Passive Skills
The quiet powers of the tree — the talents that shape a build between its active skills. Choose a class and study what each passive grants.
Drawn from the game's own data. A passive's strength grows with the ranks you pour into it, so exact figures are shown as X. Warlock keeps no talent tree — its might flows through demons, and is chronicled elsewhere.
289 passives shown
| Passive | Class | Category | Effect |
|---|---|---|---|
| Aggressive Resistance | Barbarian | General | Gain X Damage Reduction while Berserking. |
| Belligerence | Barbarian | General | Damaging an enemy with a Basic Skill increases your damage by X for X seconds. |
| Concussion | Barbarian | General | Lucky Hit: Skills using Bludgeoning weapons have up to a X% chance to Stun enemies for X seconds, or up to a X% chance when using a Two-Handed Bludgeoning weapon. This also deals X Physical damage to them. |
| Counteroffensive | Barbarian | General | While Fortified, deal X increased damage. |
| Defensive Stance | Barbarian | General | While Fortified, gain X Damage Reduction. |
| Heavy Hitter | Barbarian | General | Your Ultimate Skills, Earthquakes, and Dust Devils deal X more damage. |
| Imposing Presence | Barbarian | General | Gain X additional Maximum Life. |
| Irrepressible | Barbarian | General | Casting a Weapon Mastery Skill Fortifies you for X of your Maximum Life (X). |
| Outburst | Barbarian | General | Gain X Thorns. Also gain X Thorns for each X bonus Maximum Life you have. |
| Pressure Point | Barbarian | General | Lucky Hit: Your Core and Weapon Mastery skills have up to a X% chance to make enemies Vulnerable for 2 seconds. |
| Raid Leader | Barbarian | General | Your Shouts also Heal allies for X of their Maximum Life per second. |
| Tempered Fury | Barbarian | General | Increase your Maximum Fury by X. |
| Wallop | Barbarian | General | Your Skills using Bludgeoning weapons deal X increased damage if the enemy is Stunned or Vulnerable. |
| Warpath | Barbarian | General | After Overpowering, you deal X increased damage for X seconds. |
| Endless Fury | Barbarian | Berserker | Basic Skills generate X more Fury. |
| Swiftness | Barbarian | Berserker | Movement Speed is increased by X. |
| Duelist | Barbarian | Berserker | Attack Speed is increased by X while using One-Handed weapons. |
| Expose Vulnerability | Barbarian | Berserker | Dealing direct damage with a Weapon Mastery skill causes your next Core Skill to make enemies Vulnerable for X seconds. |
| Heavy Handed | Barbarian | Berserker | While using Two-Handed weapons you deal X increased Critical Strike Damage. |
| Hamstring | Barbarian | Berserker | The first time you apply a Bleeding effect to an enemy, Slow them by X for X seconds. |
| Quick Impulses | Barbarian | Berserker | Reduce the duration of Control Impairing Effects by X. |
| Slaying Strike | Barbarian | Berserker | You deal X increased damage to Injured and Healthy enemies. |
| Battle Fervor | Barbarian | Berserker | When a Brawling Skill damages at least one enemy, gain Berserking for X seconds. |
| Cut to the Bone | Barbarian | Berserker | Your Bleeding effects deal X increased damage to Vulnerable enemies. |
| Prolific Fury | Barbarian | Berserker | While Berserking, Fury Generation is increased by X. |
| Bloodthirsty Rage | Barbarian | Berserker | Damaging a Bleeding enemy while Berserking grants a non-refreshing stack of Bloodthirsty Rage for 10 seconds. While Bloodthirsty Rage is active: You take 5% of your Current Health as damage every second You deal increased damage versus Bleeding enemies equal to double your missing Health percent If you would take fatal damage during Bloodthirsty Rage you instead consume all stacks and Heal for 5% of your Maximum Health per stack. |
| Gushing Wounds | Barbarian | Berserker | When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by X, and also increased by X of your Critical Strike Damage bonus. Overpowering a Bleeding enemy creates an explosion that inflicts X Bleeding damage over X seconds. |
