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Demon Hunter

Demon Hunter

The full arsenal of the Demon Hunter — each active skill with the five runes that reshape it, and every passive that bends the fight in quieter ways.

43 skills shown

Active Skills

Skill Effect Runes
Hungering Arrow
Unlocks at level 1
Generate: 4 Hatred

Fire a magically imbued arrow that seeks out enemies for 155% weapon damage and has a 35% chance to pierce through them.

Requires Bow
  • Puncturing Arrow (Unlocks at level 6)
    Increase the chance for the arrow to pierce to 50%.
  • Serrated Arrow (Unlocks at level 17)
    Increase Hatred generated to 7.

    Hungering Arrow's damage turns into Fire.
  • Shatter Shot (Unlocks at level 26)
    If the arrow successfully pierces the first enemy, the arrow splits into 3 arrows.

    Hungering Arrow's damage turns into Lightning.
  • Devouring Arrow (Unlocks at level 42)
    Each consecutive pierce increases the damage of the arrow by 70%.

    Hungering Arrow's damage turns into Cold.
  • Spray of Teeth (Unlocks at level 52)
    Critical Hits cause a burst of bone to explode from the enemy, dealing 60% weapon damage to enemies within 10 yards.
Impale
Unlocks at level 2
Cost: 20 Hatred

Throw a knife that impales an enemy for 750% weapon damage.
  • Impact (Unlocks at level 7)
    The impact causes Knockback and has a 100% chance to Stun for 1.5 seconds.
  • Chemical Burn (Unlocks at level 15)
    The enemy also burns for 500% weapon damage as Fire over 2 seconds.
  • Overpenetration (Unlocks at level 28)
    The knife pierces through all enemies in a straight line for Cold damage.
  • Ricochet (Unlocks at level 53)
    The knife ricochets to 2 additional nearby enemies within 20 yards of each other.

    Impale's damage turns into Lightning.
  • Grievous Wounds (Unlocks at level 58)
    Critical Hits deal 330% additional damage.
Entangling Shot
Unlocks at level 3
Generate: 4 Hatred

Imbue an arrow with shadow energy that deals 200% weapon damage to the primary enemy and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds.

When Entangling Shot hits an enemy, the Slow effect on all entangled enemies is refreshed.

Requires Bow
  • Chain Gang (Unlocks at level 9)
    Entangle and Slow up to 4 enemies with each shot.
  • Shock Collar (Unlocks at level 18)
    Entangled enemies take 80% weapon damage as Lightning over 2 seconds.
  • Heavy Burden (Unlocks at level 34)
    Increase the Slow duration to 4 seconds.

    Entangling Shot's damage turns into Cold.
  • Justice is Served (Unlocks at level 47)
    Increase Hatred generated to 7.

    Entangling Shot's damage turns into Fire.
  • Bounty Hunter (Unlocks at level 54)
    Increase the Slow amount to 80%.
Caltrops
Unlocks at level 4
Cost: 6 Discipline

Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
  • Hooked Spines (Unlocks at level 12)
    Increase the slowing amount to 80%.
  • Torturous Ground (Unlocks at level 18)
    When the trap is sprung, all enemies in the area are immobilized for 2 seconds.
  • Jagged Spikes (Unlocks at level 28)
    Enemies in the area also take 270% weapon damage as Physical over 6 seconds.
  • Carved Stakes (Unlocks at level 41)
    Reduce the cost of Caltrops to 3 Discipline.
  • Bait the Trap (Unlocks at level 54)
    Become empowered while standing in the area of effect, gaining an additional 10% Critical Hit Chance.
Rapid Fire
Unlocks at level 5
Cost: 20 Hatred initially, and an additional 6 Hatred while channeling

Rapidly fire for 685% weapon damage as Physical.

Requires Bow
  • Withering Fire (Unlocks at level 11)
    Reduce the initial Hatred cost to 10 and ignite your arrows, causing them to deal Fire damage.
  • Frost Shots (Unlocks at level 19)
    Enemies hit by Rapid Fire are Chilled by 80% for 2 seconds.

