TheGHoppers - theghoppers.com
Skip
Passive Skills

Passive Skills

The quiet powers of the tree — the talents that shape a build between its active skills. Choose a class and study what each passive grants.

Drawn from the game's own data. A passive's strength grows with the ranks you pour into it, so exact figures are shown as X. Warlock keeps no talent tree — its might flows through demons, and is chronicled elsewhere.

289 passives shown

Passive Class Category Effect
Aggressive Resistance Barbarian General Gain X Damage Reduction while Berserking.
Belligerence Barbarian General Damaging an enemy with a Basic Skill increases your damage by X for X seconds.
Concussion Barbarian General Lucky Hit: Skills using Bludgeoning weapons have up to a X% chance to Stun enemies for X seconds, or up to a X% chance when using a Two-Handed Bludgeoning weapon. This also deals X Physical damage to them.
Counteroffensive Barbarian General While Fortified, deal X increased damage.
Defensive Stance Barbarian General While Fortified, gain X Damage Reduction.
Heavy Hitter Barbarian General Your Ultimate Skills, Earthquakes, and Dust Devils deal X more damage.
Imposing Presence Barbarian General Gain X additional Maximum Life.
Irrepressible Barbarian General Casting a Weapon Mastery Skill Fortifies you for X of your Maximum Life (X).
Outburst Barbarian General Gain X Thorns. Also gain X Thorns for each X bonus Maximum Life you have.
Pressure Point Barbarian General Lucky Hit: Your Core and Weapon Mastery skills have up to a X% chance to make enemies Vulnerable for 2 seconds.
Raid Leader Barbarian General Your Shouts also Heal allies for X of their Maximum Life per second.
Tempered Fury Barbarian General Increase your Maximum Fury by X.
Wallop Barbarian General Your Skills using Bludgeoning weapons deal X increased damage if the enemy is Stunned or Vulnerable.
Warpath Barbarian General After Overpowering, you deal X increased damage for X seconds.
Endless Fury Barbarian Berserker Basic Skills generate X more Fury.
Swiftness Barbarian Berserker Movement Speed is increased by X.
Duelist Barbarian Berserker Attack Speed is increased by X while using One-Handed weapons.
Expose Vulnerability Barbarian Berserker Dealing direct damage with a Weapon Mastery skill causes your next Core Skill to make enemies Vulnerable for X seconds.
Heavy Handed Barbarian Berserker While using Two-Handed weapons you deal X increased Critical Strike Damage.
Hamstring Barbarian Berserker The first time you apply a Bleeding effect to an enemy, Slow them by X for X seconds.
Quick Impulses Barbarian Berserker Reduce the duration of Control Impairing Effects by X.
Slaying Strike Barbarian Berserker You deal X increased damage to Injured and Healthy enemies.
Battle Fervor Barbarian Berserker When a Brawling Skill damages at least one enemy, gain Berserking for X seconds.
Cut to the Bone Barbarian Berserker Your Bleeding effects deal X increased damage to Vulnerable enemies.
Prolific Fury Barbarian Berserker While Berserking, Fury Generation is increased by X.
Bloodthirsty Rage Barbarian Berserker Damaging a Bleeding enemy while Berserking grants a non-refreshing stack of Bloodthirsty Rage for 10 seconds. While Bloodthirsty Rage is active: You take 5% of your Current Health as damage every second You deal increased damage versus Bleeding enemies equal to double your missing Health percent If you would take fatal damage during Bloodthirsty Rage you instead consume all stacks and Heal for 5% of your Maximum Health per stack.
Gushing Wounds Barbarian Berserker When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by X, and also increased by X of your Critical Strike Damage bonus. Overpowering a Bleeding enemy creates an explosion that inflicts X Bleeding damage over X seconds.
Unconstrained Barbarian Berserker Berserking's damage bonus is increased to X. While not Healthy, you are always Berserk and gain a X Physical Damage Reduction bonus.
Martial Vigor Barbarian Warlord Damage Reduction against Elites is increased by X.
Tough as Nails Barbarian Warlord Increase your Thorns by X. When enemies hit you, they take an additional X% of your Thorns as Bleeding damage over X seconds.
Booming Voice Barbarian Warlord Your Shout Skill effect durations are increased by X.
Brute Force Barbarian Warlord Your Overpowers deal X increased damage.
Thick Skin Barbarian Warlord Each time you take direct damage gain X Maximum Life (X) as Fortify.
Furious Impulse Barbarian Warlord Each time you swap weapons, gain X Fury.
Guttural Yell Barbarian Warlord Your Shout Skills cause enemies to deal X less damage for X seconds.
Invigorating Fury Barbarian Warlord Heal for X of your Maximum Life (X) for each X Fury spent.