| Unconstrained | Barbarian | Berserker | Berserking's damage bonus is increased to X. While not Healthy, you are always Berserk and gain a X Physical Damage Reduction bonus. |
| Martial Vigor | Barbarian | Warlord | Damage Reduction against Elites is increased by X. |
| Tough as Nails | Barbarian | Warlord | Increase your Thorns by X. When enemies hit you, they take an additional X% of your Thorns as Bleeding damage over X seconds. |
| Booming Voice | Barbarian | Warlord | Your Shout Skill effect durations are increased by X. |
| Brute Force | Barbarian | Warlord | Your Overpowers deal X increased damage. |
| Thick Skin | Barbarian | Warlord | Each time you take direct damage gain X Maximum Life (X) as Fortify. |
| Furious Impulse | Barbarian | Warlord | Each time you swap weapons, gain X Fury. |
| Guttural Yell | Barbarian | Warlord | Your Shout Skills cause enemies to deal X less damage for X seconds. |
| Invigorating Fury | Barbarian | Warlord | Heal for X of your Maximum Life (X) for each X Fury spent. |
| No Mercy | Barbarian | Warlord | You have X increased Critical Strike Chance. |
| Pit Fighter | Barbarian | Warlord | You deal X increased damage to Close enemies and gain X Damage Reduction. |
| Relentless Juggernaut | Barbarian | Warlord | While moving you generate Fury, increased based on distance and speed. Moving while Unstoppable creates Earthquakes beneath you that deal 500% of your Thorns as Physical damage over X seconds. |
| Unbridled Rage | Barbarian | Warlord | Core Skills deal X increased damage, but cost X more Fury. The damage is doubled against Injured enemies. |
| Walking Arsenal | Barbarian | Warlord | Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual-Wielded weapon grants X increased damage for X seconds. While all three bonuses are active, you gain X Crowd Control Duration and Attack Speed. |
| Backlash | Druid | General | You deal X increased damage for X seconds after casting a Defensive Skill. |
| Bad Omen | Druid | General | Lucky Hit: Up to a X% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing X damage. Applying Immobilized or Stun will also hit the target with a Lightning Bolt. |
| Catastrophe | Druid | General | You deal X increased damage for X seconds after casting an Ultimate Skill. |
| Charged Atmosphere | Druid | General | Every X seconds, a Lightning Bolt hits a Nearby enemy dealing X damage. Your Lightning Bolts deal X increased damage. |
| Clarity | Druid | General | After casting a Companion Skill, your next Core or Wrath Skill's damage and Critical Strike Chance are increased by X, up to X. |
| Defensive Posture | Druid | General | Increases the amount of Fortify you gain from all sources by X. |
| Envenom | Druid | General | You and your Companions gain X bonus Critical Strike Damage against Poisoned enemies. |
| Feral Aptitude | Druid | General | You deal X increased damage while Healthy and X increased damage while above X Movement Speed. These bonuses can stack. |
| Heart of the Wild | Druid | General | Maximum Spirit is increased by X. |
| Humanity | Druid | General | You deal X increased damage and gain X Damage Reduction while in Human form. |
| Mending | Druid | General | While in Werebear form, you receive X additional Healing from all sources and gain X increased Maximum Life. |
| Nature's Reach | Druid | General | Deal X increased damage to Distant enemies. Deal an additional X damage if they are also Slowed, Stunned, Immobilized, or Knocked Back. |
| Provocation | Druid | General | After X seconds of Werebear form, your next non-Defensive Skill will Overpower and deal X increased damage. |
| Safeguard | Druid | General | Critical Strikes with Earth Skills Fortify you for X of your Maximum Life (X). |
| Stone Guard | Druid | General | While Fortified, your Earth Skills deal X increased damage. |
| Thick Hide | Druid | General | Whenever you are Stunned, Immobilized or Knocked Down, Fortify for X of your Maximum Life (X). |