    Rapid Fire's damage turns into Cold.
  • Fire Support (Unlocks at level 32)
    While channeling Rapid Fire, launch 2 homing rockets every second. Each rocket deals 145% weapon damage as Physical to nearby enemies.
  • High Velocity (Unlocks at level 45)
    Fire lightning arrows that have a 50% chance to pierce through enemies.
  • Bombardment (Unlocks at level 56)
    Rapidly fire grenades that explode for 545% weapon damage as Fire to all enemies within a 8 yard radius.
Smoke Screen
Unlocks at level 8
Cost: 14 Discipline
Cooldown: 1.5 seconds

Vanish behind a wall of smoke, becoming momentarily invisible for 1 second.

This ability does not start its cooldown until after its effects expire.
  • Displacement (Unlocks at level 14)
    Gain 100% movement speed while invisible.
  • Lingering Fog (Unlocks at level 23)
    Increase the duration to 1.5 seconds.
  • Healing Vapors (Unlocks at level 33)
    Regenerate 15% Life while invisible.
  • Special Recipe (Unlocks at level 44)
    Reduce the cost to 8 Discipline.
  • Vanishing Powder (Unlocks at level 59)
    Remove the Discipline cost but increase the cooldown to 6 seconds.
Vault
Unlocks at level 9
Cost: 8 Discipline

Tumble acrobatically 35 yards.
  • Action Shot (Unlocks at level 16)
    While Vaulting, shoot 4 arrows for 75% weapon damage at nearby enemies. These shots are guaranteed Critical Hits.
  • Rattling Roll (Unlocks at level 23)
    Enemies you vault through are knocked away and Stunned for 1.5 seconds.
  • Tumble (Unlocks at level 33)
    After using Vault, your next Vault within 6 seconds has its Discipline cost reduced by 50%.
  • Acrobatics (Unlocks at level 38)
    Remove the Discipline cost but add an 6 second cooldown.
  • Trail of Cinders (Unlocks at level 49)
    Leave a trail of fire in your wake that deals 300% weapon damage as Fire over 3 seconds.
Bolas
Unlocks at level 11
Generate: 4 Hatred

Shoot out an explosive bola that wraps itself around the enemy. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the enemy and an additional 110% weapon damage as Fire to all other enemies within 14 yards.
  • Volatile Explosives (Unlocks at level 14)
    Increase the explosion radius to 20 yards.
  • Thunder Ball (Unlocks at level 24)
    Increase Hatred generated to 7.
  • Freezing Strike (Unlocks at level 37)
    Shoot 3 bolas that each deal 160% weapon damage as Cold. The bolas no longer explode for area damage to nearby enemies.

    Enemies hit have a 50% chance to be Frozen for 1 second.
  • Bitter Pill (Unlocks at level 51)
    When the bola explodes, you have a 15% chance to gain 2 Discipline.

    Bolas's damage turns into Lightning.
  • Imminent Doom (Unlocks at level 57)
    Augment the bola to deal 216% weapon damage as Fire to the enemy and 148% weapon damage as Fire to all other enemies within 14 yards, but increases the explosion delay to 2 seconds.
Chakram
Unlocks at level 12
Cost: 10 Hatred

Fire a swirling Chakram that deals 380% weapon damage as Physical to enemies along its path.
  • Twin Chakrams (Unlocks at level 18)
    A second Chakram mirrors the first. Each Chakram deals 220% weapon damage as Fire.
  • Serpentine (Unlocks at level 26)
    The Chakram follows a slow curve, dealing 500% weapon damage as Cold to enemies along the path.
  • Razor Disk (Unlocks at level 34)
    The Chakram spirals out from the targeted location dealing 380% weapon damage as Physical to enemies along the path.
  • Boomerang (Unlocks at level 48)
    The Chakram path turns into a loop, dealing 400% weapon damage as Lightning to enemies along its path.
  • Shuriken Cloud (Unlocks at level 57)
    Surround yourself with a cloud of spinning Chakrams, dealing 200% weapon damage per second as Physical to nearby enemies. Lasts 10 minutes.
Preparation
Unlocks at level 13
Cooldown: 45 seconds

Instantly restore 30 Discipline.
  • Invigoration (Unlocks at level 19)
    Passive: Permanently increase maximum Discipline by 20.
  • Punishment (Unlocks at level 25)
    Restore 75 Hatred.

