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Wizard

Wizard

The full arsenal of the Wizard — each active skill with the five runes that reshape it, and every passive that bends the fight in quieter ways.

44 skills shown

Active Skills

Skill Effect Runes
Magic Missile
Unlocks at level 1
This is a Signature spell. Signature spells are free to cast.

Launch a missile of magic energy, dealing 230% weapon damage as Arcane.
  • Charged Blast (Unlocks at level 6)
    Increase the damage of Magic Missile to 325% weapon damage as Arcane.
  • Glacial Spike (Unlocks at level 13)
    Cast out a shard of ice that explodes on impact, causing enemies within 4.5 yards to take 175% weapon damage as Cold and be Frozen for 1 second.

    Enemies cannot be Frozen by Glacial Spike more than once every 5 seconds.
  • Split (Unlocks at level 31)
    Fire 3 missiles that each deal 80% weapon damage as Arcane.
  • Seeker (Unlocks at level 42)
    Missiles track the nearest enemy. Missile damage is increased to 285% weapon damage as Arcane.
  • Conflagrate (Unlocks at level 52)
    The missile pierces through enemies and causes them to burn for 130% weapon damage as Fire over 3 seconds.

    Burn damage stacks up to 3 times and any Fire damage taken from your other spells refresh all stacks to their maximum duration.
Ray of Frost
Unlocks at level 2
Cost: 16 Arcane Power

Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 430% weapon damage as Cold and Slows their movement by 60% for 3 seconds.

Ray of Frost damage is increased by 405% weapon damage every second, up to a maximum total of 1240% weapon damage as Cold.
  • Cold Blood (Unlocks at level 7)
    Reduce channeling cost to 11 Arcane Power.
  • Numb (Unlocks at level 15)
    Ray of Frost has a 10% chance to Freeze enemies for 1 second and increases the Slow amount to 80% for 3 seconds.
  • Black Ice (Unlocks at level 28)
    Enemies killed by Ray of Frost leave behind a patch of ice that deals 1625% weapon damage as Cold to enemies moving through it over 3 seconds.
  • Sleet Storm (Unlocks at level 38)
    Create a swirling storm around you that grows up to a 22 yard radius, dealing 300% weapon damage as Cold to all enemies caught within it.

    Ray of Frost damage is increased by 220% weapon damage every second, up to a maximum total of 740% weapon damage as Cold.
  • Snow Blast (Unlocks at level 53)
    Enemies hit by Ray of Frost take 15% increased damage from Cold for 4 seconds.
Shock Pulse
Unlocks at level 3
This is a Signature spell. Signature spells are free to cast.

Release a medium range pulse of 3 unpredictable charges of electricity that deal 194% weapon damage as Lightning.
  • Explosive Bolts (Unlocks at level 9)
    Slain enemies explode, dealing 184% weapon damage as Cold to every enemy within 10 yards.

    Shock Pulse's damage turns into Cold.
  • Fire Bolts (Unlocks at level 18)
    Cast 3 bolts of fire that each deal 274% weapon damage as Fire.
  • Piercing Orb (Unlocks at level 33)
    Merge the bolts in a single giant orb that oscillates forward dealing 214% weapon damage as Lightning to everything it hits.
  • Power Affinity (Unlocks at level 47)
    Gain 2 Arcane Power for each enemy hit.

    Shock Pulse's damage turns into Arcane.
  • Living Lightning (Unlocks at level 54)
    Conjure a being of lightning that drifts forward, electrocuting nearby enemies for 165% weapon damage as Lightning.
Frost Nova
Unlocks at level 4
Cooldown: 11 seconds

