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Necromancer

Necromancer

The full arsenal of the Necromancer — each active skill with the five runes that reshape it, and every passive that bends the fight in quieter ways.

41 skills shown

Active Skills

Skill Effect Runes
Bone Spikes
Unlocks at level 1
Generate: 24 Essence

Summon bone spikes from the ground dealing 120% weapon damage as Physical.
  • Sudden Impact (Unlocks at level 6)
    Bone spikes stun enemies for 1 second.
  • Bone Pillars (Unlocks at level 13)
    Instead strikes the target and up to two nearby enemies with large bone pillars for 180% weapon damage per second as Poison.
  • Frost Spikes (Unlocks at level 25)
    Leaves a frost patch that reduces the movement speed of enemies by 60% for 2 secs.

    Bone Spikes' damage turns into Cold.
  • Path of Bones (Unlocks at level 43)
    Now unleashes a line of spikes that deals 100% weapon damage as Physical. Damage is increased by up to 100% for those further away.
  • Blood Spikes (Unlocks at level 52)
    Enemies hit bleed for 50% weapon damage as Physical over 2 seconds and heal you for 0.5% of your total life over the duration.
Bone Spear
Unlocks at level 2
Cost: 20 Essence

Summon a piercing projectile that causes 500% weapon damage as Physical to all enemies it passes through.
  • Blighted Marrow (Unlocks at level 7)
    Damage is increased by 15% for each enemy Bone Spear passes through.

    Bone Spear's damage turns into Poison.
  • Teeth (Unlocks at level 17)
    Launch razor sharp teeth that deal 300% weapon damage as Physical to enemies in front of you.
  • Crystallization (Unlocks at level 25)
    Each enemy hit has their attack speed reduced by 20% and your attack speed is increased by 3% for 3 seconds stacking up to 10 times.

    Bone Spear's damage turns into Cold.
  • Shatter (Unlocks at level 28)
    Instead of piercing now detonates on the first enemy hit dealing 500% weapon damage as Physical to all enemies within 15 yards.
  • Blood Spear (Unlocks at level 53)
    Bone Spear turns into Blood Spear. Damage is increased to 650% weapon damage as Physical at the cost of 10% Health.
Grim Scythe
Unlocks at level 3
Generate: 12 Essence per enemy hit

Slash with a summoned Scythe in front of you dealing 150% weapon damage as Physical.
  • Execution (Unlocks at level 9)
    Enemies below 20% health have a 5% chance to be decapitated and instantly killed.
  • Dual Scythes (Unlocks at level 18)
    Generate: 12 Essence per enemy hit

    Slash with two summoned Scythes in front of you dealing 150% weapon damage as Physical and push enemies together.
  • Cursed Scythe (Unlocks at level 33)
    Enemies hit by the scythe have a 15% chance to be inflicted with a random curse.

    Grim Scythe's damage turns into Poison.
  • Frost Scythe (Unlocks at level 45)
    Each enemy hit increases your attack speed by 1% for 5 seconds. Max 15 stacks.

    Grim Scythe's damage turns into Cold.
  • Blood Scythe (Unlocks at level 55)
    Heal for 1% of your health per enemy hit.
Corpse Explosion
Unlocks at level 4
Target an area exploding up to 5 corpses within 11 yards dealing 1050% weapon damage as Physical to enemies within 20 yards.
  • Bloody Mess (Unlocks at level 12)
    Explosion radius is increased to 25 yards.
  • Close Quarters (Unlocks at level 28)
    Now explodes up to 5 corpses close to you, dealing 1575% weapon damage as Poison to enemies within 20 yards.
  • Shrapnel (Unlocks at level 33)
    Corpses now explode away from you, hitting all targets in a cone.

    Corpse Explosion's damage turns into Poison.
  • Dead Cold (Unlocks at level 40)
    Freeze all enemies caught in the explosion for 2 seconds.

    Corpse Explosion's damage turns into Cold.
  • Final Embrace (Unlocks at level 54)
    Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion now costs 2% life per corpse.
Skeletal Mage
Unlocks at level 5
Cost: 40 Essence

Raise a skeleton from the ground to attack your foes dealing 400% weapon damage as Physical over two attacks. Lasts 6 seconds.
  • Gift of Death (Unlocks at level 11)
    Risen mages leave a corpse behind when they die or expire.
  • Contamination (Unlocks at level 15)
    Raise a contaminated mage that channels an aura of decay for 100% weapon damage as Poison for its duration.
  • Skeleton Archer (Unlocks at level 19)
    Raise a Skeleton Archer that deals 400% weapon damage as Cold.

