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Monk

Monk

The full arsenal of the Monk — each active skill with the five runes that reshape it, and every passive that bends the fight in quieter ways.

40 skills shown

Active Skills

Skill Effect Runes
Fists of Thunder
Unlocks at level 1
Generate: 14 Spirit per attack

Teleport to your target and unleash a series of extremely fast punches that deal 200% weapon damage as Lightning.

Every third hit deals 400% weapon damage as Lightning split between all enemies in front of you.
  • Thunderclap (Unlocks at level 6)
    Release an electric shockwave with every punch that hits all enemies within 6 yards of your primary enemy for 120% weapon damage as Lightning and causes knockback with every third hit.
  • Wind Blast (Unlocks at level 14)
    Every third hit Freezes enemies for 2 seconds.

    Fists of Thunder's damage turns into Cold.
  • Static Charge (Unlocks at level 30)
    Fists of Thunder applies Static Charge to enemies hit for 6 seconds. Each time an enemy with Static Charge gets hit by you, there is a chance that every other enemy with Static Charge within 40 yards takes 40% weapon damage as Lightning.
  • Quickening (Unlocks at level 42)
    Increase Spirit generated to 20.

    Fists of Thunder's damage turns into Physical.
  • Bounding Light (Unlocks at level 52)
    Every third hit also releases arcs of holy power, dealing 240% weapon damage as Holy to up to 3 additional enemies.
Lashing Tail Kick
Unlocks at level 2
Cost: 50 Spirit

Unleash a deadly roundhouse kick that deals 755% weapon damage as Physical.
  • Vulture Claw Kick (Unlocks at level 7)
    Release a torrent of fire that burns enemies within 10 yards for 755% weapon damage as Fire and an additional 230% weapon damage as Fire over 3 seconds.
  • Sweeping Armada (Unlocks at level 15)
    Unleash a large roundhouse kick that deals 825% weapon damage as Physical to enemies within 15 yards.
  • Spinning Flame Kick (Unlocks at level 28)
    Hurl a column of fire that burns through enemies, causing 755% weapon damage as Fire to each enemy it strikes.
  • Scorpion Sting (Unlocks at level 38)
    Enemies hit are stunned for 2 seconds.

    Lashing Tail Kick's damage turns into Lightning.
  • Hand of Ytar (Unlocks at level 52)
    Enemies are chilled at long range, Slowing them by 80% for 3 seconds.

    Lashing Tail Kick's damage turns into Cold.
Deadly Reach
Unlocks at level 3
Generate: 12 Spirit per attack

Project lines of pure force over a short distance for 150% weapon damage as Physical.

Every third hit has a 50% chance to knock enemies up into the air.
  • Piercing Trident (Unlocks at level 9)
    Increases chance to knock enemies up into the air to 100% and the second and third hits gain increased area of effect.
  • Searing Grasp (Unlocks at level 18)
    Increase damage to 260% weapon damage as Fire.
  • Scattered Blows (Unlocks at level 34)
    Every third hit randomly damages enemies within 25 yards for 215% weapon damage as Lightning.
  • Strike from Beyond (Unlocks at level 47)
    Each enemy hit with the third hit reduces the Spirit cost of your next Spirit Spender by 8%.

    Deadly Reach's damage turns into Cold.
  • Foresight (Unlocks at level 54)
    Every third hit also increases the damage of all your attacks by 15% for 10 seconds.
Blinding Flash
Unlocks at level 4
Cooldown: 15 seconds

Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
  • Self Reflection (Unlocks at level 12)
    Increase the duration enemies are blinded to 6 seconds.
  • Mystifying Light (Unlocks at level 19)
    Blinded enemies are also slowed by 80% for 5 seconds.
  • Replenishing Light (Unlocks at level 28)
    Each enemy you Blind restores 10 Spirit.
  • Crippling Light (Unlocks at level 41)
    Enemies that are Blinded deal 25% reduced damage for 5 seconds after the Blind wears off.
  • Faith in the Light (Unlocks at level 55)
    You deal 29% increased damage for 3 seconds after using Blinding Flash.
Tempest Rush
Unlocks at level 5
Cost: 30 Spirit