No Mercy Barbarian Warlord You have X increased Critical Strike Chance.
Pit Fighter Barbarian Warlord You deal X increased damage to Close enemies and gain X Damage Reduction.
Relentless Juggernaut Barbarian Warlord While moving you generate Fury, increased based on distance and speed. Moving while Unstoppable creates Earthquakes beneath you that deal 500% of your Thorns as Physical damage over X seconds.
Unbridled Rage Barbarian Warlord Core Skills deal X increased damage, but cost X more Fury. The damage is doubled against Injured enemies.
Walking Arsenal Barbarian Warlord Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual-Wielded weapon grants X increased damage for X seconds. While all three bonuses are active, you gain X Crowd Control Duration and Attack Speed.
Backlash Druid General You deal X increased damage for X seconds after casting a Defensive Skill.
Bad Omen Druid General Lucky Hit: Up to a X% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing X damage. Applying Immobilized or Stun will also hit the target with a Lightning Bolt.
Catastrophe Druid General You deal X increased damage for X seconds after casting an Ultimate Skill.
Charged Atmosphere Druid General Every X seconds, a Lightning Bolt hits a Nearby enemy dealing X damage. Your Lightning Bolts deal X increased damage.
Clarity Druid General After casting a Companion Skill, your next Core or Wrath Skill's damage and Critical Strike Chance are increased by X, up to X.
Defensive Posture Druid General Increases the amount of Fortify you gain from all sources by X.
Envenom Druid General You and your Companions gain X bonus Critical Strike Damage against Poisoned enemies.
Feral Aptitude Druid General You deal X increased damage while Healthy and X increased damage while above X Movement Speed. These bonuses can stack.
Heart of the Wild Druid General Maximum Spirit is increased by X.
Humanity Druid General You deal X increased damage and gain X Damage Reduction while in Human form.
Mending Druid General While in Werebear form, you receive X additional Healing from all sources and gain X increased Maximum Life.
Nature's Reach Druid General Deal X increased damage to Distant enemies. Deal an additional X damage if they are also Slowed, Stunned, Immobilized, or Knocked Back.
Provocation Druid General After X seconds of Werebear form, your next non-Defensive Skill will Overpower and deal X increased damage.
Safeguard Druid General Critical Strikes with Earth Skills Fortify you for X of your Maximum Life (X).
Stone Guard Druid General While Fortified, your Earth Skills deal X increased damage.
Thick Hide Druid General Whenever you are Stunned, Immobilized or Knocked Down, Fortify for X of your Maximum Life (X).
Unrestrained Druid General Reduce the duration of Control Impairing Effects by X. Double this effect while Fortified.
Vigilance Druid General You gain X Damage Reduction for X seconds after using a Defensive Skill.
Wild Impulses Druid General Your Core Skills cost X more Spirit but deal X increased damage.
Bestial Rampage Druid Hybrid When Shapeshifting, Werebear grants X increased damage and Werewolf grants X Attack Speed. Both bonuses persist as long as you are in either animal form and are lost after X seconds in Human form.
Nature's Fury Druid Hybrid Casting or Channeling an Earth Skill has a X% chance to trigger a free Storm Skill of the same category, and vice versa. You deal X more Earth and Storm damage and these free Skills count as both. Skills on your Action Bar are far more likely to trigger.
Abundance Druid Nature Magic Basic Skills generate X more Spirit.
Circle of Life Druid Nature Magic Nature Magic Skills that consume Spirit, Heal you for X of your Maximum Life (X).
Ancestral Fortitude Druid Nature Magic Increase your Non-Physical Resistances by X.
Crushing Earth Druid Nature Magic Earth Skills deal X increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.
Elemental Exposure Druid Nature Magic Lucky Hit: Your Storm Skills have up to a X% chance to make enemies Vulnerable for X seconds.
Endless Tempest Druid Nature Magic Increase the duration of Hurricane and Cataclysm by X.
Primal Resonance Druid Nature Magic Your Overpower damage is increased by X.
Resonance Druid Nature Magic Nature Magic Skills deal X increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.
Defiance Druid Nature Magic Nature Magic Skills deal X increased damage to Elites.
Electric Shock Druid Nature Magic Lucky Hit: Dealing Lightning damage to enemies has up to a X% chance to Immobilize them for X seconds. If the target is already Immobilized, the Lightning damage dealt to them is increased by X instead.
Natural Disaster Druid Nature Magic Your Earth Skills deal X increased damage to Vulnerable enemies. Your Storm Skills deal X increased damage to enemies that are Stunned, Immobilized or Knocked Back.