| Unrestrained | Druid | General | Reduce the duration of Control Impairing Effects by X. Double this effect while Fortified. |
| Vigilance | Druid | General | You gain X Damage Reduction for X seconds after using a Defensive Skill. |
| Wild Impulses | Druid | General | Your Core Skills cost X more Spirit but deal X increased damage. |
| Bestial Rampage | Druid | Hybrid | When Shapeshifting, Werebear grants X increased damage and Werewolf grants X Attack Speed. Both bonuses persist as long as you are in either animal form and are lost after X seconds in Human form. |
| Nature's Fury | Druid | Hybrid | Casting or Channeling an Earth Skill has a X% chance to trigger a free Storm Skill of the same category, and vice versa. You deal X more Earth and Storm damage and these free Skills count as both. Skills on your Action Bar are far more likely to trigger. |
| Abundance | Druid | Nature Magic | Basic Skills generate X more Spirit. |
| Circle of Life | Druid | Nature Magic | Nature Magic Skills that consume Spirit, Heal you for X of your Maximum Life (X). |
| Ancestral Fortitude | Druid | Nature Magic | Increase your Non-Physical Resistances by X. |
| Crushing Earth | Druid | Nature Magic | Earth Skills deal X increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies. |
| Elemental Exposure | Druid | Nature Magic | Lucky Hit: Your Storm Skills have up to a X% chance to make enemies Vulnerable for X seconds. |
| Endless Tempest | Druid | Nature Magic | Increase the duration of Hurricane and Cataclysm by X. |
| Primal Resonance | Druid | Nature Magic | Your Overpower damage is increased by X. |
| Resonance | Druid | Nature Magic | Nature Magic Skills deal X increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill. |
| Defiance | Druid | Nature Magic | Nature Magic Skills deal X increased damage to Elites. |
| Electric Shock | Druid | Nature Magic | Lucky Hit: Dealing Lightning damage to enemies has up to a X% chance to Immobilize them for X seconds. If the target is already Immobilized, the Lightning damage dealt to them is increased by X instead. |
| Natural Disaster | Druid | Nature Magic | Your Earth Skills deal X increased damage to Vulnerable enemies. Your Storm Skills deal X increased damage to enemies that are Stunned, Immobilized or Knocked Back. |
| Earthen Might | Druid | Nature Magic | Lucky Hit: Damaging enemies with Earth Skills has up to a X% chance to: Restore X Spirit Cause your attacks to be guaranteed Critical Strikes and deal X increased Critical Strike Damage for X seconds This chance is increased by: X% for Critical Strikes X% if the target is Stunned, Immobilized, or Knocked Back |
| Perfect Storm | Druid | Nature Magic | Storm Skills deal X increased damage and damaging a Vulnerable, Immobilized or Slowed enemy with Storm Skills you Cast grants X Spirit. |
| Heightened Senses | Druid | Shapeshifting | When Shapeshifting, Werebear grants X Damage Reduction and Werewolf grants X Movement Speed. Both bonuses persist as long as you are in either animal form. They are lost after X seconds in Human form. |
| Predatory Instinct | Druid | Shapeshifting | Critical Strike Chance against Close enemies is increased by X. |
| Call of the Wild | Druid | Shapeshifting | Your Companion Skills deal X bonus damage. |
| Digitigrade Gait | Druid | Shapeshifting | You gain X Movement Speed while in Werewolf form. This bonus persists for X seconds after leaving Werewolf form. |
| Iron Fur | Druid | Shapeshifting | You gain X Damage Reduction while in Werebear form. This bonus persists for X seconds after leaving Werebear form. |
| Nature's Resolve | Druid | Shapeshifting | X chance when struck to Fortify you for X of your Maximum Life (X). |
| Neurotoxin | Druid | Shapeshifting | Poisoned enemies are slowed by X. |
| Natural Fortitude | Druid | Shapeshifting | Shapeshifting Fortifies you for X of your Maximum Life (X). |
| Quickshift | Druid | Shapeshifting | Shapeshifting into a new animal form grants X increased damage, up to X. This bonus is lost after X seconds in Human form. |