    Preparation has a 20 second cooldown.
  • Battle Scars (Unlocks at level 35)
    Gain 40% Life when using Preparation.
  • Focused Mind (Unlocks at level 44)
    Gain 45 Discipline over 15 seconds instead of restoring it immediately.
  • Backup Plan (Unlocks at level 52)
    There is a 30% chance that Preparation's cooldown will not be triggered.
Fan of Knives
Unlocks at level 14
Cooldown: 10 seconds

Throw knives out in a spiral around you, dealing 620% weapon damage to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60% for 1 second.
  • Pinpoint Accuracy (Unlocks at level 23)
    Increase cooldown to 15 seconds and increase damage to 1600% weapon damage as Lightning.
  • Bladed Armor (Unlocks at level 32)
    Gain 40% additional armor for 6 seconds.

    Fan of Knives' damage turns into Cold.
  • Knives Expert (Unlocks at level 38)
    Remove the cooldown but add a 30 Hatred cost.

    Fan of Knives' damage turns into Fire.
  • Fan of Daggers (Unlocks at level 44)
    Enemies hit are Stunned for 3 seconds.

    Fan of Knives' damage turns into Fire.
  • Assassin's Knives (Unlocks at level 59)
    Also throw long-range knives that deal 620% weapon damage to 5 additional enemies.
Evasive Fire
Unlocks at level 14
Generate: 4 Hatred

Shoot a spread of bolts that hits the primary enemy for 200% weapon damage and two additional enemies for 100% weapon damage.

If an enemy is in front of you at close range, you will backflip away 5 yards.

Requires Bow
  • Hardened (Unlocks at level 21)
    Instead of backflipping, your Armor is increased by 25% for 3 seconds.
  • Parting Gift (Unlocks at level 26)
    Whenever a backflip is triggered, leave a bomb behind that explodes for 150% weapon damage as Physical in a 12 yard radius after 0.6 seconds.
  • Covering Fire (Unlocks at level 34)
    Increase the damage of side bolts to 200% weapon damage as Fire.
  • Focus (Unlocks at level 42)
    Instead of backflipping, increase Hatred generated to 7.

    Evasive Fire's damage turns into Cold.
  • Surge (Unlocks at level 53)
    Increase the backflip distance to 15 yards.

    Evasive Fire's damage turns into Lightning.
Grenade
Unlocks at level 15
Generate: 4 Hatred

Throw a grenade that bounces and explodes for 160% weapon damage as Fire.
  • Tinkerer (Unlocks at level 22)
    Increase Hatred generated to 7.
  • Cluster Grenades (Unlocks at level 32)
    Throw cluster grenades that deal 200% weapon damage as Fire over a 9 yard radius.
  • Grenade Cache (Unlocks at level 40)
    Throw out 3 grenades that explode for 160% weapon damage as Fire each.
  • Stun Grenade (Unlocks at level 48)
    Hurl a Lightning grenade that has a 20% chance to Stun enemies for 1.5 seconds.
  • Cold Grenade (Unlocks at level 60)
    Throw a grenade that explodes for 160% weapon damage as Cold and leaves a cloud that deals an additional 120% weapon damage as Cold over 3 seconds to enemies who stand in the area and Chills them.
Shadow Power
Unlocks at level 16
Cost: 14 Discipline

Draw in the power of the shadows, gaining 26,821 Life per Hit for 5 seconds.

Life per Hit gained is increased by 25% of your Life per Kill.
  • Night Bane (Unlocks at level 21)
    Slow the movement speed of enemies within 30 yards by 80% for 5 seconds.
  • Blood Moon (Unlocks at level 29)
    Double the total amount of Life per Hit gained.
  • Well of Darkness (Unlocks at level 37)
    Reduce the cost to 8 Discipline.
  • Gloom (Unlocks at level 51)
    Reduce damage taken by 35% while Shadow Power is active.
  • Shadow Glide (Unlocks at level 58)
    Gain 30% increased movement speed while Shadow Power is active.
Spike Trap
Unlocks at level 17
Cost: 15 Hatred

Lay a trap that remains dormant until another Hatred spender is used to detonate the trap. When detonated, the trap and all other traps will explode in a chain reaction for 1160% weapon damage as Fire to all enemies within 8 yards of each trap.