Earthen Might Druid Nature Magic Lucky Hit: Damaging enemies with Earth Skills has up to a X% chance to: Restore X Spirit Cause your attacks to be guaranteed Critical Strikes and deal X increased Critical Strike Damage for X seconds This chance is increased by: X% for Critical Strikes X% if the target is Stunned, Immobilized, or Knocked Back
Perfect Storm Druid Nature Magic Storm Skills deal X increased damage and damaging a Vulnerable, Immobilized or Slowed enemy with Storm Skills you Cast grants X Spirit.
Heightened Senses Druid Shapeshifting When Shapeshifting, Werebear grants X Damage Reduction and Werewolf grants X Movement Speed. Both bonuses persist as long as you are in either animal form. They are lost after X seconds in Human form.
Predatory Instinct Druid Shapeshifting Critical Strike Chance against Close enemies is increased by X.
Call of the Wild Druid Shapeshifting Your Companion Skills deal X bonus damage.
Digitigrade Gait Druid Shapeshifting You gain X Movement Speed while in Werewolf form. This bonus persists for X seconds after leaving Werewolf form.
Iron Fur Druid Shapeshifting You gain X Damage Reduction while in Werebear form. This bonus persists for X seconds after leaving Werebear form.
Nature's Resolve Druid Shapeshifting X chance when struck to Fortify you for X of your Maximum Life (X).
Neurotoxin Druid Shapeshifting Poisoned enemies are slowed by X.
Natural Fortitude Druid Shapeshifting Shapeshifting Fortifies you for X of your Maximum Life (X).
Quickshift Druid Shapeshifting Shapeshifting into a new animal form grants X increased damage, up to X. This bonus is lost after X seconds in Human form.
Toxic Claws Druid Shapeshifting You deal X increased Poison damage. This is doubled while in Werewolf form and for X seconds after leaving it.
Lupine Ferocity Druid Shapeshifting Every 3rd Werewolf Skill hit Critically Strikes. Werewolf Critical Strikes deal X increased damage.
Ursine Strength Druid Shapeshifting Gain X Maximum Life, X more damage, and a X Overpower bonus while in Werebear form and for X seconds after leaving it.
Coagulation Necromancer General While Healthy, Fortify for X Base Life (X) per second.
Death's Approach Necromancer General You gain X Movement Speed.
Death's Defense Necromancer General Your Minions gain X increased Armor and X increased All Resistance.
Death's Embrace Necromancer General Close enemies take X more damage from you and deal X less damage to you.
Finality Necromancer General You deal X increased damage for X seconds after casting an Ultimate Skill.
Gloom Necromancer General When you damage enemies with Darkness Skills, they take X increased Shadow damage from you and your Minions for X seconds, stacking up to X times.
Grim Harvest Necromancer General Consuming a Corpse generates X Essence.
Memento Mori Necromancer General Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by X.
Necrotic Carapace Necromancer General When a Corpse is formed from your Skills or your Minions, Fortify for X of your Maximum Life (X).
Necrotic Fortitude Necromancer General Lucky Hit: Up to a X chance to grant yourself a Barrier for X of your Maximum Life (X) for X seconds.
Precision Decay Necromancer General Your Lucky Hit Chance is increased by X.
Spiked Armor Necromancer General Gain X Thorns, X Armor, and X Block Chance.
Titan's Fall Necromancer General You deal X increased damage to Elites.
Unliving Energy Necromancer General Your maximum Essence is increased by X.
Crippling Darkness Necromancer Caster Lucky Hit: Darkness Skills have up to a X% chance to Stun for X seconds and deal X Shadow damage to them.
Stand Alone Necromancer Caster Increases Damage Reduction by X when you have no minions. Each active minion reduces this bonus by X.
Coalesced Blood Necromancer Caster You deal X increased damage while Healthy.
Terror Necromancer Caster You deal X increased Shadow damage to Crowd Controlled enemies and X increased Shadow damage to Elites and Bosses. These bonuses stack.
Compound Fracture Necromancer Caster After Critically Striking X times with Bone Skills, your Bone Skills deal X increased damage for X seconds.
Imperfectly Balanced Necromancer Caster Your Core Skills cost X more Essence, but deal X increased damage.
Gruesome Mending Necromancer Caster You receive X more Healing from all sources.
Reaper's Pursuit Necromancer Caster For each Darkness Skill on your Action Bar, gain X increased Movement Speed and X more damage.
Serration Necromancer Caster Your Bone Skills have a X increased Critical Strike Chance for each 30 Essence you have upon cast.
Ossified Essence Necromancer Caster Your Essence Generation is increased by X and your Bone Skills deal X increased damage for each point of Essence you have when Cast, up to X.
Shadowblight Necromancer Caster Shadow damage infects enemies with Shadowblight for X seconds. Every Xth time an enemy receives Shadow damage from you while they are affected by Shadowblight, they take an additional X Shadow damage. Shadowblight's damage is increased by X of your Corrupting Damage and Shadow Damage Bonuses, up to X.