| Toxic Claws | Druid | Shapeshifting | You deal X increased Poison damage. This is doubled while in Werewolf form and for X seconds after leaving it. |
| Lupine Ferocity | Druid | Shapeshifting | Every 3rd Werewolf Skill hit Critically Strikes. Werewolf Critical Strikes deal X increased damage. |
| Ursine Strength | Druid | Shapeshifting | Gain X Maximum Life, X more damage, and a X Overpower bonus while in Werebear form and for X seconds after leaving it. |
| Coagulation | Necromancer | General | While Healthy, Fortify for X Base Life (X) per second. |
| Death's Approach | Necromancer | General | You gain X Movement Speed. |
| Death's Defense | Necromancer | General | Your Minions gain X increased Armor and X increased All Resistance. |
| Death's Embrace | Necromancer | General | Close enemies take X more damage from you and deal X less damage to you. |
| Finality | Necromancer | General | You deal X increased damage for X seconds after casting an Ultimate Skill. |
| Gloom | Necromancer | General | When you damage enemies with Darkness Skills, they take X increased Shadow damage from you and your Minions for X seconds, stacking up to X times. |
| Grim Harvest | Necromancer | General | Consuming a Corpse generates X Essence. |
| Memento Mori | Necromancer | General | Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by X. |
| Necrotic Carapace | Necromancer | General | When a Corpse is formed from your Skills or your Minions, Fortify for X of your Maximum Life (X). |
| Necrotic Fortitude | Necromancer | General | Lucky Hit: Up to a X chance to grant yourself a Barrier for X of your Maximum Life (X) for X seconds. |
| Precision Decay | Necromancer | General | Your Lucky Hit Chance is increased by X. |
| Spiked Armor | Necromancer | General | Gain X Thorns, X Armor, and X Block Chance. |
| Titan's Fall | Necromancer | General | You deal X increased damage to Elites. |
| Unliving Energy | Necromancer | General | Your maximum Essence is increased by X. |
| Crippling Darkness | Necromancer | Caster | Lucky Hit: Darkness Skills have up to a X% chance to Stun for X seconds and deal X Shadow damage to them. |
| Stand Alone | Necromancer | Caster | Increases Damage Reduction by X when you have no minions. Each active minion reduces this bonus by X. |
| Coalesced Blood | Necromancer | Caster | You deal X increased damage while Healthy. |
| Terror | Necromancer | Caster | You deal X increased Shadow damage to Crowd Controlled enemies and X increased Shadow damage to Elites and Bosses. These bonuses stack. |
| Compound Fracture | Necromancer | Caster | After Critically Striking X times with Bone Skills, your Bone Skills deal X increased damage for X seconds. |
| Imperfectly Balanced | Necromancer | Caster | Your Core Skills cost X more Essence, but deal X increased damage. |
| Gruesome Mending | Necromancer | Caster | You receive X more Healing from all sources. |
| Reaper's Pursuit | Necromancer | Caster | For each Darkness Skill on your Action Bar, gain X increased Movement Speed and X more damage. |
| Serration | Necromancer | Caster | Your Bone Skills have a X increased Critical Strike Chance for each 30 Essence you have upon cast. |
| Ossified Essence | Necromancer | Caster | Your Essence Generation is increased by X and your Bone Skills deal X increased damage for each point of Essence you have when Cast, up to X. |
| Shadowblight | Necromancer | Caster | Shadow damage infects enemies with Shadowblight for X seconds. Every Xth time an enemy receives Shadow damage from you while they are affected by Shadowblight, they take an additional X Shadow damage. Shadowblight's damage is increased by X of your Corrupting Damage and Shadow Damage Bonuses, up to X. |
| Golem Mastery | Necromancer | Golem | Increase the damage and Life of your Golem by X. |
| Rapid Ossification | Necromancer | Playstyle | Every X Essence you spend reduces the cooldowns of your Bone Skills by X seconds. |