Blast nearby enemies with an explosion of ice and freeze them for 2 seconds.
  • Shatter (Unlocks at level 12)
    A frozen enemy that is killed has a 100% chance of releasing another Frost Nova.
  • Cold Snap (Unlocks at level 18)
    Reduce the cooldown to 7.5 seconds and increase the Freeze duration to 3 seconds.
  • Frozen Mist (Unlocks at level 28)
    Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 915% weapon damage as Cold over 8 seconds.
  • Deep Freeze (Unlocks at level 41)
    Gain a 10% bonus to Critical Hit Chance for 11 seconds if Frost Nova hits 5 or more enemies.
  • Bone Chill (Unlocks at level 51)
    Enemies take 33% more damage while frozen or chilled by Frost Nova.
Arcane Orb
Unlocks at level 5
Cost: 30 Arcane Power

Hurl an orb of pure energy that explodes on contact, dealing 435% weapon damage as Arcane to all enemies within 15 yards.
  • Obliteration (Unlocks at level 11)
    Increase the speed of the orb and its damage to 700% weapon damage as Arcane, but reduce the area of effect to 8 yards.
  • Arcane Orbit (Unlocks at level 20)
    Create 4 Arcane Orbs that orbit you, exploding for 265% weapon damage as Arcane when enemies get close.
  • Spark (Unlocks at level 32)
    Lob an electrified orb over enemies that zaps them for 349% weapon damage as Lightning and increases the damage of the next Lightning spell you cast by 2% for every enemy hit up to a maximum of 15.
  • Scorch (Unlocks at level 45)
    Launch a burning orb that deals 221% weapon damage as Fire. The orb leaves behind a wall of Fire that deals 734% weapon damage as Fire over 5 seconds.
  • Frozen Orb (Unlocks at level 55)
    Create an orb of frozen death that shreds an area with ice bolts, dealing 950% weapon damage as Cold.
Diamond Skin
Unlocks at level 8
Cooldown: 15 seconds

Transform your skin to diamond for 3 seconds, absorbing up to 40% of your Life in damage from incoming attacks.
  • Crystal Shell (Unlocks at level 14)
    Increase the maximum amount of damage absorbed to 80% of your Life.
  • Prism (Unlocks at level 20)
    Reduce the Arcane Power cost of all skills by 9 while Diamond Skin is active.
  • Sleek Shell (Unlocks at level 32)
    Increases your movement speed by 30% while Diamond Skin is active.
  • Enduring Skin (Unlocks at level 44)
    Increase the duration of Diamond Skin to 6 seconds.
  • Diamond Shards (Unlocks at level 56)
    When Diamond Skin fades, diamond shards explode in all directions dealing 863% weapon damage as Arcane to nearby enemies.
Wave of Force
Unlocks at level 9
Cost: 25 Arcane Power

Discharge a wave of pure energy that deals 390% weapon damage as Arcane to nearby enemies.
  • Impactful Wave (Unlocks at level 15)
    Wave of Force repels projectiles back toward their shooter, knocks back nearby enemies and Slows them by 60% for 3 seconds.

    Wave of Force gains a 5 second cooldown.
  • Debilitating Force (Unlocks at level 22)
    Enemies hit deal 20% reduced damage for 4 seconds.
  • Arcane Attunement (Unlocks at level 32)
    Each enemy hit increases the damage of your next Arcane spell by 4%.
  • Static Pulse (Unlocks at level 39)
    Each enemy hit restores 1 Arcane Power.

    Wave of Force's damage turns into Lightning.
  • Heat Wave (Unlocks at level 49)
    Increase the damage to 475% weapon damage as Fire.
Spectral Blade
Unlocks at level 11
This is a Signature spell. Signature spells are free to cast.