Golem Mastery Necromancer Golem Increase the damage and Life of your Golem by X.
Rapid Ossification Necromancer Playstyle Every X Essence you spend reduces the cooldowns of your Bone Skills by X seconds.
Tides of Blood Necromancer Playstyle Your Blood Skills deal X increased Overpower damage. This bonus is doubled while you are Healthy.
Skeletal Mage Mastery Necromancer Skeleton Mage Increase the damage and Life of your Skeletal Mages by X.
Skeletal Warrior Mastery Necromancer Skeleton Warrior Increase the damage and Life of your Skeletal Warriors by X.
Bonded in Essence Necromancer Summoning Every X seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional X of their Maximum Life.
Evulsion Necromancer Summoning Your Bone Skills deal X increased damage to Vulnerable enemies.
Hellbent Commander Necromancer Summoning Gain X increased Summon Damage.
Hewed Flesh Necromancer Summoning Lucky Hit: Your damage has up to a X% chance to create a Corpse at the target's location. This chance is doubled against Bosses.
Amplify Damage Necromancer Summoning You deal X increased damage to Cursed and Feared enemies. These bonuses can stack.
Fueled by Death Necromancer Summoning You deal X increased damage for X seconds after consuming a Corpse.
Drain Vitality Necromancer Summoning Lucky Hit: Hitting enemies with Blood Skills has up to a X% chance to Fortify you for X of your Maximum Life (X).
Inspiring Leader Necromancer Summoning While you are Healthy, you gain X increased Critical Strike Chance and your Minions gain X increased Critical Strike Chance.
Transfusion Necromancer Summoning Lucky Hit: Your Blood Skills have up to a X% chance to create a Blood Orb at the target's location. This can only occur once every X seconds. This chance is doubled against Bosses.
Kalan's Edict Necromancer Summoning Your Minions gain X Attack Speed and deal X increased damage. When one of your Minions die, your other Minions enrage, dealing X increased damage for X seconds.
Rathma's Vigor Necromancer Summoning After being Healthy for X seconds, your next Blood Skill Overpowers. This timer is reduced by X seconds each time Blood Orbs Heal or Overheal you for X Life. You deal X increased Overpower damage.
Discipline Paladin Core Your Core Skills deal X increased damage.
Piety Paladin Core Your Maximum Faith is increased by X.
En Garde Paladin Defense You gain X Armor and X Block Chance.
Riposte Paladin Defense Blocking grants you X damage for X seconds.
Courage Paladin Juggernaut You gain X Resolve every X seconds an Elite enemy is Nearby.
Break the Line Paladin Justice You have a X increased Critical Strike Chance and deal X increased Damage to Weakened enemies.
Crack in the Armor Paladin Justice You deal X increased damage to Vulnerable enemies.
Dizzying Blow Paladin Justice You deal X increased damage to Crowd Controled enemies.
Giant Slayer Paladin Justice You deal X increased damage to Elites and X increased damage to Healthy enemies.
Heavyweight Paladin Justice You deal X increased Critical Strike Damage while Healthy.
High Charity Paladin Justice You gain X Cooldown Reduction.
Iron Sharpens Iron Paladin Justice You gain X Critical Strike Damage.
Pacify Paladin Justice You gain X increased Crowd Control duration.
Press the Advantage Paladin Justice Critically Striking grants you X Damage Reduction for X seconds.
Righteousness Paladin Justice You deal X increased Holy and Fire damage.
Coat of Arms Key Passive Paladin Key Passive Your damage is increased by X of your Armor Percent and X of your Block Chance. Current Damage Bonus : X
Exaltation Key Passive Paladin Key Passive During Arbiter your damage is increased by X and Wing Strikes strike X additional time.
Judgement Day Key Passive Paladin Key Passive Consuming Judgement increases your damage by X for X seconds, up to X. Judgement now spreads to nearby targets without Judgement when it detonates.
Path of the Penitent Key Passive Paladin Key Passive Your Zealot Skills cost X more Faith, but Casting them grants all Skills X Resource Cost Reduction and X increased damage for X seconds, up to X times.
Leave Luck to Heaven Paladin Ultimate You gain X Lucky Hit Chance.
Master Craftwork Paladin Ultimate Your Armor is increased by X of your Shield's Block Chance.
Sacred Arms Paladin Ultimate Gain a bonus based on your equipped weapon types: Two Handed: Gain X Critical Strike Damage. One Handed and Shield: X chance to ignore damage.
Shake It Off Paladin Ultimate You have a X chance to become Unstoppable for X second after being hit by a Crowd Control Effect.
Shining Armor Paladin Ultimate Gain a bonus based on your equipped weapon and armor qualities: Unique Weapon or Shield: Gain X Damage. Unique Helmet, Chest or Pants: Gain X Armor.
