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Mercenary Calculator

Mercenary Calculator

A hireling grows with every level, and each type climbs its own curve. Choose the mercenary, the difficulty you hired in and the offering they carry, then name a level — this reckoning lays bare the life, defense, attack rating, strength, dexterity, damage and resistances they command, and how high their skills and auras have risen.

The difficulty the mercenary was hired in sets their base stats and aura.

The reckoning

Life
Defense
Attack Rating
Strength
Dexterity
Damage
Fire Resistance
Cold Resistance
Lightning Resistance
Poison Resistance
Skill
Aura / Spell

Life, defense and attack rating rise by whole steps each level; strength, dexterity, damage and resistances by eighths; skill and aura levels by thirty-seconds. Life never falls below 40, defense never below 0, and a mercenary's own resistances are capped at 75 before gear. The numbers are the same in Diablo 2 and Resurrected.

Each offering is a distinct hire — a mercenary taken on later starts at a higher level with its own base stats, and the curves do not chain. The reckoning is drawn from the offering you choose, before any gear or the character's own auras.

See the full mercenary database