You can have a maximum of 4 Spike Traps active at one time.
  • Echoing Blast (Unlocks at level 27)
    Increase to 2020% weapon damage as Cold.

    On detonation, the blast slows any targets hit for 3 seconds.
  • Custom Trigger (Unlocks at level 30)
    Increase to 1900% weapon damage as Fire.

    Hatred generators will now detonate traps.
  • Impaling Spines (Unlocks at level 39)
    Increases damage to 1930% weapon damage.

    When deployed, enemies within range are instantly immobilized for 3 seconds.
  • Lightning Rod (Unlocks at level 46)
    When triggered lightning chain hits up to 3 enemies within 10 yards.

    Lightning will also arc from any triggered trap to any armed traps within 25 yards.
    All enemies are hit for 2020% weapon damage as Lightning over 3 hits.
  • Scatter (Unlocks at level 55)
    Simultaneously lay 2 traps.
Companion
Unlocks at level 17
Cooldown: 30 seconds

Active: Your raven deals an additional 500% damage on its next attack.

Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical.
  • Spider Companion (Unlocks at level 22)
    Active: Your spider throws webs at all enemies within 25 yards of you and him, Slowing them by 80% for 5 seconds.

    Passive: Summons a spider companion that attacks enemies in front of him for 140% weapon damage as Physical.

    The spider's attacks Slow enemies by 60% for 3 seconds.
  • Bat Companion (Unlocks at level 29)
    Active: Instantly gain 50 Hatred.

    Passive: Summons a bat companion that attacks for 60% of your weapon damage as Physical.

    The bat grants you 1 Hatred per second.
  • Boar Companion (Unlocks at level 41)
    Active: Your boar charges to you, then taunts all enemies within 20 yards for 5 seconds.

    Passive: Summons a boar companion that attacks enemies for 50% of your weapon damage as Physical.

    The boar increases your and your party's Life regeneration by 10,728 and resistance to all elements by 20%.
  • Ferret Companion (Unlocks at level 46)
    Active: Instantly pick up all health globes and gold within 60 yards.

    Passive: Summons a pair of ferret companions that each attack for 50% of your weapon damage as Physical.

    The ferrets collect gold for you, increase gold found on monsters by 10%, and increase your movement speed by 10%.
  • Wolf Companion (Unlocks at level 59)
    Active: Your wolf howls, granting you and your allies within 60 yards 15% increased damage for 10 seconds.

    Passive: Summons a wolf companion that attacks enemies in front of him for 150% of your weapon damage as Physical.
Strafe
Unlocks at level 19
Cost: 12 Hatred

Shoot at random nearby enemies for 675% weapon damage while moving at 75% of normal movement speed.

Requires Weapon
  • Icy Trail (Unlocks at level 24)
    Leave an icy trail in your wake that deals 300% weapon damage as Cold over 3 seconds and Chills enemies for 3 seconds.
  • Drifting Shadow (Unlocks at level 29)
    Movement speed increased to 100% of normal running speed while strafing.

    Strafe's damage turns into Lightning.
  • Stinging Steel (Unlocks at level 37)
    Throw out knives rather than arrows that deal an extra 140% damage on Critical Hits.
  • Rocket Storm (Unlocks at level 50)
    In addition to regular shots, shoot off homing rockets for 130% weapon damage as Fire.
  • Demolition (Unlocks at level 56)
    Throw out bouncy grenades that explode for 460% weapon damage as Fire to enemies within 9 yards.
Elemental Arrow
Unlocks at level 20
Cost: 10 Hatred

Shoot a fire arrow that deals 300% weapon damage as Fire to all enemies it passes through.