Summon a spectral blade that strikes all enemies up to 15 yards in front of you for 168% weapon damage as Arcane.
  • Flame Blades (Unlocks at level 19)
    Each enemy hit increases the damage of your Fire spells by 1%, up to a maximum of 30%, for 5 seconds.
  • Siphoning Blade (Unlocks at level 24)
    Gain 2 Arcane Power for each enemy hit.
  • Thrown Blade (Unlocks at level 35)
    Extend the reach of Spectral Blade to 20 yards and increase its damage to 231% weapon damage as Lightning.
  • Barrier Blades (Unlocks at level 51)
    With each cast, gain a protective shield for 3 seconds that absorbs 4% of your Life in damage.
  • Ice Blades (Unlocks at level 57)
    Chilled enemies have a 5% chance to be Frozen and Frozen enemies have a 5% increased chance to be critically hit by Spectral Blade.
Arcane Torrent
Unlocks at level 12
Cost: 16 Arcane Power

Hurl a barrage of arcane projectiles that deal 400% weapon damage as Arcane to all enemies near the impact location.

Arcane Torrent damage is increased by 305% weapon damage every second, up to a maximum total of 1010% weapon damage as Arcane.
  • Flame Ward (Unlocks at level 18)
    You take 15% less damage from attacks while channeling. Every second you channel increases this amount by 5%, up to a maximum total of 25% damage reduction.

    Arcane Torrent's damage turns into Fire.
  • Death Blossom (Unlocks at level 25)
    Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is greatly increased to 1215% weapon damage as Arcane.

    Arcane Torrent damage is increased by 640% weapon damage every second, up to a maximum total of 2495% weapon damage as Arcane.
  • Arcane Mines (Unlocks at level 34)
    Lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 825% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 60% for 3 seconds.
  • Static Discharge (Unlocks at level 49)
    Each missile explodes into 2 piercing bolts of electricity that each deal 150% weapon damage as Lightning.
  • Cascade (Unlocks at level 57)
    Enemies hit by Arcane Torrent have a 12.5% chance to fire a new missile at a nearby enemy dealing 582% weapon damage as Arcane.
Energy Twister
Unlocks at level 13
Cost: 35 Arcane Power

Unleash a twister of pure energy that deals 1525% weapon damage as Arcane over 6 seconds to everything in its path.
  • Mistral Breeze (Unlocks at level 19)
    Reduce the casting cost of Energy Twister to 25 Arcane Power.

    Energy Twister's damage turns into Cold.
  • Gale Force (Unlocks at level 24)
    Enemies hit by Energy Twister take 15% increased damage from Fire for 4 seconds.
  • Raging Storm (Unlocks at level 36)
    When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes 3200% weapon damage as Arcane over 6 seconds.
  • Wicked Wind (Unlocks at level 41)
    Energy Twister no longer travels but spins in place, dealing 835% weapon damage as Arcane over 6 seconds to everything caught in it.
  • Storm Chaser (Unlocks at level 52)
    Each cast of Energy Twister grants you a Lightning Charge. You can store up to 3 Lightning Charges at a time. Casting a Signature spell releases all Lightning Charges as a bolt of Lightning that deals 196% weapon damage as Lightning per Lightning Charge.

    Energy Twister's damage turns into Lightning.

    The following skills are Signature spells:
    Magic Missile
    Shock Pulse
    Spectral Blade
    Electrocute
Ice Armor
Unlocks at level 14
Cost: 25 Arcane Power

Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 3 seconds. Lasts 10 minutes.

Only one Armor may be active at a time.
  • Chilling Aura (Unlocks at level 21)
    Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement speed by 80%.
  • Crystallize (Unlocks at level 31)
    When you are struck by a melee attack, your Armor is increased by 20% for 30 seconds. This effect stacks up to 3 times.
  • Jagged Ice (Unlocks at level 42)
    Melee attackers also take 189% weapon damage as Cold.
  • Ice Reflect (Unlocks at level 49)
    Melee attacks have a 40% chance to create a Frost Nova centered on the attacker, dealing 75% weapon damage as Cold.
  • Frozen Storm (Unlocks at level 53)
    A whirling storm of ice builds around you, dealing 80% weapon damage as Cold every second.
Electrocute
Unlocks at level 15
This is a Signature spell. Signature spells are free to cast.