| Tides of Blood | Necromancer | Playstyle | Your Blood Skills deal X increased Overpower damage. This bonus is doubled while you are Healthy. |
| Skeletal Mage Mastery | Necromancer | Skeleton Mage | Increase the damage and Life of your Skeletal Mages by X. |
| Skeletal Warrior Mastery | Necromancer | Skeleton Warrior | Increase the damage and Life of your Skeletal Warriors by X. |
| Bonded in Essence | Necromancer | Summoning | Every X seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional X of their Maximum Life. |
| Evulsion | Necromancer | Summoning | Your Bone Skills deal X increased damage to Vulnerable enemies. |
| Hellbent Commander | Necromancer | Summoning | Gain X increased Summon Damage. |
| Hewed Flesh | Necromancer | Summoning | Lucky Hit: Your damage has up to a X% chance to create a Corpse at the target's location. This chance is doubled against Bosses. |
| Amplify Damage | Necromancer | Summoning | You deal X increased damage to Cursed and Feared enemies. These bonuses can stack. |
| Fueled by Death | Necromancer | Summoning | You deal X increased damage for X seconds after consuming a Corpse. |
| Drain Vitality | Necromancer | Summoning | Lucky Hit: Hitting enemies with Blood Skills has up to a X% chance to Fortify you for X of your Maximum Life (X). |
| Inspiring Leader | Necromancer | Summoning | While you are Healthy, you gain X increased Critical Strike Chance and your Minions gain X increased Critical Strike Chance. |
| Transfusion | Necromancer | Summoning | Lucky Hit: Your Blood Skills have up to a X% chance to create a Blood Orb at the target's location. This can only occur once every X seconds. This chance is doubled against Bosses. |
| Kalan's Edict | Necromancer | Summoning | Your Minions gain X Attack Speed and deal X increased damage. When one of your Minions die, your other Minions enrage, dealing X increased damage for X seconds. |
| Rathma's Vigor | Necromancer | Summoning | After being Healthy for X seconds, your next Blood Skill Overpowers. This timer is reduced by X seconds each time Blood Orbs Heal or Overheal you for X Life. You deal X increased Overpower damage. |
| Discipline | Paladin | Core | Your Core Skills deal X increased damage. |
| Piety | Paladin | Core | Your Maximum Faith is increased by X. |
| En Garde | Paladin | Defense | You gain X Armor and X Block Chance. |
| Riposte | Paladin | Defense | Blocking grants you X damage for X seconds. |
| Courage | Paladin | Juggernaut | You gain X Resolve every X seconds an Elite enemy is Nearby. |
| Break the Line | Paladin | Justice | You have a X increased Critical Strike Chance and deal X increased Damage to Weakened enemies. |
| Crack in the Armor | Paladin | Justice | You deal X increased damage to Vulnerable enemies. |
| Dizzying Blow | Paladin | Justice | You deal X increased damage to Crowd Controled enemies. |
| Giant Slayer | Paladin | Justice | You deal X increased damage to Elites and X increased damage to Healthy enemies. |
| Heavyweight | Paladin | Justice | You deal X increased Critical Strike Damage while Healthy. |
| High Charity | Paladin | Justice | You gain X Cooldown Reduction. |
| Iron Sharpens Iron | Paladin | Justice | You gain X Critical Strike Damage. |
| Pacify | Paladin | Justice | You gain X increased Crowd Control duration. |
| Press the Advantage | Paladin | Justice | Critically Striking grants you X Damage Reduction for X seconds. |
| Righteousness | Paladin | Justice | You deal X increased Holy and Fire damage. |
| Coat of Arms Key Passive | Paladin | Key Passive | Your damage is increased by X of your Armor Percent and X of your Block Chance. Current Damage Bonus : X |
| Exaltation Key Passive | Paladin | Key Passive | During Arbiter your damage is increased by X and Wing Strikes strike X additional time. |
| Judgement Day Key Passive | Paladin | Key Passive | Consuming Judgement increases your damage by X for X seconds, up to X. Judgement now spreads to nearby targets without Judgement when it detonates. |