Charge directly through your enemies, dealing 390% weapon damage while running.
  • Northern Breeze (Unlocks at level 11)
    Reduce the Spirit cost of Tempest Rush to 25 Spirit and increase its damage to 500% weapon damage as Holy.
  • Tailwind (Unlocks at level 20)
    Increases your movement speed while using Tempest Rush by 25%.
  • Flurry (Unlocks at level 33)
    After you stop channeling Tempest Rush, you cause an icy blast to all enemies within 15 yards. The damage of the explosion increases by 90% weapon damage as Cold while channeling.

    Tempest Rush's damage turns into Cold.
  • Electric Field (Unlocks at level 45)
    Enemies within 20 yards take an additional 135% weapon damage as Lightning every second.

    Tempest Rush's damage turns into Lightning.
  • Bluster (Unlocks at level 56)
    Enemies hit are knocked back and deal 20% reduced damage for 4 seconds.

    Tempest Rush's damage turns into Fire.
Breath of Heaven
Unlocks at level 8
Cooldown: 15 seconds

A blast of divine energy heals you and all allies within 12 yards for 69,735 - 91,192 Life.

Heal amount is increased by 30% of your Health Globe Healing Bonus.
  • Circle of Scorn (Unlocks at level 14)
    Breath of Heaven also sears enemies for 505% weapon damage as Holy.
  • Circle of Life (Unlocks at level 21)
    Increase the healing power of Breath of Heaven to 139,469 - 182,383 Life.

    Heal amount is increased by 30% of your Health Globe Healing Bonus.
  • Blazing Wrath (Unlocks at level 32)
    Breath of Heaven increases the damage of your attacks by 10% for 9 seconds.
  • Infused with Light (Unlocks at level 44)
    Gain 14 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven.
  • Zephyr (Unlocks at level 59)
    Allies healed by Breath of Heaven have their movement speed increased by 30% for 3 seconds.
Dashing Strike
Unlocks at level 9
Cost: 1 Charge

Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical.

You gain a charge every 8 seconds and can have up to 2 charges stored at a time.
  • Way of the Falling Star (Unlocks at level 15)
    Gain 20% increased movement speed for 4 seconds after using Dashing Strike.

    Dashing Strike's damage turns into Holy.
  • Blinding Speed (Unlocks at level 23)
    Gain 40% increased chance to Dodge for 4 seconds after using Dashing Strike.

    Dashing Strike's damage turns into Cold.
  • Quicksilver (Unlocks at level 32)
    Increases maximum charges to 3.

    Dashing Strike's damage turns into Lightning.
  • Radiance (Unlocks at level 39)
    Gain 15% increased attack speed for 4 seconds after using Dashing Strike.

    Dashing Strike's damage turns into Fire.
  • Barrage (Unlocks at level 49)
    The last enemy you dash through is obliterated with a barrage of strikes, taking an additional 975% weapon damage as Physical over 2 seconds.
Crippling Wave
Unlocks at level 11
Generate: 12 Spirit per attack

Unleash a series of large sweeping attacks that deal 155% weapon damage as Physical to all enemies in front of you.

Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 10 seconds.
  • Mangle (Unlocks at level 17)
    Increase damage to 255% weapon damage as Fire.
  • Concussion (Unlocks at level 26)
    Enemies hit by Crippling Wave deal 20% less damage for 10 seconds.
  • Rising Tide (Unlocks at level 36)
    Each enemy hit generates 2.5 additional Spirit.

    Crippling Wave's damage turns into Holy.
  • Tsunami (Unlocks at level 51)
    Crippling Wave's third attack has its range increased to 17 yards and Freezes enemies for 1 second.

    Crippling Wave's damage turns into Cold.
  • Breaking Wave (Unlocks at level 57)
    Enemies hit by Crippling Wave take 10% additional damage from all attacks for 10 seconds.
Wave of Light
Unlocks at level 12
Cost: 75 Spirit

Focus a wave of light that crushes enemies for 835% weapon damage as Holy.
  • Wall of Light (Unlocks at level 18)
    Wave of Light Stuns enemies for 1 second.