Lightning arcs from your fingertips, dealing 69% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.
  • Chain Lightning (Unlocks at level 22)
    Increase the maximum number of enemies that can be electrocuted to 10.
  • Forked Lightning (Unlocks at level 29)
    Critical Hits release 4 charged bolts in random directions, dealing 44% weapon damage as Fire to any enemies hit.
  • Lightning Blast (Unlocks at level 36)
    Create streaks of lightning that pierce through enemies for 140% weapon damage as Lightning.
  • Surge of Power (Unlocks at level 44)
    Gain 1 Arcane Power for each enemy hit.
  • Arc Lightning (Unlocks at level 59)
    Blast a cone of lightning that deals 155% weapon damage as Lightning to all affected enemies.
Slow Time
Unlocks at level 16
Cooldown: 15 seconds

Invoke a bubble of warped time and space at your target location up to 60 yards away for 15 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the speed of enemy projectiles by 90%.
  • Time Shell (Unlocks at level 23)
    Increase the potency of the movement speed reduction to 80% and reduces the cooldown to 12 seconds.
  • Exhaustion (Unlocks at level 29)
    Enemies caught by Slow Time deal 25% less damage.
  • Time Warp (Unlocks at level 39)
    Enemies caught in the bubble of warped time take 15% more damage.
  • Point of No Return (Unlocks at level 47)
    Enemies that enter or leave the Slow Time area are stunned for 5 seconds.
  • Stretch Time (Unlocks at level 53)
    Time is sped up for any allies standing in the area, increasing their attack speed by 10%.
Storm Armor
Unlocks at level 17
Cost: 25 Arcane Power

Bathe yourself in electrical energy, periodically shocking a nearby enemy for 175% weapon damage as Lightning. Lasts 10 minutes.

Only one Armor may be active at a time.
  • Reactive Armor (Unlocks at level 23)
    Ranged and melee attackers are shocked for 189% weapon damage as Lightning.
  • Power of the Storm (Unlocks at level 33)
    Reduce the Arcane Power cost of all skills by 3 while Storm Armor is active.
  • Thunder Storm (Unlocks at level 37)
    Increase the damage of the shock to 315% weapon damage as Lightning.
  • Scramble (Unlocks at level 43)
    Increase your movement speed by 25% for 3 seconds when you are hit by melee or ranged attacks.
  • Shocking Aspect (Unlocks at level 58)
    Critical Hits have a chance to electrocute a nearby enemy for 425% weapon damage as Lightning.
Explosive Blast
Unlocks at level 19
Cost: 20 Arcane Power
Cooldown: 6 seconds

Gather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards.
  • Unleashed (Unlocks at level 24)
    Increases the damage of Explosive Blast to 1485%.
  • Flash (Unlocks at level 29)
    Reduce the cooldown of Explosive Blast to 3 seconds.

    Explosive Blast's damage turns into Lightning.
  • Short Fuse (Unlocks at level 39)
    Immediately release the energy of Explosive Blast for 909% weapon damage as Fire.
  • Obliterate (Unlocks at level 50)
    Release an enormous Explosive Blast that deals 990% weapon damage as Cold to all enemies within 18 yards.
  • Chain Reaction (Unlocks at level 56)
    Instead of a single explosion, release a chain of 3 consecutive explosions, each dealing 520% weapon damage as Fire.
Magic Weapon
Unlocks at level 20
Cost: 25 Arcane Power

Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.

Requires Weapon
  • Electrify (Unlocks at level 27)
    Attacks have a chance to cause lightning to arc to 3 nearby enemies, dealing 61% weapon damage as Lightning.
  • Force Weapon (Unlocks at level 35)
    Increase the damage bonus of Magic Weapon to 20% damage.
  • Conduit (Unlocks at level 38)
    Enemies hit by your attacks restore up to 3 Arcane Power.
  • Ignite (Unlocks at level 46)
    Attacks have a chance to burn enemies, dealing 300% weapon damage as Fire over 3 seconds.
  • Deflection (Unlocks at level 55)
    When you perform an attack, gain a protective shield for 3 seconds that absorbs 4% of your Life in damage.
Hydra
Unlocks at level 21
Cost: 15 Arcane Power

Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 165% weapon damage as Fire.