    Skeleton Archers increase your attack speed by 3% for 5 seconds each time they deal damage. Max 10 stacks.
  • Singularity (Unlocks at level 29)
    Consumes all Essence to summon a powerful minion. The minion's damage is increased by 3% for every point of Essence consumed.
  • Life Support (Unlocks at level 47)
    Risen mages cost 10% health to cast but last an additional 2 seconds.
Corpse Lance
Unlocks at level 8
Target an enemy to summon projectiles from nearby corpses that cause 1750% weapon damage as Physical to the target.
  • Shredding Splinters (Unlocks at level 14)
    Each lance slows the target by 10% and reduces its damage by 6% for 10 seconds. Stacks up to 5 times.

    Corpse Lance's damage turns into Poison.
  • Brittle Touch (Unlocks at level 21)
    Enemies become brittle increasing their chance to be crit by 5% for 5 seconds each time they are hit with Corpse Lance.

    Corpse Lance's damage turns into Cold.
  • Ricochet (Unlocks at level 34)
    Corpse Lance has a 20% chance to ricochet to one additional target.

    Corpse Lance's damage turns into Poison.
  • Visceral Impact (Unlocks at level 44)
    Stuns the target for 3 seconds.
  • Blood Lance (Unlocks at level 56)
    Spend 2% of your total health to launch an additional lance from yourself towards the target that deals 525% weapon damage as Physical.
Command Skeletons
Unlocks at level 9
Cost: 50 Essence

Active: Command your skeletal minions to attack the target and increase their damage against it by 50%.

Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage as Physical per attack.
  • Enforcer (Unlocks at level 15)
    Reduces the active Essence cost to 25.
  • Frenzy (Unlocks at level 19)
    Commanded skeletons go into a frenzy, gaining 25% increased attack speed while they attack the target.
  • Dark Mending (Unlocks at level 32)
    Skeletal minions will heal you for 0.5% of your total health per hit while being commanded.
  • Freezing Grasp (Unlocks at level 39)
    The target of your command is frozen for 3 seconds.

    Command Skeletons' damage is turned to Cold.
  • Kill Command (Unlocks at level 49)
    Now commands your skeletons to explode, dealing 215% weapon damage as Poison to enemies within 15 yards.
Siphon Blood
Unlocks at level 11
Generate: 15 Essence each time damage is dealt

Siphon the blood from the targeted enemy dealing 150% weapon damage as Physical.

Siphon Blood heals you for 2% of your total health every second while channeled.
  • Blood Sucker (Unlocks at level 17)
    You pull in all health globes within 40 yards while siphoning.
  • Suppress (Unlocks at level 24)
    Enemies are also slowed by 75% while you siphon blood from them.

    Siphon Blood's damage turns into Cold.
  • Power Shift (Unlocks at level 35)
    Damage is increased by 10% each time damage is dealt. Max 10 stacks.

    Siphon Blood's damage turns into Poison.
  • Purity of Essence (Unlocks at level 51)
    Essence gained is increased to 20 while you are at full health.
  • Drain Life (Unlocks at level 54)
    Increases the amount of health restored to 6%.
Death Nova
Unlocks at level 12
Cost: 20 Essence

Unleash a Nova that deals 350% weapon damage as Poison to all enemies within 25 yards.
  • Unstable Compound (Unlocks at level 18)
    Each cast increases the radius of your next Nova by 5 yards up to 2 times.
  • Tendril Nova (Unlocks at level 23)
    Now heals you for 1% of your health per target hit and reduces damage dealt to 225% weapon damage as Physical.
  • Blight (Unlocks at level 35)
    Leave a lingering patch of blight on the ground slowing enemies by 60% and causing them to deal 15% less damage for 1 second.
  • Bone Nova (Unlocks at level 48)
    Spines radiate outward and deal 475% weapon damage as Physical within 12 yards.
  • Blood Nova (Unlocks at level 57)
    Spend 10% health to unleash a Blood Nova that deals 450% weapon damage as Physical to all nearby enemies within 25 yards.
Command Golem
Unlocks at level 13
Cooldown: 45 seconds

Active: Command the Golem to the targeted location where it collapses into a pile of 5 corpses.