    Wave of Light's damage turns into Physical.
  • Explosive Light (Unlocks at level 25)
    Release bursts of energy that deal 830% weapon damage as Fire to nearby enemies.
  • Empowered Wave (Unlocks at level 35)
    Increases the damage of Wave of Light to 1045% weapon damage as Holy.
  • Shattering Light (Unlocks at level 49)
    Wave of Light deals an additional 820% weapon damage as Cold in a line.
  • Pillar of the Ancients (Unlocks at level 57)
    Summon an ancient pillar that deals 635% weapon damage as Lightning, followed by 785% weapon damage as Lightning over 3 seconds to enemies who remain in the area.
Exploding Palm
Unlocks at level 13
Cost: 40 Spirit

Cause an enemy to Bleed for 1200% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 2770% weapon damage as Physical damage to all nearby enemies.
  • The Flesh is Weak (Unlocks at level 18)
    Enemies hit take 15% additional damage for 9 seconds.
  • Strong Spirit (Unlocks at level 25)
    If the enemy explodes after bleeding, gain 15 Spirit for each enemy caught in the blast.

    Exploding Palm's damage turns into Holy.
  • Impending Doom (Unlocks at level 36)
    Exploding Palm no longer causes the enemy to bleed, but if the enemy dies while affected by Exploding Palm, they explode for 6305% weapon damage as Cold.
  • Shocking Grasp (Unlocks at level 44)
    Exploding Palm arcs up to 15 yards to another target.

    Exploding Palm's damage turns into Lightning.
  • Essence Burn (Unlocks at level 51)
    Instead of bleeding, the enemy will burn for 1875% weapon damage as Fire over 9 seconds. If the enemy dies while burning, it explodes causing all nearby enemies to burn for 3260% weapon damage as Fire over 3 seconds.
Cyclone Strike
Unlocks at level 14
Cost: 50 Spirit

Pull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy.
  • Eye of the Storm (Unlocks at level 21)
    Reduce the Spirit cost of Cyclone Strike to 26 Spirit.

    Cyclone Strike's damage turns into Lightning.
  • Implosion (Unlocks at level 25)
    Increase the distance enemies will be pulled towards you to 34 yards.
  • Sunburst (Unlocks at level 34)
    Blast enemies with an explosion that deals 454% weapon damage as Fire.
  • Wall of Wind (Unlocks at level 41)
    Enemies are Frozen for 1.5 seconds after being pulled in.

    Cyclone Strike's damage turns into Cold.
  • Soothing Breeze (Unlocks at level 55)
    Cyclone Strike heals you and all allies within 24 yards for 31,036 Life.

    Heal amount is increased by 17% of your Health Globe Healing Bonus.
Way of the Hundred Fists
Unlocks at level 15
Generate: 12 Spirit per attack

Unleash a rapid series of punches that strike enemies for 190% weapon damage as Physical.
  • Hands of Lightning (Unlocks at level 24)
    Increase the number of hits in the second strike from 7 to 10 and increasing damage to 423% weapon damage as Lightning.
  • Blazing Fists (Unlocks at level 32)
    Critical Hits increase your attack speed and movement speed by 5% for 10 seconds. This effect can stack up to 3 times.

    Way of the Hundred Fists's damage turns into Fire.
  • Fists of Fury (Unlocks at level 40)
    Perform a short dash with the first attack and enemies hit take an additional 60% weapon damage as Holy over 3 seconds. Fists of Fury damage can stack multiple times on the same enemy.
  • Assimilation (Unlocks at level 48)
    Each enemy hit with the third hit increases your damage by 5% for 10 seconds.
  • Windforce Flurry (Unlocks at level 60)
    Every third hit also generates a wave of wind that deals 500% weapon damage as Cold to enemies directly ahead of you.

    Way of the Hundred Fists's damage turns into Cold.
Serenity
Unlocks at level 16
Cooldown: 16 seconds

You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.

This ability does not start its cooldown until after its effects expire.
  • Peaceful Repose (Unlocks at level 23)
    When activated, Serenity heals you for 93,874 - 120,695 Life.