Attenuate Paladin Valor Gain X Resource Cost Reduction for every stack of Resolve up to X.
Conviction Paladin Valor Gain X Attack Speed for each stack of Resolve up to X.
Courage Paladin Valor Casting a Valor Skill increases your core skill damage by X for X seconds.
Fortitude Paladin Valor Gain X Critical Strike Damage while Fortified.
Repentance Paladin Valor Gain X Retribution chance.
Resolute Paladin Valor Gaining a stack of Resolve Heals for X of your Maximum Life (X).
The Best Offense Paladin Valor You deal X increased damage while Fortified.
Thorns and Thistles Paladin Valor Gain X Thorns and your total Thorns damage is increased by X
Adrenaline Rush Rogue General While moving, you gain X increased Energy Regeneration.
Balestra Rogue General Gain X increased damage for X seconds after Evading.
Chilling Weight Rogue General Chilled enemies have their Movement Speed further reduced by up to X and you gain X increased Chill effect.
Deadeye Rogue General You deal X increased damage to Distant enemies.
Debilitating Toxins Rogue General Poisoned enemies deal X less damage.
Haste Rogue General While at or above X maximum Energy, gain X increased Movement Speed. While below X maximum Energy, gain X increased Attack Speed.
Innervation Rogue General Lucky Hit: Up to a X% chance to gain X Energy.
Rapid Gambits Rogue General Evading through an enemy Dazes them for X seconds. Your Evade Cooldown is reduced by X seconds when you Daze an enemy.
Second Wind Rogue General Every X Energy you spend grants X of your Maximum Life (X) as a Barrier for X seconds.
Shadow Crash Rogue General Lucky Hit: Shadow damage has up to a X% chance to Stun for X seconds.
Target Practice Rogue General Your Critical Strike Chance with Marksman and Cutthroat Skills is increased by X.
Trap Mastery Rogue General After a Trap Skill activates, gain X Critical Strike Chance for X seconds.
Trick Attacks Rogue General Attempting to Daze or Stun an enemy increases your Critical Strike Chance by X and Critical Strike Damage by X for X seconds, both up to X.
Precision Rogue Buildaround When you cast a Marksman Skill, you gain a stack of Precision. When you reach X stacks of Precision, your next Marksman Ultimate or Core Skill is a guaranteed Critical Strike and deals X increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by X of your Critical Strike Damage bonus, up to X.
Agile Rogue Cunning Using a Cooldown increases your Dodge Chance by X for X seconds.
Evasive Rogue Cunning After Dodging an attack, gain X Damage Reduction for X seconds.
Sturdy Rogue Cunning You gain X Close Damage Reduction.
Alchemist's Fortune Rogue Cunning Non-Physical damage you deal has a X increased Lucky Hit Chance.
Deadly Venom Rogue Cunning You deal X increased Poisoning damage.
Consuming Shadows Rogue Cunning Each time you kill an enemy with Shadow damage, you generate X Energy.
Exploit Rogue Cunning You deal X increased damage to Healthy and Injured enemies.
Frigid Finesse Rogue Cunning You deal X increased damage to Chilled enemies. This bonus increases to X against Frozen enemies.
Malice Rogue Cunning You deal X increased damage to Vulnerable enemies and X increased damage to Knocked Down enemies. These bonuses can apply simultaneously.
Precision Imbuement Rogue Cunning Imbued Skills gain X increased Critical Strike Chance.
Alchemical Admixture Rogue Cunning Dealing X different types of Non-Physical damage increases the Potency of your Imbuement Skills by X and Non-Physical damage by X for X seconds.
Exposure Rogue Cunning Lucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a X% chance to: Reduce the active Cooldowns of your Trap Skills by X Increase your Trap Skill damage by X for X seconds, stacking up to X
Momentum Rogue Cunning Casting or Channeling a Cutthroat Skill grants a stack of Momentum. Casting a Marksman Skill removes a stack of Momentum. For each stack of Momentum, you gain: X Damage Reduction X Maximum Energy X Energy Regeneration X Movement Speed X Increased Damage Maximum of X Stacks.
PH Build Around Rogue Cunning Not Yet Implemented
Mending Obscurity Rogue Discipline When entering Stealth and every second while Stealthed, you Heal for X of your Maximum Life (X).
Stutter Step Rogue Discipline Critically Striking an enemy grants X Movement Speed for X seconds.
Rugged Rogue Discipline Gain X Damage Reduction against Damage Over Time effects.
Siphoning Strikes Rogue Discipline Lucky Hit: Critical Strikes against Close enemies have up to a X% chance to Heal you for X of your Maximum Life (X).
