Monk
The full arsenal of the Monk — each active skill with the five runes that reshape it, and every passive that bends the fight in quieter ways.
40 skills shown
Active Skills
| Skill | Effect | Runes |
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Fists of Thunder
Unlocks at level 1 |
Generate: 14 Spirit per attack Teleport to your target and unleash a series of extremely fast punches that deal 200% weapon damage as Lightning. Every third hit deals 400% weapon damage as Lightning split between all enemies in front of you. |
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Lashing Tail Kick
Unlocks at level 2 |
Cost: 50 Spirit Unleash a deadly roundhouse kick that deals 755% weapon damage as Physical. |
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Deadly Reach
Unlocks at level 3 |
Generate: 12 Spirit per attack Project lines of pure force over a short distance for 150% weapon damage as Physical. Every third hit has a 50% chance to knock enemies up into the air. |
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Blinding Flash
Unlocks at level 4 |
Cooldown: 15 seconds Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks. |
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Tempest Rush
Unlocks at level 5 |
Cost: 30 Spirit Charge directly through your enemies, dealing 390% weapon damage while running. |
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Breath of Heaven
Unlocks at level 8 |
Cooldown: 15 seconds A blast of divine energy heals you and all allies within 12 yards for 69,735 - 91,192 Life. Heal amount is increased by 30% of your Health Globe Healing Bonus. |
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Dashing Strike
Unlocks at level 9 |
Cost: 1 Charge Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical. You gain a charge every 8 seconds and can have up to 2 charges stored at a time. |
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Crippling Wave
Unlocks at level 11 |
Generate: 12 Spirit per attack Unleash a series of large sweeping attacks that deal 155% weapon damage as Physical to all enemies in front of you. Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 10 seconds. |
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Wave of Light
Unlocks at level 12 |
Cost: 75 Spirit Focus a wave of light that crushes enemies for 835% weapon damage as Holy. |
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Exploding Palm
Unlocks at level 13 |
Cost: 40 Spirit Cause an enemy to Bleed for 1200% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 2770% weapon damage as Physical damage to all nearby enemies. |
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Cyclone Strike
Unlocks at level 14 |
Cost: 50 Spirit Pull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy. |
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Way of the Hundred Fists
Unlocks at level 15 |
Generate: 12 Spirit per attack Unleash a rapid series of punches that strike enemies for 190% weapon damage as Physical. |
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Serenity
Unlocks at level 16 |
Cooldown: 16 seconds You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects. This ability does not start its cooldown until after its effects expire. |
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Seven-Sided Strike
Unlocks at level 17 |
Cost: 50 Spirit Cooldown: 30 seconds Dash rapidly between nearby enemies, dealing 5677% weapon damage over 7 strikes. This ability does not start its cooldown until after its effects expire. |
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Mantra of Salvation
Unlocks at level 19 |
Cost: 50 Spirit Active: You and nearby allies gain an additional 20% increased resistance to all elements for 3 seconds. Passive: You and your allies within 60 yards gain 20% increased resistance to all elements. Only one Mantra may be active at a time. |
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Sweeping Wind
Unlocks at level 21 |
Cost: 75 Spirit Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage. |
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Mantra of Retribution
Unlocks at level 21 |
Cost: 50 Spirit Active: Increase the amount of damage dealt to 202% for 3 seconds. Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when blocking, dodging or getting hit. Only one Mantra may be active at a time. |
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Inner Sanctuary
Unlocks at level 22 |
Cooldown: 20 seconds Create a runic circle of protection on the ground for 6 seconds that reduces all damage taken by 55% for all allies inside. |
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Mystic Ally
Unlocks at level 22 |
Cooldown: 30 seconds Active: Your mystic ally has its damage increased by 50% for 10 seconds. Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds. |
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Mantra of Healing
Unlocks at level 26 |
Cost: 50 Spirit Active: Shroud you and your allies with a mystical shield that absorbs up to 62,064 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus. Passive: You and your allies within 60 yards gain 10,728 increased Life regeneration. The heal amount is increased by 7% of your Life per Second. Only one Mantra may be active at a time. |
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Mantra of Conviction
Unlocks at level 30 |
Cost: 50 Spirit Active: Damage bonus is increased to 16% for 3 seconds. Passive: Enemies within 30 yards of you take 8% increased damage. Only one Mantra may be active at a time. |
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Epiphany
Unlocks at level 61 |
Cooldown: 60 seconds Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds. |
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Passive Skills
| Skill | Level | Effect |
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| Resolve | Level 10 | Damage you deal reduces enemy damage by 20% for 4 seconds. |
| Fleet Footed | Level 10 | Increase movement speed by 10%. |
| Exalted Soul | Level 13 | Increase maximum Spirit by 50 and increase Spirit Regeneration by 4 per second. Spirit fuels your defensive and offensive abilities. |
| Transcendence | Level 16 | Every point of Spirit spent heals you for 429 Life. Heal amount is increased by 0.4% of your Health Globe Healing Bonus. |
| Chant of Resonance | Level 20 | The Spirit costs of Mantra activation effects are reduced by 50% and you gain 4 Spirit every second when you have a Mantra learned. |
| Seize the Initiative | Level 20 | Dealing damage to enemies above 75% Life increases your attack speed by 30% for 4 seconds. |
| The Guardian's Path | Level 24 | While dual-wielding, you gain a 35% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 15%. |
| Sixth Sense | Level 27 | Reduce all non-Physical damage taken by 25%. |
| Determination | Level 30 | Each enemy within 12 yards increases your damage by 4%, up to a maximum of 20%. |
| Relentless Assault | Level 30 | You deal 20% more damage to enemies that are Blind, Frozen or Stunned. |
| Beacon of Ytar | Level 35 | Reduce all cooldowns by 20%. |
| Alacrity | Level 40 | Increase the attack speed of Spirit Generators by 15%. |
| Harmony | Level 45 | 40% of your single elemental resistances from items instead increases your resistance to all elements. |
| Combination Strike | Level 50 | Each Spirit Generator you use increases the damage of your other Spirit Generators by 100% for 10 seconds. |
| Near Death Experience | Level 58 | When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds. This effect may occur once every 60 seconds. |
| Unity | Level 64 | Each ally affected by your Mantras increases your damage by 5%, up to a maximum of 20%, and has 5% increased damage. |
| Momentum | Level 66 | Moving 25 yards increases your damage by 20% for 6 seconds. |
| Mythic Rhythm | Level 68 | Every third hit from a Spirit Generator increases the damage of your next damaging Spirit Spender by 40%. |