| Path of the Penitent Key Passive | Paladin | Key Passive | Your Zealot Skills cost X more Faith, but Casting them grants all Skills X Resource Cost Reduction and X increased damage for X seconds, up to X times. |
| Leave Luck to Heaven | Paladin | Ultimate | You gain X Lucky Hit Chance. |
| Master Craftwork | Paladin | Ultimate | Your Armor is increased by X of your Shield's Block Chance. |
| Sacred Arms | Paladin | Ultimate | Gain a bonus based on your equipped weapon types: Two Handed: Gain X Critical Strike Damage. One Handed and Shield: X chance to ignore damage. |
| Shake It Off | Paladin | Ultimate | You have a X chance to become Unstoppable for X second after being hit by a Crowd Control Effect. |
| Shining Armor | Paladin | Ultimate | Gain a bonus based on your equipped weapon and armor qualities: Unique Weapon or Shield: Gain X Damage. Unique Helmet, Chest or Pants: Gain X Armor. |
| Attenuate | Paladin | Valor | Gain X Resource Cost Reduction for every stack of Resolve up to X. |
| Conviction | Paladin | Valor | Gain X Attack Speed for each stack of Resolve up to X. |
| Courage | Paladin | Valor | Casting a Valor Skill increases your core skill damage by X for X seconds. |
| Fortitude | Paladin | Valor | Gain X Critical Strike Damage while Fortified. |
| Repentance | Paladin | Valor | Gain X Retribution chance. |
| Resolute | Paladin | Valor | Gaining a stack of Resolve Heals for X of your Maximum Life (X). |
| The Best Offense | Paladin | Valor | You deal X increased damage while Fortified. |
| Thorns and Thistles | Paladin | Valor | Gain X Thorns and your total Thorns damage is increased by X |
| Adrenaline Rush | Rogue | General | While moving, you gain X increased Energy Regeneration. |
| Balestra | Rogue | General | Gain X increased damage for X seconds after Evading. |
| Chilling Weight | Rogue | General | Chilled enemies have their Movement Speed further reduced by up to X and you gain X increased Chill effect. |
| Deadeye | Rogue | General | You deal X increased damage to Distant enemies. |
| Debilitating Toxins | Rogue | General | Poisoned enemies deal X less damage. |
| Haste | Rogue | General | While at or above X maximum Energy, gain X increased Movement Speed. While below X maximum Energy, gain X increased Attack Speed. |
| Innervation | Rogue | General | Lucky Hit: Up to a X% chance to gain X Energy. |
| Rapid Gambits | Rogue | General | Evading through an enemy Dazes them for X seconds. Your Evade Cooldown is reduced by X seconds when you Daze an enemy. |
| Second Wind | Rogue | General | Every X Energy you spend grants X of your Maximum Life (X) as a Barrier for X seconds. |
| Shadow Crash | Rogue | General | Lucky Hit: Shadow damage has up to a X% chance to Stun for X seconds. |
| Target Practice | Rogue | General | Your Critical Strike Chance with Marksman and Cutthroat Skills is increased by X. |
| Trap Mastery | Rogue | General | After a Trap Skill activates, gain X Critical Strike Chance for X seconds. |
| Trick Attacks | Rogue | General | Attempting to Daze or Stun an enemy increases your Critical Strike Chance by X and Critical Strike Damage by X for X seconds, both up to X. |
| Precision | Rogue | Buildaround | When you cast a Marksman Skill, you gain a stack of Precision. When you reach X stacks of Precision, your next Marksman Ultimate or Core Skill is a guaranteed Critical Strike and deals X increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by X of your Critical Strike Damage bonus, up to X. |
| Agile | Rogue | Cunning | Using a Cooldown increases your Dodge Chance by X for X seconds. |
| Evasive | Rogue | Cunning | After Dodging an attack, gain X Damage Reduction for X seconds. |
| Sturdy | Rogue | Cunning | You gain X Close Damage Reduction. |
| Alchemist's Fortune | Rogue | Cunning | Non-Physical damage you deal has a X increased Lucky Hit Chance. |
| Deadly Venom | Rogue | Cunning | You deal X increased Poisoning damage. |
| Consuming Shadows | Rogue | Cunning | Each time you kill an enemy with Shadow damage, you generate X Energy. |