Weapon Mastery Rogue Discipline Gain a bonus to your Melee and Ranged Skills based on the weapons used in your attack: Daggers: X increased damage to Healthy and Injured enemies. Swords: X increased damage. Bows: X increased damage to Vulnerable enemies. Crossbows: X increased Critical Strike Damage.
Impetus Rogue Discipline After moving X meters, your next Core or Ultimate Skill deals X increased damage. While this damage bonus is ready, your Basic, Agility, and Subterfuge Skills deal X increased damage.
Reactive Defense Rogue Discipline Gain X Damage Reduction while inflicted with Control Impairing Effects.
Unstable Elixirs Rogue Discipline Using a Healing Potion Stuns surrounding enemies for X seconds and increases your damage by X for X seconds. You may now drink your Healing Potion while at full Life.
Aftermath Rogue Discipline While an Ultimate is on your Action Bar, you Heal X Maximum Life every second. After using an Ultimate, restore X Energy.
Alchemical Advantage Rogue Discipline Dealing Poison damage increases your Attack Speed and Lucky Hit Chance by X for X seconds, up to X.
Apothecary Rogue Discipline Your Damage-Over-Time effects deal X increased damage.
Unto Dawn Rogue Discipline Your Ultimate skills deal X increased damage.
Celerity Rogue Discipline Lucky Hit: X% chance to decrease all active cooldowns by X when you critically strike. You can only pick 1 talent in this tier.
Close Quarters Combat Rogue Discipline Damaging a Close enemy with Marksman or Cutthroat Skills each grant a X Attack Speed bonus for X seconds. While both Attack Speed bonuses are active, you deal increased damage equal to X of your Damage vs Close bonus, up to X. Current Damage Increase: X
Victimize Rogue Discipline Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a X% chance to cause an explosion, dealing X damage of the same type to them and surrounding enemies. Enemies hit by Victimize's explosion take X increased damage from you for X seconds.
Endless Vigor Rogue Evade You can store up to 3 charges of evade. 5 seconds recharge.
Lightning Reflex Rogue Evade You gain 100% dodge chance during evade.
Relentless Pursuit Rogue Evade You can immediately evade again after using a attack or skill.
Combo Points Rogue Mechanic Your Basic Skills now generate Combo Points. Core Skills Consume Combo Points for additional effects.
Inner Sight Rogue Mechanic Attack enemies to fill your Inner Sight gauge. Marked enemies fill it faster. When full, restore X Energy, and gain X Energy Cost Reduction, X Critical Strike Chance, and X Critical Strike Damage for X seconds.
Preparation Rogue Mechanic Spend X Energy to reduce your Ultimate Skill's Cooldown by X seconds. Ultimate Skills grant X Damage Reduction for X seconds.
Conduction Sorcerer General Critical Strikes with Shock Skills increase your Movement Speed by X for X seconds.
Crippling Flames Sorcerer General Lucky Hit: Your Pyromancy Skills have up to a X% chance to Immobilize enemies for X seconds. This chance is doubled while you are Healthy.
Dampen Layer Sorcerer General You gain X Damage Reduction while you have an active Barrier.
Elemental Synergies Sorcerer General Your Frost, Shock, and Pyromancy Skills deal X increased damage for each Skill you have equipped of their type. This bonus is doubled if all of your Skills are the same Element.
Energy Focus Sorcerer General You generate a Barrier for X of your Maximum Life every second up to X. This effect is lost for X seconds after losing Life.
Evocation Sorcerer General Gain X Cooldown Reduction.
Fiery Surge Sorcerer General Killing a Burning enemy increases your Mana Regeneration by X for X seconds.
Frigid Breeze Sorcerer General Lucky Hit: Cold damage against Vulnerable enemies has up to a X chance to generate X Mana.
Hoarfrost Sorcerer General You deal X increased damage to Chilled enemies, and X increased damage to Frozen enemies.
Invigorating Conduit Sorcerer General Upon absorbing Crackling Energy, you gain X Mana.
Mana Shield Sorcerer General Every time you spend X Mana, you gain X Damage Reduction for X seconds.
Precision Magic Sorcerer General Your Lucky Hit Chance is increased by X.
Primordial Binding Sorcerer General Gain X Summon Damage.
Protection Sorcerer General Using a Cooldown grants X of your Maximum Life (X) as a Barrier for X seconds.
Icy Veil Sorcerer Cold Your Barriers have an X increased duration.
Snap Freeze Sorcerer Cold Lucky Hit: Frost Skills have up to a X% chance to instantly Freeze.
Cold Front Sorcerer Cold While you have a Barrier active, you apply X more Chill.
Icy Touch Sorcerer Cold You deal X increased damage to Vulnerable enemies.
Permafrost Sorcerer Cold You deal X increased damage while a Frost Skill is on your Action Bar.
Avalanche Sorcerer Cold Your Frost Skills cost X less Mana and deal X increased damage. Damage is increased by an additional X against Vulnerable enemies.