Only one Hydra may be active at a time.
  • Arcane Hydra (Unlocks at level 26)
    Summon an Arcane Hydra that spits Arcane Orbs that explode on impact, dealing 205% weapon damage as Arcane to enemies near the explosion.
  • Lightning Hydra (Unlocks at level 33)
    Summon a Lightning Hydra that electrocutes enemies for 255% weapon damage as Lightning.
  • Blazing Hydra (Unlocks at level 38)
    Summon a Blazing Hydra that spits bolts of Fire that burn enemies near the point of impact, dealing 155% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemy.
  • Frost Hydra (Unlocks at level 46)
    Summon a Frost Hydra that breathes a short range cone of frost, causing 255% weapon damage as Cold to all enemies in the cone.
  • Mammoth Hydra (Unlocks at level 56)
    Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 330% weapon damage per second as Fire to enemies caught on the burning ground.
Disintegrate
Unlocks at level 21
Cost: 18 Arcane Power

Channel a beam of pure energy, dealing 390% weapon damage as Arcane.

Disintegrate damage is increased by 250% weapon damage every second, up to a maximum total of 890% weapon damage as Arcane.
  • Convergence (Unlocks at level 26)
    Increase the width of the beam allowing it to hit more enemies.

    Disintegrate's damage turns into Fire.
  • Volatility (Unlocks at level 30)
    Enemies killed by the beam have a 35% chance to explode causing 750% weapon damage as Arcane to all enemies within 8 yards.
  • Entropy (Unlocks at level 39)
    The beam fractures into a short-ranged cone that deals 435% weapon damage as Arcane.

    Disintegrate damage is increased by 340% weapon damage every second, up to a maximum total of 1115% weapon damage as Arcane.
  • Chaos Nexus (Unlocks at level 48)
    While channeling the beam you become charged with energy and discharge at nearby enemies dealing 115% weapon damage as Arcane.
  • Intensify (Unlocks at level 59)
    Enemies hit by Disintegrate take 15% increased damage from Arcane for 4 seconds.
Familiar
Unlocks at level 22
Cost: 20 Arcane Power

Summon a Familiar that attacks your enemies for 240% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes.
  • Sparkflint (Unlocks at level 30)
    Summon a fiery Familiar that grants you 10% increased damage.
  • Icicle (Unlocks at level 40)
    The Familiar's projectiles have a 35% chance to Freeze the enemy for 1 second.
  • Ancient Guardian (Unlocks at level 44)
    Summon a protective Familiar. When you are below 50% Life the Familiar will absorb damage from 1 attack every 6 seconds.
  • Arcanot (Unlocks at level 50)
    While the Familiar is active, you regenerate 4.5 Arcane Power every second.
  • Cannoneer (Unlocks at level 57)
    The Familiar's projectiles explode on impact, dealing 240% weapon damage as Arcane to all enemies within 6 yards.
Teleport
Unlocks at level 22
Cooldown: 11 seconds

Teleport through the ether to the selected location up to 50 yards away.
  • Safe Passage (Unlocks at level 26)
    For 5 seconds after you Teleport, you will take 25% less damage.
  • Wormhole (Unlocks at level 31)
    After casting Teleport, you have 3 seconds to Teleport 1 additional time.
  • Reversal (Unlocks at level 37)
    Casting Teleport again within 5 seconds will instantly return you to your original location and set the remaining cooldown to 1 second.
  • Fracture (Unlocks at level 43)
    Summon 2 decoys for 6 seconds after teleporting.
  • Calamity (Unlocks at level 59)
    Cast a short range Wave of Force upon arrival, dealing 175% weapon damage as Arcane to all nearby enemies and stunning them for 1 second.
Mirror Image
Unlocks at level 25
Cooldown: 15 seconds

Summon 2 illusionary duplicates of yourself that taunt nearby enemies for 1 second, last for 7 seconds and have 50% of your Life.

