Essence and Life per kill. |
| Spreading Malediction | Level 38 | Receive a 1% damage bonus for each enemy afflicted by one of your curses. |
| Eternal Torment | Level 40 | Your curses cost 50% less Essence and last forever. |
| Final Service | Level 41 | When you take lethal damage, you are sustained preventing all damage for 4 seconds. In addition, you heal for 10% of your Life per minion. This effect cannot occur more than once every 60 seconds. |
| Grisly Tribute | Level 45 | You are healed for 10% of your Life on Hit when one of your minions hits an enemy. |
| Draw Life | Level 50 | Increases your Life regeneration by 10% for each enemy within 20 yards. |
| Serration | Level 55 | Bone Spikes, Bone Spear, and Bone Spirit deal 1% increased damage for every 1.5 yards from you, up to a maximum of 20%. |
| Aberrant Animator | Level 64 | Your minions gain 200% of your Thorns. |
| Blood for Blood | Level 66 | Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 10 times. |
| Blood is Power | Level 68 | After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability's cooldown more than once for each time that ability is used. |
| Rathma's Shield | Level 70 | You cannot lose Life for 4 seconds after using Land of the Dead, Army of the Dead, or Simulacrum. This effect cannot occur more than once every 60 seconds. |