Mercenary Calculator
A hireling grows with every level, and each type climbs its own curve. Choose the mercenary, the difficulty you hired in and the offering they carry, then name a level — this reckoning lays bare the life, defense, attack rating, strength, dexterity, damage and resistances they command, and how high their skills and auras have risen.
The reckoning
| Life | — |
|---|---|
| Defense | — |
| Attack Rating | — |
| Strength | — |
| Dexterity | — |
| Damage | — |
| Fire Resistance | — |
| Cold Resistance | — |
| Lightning Resistance | — |
| Poison Resistance | — |
| Skill | — |
| Aura / Spell | — |
Life, defense and attack rating rise by whole steps each level; strength, dexterity, damage and resistances by eighths; skill and aura levels by thirty-seconds. Life never falls below 40, defense never below 0, and a mercenary's own resistances are capped at 75 before gear. The numbers are the same in Diablo 2 and Resurrected.
Each offering is a distinct hire — a mercenary taken on later starts at a higher level with its own base stats, and the curves do not chain. The reckoning is drawn from the offering you choose, before any gear or the character's own auras.