Shatter Sorcerer Cold After Freeze expires, enemies explode for X of the damage you dealt to them while Frozen.
Align the Elements Sorcerer Elemental You gain X% Damage Reduction against Elites for each second you haven't taken damage from one, up to X%. This bonus persists for X seconds after taking damage.
Devastation Sorcerer Elemental Your Maximum Mana is increased by X.
Potent Warding Sorcerer Elemental Casting a Skill grants X All Resistance and X Resistance to that Skill's Element for X seconds.
Elemental Attunement Sorcerer Elemental Lucky Hit: Critical Strikes have up to a X chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every X seconds.
Elemental Dominance Sorcerer Elemental Your Core Skills deal X increased damage when cast above X Mana.
Glass Cannon Sorcerer Elemental You deal X increased damage, but take X more damage.
Inner Flames Sorcerer Fire You deal X increased damage while Healthy.
Soulfire Sorcerer Fire Your Pyromancy Skills cost X less Mana and deal X increased damage. Double these bonuses after standing still for X seconds.
Devouring Blaze Sorcerer Fire Your Pyromancy Skills deal X increased Critical Strike Damage.
Endless Pyre Sorcerer Fire You deal X increased Burning damage. This bonus is increased to X to enemies while they are affected by more Burning Damage Over Time than their total Life.
Warmth Sorcerer Fire Every X second, you Heal for X of your Maximum Life (X) for each Nearby Burning enemy. Healing increased to X from Bosses.
Combustion Sorcerer Fire Your Burning effects deal X increased damage, and an additional X of your Burning Damage and Damage to Burning targets bonuses, up to X.
Esu's Ferocity Sorcerer Fire Your Fire Critical Strike Damage is increased by X against enemies above 50% Life. Your Fire Critical Strike Chance is increased by X against enemies below 50% Life. Critical Strikes that kill enemies or hit a Boss grant both bonuses against all enemies for X seconds.
Dual Affinity Sorcerer Hybrid After casting 3 Skills of the same Element you gain a related Elemental Affinity. Having a combination of 2 Elemental Affinities grants a bonus: Cooled + Warmed: Your Burning deals damage 100% quicker versus Vulnerable enemies, double this if they are also Frozen. Warmed + Charged: Critical Strikes against Stunned enemies created an implosion, dealing X Fire Damage and Pulling surrounding enemies together. Charged + Cooled: Unclaimed Crackling Energy constantly Chills enemies around it by 30% per second.
Elemental Singularity Sorcerer Hybrid Hitting enemies 100 times with Crackling Energy while they are both Burning and Chilled grants you Elemental Singularity. Elemental Singularity lasts for 20 seconds and while active: All your Elemental damage bonuses are equalized to your highest value bonus Casting your Mana-spending Skills rotates through the Elements, each becoming free to cast and calling down Meteorites dealing X matching damage
Coursing Currents Sorcerer Lightning Hitting enemies with Shock Skills increases your Critical Strike Chance by X. Resets upon getting a Critical Strike.
Static Discharge Sorcerer Lightning Lucky Hit: Critical Strikes with Shock Skills have up to a X chance to form a Crackling Energy.
Convulsions Sorcerer Lightning You deal X increased damage while you have Crackling Energy. You periodically pick up nearby Crackling Energy.
Electrocution Sorcerer Lightning Enemies deal X less damage for X seconds after being Critically Struck by your Shock Skills.
Shocking Impact Sorcerer Lightning Every time you Stun an enemy or attempt to Stun a Boss, you deal X Lightning damage to them.
Overflowing Energy Sorcerer Lightning You deal X increased Lightning Damage and Crackling Energy hits X additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by X seconds, increased to X seconds against Elites.
Vyr's Mastery Sorcerer Lightning When you Critically Strike an enemy with a Shock Skill you become Charged and take X less damage for X seconds. While Charged: Critical Strikes have a X chance to cause the damage to arc as Lightning damage to up to X surrounding enemies, or if there are no other targets you hit the target again for X of the damage.
Acceleration Spiritborn General Gain X additional Evade Charges. After you Evade or use a Mobility Skill, your Eagle Skills deal X increased damage for X seconds.
Balanced Exertion Spiritborn General Your Core Skills cost X more Vigor, but deal X increased damage.
Dominant Spiritborn General Attempting to Knock Down an enemy increases your Gorilla Skill damage by X for X seconds.
Endurance Spiritborn General Casting a Defensive Skill grants X Vigor.
Oppressive Spiritborn General Your Centipede Skills deal X increased damage to Crowd Controlled enemies and gain X increased Crowd Control Durations.
Potent Spiritborn General Jaguar Skills deal X increased direct damage to up to X of the Closest enemies to you.