Spells cast by your Mirror Images will deal 10% of the damage of your own spells.
  • Hard Light (Unlocks at level 31)
    Increase the Life of your Mirror Images to 200% of your own.
  • Duplicates (Unlocks at level 37)
    Summon 4 Mirror Images that taunt nearby enemies for 1 second and each have 50% of your Life.
  • Mocking Demise (Unlocks at level 45)
    When a Mirror Image is destroyed, it explodes, dealing 309% weapon damage as Arcane with a 50% chance to Stun for 2 seconds.
  • Extension of Will (Unlocks at level 51)
    Increase the duration of your Mirror Images to 10 seconds and their Life to 100% of your Life.
  • Mirror Mimics (Unlocks at level 58)
    Spells cast by your Mirror Images will deal 20% of the damage of your own spells.
Meteor
Unlocks at level 25
Cost: 40 Arcane Power

Summon an immense Meteor that plummets from the sky, crashing into enemies for 740% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 235% weapon damage as Fire over 3 seconds.
  • Thunder Crash (Unlocks at level 29)
    Removes the delay before Meteor comes crashing down.

    Meteor's damage turns into Lightning.
  • Star Pact (Unlocks at level 34)
    Expend all remaining Arcane Power. Each point of extra Arcane Power spent increases the impact damage of Meteor by 20% weapon damage as Arcane.
  • Comet (Unlocks at level 43)
    Summon a Comet that deals 740% weapon damage as Cold and freezes chilled enemies for 1 second upon impact.

    The impact site is covered in an icy mist that deals 235% weapon damage as Cold over 3 seconds.
  • Meteor Shower (Unlocks at level 48)
    Unleash a volley of 7 small Meteors that each strike for 277% weapon damage as Fire.
  • Molten Impact (Unlocks at level 58)
    Greatly increases the size and increases the damage of the Meteor impact to 1648% weapon damage as Fire and the molten fire to 625% weapon damage as Fire over 3 seconds.

    Adds a 15 second cooldown.
Blizzard
Unlocks at level 27
Cost: 40 Arcane Power

Call down shards of ice that deal 1075% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area from the same caster do not stack.
  • Lightning Storm (Unlocks at level 35)
    Enemies affected by Blizzard take 15% increased damage from Lightning.
  • Frozen Solid (Unlocks at level 42)
    Enemies caught in the Blizzard have a 100% chance to be Frozen for 2.5 seconds.
  • Snowbound (Unlocks at level 47)
    Reduce the casting cost of Blizzard to 10 Arcane Power.
  • Apocalypse (Unlocks at level 54)
    Increase the area of effect of Blizzard to a 30 yard radius.

    Blizzard's damage turns into Fire.
  • Unrelenting Storm (Unlocks at level 60)
    Increase the duration and damage of Blizzard to deal 1810% weapon damage as Cold over 8 seconds.
Energy Armor
Unlocks at level 28
Cost: 25 Arcane Power

Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes.

Only one Armor may be active at a time.
  • Absorption (Unlocks at level 32)
    You have a chance to gain 4 Arcane Power when you are hit by a ranged or melee attack.
  • Pinpoint Barrier (Unlocks at level 41)
    Energy Armor also increases your Critical Hit Chance by 5%.
  • Energy Tap (Unlocks at level 48)
    Rather than decreasing your maximum Arcane Power, Energy Armor increases it by 20.
  • Force Armor (Unlocks at level 54)
    Incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.

