Speedrunning Diablo II
A speedrun is a race against the clock: one character, one seed of fate, and the final boss of the run put to the sword as fast as mortal skill allows. Diablo II has been raced since the halls of Sanctuary first opened, and its routes are among the deepest the genre has ever charted.
Further reading — the field guide this page is built to stand beside: the veteran community walkthrough by Nightfallx2 (Void) at nightfallx2.wixsite.com/d2speedruns, itself drawn from the early routing of LaVSR and the map lore of The Amazon Basin. Read it for the frame-by-frame detail; read on here for the shape of the run.
What a run measures
- The target. Most categories end when the last boss of a chosen difficulty falls — a Normal sprint ends on Baal in Normal, a full clear ends on Baal in Hell.
- The class. Runs are split by class, and the Sorceress rules most boards for a single reason: Teleport.
- The gear. Twinked runs allow items mailed in from other characters; untwinked runs begin with nothing but what the character finds.
- The stakes. Softcore and Hardcore keep separate ladders, as do single-player and Battle.net.
The rules, in short
Timing starts at character creation or first control and ends on the killing blow. Third-party maphack and automation are forbidden. The authoritative, current category list and rules live on the leaderboards — see the Records & Community tab.