Resilient Spiritborn General For each Base Gorilla Skill on your Action Bar, gain X Maximum Life, Knock Down Duration, and Barrier Generation.
Swift Spiritborn General Your Mobility Skill Cooldowns are reduced up to X seconds based on how far you travel with them.
Vehemence Spiritborn General Your Potency Skills deal X increased damage, but have X increased Cooldowns.
Vigorous Spiritborn General Casting a Core Skill increases all Vigor Generation by X for X seconds.
Bastion Spiritborn Forest Gain X Thorns. While you have a Barrier your Thorns are increased by X.
Diminishment Spiritborn Forest Vulnerable enemies deal X less damage to you.
Patient Guard Spiritborn Forest You gain X Block Chance. After standing still for X seconds, you gain X Blocked Damage Reduction until you move.
Perseverance Spiritborn Forest Gain X additional Damage Reduction per stack of Resolve.
Adaptive Stances Key Passive Spiritborn Key Passive The Base Spirit of a Skill cast grants: Eagle: X Movement Speed Gorilla: X Damage Reduction Jaguar: X Attack Speed Centipede: X Life per Second Casting a Skill of a different Base Spirit: Swaps to the new bonus Increases Core Stats by X for X seconds
Noxious Resonance Key Passive Spiritborn Key Passive Your Critical Strikes cause your Poisoning on an enemy to burst, dealing X of the total Poisoning instantly to them and X of the burst to surrounding enemies before removing the Poisoning effect from the primary target.
Prodigy's Tempo Key Passive Spiritborn Key Passive Every 3rd consecutive Cast of the same Basic Skill increases all purchased Skills' Ranks by X for X seconds. Every 3rd consecutive Cast of the same Core or Potency Skill reduces all Skills' active Cooldowns by X, increased by X for each of their Skill Ranks.
Vital Strikes Key Passive Spiritborn Key Passive You deal X increased damage to Vulnerable enemies. After making an enemy Vulnerable, your next Direct damage dealt to them: Heals you for X of your Maximum Life (X) Generates X Vigor Removes the Vulnerable effect
Brilliance Spiritborn Plains Your Eagle Skill damage is increased by X of your Movement Speed.
Fueled Spiritborn Plains Gain X Life On Hit while you have at least X stacks of Ferocity.
Mirage Spiritborn Plains Gain X increased Dodge Chance during Evade. Whenever you Dodge, you gain X Critical Strike Chance for X seconds.
Velocity Spiritborn Plains Generate X Vigor per second while moving.
Apex Spiritborn Sky You deal X increased Vulnerable damage. Double this bonus vs Elite enemies.
Auspicious Spiritborn Sky You accumulate X of your Maximum Life (X) as Barrier every second, up to X (X). Taking damage prevents additional accumulation for X seconds.
Focal Point Spiritborn Sky Gain a bonus based on the weapon type you wield. Casting a Focus Skill doubles this bonus for X seconds: Glaive: X Bonus Lucky Hit Chance Quarterstaff: X Blocked Damage Reduction Polearm: X Lucky Hit Chance to make enemies Vulnerable
Follow Through Spiritborn Sky Your Basic Skills deal X increased damage, doubled to X for 3rd casts.
Furnace Spiritborn Sky Jaguar Skills deal X increased Critical Strike Damage per stack of Ferocity.
Antivenom Spiritborn Soil You gain X increased Poison Resistance.
Nourishment Spiritborn Soil Your Healing is increased by X. Whenever you Heal, your Poison Damage is increased by X for X seconds.
Ravenous Spiritborn Soil Your Centipede Skills deal X increased damage. Double this bonus vs Healthy enemies.
Unrestrained Power Spiritborn Soil You deal X increased damage while Unhindered or Unstoppable.
Initiative Spiritborn Ultimate Casting an Ultimate Skill makes you Unstoppable for X seconds.
Intricacy Spiritborn Ultimate Upon casting an Ultimate Skill, the last different Potency, Defensive, or Focus Skill you cast prior is reset and can be cast for free up to X times in the next X seconds.
Resolution Spiritborn Ultimate Casting an Ultimate Skill grants X increased damage to Elites for X seconds. Double this bonus if you are only fighting one enemy.
Spiritual Attunement Spiritborn Ultimate Your maximum Vigor is increased by X while you have an Ultimate Skill equipped.
Supremacy Spiritborn Ultimate Any enemies you kill while an Ultimate Skill is active grants a stack of Supremacy, each increasing your damage by X, up to X. When an Ultimate Skill ends, you gain X stacks of Supremacy, but you begin to lose one stack every second.
Sustenance Spiritborn Ultimate Hitting enemies with Ultimate Skills Heals you for X of your Maximum Life (X).

No passive answers to that search.

Back to the Game Database