Passive: Raise a Flesh Golem to fight for you. Flesh Golem deals 450% weapon damage as Physical per attack.
  • Flesh Golem (Unlocks at level 18)
    Active: Command the Golem to the targeted location where it collapses into a pile of 8 corpses.
  • Ice Golem (Unlocks at level 24)
    Active: Command the Golem to launch an icy blast at the targeted location, freezing enemies for 3 seconds and increasing their chance to be critically struck by 10% for 10 seconds.

    Command Golem's damage turns into Cold.
  • Bone Golem (Unlocks at level 36)
    Active: The Golem becomes a tornado of bone carrying all nearby enemies to the targeted location, stuns them for 2 seconds and deals 2000% weapon damage as Physical over the duration.
  • Decay Golem (Unlocks at level 41)
    Active: The Golem consumes corpses at the targeted location increasing its damage by 30% per corpse.

    Command Golem's damage turns into Poison.
  • Blood Golem (Unlocks at level 51)
    Active: The Golem sacrifices itself healing you for 25% of your health and reconstructs at the targeted location. As the Golem reconstructs, veiny tendrils damage nearby enemies for 450% weapon damage as Physical.
Decrepify
Unlocks at level 14
Cost: 10 Essence

A crippling curse that reduces the enemy units' movement speed by 75% and reduces damage of affected enemies by 30% for 30 seconds.
  • Dizzying Curse (Unlocks at level 21)
    Cursed enemies have a 10% chance to be stunned for 2 seconds when hit.
  • Enfeeblement (Unlocks at level 27)
    Increase the potency of the movement speed reduction to 100% and decaying to normal potency over 5 seconds.
  • Opportunist (Unlocks at level 33)
    Gain a 3% movement speed increase for every enemy cursed, up to a maximum of 30%.
  • Wither (Unlocks at level 42)
    Damage reduction increased to 40%, but no longer reduces movement speed.
  • Borrowed Time (Unlocks at level 57)
    Gain 1% cooldown reduction for every enemy cursed, up to a maximum of 20%.
Devour
Unlocks at level 16
Consume corpses within 60 yards to restore 10 Essence per corpse.
  • Satiated (Unlocks at level 23)
    Increases maximum life by 2% for 2 seconds for each corpse devoured.
  • Ruthless (Unlocks at level 29)
    Additionally consumes your minions for 10 Essence per minion killed.
  • Devouring Aura (Unlocks at level 38)
    Becomes an aura that consumes all corpses within 15 yards to restore 11 Essence per corpse.

    The range of this effect is increased by 50% of your gold pickup radius.
  • Voracious (Unlocks at level 47)
    Reduces all essence costs by 2% for each corpse consumed for 5 seconds.
  • Cannibalize (Unlocks at level 53)
    Each corpse consumed also restores 3% health.
Leech
Unlocks at level 17
Cost: 10 Essence

Curse the target area. Cursed enemies heal the attacker for 2% of their total health when they are struck. Lasts 30 seconds.
  • Transmittable (Unlocks at level 23)
    Enemies that die while cursed will spread the curse to a nearby unaffected target.
  • Osmosis (Unlocks at level 32)
    Each cursed enemy increases your life regeneration by 751 per second, up to 20 enemies.
  • Blood Flask (Unlocks at level 37)
    Whenever a cursed enemy dies your potion cooldown is reduced by 1 second.
  • Sanguine End (Unlocks at level 44)
    Whenever a cursed enemy dies, you are healed for 200% of your Life per Kill.
  • Cursed Ground (Unlocks at level 59)
    Now curses the ground, healing you for 1.0% of your maximum life every second for each enemy in the cursed area.
Bone Armor
Unlocks at level 19
Cooldown: 10 seconds

Rip bones from nearby enemies, dealing 125% weapon damage as Physical, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs.
  • Vengeful Armaments (Unlocks at level 22)
    Increases the damage dealt to 145% weapon damage.
  • Dislocation (Unlocks at level 29)
    Enemies hit are also stunned for 2 seconds.

