Wizard
The full arsenal of the Wizard — each active skill with the five runes that reshape it, and every passive that bends the fight in quieter ways.
44 skills shown
Active Skills
| Skill | Effect | Runes |
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Magic Missile
Unlocks at level 1 |
This is a Signature spell. Signature spells are free to cast. Launch a missile of magic energy, dealing 230% weapon damage as Arcane. |
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Ray of Frost
Unlocks at level 2 |
Cost: 16 Arcane Power Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 430% weapon damage as Cold and Slows their movement by 60% for 3 seconds. Ray of Frost damage is increased by 405% weapon damage every second, up to a maximum total of 1240% weapon damage as Cold. |
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Shock Pulse
Unlocks at level 3 |
This is a Signature spell. Signature spells are free to cast. Release a medium range pulse of 3 unpredictable charges of electricity that deal 194% weapon damage as Lightning. |
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Frost Nova
Unlocks at level 4 |
Cooldown: 11 seconds Blast nearby enemies with an explosion of ice and freeze them for 2 seconds. |
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Arcane Orb
Unlocks at level 5 |
Cost: 30 Arcane Power Hurl an orb of pure energy that explodes on contact, dealing 435% weapon damage as Arcane to all enemies within 15 yards. |
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Diamond Skin
Unlocks at level 8 |
Cooldown: 15 seconds Transform your skin to diamond for 3 seconds, absorbing up to 40% of your Life in damage from incoming attacks. |
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Wave of Force
Unlocks at level 9 |
Cost: 25 Arcane Power Discharge a wave of pure energy that deals 390% weapon damage as Arcane to nearby enemies. |
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Spectral Blade
Unlocks at level 11 |
This is a Signature spell. Signature spells are free to cast. Summon a spectral blade that strikes all enemies up to 15 yards in front of you for 168% weapon damage as Arcane. |
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Arcane Torrent
Unlocks at level 12 |
Cost: 16 Arcane Power Hurl a barrage of arcane projectiles that deal 400% weapon damage as Arcane to all enemies near the impact location. Arcane Torrent damage is increased by 305% weapon damage every second, up to a maximum total of 1010% weapon damage as Arcane. |
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Energy Twister
Unlocks at level 13 |
Cost: 35 Arcane Power Unleash a twister of pure energy that deals 1525% weapon damage as Arcane over 6 seconds to everything in its path. |
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Ice Armor
Unlocks at level 14 |
Cost: 25 Arcane Power Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 3 seconds. Lasts 10 minutes. Only one Armor may be active at a time. |
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Electrocute
Unlocks at level 15 |
This is a Signature spell. Signature spells are free to cast. Lightning arcs from your fingertips, dealing 69% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies. |
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Slow Time
Unlocks at level 16 |
Cooldown: 15 seconds Invoke a bubble of warped time and space at your target location up to 60 yards away for 15 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the speed of enemy projectiles by 90%. |
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Storm Armor
Unlocks at level 17 |
Cost: 25 Arcane Power Bathe yourself in electrical energy, periodically shocking a nearby enemy for 175% weapon damage as Lightning. Lasts 10 minutes. Only one Armor may be active at a time. |
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Explosive Blast
Unlocks at level 19 |
Cost: 20 Arcane Power Cooldown: 6 seconds Gather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards. |
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Magic Weapon
Unlocks at level 20 |
Cost: 25 Arcane Power Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes. Requires Weapon |
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Hydra
Unlocks at level 21 |
Cost: 15 Arcane Power Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 165% weapon damage as Fire. Only one Hydra may be active at a time. |
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Disintegrate
Unlocks at level 21 |
Cost: 18 Arcane Power Channel a beam of pure energy, dealing 390% weapon damage as Arcane. Disintegrate damage is increased by 250% weapon damage every second, up to a maximum total of 890% weapon damage as Arcane. |
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Familiar
Unlocks at level 22 |
Cost: 20 Arcane Power Summon a Familiar that attacks your enemies for 240% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes. |
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Teleport
Unlocks at level 22 |
Cooldown: 11 seconds Teleport through the ether to the selected location up to 50 yards away. |
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Mirror Image
Unlocks at level 25 |
Cooldown: 15 seconds Summon 2 illusionary duplicates of yourself that taunt nearby enemies for 1 second, last for 7 seconds and have 50% of your Life. Spells cast by your Mirror Images will deal 10% of the damage of your own spells. |
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Meteor
Unlocks at level 25 |
Cost: 40 Arcane Power Summon an immense Meteor that plummets from the sky, crashing into enemies for 740% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 235% weapon damage as Fire over 3 seconds. |
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Blizzard
Unlocks at level 27 |
Cost: 40 Arcane Power Call down shards of ice that deal 1075% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area from the same caster do not stack. |
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Energy Armor
Unlocks at level 28 |
Cost: 25 Arcane Power Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes. Only one Armor may be active at a time. |
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Archon
Unlocks at level 30 |
Cooldown: 120 seconds Transform into a being of pure arcane energy for 20 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, your damage is increased by 30%, and your Armor and resistances are increased by 150%. Each enemy killed while in Archon form increases your damage by 6% for the remaining duration of Archon. |
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Black Hole
Unlocks at level 61 |
Cost: 20 Arcane Power Cooldown: 12 seconds Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards. |
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Passive Skills
| Skill | Level | Effect |
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| Power Hungry | Level 10 | You deal 30% additional damage to enemies farther than 30 yards. |
| Blur | Level 10 | Decrease damage taken by 17%. |
| Evocation | Level 13 | Reduce all cooldowns by 20%. |
| Glass Cannon | Level 16 | Increase all damage done by 15%, but decrease Armor and resistances by 10%. |
| Prodigy | Level 20 | When you cast a Signature spell, you gain 5 Arcane Power. The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute |
| Astral Presence | Level 24 | Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2.5 per second. |
| Illusionist | Level 27 | When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset. When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds. |
| Cold Blooded | Level 30 | Enemies chilled or frozen by you take 10% more damage from all sources for the duration of the chill or Freeze. |
| Conflagration | Level 34 | Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds. |
| Paralysis | Level 37 | Lightning spells have a 15% chance to Stun all targets hit for 1.5 seconds. |
| Galvanizing Ward | Level 40 | As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 60% of your Life in damage. |
| Temporal Flux | Level 45 | Enemies that take Arcane damage are slowed by 80% for 2 seconds. |
| Dominance | Level 50 | Killing an enemy grants a shield that absorbs 2% of your Life in damage for 3 seconds. This effect can stack up to 10 times. Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds. |
| Arcane Dynamo | Level 55 | When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 60% additional damage. The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute |
| Unstable Anomaly | Level 60 | When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds. This effect may occur once every 60 seconds. |
| Unwavering Will | Level 64 | Standing still for 1.5 seconds increases the following attributes: Armor: 20% All Resistances: 20% Damage: 10% |
| Audacity | Level 66 | You deal 30% additional damage to enemies within 15 yards. |
| Elemental Exposure | Level 68 | Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from your attacks for 5 seconds. Each different damage type applies a stack, stacking up to 4 times. Elemental damage from your weapon contributes to Elemental Exposure. |