Requires Bow
  • Ball Lightning (Unlocks at level 24)
    Shoot a ball of lightning that electrocutes enemies along its path for 300% weapon damage as Lightning.
  • Frost Arrow (Unlocks at level 29)
    Shoot a frost arrow that hits an enemy for 330% weapon damage as Cold then splits into up to 10 additional frost arrows. Enemies hit are Chilled by 60% for 1 second.
  • Immolation Arrow (Unlocks at level 36)
    Shoot a fiery arrow that hits an enemy for 300% weapon damage as Fire and explodes, immolating the ground for 315% weapon damage as Fire over 2 seconds to enemies within 10 yards.
  • Lightning Bolts (Unlocks at level 43)
    Shoot an electrified bolt for 300% weapon damage as Lightning that Stuns enemies for 1 second on a Critical Hit.
  • Nether Tentacles (Unlocks at level 59)
    Shoot a shadow tentacle that deals 300% weapon damage as Physical to enemies along its path and returns 0.4% of your maximum Life for each enemy hit.
Marked for Death
Unlocks at level 21
Cost: 3 Discipline

Mark an enemy. The marked enemy takes 15% additional damage for the next 30 seconds.
  • Contagion (Unlocks at level 27)
    When the enemy is killed, the mark spreads to the closest 3 enemies within 30 yards. This effect can chain repeatedly.
  • Valley of Death (Unlocks at level 31)
    Mark an area on the ground of 15 yard radius for 15 seconds. Enemies in the area take 15% additional damage.
  • Grim Reaper (Unlocks at level 39)
    15% of damage dealt to the marked enemy is also divided evenly among all enemies within 20 yards.
  • Mortal Enemy (Unlocks at level 48)
    Attacks you make against the marked enemy generate 4 Hatred.
  • Death Toll (Unlocks at level 60)
    Attackers heal for up to 3% of their maximum Life when damaging the marked enemy.
Multishot
Unlocks at level 22
Cost: 25 Hatred

Fire a massive volley of arrows dealing 360% weapon damage to all enemies in the area.

Requires Bow
  • Fire at Will (Unlocks at level 26)
    Reduce the Hatred cost to 18.

    Multishot's damage turns into Lightning.
  • Wind Chill (Unlocks at level 31)
    Enemies hit are Chilled and have 8% increased chance to be Critically Hit for 3 seconds.
  • Suppression Fire (Unlocks at level 39)
    Knockback the first 4 enemies hit.
  • Full Broadside (Unlocks at level 46)
    Increase the damage of Multishot to 500% weapon damage.
  • Arsenal (Unlocks at level 55)
    Every time you fire, launch 3 rockets at nearby enemies that each deal 300% weapon damage as Fire.
Sentry
Unlocks at level 25
Cost: 20 Hatred

Summon a turret that fires at nearby enemies for 280% weapon damage. Lasts 30 seconds.

You may have 2 turrets active at a time.

You gain a charge every 8 seconds and can have up to 2 charges stored at a time.
  • Spitfire Turret (Unlocks at level 28)
    The turret will also fire homing rockets at random nearby enemies for 120% weapon damage as Fire.
  • Impaling Bolt (Unlocks at level 36)
    The turret now fires piercing bolts.
  • Chain of Torment (Unlocks at level 45)
    Create a chain between you and the Sentry and between each Sentry that deals 300% weapon damage every second to each enemy it touches.
  • Polar Station (Unlocks at level 52)
    The turret Chills all nearby enemies within 16 yards, Slowing their movement speed by 60%.
  • Guardian Turret (Unlocks at level 60)
    The turret also creates a shield that reduces damage taken by allies by 25%.
Cluster Arrow
Unlocks at level 27
Cost: 40 Hatred

Fire a cluster arrow that explodes for 650% weapon damage as Fire into a series of 4 additional grenades that each explode for 250% weapon damage as Fire.

Requires Bow
  • Dazzling Arrow (Unlocks at level 33)
    Enemies hit by the grenades have a 100% chance to be stunned for 1.5 seconds.

    Cluster Arrow's damage turns into Lightning.
  • Shooting Stars (Unlocks at level 36)
    Instead of releasing grenades, release up to 2 rockets at nearby enemies that each deal 600% weapon damage as Physical.
  • Maelstrom (Unlocks at level 41)
    Instead of releasing grenades, release up to 3 rockets at nearby enemies that each deal 450% weapon damage as Cold. You gain 2% Life per enemy hit.
  • Cluster Bombs (Unlocks at level 49)
    Launch a cluster through the air, dropping grenades in a straight line that each explode for 650% weapon damage as Fire.
  • Loaded for Bear (Unlocks at level 58)
    Increase the damage of the explosion at the impact location to 850% weapon damage as Fire.
Rain of Vengeance
Unlocks at level 30
Cooldown: 30 seconds

Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 1500% weapon damage over 5 seconds to all enemies in the area.