    Bone Armor's damage is turned into Poison.
  • Limited Immunity (Unlocks at level 39)
    Cooldown: 45 seconds

    Your armor absorbs all incoming damage and grants immunity to all control impairing effects but only lasts for 5 seconds.
  • Harvest of Anguish (Unlocks at level 48)
    Bone Armor also increases your movement speed by 1% for each enemy hit.

    Bone Armor's damage is turned into Cold.
  • Thy Flesh Sustained (Unlocks at level 56)
    Cost: 20% Health

    Increases your Life per Second by 10% per target hit.
Army of the Dead
Unlocks at level 22
Cooldown: 120 seconds

Raise a massive skeletal army to pummel the targeted location dealing 12,000% weapon damage as Physical in a 15 yard radius.
  • Blighted Grasp (Unlocks at level 26)
    Skeletal hands raise from the ground damaging enemies within 15 yards for 14,000% weapon damage as Poison. Lasts 5 seconds.
  • Death Valley (Unlocks at level 34)
    The skeletal army knocks all affected enemies towards the center.
  • Unconventional Warfare (Unlocks at level 42)
    Skeletons will rise from the ground and attack random targets for 50,000% total weapon damage as Physical over 4 seconds.
  • Frozen Army (Unlocks at level 46)
    Raise a massive skeletal army to pummel all enemies in a line dealing 12,000% weapon damage as Cold.
  • Dead Storm (Unlocks at level 54)
    Cost: 20% health

    Raise a storm of the dead that surround you damaging enemies for 15,500% weapon damage as Physical over 5 seconds.
Frailty
Unlocks at level 22
Cost: 10 Essence

A crippling curse that kills enemies with less than 15% health. Lasts 30 seconds.
  • Scent of Blood (Unlocks at level 26)
    Cursed enemies take 15% increased damage from your minions.
  • Volatile Death (Unlocks at level 30)
    Cursed enemies explode for 100% weapon damage on death.
  • Aura of Frailty (Unlocks at level 39)
    Becomes an aura that curses all enemies within 15 yards.

    The range of this effect is increased by 50% of your gold pickup radius.
  • Harvest Essence (Unlocks at level 46)
    Gain 2 Essence when a cursed enemy dies.
  • Early Grave (Unlocks at level 55)
    Triggers at 18% life but costs 10% of your life.
Revive
Unlocks at level 22
Target an area reviving up to 10 corpses within 20 yards for 15 seconds.
  • Personal Army (Unlocks at level 26)
    Damage taken is reduced by 1% for each revived minion active.
  • Horrific Return (Unlocks at level 31)
    When you revive a corpse, enemies within 20 yards run in fear for 3 seconds. Damage dealt is turned into Poison.
  • Purgatory (Unlocks at level 36)
    Revived minions degenerate back into a usable corpse at the end of their duration.
  • Recklessness (Unlocks at level 43)
    Revived minions deal an additional 25% damage but last 10 seconds. Damage dealt is turned into Cold.
  • Oblation (Unlocks at level 58)
    Increases the damage of revived creatures by 20% but each Revive now costs 3% health.
Bone Spirit
Unlocks at level 25
Launch a Bone Spirit that will seek enemies. Deals 4000% weapon damage as Physical on impact.

You gain a charge every 15 seconds and can store up to 3 charges. Recharge time is reduced by 1 second for each corpse you consume.
  • Astral Projection (Unlocks at level 31)
    Damage is increased by 15% for each enemy that Bone Spirit passes through while seeking its target. Damage turns into Cold.
  • Panic Attack (Unlocks at level 37)
    Enemies within 10 yards are feared for 2 seconds when Bone Spirit detonates. Damage turns into Poison.
  • Poltergeist (Unlocks at level 44)
    Increases the maximum number of charges to 4.
  • Unfinished Business (Unlocks at level 50)
    Bone Spirit explodes dealing 1250% weapon damage as Cold to all enemies within 10 yards on detonation.
  • Possession (Unlocks at level 58)
    Bone Spirit will now charm the target for 10 seconds at the cost of 5% health.
Blood Rush
Unlocks at level 30
Cost: 5% Health
Cooldown: 5 seconds