    Heal amount is increased by 40% of your Health Globe Healing Bonus.
  • Unwelcome Disturbance (Unlocks at level 29)
    While under the effects of Serenity, enemies within 20 yards take 438% weapon damage as Physical every second.
  • Tranquility (Unlocks at level 39)
    Protect allies within 45 yards with a shield that removes control impairing effects and redirects up to 120,158 damage to you for 3 seconds.

    Shield amount is increased by 40% of your Health Globe Healing Bonus.
  • Ascension (Unlocks at level 47)
    Increase the duration of Serenity to 4 seconds.
  • Instant Karma (Unlocks at level 54)
    While under the effects of Serenity, your movement is unhindered.
Seven-Sided Strike
Unlocks at level 17
Cost: 50 Spirit
Cooldown: 30 seconds

Dash rapidly between nearby enemies, dealing 5677% weapon damage over 7 strikes.

This ability does not start its cooldown until after its effects expire.
  • Sudden Assault (Unlocks at level 23)
    Teleport to the enemy and increase damage dealt to 8285% weapon damage as Lightning over 7 strikes.
  • Incinerate (Unlocks at level 29)
    Seven-Sided Strike causes enemies to burn for 630% weapon damage as Fire over 3 seconds.
  • Pandemonium (Unlocks at level 37)
    Removes the Spirit cost and enemies hit by Seven-Sided Strike are Frozen for 7 seconds.
  • Sustained Attack (Unlocks at level 43)
    Reduce the cooldown to 14 seconds.
  • Fulminating Onslaught (Unlocks at level 60)
    Each strike explodes, dealing 877% weapon damage as Holy in a 7 yard radius around the enemy.
Mantra of Salvation
Unlocks at level 19
Cost: 50 Spirit

Active: You and nearby allies gain an additional 20% increased resistance to all elements for 3 seconds.

Passive: You and your allies within 60 yards gain 20% increased resistance to all elements.

Only one Mantra may be active at a time.
  • Hard Target (Unlocks at level 24)
    Passive: Mantra of Salvation also increases Armor by 20%.
  • Divine Protection (Unlocks at level 33)
    Passive: Mantra of Salvation also protects you and your allies when reduced below 25% Life, granting a shield that reduces damage taken by 80% for 3 seconds.

    Each target may be protected by this effect once every 90 seconds.
  • Wind through the Reeds (Unlocks at level 40)
    Passive: Mantra of Salvation also increases movement speed by 10%.
  • Perseverance (Unlocks at level 50)
    Passive: Increases the resistance to all elements bonus to 40%.
  • Agility (Unlocks at level 58)
    Passive: Mantra of Salvation also increases Dodge Chance by 35%.
Sweeping Wind
Unlocks at level 21
Cost: 75 Spirit

Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage.
  • Master of Wind (Unlocks at level 27)
    While your vortex is at 3 or more stacks, enemies damaged by Sweeping Wind for 3 consecutive seconds are Frozen for 2 seconds.

    Enemies cannot be frozen by Sweeping Wind more than once every 3 seconds.

    Sweeping Wind's damage turns into Cold.
  • Blade Storm (Unlocks at level 33)
    Intensify the vortex, increasing the damage per stack to 145% weapon damage. This increases the damage with 3 stacks to 435% weapon damage.
  • Fire Storm (Unlocks at level 38)
    Increase the radius of the vortex to 14 yards.

    Sweeping Wind's damage turns into Fire.
  • Inner Storm (Unlocks at level 46)
    As long as your vortex is at 3 or more stacks, you gain 8 Spirit per second.

    Sweeping Wind's damage turns into Holy.
  • Cyclone (Unlocks at level 56)
    While your vortex is at 3 or more stacks, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 95% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.

    Sweeping Wind's damage turns into Lightning.
Mantra of Retribution
Unlocks at level 21
Cost: 50 Spirit

Active: Increase the amount of damage dealt to 202% for 3 seconds.

Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when blocking, dodging or getting hit.