    The amount absorbed cannot exceed 100% of your maximum Life.
  • Prismatic Armor (Unlocks at level 60)
    Energy Armor also increases your resistance to all damage types 25%.
Archon
Unlocks at level 30
Cooldown: 120 seconds

Transform into a being of pure arcane energy for 20 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, your damage is increased by 30%, and your Armor and resistances are increased by 150%.

Each enemy killed while in Archon form increases your damage by 6% for the remaining duration of Archon.
  • Combustion (Unlocks at level 36)
    An explosion erupts around you when you transform, dealing 3680% weapon damage as Fire to all enemies within 15 yards.

    Archon abilities deal Fire damage instead of Arcane.
  • Teleport (Unlocks at level 40)
    Archon form can cast Teleport with a 2 second cooldown.
  • Pure Power (Unlocks at level 46)
    Decrease the cooldown of Archon to 100 seconds.

    Archon abilities deal Lightning damage instead of Arcane.
  • Slow Time (Unlocks at level 52)
    Archon form can cast a Slow Time that follows you and your Arcane Blast and Arcane Strike abilities Freeze enemies for 1 second.

    Archon abilities deal Cold damage instead of Arcane.
  • Improved Archon (Unlocks at level 60)
    Increase the damage of all Archon abilities by 50%.
Black Hole
Unlocks at level 61
Cost: 20 Arcane Power
Cooldown: 12 seconds

Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards.
  • Supermassive (Unlocks at level 62)
    Increases the Black Hole radius to 20 yards and damage to 1290% weapon damage as Lightning over 2 seconds.
  • Absolute Zero (Unlocks at level 63)
    Each enemy hit increases the damage of your Cold spells by 3% for 10 seconds.

    Black Hole's damage turns into Cold.
  • Event Horizon (Unlocks at level 65)
    The Black Hole also absorbs enemy projectiles and objects from Elite monster affixes within 15 yards.
  • Blazar (Unlocks at level 67)
    Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Fire over 2 seconds to all enemies within 15 yards.

    After the Black Hole disappears, an explosion occurs that deals 725% weapon damage as Fire to enemies within 15 yards.
  • Spellsteal (Unlocks at level 69)
    Enemies hit by Black Hole deal 10% reduced damage for 5 seconds. Each enemy hit by Black Hole grants you 3% increased damage for 5 seconds.

Passive Skills

Skill Level Effect
Power Hungry Level 10 You deal 30% additional damage to enemies farther than 30 yards.
Blur Level 10 Decrease damage taken by 17%.
Evocation Level 13 Reduce all cooldowns by 20%.
Glass Cannon Level 16 Increase all damage done by 15%, but decrease Armor and resistances by 10%.
Prodigy Level 20 When you cast a Signature spell, you gain 5 Arcane Power.

The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute
Astral Presence Level 24 Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2.5 per second.
Illusionist Level 27 When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.

When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.
Cold Blooded Level 30 Enemies chilled or frozen by you take 10% more damage from all sources for the duration of the chill or Freeze.
Conflagration Level 34 Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds.
Paralysis Level 37 Lightning spells have a 15% chance to Stun all targets hit for 1.5 seconds.
Galvanizing Ward Level 40 As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 60% of your Life in damage.
Temporal Flux Level 45 Enemies that take Arcane damage are slowed by 80% for 2 seconds.
Dominance Level 50 Killing an enemy grants a shield that absorbs 2% of your Life in damage for 3 seconds. This effect can stack up to 10 times.

Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds.
Arcane Dynamo Level 55 When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 60% additional damage.

The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute
Unstable Anomaly Level 60 When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.

This effect may occur once every 60 seconds.
Unwavering Will Level 64 Standing still for 1.5 seconds increases the following attributes:


Armor: 20%
All Resistances: 20%
Damage: 10%
Audacity Level 66 You deal 30% additional damage to enemies within 15 yards.
Elemental Exposure Level 68 Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from your attacks for 5 seconds. Each different damage type applies a stack, stacking up to 4 times.

Elemental damage from your weapon contributes to Elemental Exposure.

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