Shed your mortal flesh and reappear up to 50 yards away.
  • Potency (Unlocks at level 34)
    Increases your armor by 100% for 2 seconds after casting.
  • Transfusion (Unlocks at level 40)
    Heals for 2% of your maximum health for every enemy passed through.
  • Molting (Unlocks at level 49)
    Leaves a corpse at your original location when used.
  • Hemostasis (Unlocks at level 52)
    Removes the health cost.
  • Metabolism (Unlocks at level 60)
    Provides an additional charge but doubles the health cost.
Land of the Dead
Unlocks at level 38
Cooldown: 120 seconds

All corpse skills can be used at will for 10 seconds.
  • Frozen Lands (Unlocks at level 43)
    Enemies in the Land of the Dead are periodically frozen.
  • Plaguelands (Unlocks at level 48)
    Enemies in Land of the Dead suffer 100% weapon damage as Poison each second, up to a maximum of 10,000% weapon damage total.
  • Shallow Graves (Unlocks at level 53)
    Every 10 enemies killed extends the duration by 1 second up to a maximum of 2 seconds.
  • Invigoration (Unlocks at level 61)
    Your skills do not cost resources while Land of the Dead is active.
  • Land of Plenty (Unlocks at level 65)
    You are healed for 2% of your maximum life whenever you kill an enemy while Land of the Dead is active.
Simulacrum
Unlocks at level 61
Cost: 25% Health
Cooldown: 120 seconds

Create a Simulacrum made of blood that will duplicate your Secondary skills for 15 seconds.
  • Cursed Form (Unlocks at level 62)
    While active, your curse skills now apply all three curses.
  • Reservoir (Unlocks at level 63)
    Your maximum essence is increased by 100% while your Simulacrum is active.
  • Self Sacrifice (Unlocks at level 65)
    If you would die with a Simulacrum active, instead the Simulacrum is destroyed and you are fully healed.
  • Blood Debt (Unlocks at level 67)
    Life costs for skills are reduced by 75% while Simulacrum is active.
  • Blood and Bone (Unlocks at level 69)
    Now also creates a Simulacrum of Bone, but the duration is reduced to 10 seconds.

Passive Skills

Skill Level Effect
Life from Death Level 10 Consuming a corpse has a chance to spawn a health globe.
Fueled by Death Level 10 Consuming a corpse increases your movement speed by 3% for 5 seconds. This effect can stack up to 10 times.
Stand Alone Level 14 Increase armor by 100%, reduced by 10% for each active minion.
Bone Prison Level 16 Bone Spear, Bone Spikes, and Bone Spirit have a 30% chance to trap enemies in a Bone Prison for 3 seconds.
Swift Harvesting Level 20 Increase the attack speed of Bone Spikes, Siphon Blood, and Grim Scythe by 15%.
Commander of the Risen Dead Level 20 The Essence cost of Command Skeletons and the cooldown of Command Golem are reduced by 30%.
Extended Servitude Level 24 Increase the duration of your Skeletal Mage and Revive minions by 25%.
Rigor Mortis Level 27 Poison abilities also slow enemies by 30% and reduce their attack speed by 30% for 5 seconds.
Overwhelming Essence Level 30 Increase your maximum Essence by 40.
Dark Reaping Level 31 While using a scythe, gain 2% Essence and Life per kill.
Spreading Malediction Level 38 Receive a 1% damage bonus for each enemy afflicted by one of your curses.
Eternal Torment Level 40 Your curses cost 50% less Essence and last forever.
Final Service Level 41 When you take lethal damage, you are sustained preventing all damage for 4 seconds. In addition, you heal for 10% of your Life per minion. This effect cannot occur more than once every 60 seconds.
Grisly Tribute Level 45 You are healed for 10% of your Life on Hit when one of your minions hits an enemy.
Draw Life Level 50 Increases your Life regeneration by 10% for each enemy within 20 yards.
Serration Level 55 Bone Spikes, Bone Spear, and Bone Spirit deal 1% increased damage for every 1.5 yards from you, up to a maximum of 20%.
Aberrant Animator Level 64 Your minions gain 200% of your Thorns.
Blood for Blood Level 66 Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 10 times.
Blood is Power Level 68 After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability's cooldown more than once for each time that ability is used.
Rathma's Shield Level 70 You cannot lose Life for 4 seconds after using Land of the Dead, Army of the Dead, or Simulacrum. This effect cannot occur more than once every 60 seconds.

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