Only one Mantra may be active at a time.
  • Retaliation (Unlocks at level 28)
    Passive: Increase the amount of damage inflicted by Mantra of Retribution to 202% weapon damage as Fire.
  • Transgression (Unlocks at level 36)
    Passive: Mantra of Retribution also increases attack speed by 10% for you and your allies.
  • Indignation (Unlocks at level 41)
    Passive: Enemies damaged by Mantra of Retribution have a 20% chance to be stunned for 3 seconds.
  • Against All Odds (Unlocks at level 56)
    Passive: Mantra of Retribution has a chance to restore 3 Spirit when dealing damage.
  • Collateral Damage (Unlocks at level 59)
    Passive: Enemies damaged by Mantra of Retribution have a 75% chance to suffer a feedback blast, dealing 101% weapon damage as Holy to itself and nearby enemies.
Inner Sanctuary
Unlocks at level 22
Cooldown: 20 seconds

Create a runic circle of protection on the ground for 6 seconds that reduces all damage taken by 55% for all allies inside.
  • Sanctified Ground (Unlocks at level 26)
    Inner Sanctuary duration is increased to 8 seconds and cannot be passed by enemies.
  • Safe Haven (Unlocks at level 31)
    Allies inside Inner Sanctuary are healed for 35,779 every second.

    Heal amount is increased by 7% of your Life per Second.
  • Temple of Protection (Unlocks at level 37)
    Allies inside Inner Sanctuary are also immune to control impairing effects.
  • Intervene (Unlocks at level 43)
    Dash to the target location, granting a shield that absorbs up to 107,284 damage for 3 seconds to allies within 11 yards and then creating Inner Sanctuary.

    Absorb amount is increased by 28% of your Health Globe Healing Bonus.
  • Forbidden Palace (Unlocks at level 58)
    Enemies inside Inner Sanctuary have their movement speed reduced by 80%.
Mystic Ally
Unlocks at level 22
Cooldown: 30 seconds

Active: Your mystic ally has its damage increased by 50% for 10 seconds.

Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.
  • Water Ally (Unlocks at level 27)
    Active: Your mystic ally performs 7 wave attacks in quick succession, each dealing 625% weapon damage as Cold and Freezing enemies for 3 seconds.

    Passive: A mystic ally fights by your side that infuses your attacks to Slow enemies by 60% for 3 seconds.
  • Fire Ally (Unlocks at level 31)
    Active: Your mystic ally splits into 2 allies that explode for 1920% weapon damage as Fire.

    Passive: A mystic ally fights by your side that increases your damage by 10%.
  • Air Ally (Unlocks at level 39)
    Active: You gain 100 Spirit.

    Passive: A mystic ally fights by your side that increases your Spirit Regeneration by 4.
  • Enduring Ally (Unlocks at level 46)
    Active: Your mystic ally sacrifices itself to heal you for 100% of your maximum Life. The cooldown on Mystic Ally is increased to 50 seconds.

    Passive: A mystic ally fights by your side that increases your Life per Second by 10,728. The heal amount is increased by 7% of your Life per Second.
  • Earth Ally (Unlocks at level 53)
    Active: Your mystic ally turns into a boulder for 8 seconds. The boulder deals 4500% weapon damage as Physical every second and rolls toward nearby enemies, knocking them up.

    Passive: A mystic ally fights by your side that increases your Life by 20%.
Mantra of Healing
Unlocks at level 26
Cost: 50 Spirit

Active: Shroud you and your allies with a mystical shield that absorbs up to 62,064 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus.

Passive: You and your allies within 60 yards gain 10,728 increased Life regeneration. The heal amount is increased by 7% of your Life per Second.

Only one Mantra may be active at a time.
  • Sustenance (Unlocks at level 31)
    Passive: Increase the Life regeneration granted by Mantra of Healing to 21,457 Life per Second.

    Heal amount is increased by 7% of your Life per Second.
  • Circular Breathing (Unlocks at level 38)
    Passive: Mantra of Healing also regenerates 3 Spirit per second.
  • Boon of Inspiration (Unlocks at level 42)
    Passive: Mantra of Healing also heals 3576 Life when hitting an enemy.