Requires Bow
  • Dark Cloud (Unlocks at level 35)
    Launch a volley of guided arrows that rain down on enemies for 3500% weapon damage over 8 seconds.
  • Shade (Unlocks at level 40)
    Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 2800% weapon damage as Lightning over 5 seconds to all enemies in the area.
  • Stampede (Unlocks at level 47)
    Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 4600% total weapon damage as Fire over 3 seconds.
  • Anathema (Unlocks at level 54)
    Summon a Shadow Beast that drops grenades from the sky dealing 5800% weapon damage as Fire over 2 seconds.
  • Flying Strike (Unlocks at level 60)
    Call a group of 8 Shadow Beasts to plummet from the sky at a targeted location dealing 3800% total weapon damage as Cold over 5 seconds and Freezing enemies hit for 2 seconds.
Vengeance
Unlocks at level 61
Cooldown: 90 seconds

Turn into the physical embodiment of Vengeance for 20 seconds.


Side Guns: Gain 4 additional piercing shots for 60% weapon damage each on every attack.
Homing Rockets: Shoot 2 rockets at nearby enemies for 80% weapon damage each on every attack.
Vengeance: Gain 40% increased damage.
  • Personal Mortar (Unlocks at level 62)
    Instead of Homing Rockets, launch 2 Grenades at random enemies outside melee range on every attack that explode for 150% weapon damage each as Fire.
  • Dark Heart (Unlocks at level 63)
    Vengeance fills your heart, reducing all damage taken by 50%.
  • Side Cannons (Unlocks at level 65)
    Instead of Homing Rockets, the side guns are powered up into slower-firing cannons that deal 225% weapon damage and heal you for 3.0% of maximum Life per enemy hit.
  • Seethe (Unlocks at level 67)
    Gain 10 Hatred per second.
  • From the Shadows (Unlocks at level 69)
    Instead of Homing Rockets, summon allies from the shadows that attack for 120% weapon damage as Cold and Freeze your enemies for 3 seconds.

Passive Skills

Skill Level Effect
Thrill of the Hunt Level 10 Enemies hit by your Hatred spenders are Slowed by 80% for 2 seconds.
Tactical Advantage Level 10 Whenever you use Vault, Shadow Power, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
Blood Vengeance Level 13 Your maximum Hatred is increased by 25. In addition, gain 30 Hatred and 3 Discipline when you are healed by a health globe.
Steady Aim Level 16 As long as there are no enemies within 10 yards, all damage is increased by 20%.
Cull the Weak Level 20 Increase damage against Slowed or Chilled enemies by 20%.
Night Stalker Level 20 Your primary skills generate an additional 4 Hatred.
Brooding Level 25 Gain 3.0% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move.
Hot Pursuit Level 27 Increase movement speed by 20% for 4 seconds when you hit an enemy.
Archery Level 30 Gain a bonus based on your weapon type:
Bow: 8% increased damage
Crossbow: 50% Critical Hit Damage
Hand Crossbow: 5% Critical Hit Chance
2nd Hand Crossbow: 1 Hatred per Second
Numbing Traps Level 30 Enemies you Slow, Chill, or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 5 seconds.
Perfectionist Level 35 Reduce the Discipline cost of all skills by 10%. Increase your Armor and resistance to all damage types by 10%.

Discipline is used to fuel many of your tactical and defensive skills.
Custom Engineering Level 40 Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%.

Increase the maximum number and charges of Sentries to 3 and number of Spike Traps to 5.
Grenadier Level 45 Increase the damage of grenades by 10%.
Increase the explosion size of grenades by 20%.

Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire.
Sharpshooter Level 50 Gain 4% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit.
Ballistics Level 55 Increase damage of rockets by 100%.

In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack.
Leech Level 60 Gain 18,507 Life per Hit.

Heal amount is increased by 75% of your Life per Kill.
Ambush Level 64 You deal 40% additional damage to enemies above 75% health.
Awareness Level 66 When you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum Life.

This effect may occur once every 60 seconds.
Single Out Level 68 Gain 25% Critical Hit Chance against enemies who are more than 20 yards away from any other enemies.

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