Demon Hunter
The full arsenal of the Demon Hunter — each active skill with the five runes that reshape it, and every passive that bends the fight in quieter ways.
43 skills shown
Active Skills
| Skill | Effect | Runes |
|---|---|---|
|
Hungering Arrow
Unlocks at level 1 |
Generate: 4 Hatred Fire a magically imbued arrow that seeks out enemies for 155% weapon damage and has a 35% chance to pierce through them. Requires Bow |
|
|
Impale
Unlocks at level 2 |
Cost: 20 Hatred Throw a knife that impales an enemy for 750% weapon damage. |
|
|
Entangling Shot
Unlocks at level 3 |
Generate: 4 Hatred Imbue an arrow with shadow energy that deals 200% weapon damage to the primary enemy and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds. When Entangling Shot hits an enemy, the Slow effect on all entangled enemies is refreshed. Requires Bow |
|
|
Caltrops
Unlocks at level 4 |
Cost: 6 Discipline Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds. |
|
|
Rapid Fire
Unlocks at level 5 |
Cost: 20 Hatred initially, and an additional 6 Hatred while channeling Rapidly fire for 685% weapon damage as Physical. Requires Bow |
|
|
Smoke Screen
Unlocks at level 8 |
Cost: 14 Discipline Cooldown: 1.5 seconds Vanish behind a wall of smoke, becoming momentarily invisible for 1 second. This ability does not start its cooldown until after its effects expire. |
|
|
Vault
Unlocks at level 9 |
Cost: 8 Discipline Tumble acrobatically 35 yards. |
|
|
Bolas
Unlocks at level 11 |
Generate: 4 Hatred Shoot out an explosive bola that wraps itself around the enemy. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the enemy and an additional 110% weapon damage as Fire to all other enemies within 14 yards. |
|
|
Chakram
Unlocks at level 12 |
Cost: 10 Hatred Fire a swirling Chakram that deals 380% weapon damage as Physical to enemies along its path. |
|
|
Preparation
Unlocks at level 13 |
Cooldown: 45 seconds Instantly restore 30 Discipline. |
|
|
Fan of Knives
Unlocks at level 14 |
Cooldown: 10 seconds Throw knives out in a spiral around you, dealing 620% weapon damage to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60% for 1 second. |
|
|
Evasive Fire
Unlocks at level 14 |
Generate: 4 Hatred Shoot a spread of bolts that hits the primary enemy for 200% weapon damage and two additional enemies for 100% weapon damage. If an enemy is in front of you at close range, you will backflip away 5 yards. Requires Bow |
|
|
Grenade
Unlocks at level 15 |
Generate: 4 Hatred Throw a grenade that bounces and explodes for 160% weapon damage as Fire. |
|
|
Shadow Power
Unlocks at level 16 |
Cost: 14 Discipline Draw in the power of the shadows, gaining 26,821 Life per Hit for 5 seconds. Life per Hit gained is increased by 25% of your Life per Kill. |
|
|
Spike Trap
Unlocks at level 17 |
Cost: 15 Hatred Lay a trap that remains dormant until another Hatred spender is used to detonate the trap. When detonated, the trap and all other traps will explode in a chain reaction for 1160% weapon damage as Fire to all enemies within 8 yards of each trap. You can have a maximum of 4 Spike Traps active at one time. |
|
|
Companion
Unlocks at level 17 |
Cooldown: 30 seconds Active: Your raven deals an additional 500% damage on its next attack. Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical. |
|
|
Strafe
Unlocks at level 19 |
Cost: 12 Hatred Shoot at random nearby enemies for 675% weapon damage while moving at 75% of normal movement speed. Requires Weapon |
|
|
Elemental Arrow
Unlocks at level 20 |
Cost: 10 Hatred Shoot a fire arrow that deals 300% weapon damage as Fire to all enemies it passes through. Requires Bow |
|
|
Marked for Death
Unlocks at level 21 |
Cost: 3 Discipline Mark an enemy. The marked enemy takes 15% additional damage for the next 30 seconds. |
|
|
Multishot
Unlocks at level 22 |
Cost: 25 Hatred Fire a massive volley of arrows dealing 360% weapon damage to all enemies in the area. Requires Bow |
|
|
Sentry
Unlocks at level 25 |
Cost: 20 Hatred Summon a turret that fires at nearby enemies for 280% weapon damage. Lasts 30 seconds. You may have 2 turrets active at a time. You gain a charge every 8 seconds and can have up to 2 charges stored at a time. |
|
|
Cluster Arrow
Unlocks at level 27 |
Cost: 40 Hatred Fire a cluster arrow that explodes for 650% weapon damage as Fire into a series of 4 additional grenades that each explode for 250% weapon damage as Fire. Requires Bow |
|
|
Rain of Vengeance
Unlocks at level 30 |
Cooldown: 30 seconds Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 1500% weapon damage over 5 seconds to all enemies in the area. Requires Bow |
|
|
Vengeance
Unlocks at level 61 |
Cooldown: 90 seconds Turn into the physical embodiment of Vengeance for 20 seconds. Side Guns: Gain 4 additional piercing shots for 60% weapon damage each on every attack. Homing Rockets: Shoot 2 rockets at nearby enemies for 80% weapon damage each on every attack. Vengeance: Gain 40% increased damage. |
|
Passive Skills
| Skill | Level | Effect |
|---|---|---|
| Thrill of the Hunt | Level 10 | Enemies hit by your Hatred spenders are Slowed by 80% for 2 seconds. |
| Tactical Advantage | Level 10 | Whenever you use Vault, Shadow Power, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds. |
| Blood Vengeance | Level 13 | Your maximum Hatred is increased by 25. In addition, gain 30 Hatred and 3 Discipline when you are healed by a health globe. |
| Steady Aim | Level 16 | As long as there are no enemies within 10 yards, all damage is increased by 20%. |
| Cull the Weak | Level 20 | Increase damage against Slowed or Chilled enemies by 20%. |
| Night Stalker | Level 20 | Your primary skills generate an additional 4 Hatred. |
| Brooding | Level 25 | Gain 3.0% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move. |
| Hot Pursuit | Level 27 | Increase movement speed by 20% for 4 seconds when you hit an enemy. |
| Archery | Level 30 | Gain a bonus based on your weapon type: Bow: 8% increased damage Crossbow: 50% Critical Hit Damage Hand Crossbow: 5% Critical Hit Chance 2nd Hand Crossbow: 1 Hatred per Second |
| Numbing Traps | Level 30 | Enemies you Slow, Chill, or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 5 seconds. |
| Perfectionist | Level 35 | Reduce the Discipline cost of all skills by 10%. Increase your Armor and resistance to all damage types by 10%. Discipline is used to fuel many of your tactical and defensive skills. |
| Custom Engineering | Level 40 | Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%. Increase the maximum number and charges of Sentries to 3 and number of Spike Traps to 5. |
| Grenadier | Level 45 | Increase the damage of grenades by 10%. Increase the explosion size of grenades by 20%. Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire. |
| Sharpshooter | Level 50 | Gain 4% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit. |
| Ballistics | Level 55 | Increase damage of rockets by 100%. In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack. |
| Leech | Level 60 | Gain 18,507 Life per Hit. Heal amount is increased by 75% of your Life per Kill. |
| Ambush | Level 64 | You deal 40% additional damage to enemies above 75% health. |
| Awareness | Level 66 | When you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum Life. This effect may occur once every 60 seconds. |
| Single Out | Level 68 | Gain 25% Critical Hit Chance against enemies who are more than 20 yards away from any other enemies. |