    Heal amount is increased by 20% of your Life per Hit.
  • Heavenly Body (Unlocks at level 48)
    Passive: Mantra of Healing also increases maximum Life by 20%.
  • Time of Need (Unlocks at level 53)
    Passive: Mantra of Healing also reduces damage taken by 30% when below 50% Life.
Mantra of Conviction
Unlocks at level 30
Cost: 50 Spirit

Active: Damage bonus is increased to 16% for 3 seconds.

Passive: Enemies within 30 yards of you take 8% increased damage.

Only one Mantra may be active at a time.
  • Overawe (Unlocks at level 35)
    Passive: Increase the strength of Mantra of Conviction so that enemies take 12% increased damage.
  • Intimidation (Unlocks at level 44)
    Passive: Enemies affected by Mantra of Conviction deal 15% less damage.
  • Dishearten (Unlocks at level 47)
    Passive: Mantra of Conviction also slows the movement speed of enemies by 80%.
  • Annihilation (Unlocks at level 55)
    Passive: Killing an enemy that is affected by Mantra of Conviction grants you and your allies 30% increased movement speed for 3 seconds.
  • Submission (Unlocks at level 60)
    Passive: Enemies affected by Mantra of Conviction take 38% weapon damage per second as Holy.
Epiphany
Unlocks at level 61
Cooldown: 60 seconds

Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds.
  • Desert Shroud (Unlocks at level 62)
    Infuse yourself with sand, reducing damage taken by 50%.
  • Ascendance (Unlocks at level 63)
    Charge yourself with Lightning, causing your next attack after moving 10 yards to Stun enemies for 1.5 seconds.
  • Soothing Mist (Unlocks at level 65)
    Imbue yourself with water, causing your abilities to heal yourself and allies within 30 yards for 16,093 Life.

    Heal amount is increased by 4% of your Health Globe Healing Bonus.
  • Insight (Unlocks at level 67)
    Increases the bonus Spirit regeneration from Epiphany to 45.
  • Inner Fire (Unlocks at level 69)
    Engulf yourself in flames, causing your attacks to assault enemies for 353% weapon damage as Fire.

Passive Skills

Skill Level Effect
Resolve Level 10 Damage you deal reduces enemy damage by 20% for 4 seconds.
Fleet Footed Level 10 Increase movement speed by 10%.
Exalted Soul Level 13 Increase maximum Spirit by 50 and increase Spirit Regeneration by 4 per second.

Spirit fuels your defensive and offensive abilities.
Transcendence Level 16 Every point of Spirit spent heals you for 429 Life.

Heal amount is increased by 0.4% of your Health Globe Healing Bonus.
Chant of Resonance Level 20 The Spirit costs of Mantra activation effects are reduced by 50% and you gain 4 Spirit every second when you have a Mantra learned.
Seize the Initiative Level 20 Dealing damage to enemies above 75% Life increases your attack speed by 30% for 4 seconds.
The Guardian's Path Level 24 While dual-wielding, you gain a 35% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 15%.
Sixth Sense Level 27 Reduce all non-Physical damage taken by 25%.
Determination Level 30 Each enemy within 12 yards increases your damage by 4%, up to a maximum of 20%.
Relentless Assault Level 30 You deal 20% more damage to enemies that are Blind, Frozen or Stunned.
Beacon of Ytar Level 35 Reduce all cooldowns by 20%.
Alacrity Level 40 Increase the attack speed of Spirit Generators by 15%.
Harmony Level 45 40% of your single elemental resistances from items instead increases your resistance to all elements.
Combination Strike Level 50 Each Spirit Generator you use increases the damage of your other Spirit Generators by 100% for 10 seconds.
Near Death Experience Level 58 When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds.

This effect may occur once every 60 seconds.
Unity Level 64 Each ally affected by your Mantras increases your damage by 5%, up to a maximum of 20%, and has 5% increased damage.
Momentum Level 66 Moving 25 yards increases your damage by 20% for 6 seconds.
Mythic Rhythm Level 68 Every third hit from a Spirit Generator increases the damage of your next damaging Spirit Spender by 40%.

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