| Exploit | Rogue | Cunning | You deal X increased damage to Healthy and Injured enemies. |
| Frigid Finesse | Rogue | Cunning | You deal X increased damage to Chilled enemies. This bonus increases to X against Frozen enemies. |
| Malice | Rogue | Cunning | You deal X increased damage to Vulnerable enemies and X increased damage to Knocked Down enemies. These bonuses can apply simultaneously. |
| Precision Imbuement | Rogue | Cunning | Imbued Skills gain X increased Critical Strike Chance. |
| Alchemical Admixture | Rogue | Cunning | Dealing X different types of Non-Physical damage increases the Potency of your Imbuement Skills by X and Non-Physical damage by X for X seconds. |
| Exposure | Rogue | Cunning | Lucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a X% chance to: Reduce the active Cooldowns of your Trap Skills by X Increase your Trap Skill damage by X for X seconds, stacking up to X |
| Momentum | Rogue | Cunning | Casting or Channeling a Cutthroat Skill grants a stack of Momentum. Casting a Marksman Skill removes a stack of Momentum. For each stack of Momentum, you gain: X Damage Reduction X Maximum Energy X Energy Regeneration X Movement Speed X Increased Damage Maximum of X Stacks. |
| PH Build Around | Rogue | Cunning | Not Yet Implemented |
| Mending Obscurity | Rogue | Discipline | When entering Stealth and every second while Stealthed, you Heal for X of your Maximum Life (X). |
| Stutter Step | Rogue | Discipline | Critically Striking an enemy grants X Movement Speed for X seconds. |
| Rugged | Rogue | Discipline | Gain X Damage Reduction against Damage Over Time effects. |
| Siphoning Strikes | Rogue | Discipline | Lucky Hit: Critical Strikes against Close enemies have up to a X% chance to Heal you for X of your Maximum Life (X). |
| Weapon Mastery | Rogue | Discipline | Gain a bonus to your Melee and Ranged Skills based on the weapons used in your attack: Daggers: X increased damage to Healthy and Injured enemies. Swords: X increased damage. Bows: X increased damage to Vulnerable enemies. Crossbows: X increased Critical Strike Damage. |
| Impetus | Rogue | Discipline | After moving X meters, your next Core or Ultimate Skill deals X increased damage. While this damage bonus is ready, your Basic, Agility, and Subterfuge Skills deal X increased damage. |
| Reactive Defense | Rogue | Discipline | Gain X Damage Reduction while inflicted with Control Impairing Effects. |
| Unstable Elixirs | Rogue | Discipline | Using a Healing Potion Stuns surrounding enemies for X seconds and increases your damage by X for X seconds. You may now drink your Healing Potion while at full Life. |
| Aftermath | Rogue | Discipline | While an Ultimate is on your Action Bar, you Heal X Maximum Life every second. After using an Ultimate, restore X Energy. |
| Alchemical Advantage | Rogue | Discipline | Dealing Poison damage increases your Attack Speed and Lucky Hit Chance by X for X seconds, up to X. |
| Apothecary | Rogue | Discipline | Your Damage-Over-Time effects deal X increased damage. |
| Unto Dawn | Rogue | Discipline | Your Ultimate skills deal X increased damage. |
| Celerity | Rogue | Discipline | Lucky Hit: X% chance to decrease all active cooldowns by X when you critically strike. You can only pick 1 talent in this tier. |
| Close Quarters Combat | Rogue | Discipline | Damaging a Close enemy with Marksman or Cutthroat Skills each grant a X Attack Speed bonus for X seconds. While both Attack Speed bonuses are active, you deal increased damage equal to X of your Damage vs Close bonus, up to X. Current Damage Increase: X |
| Victimize | Rogue | Discipline | Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a X% chance to cause an explosion, dealing X damage of the same type to them and surrounding enemies. Enemies hit by Victimize's explosion take X increased damage from you for X seconds. |
| Endless Vigor | Rogue | Evade | You can store up to 3 charges of evade. 5 seconds recharge. |
| Lightning Reflex | Rogue | Evade | You gain 100% dodge chance during evade. |
| Relentless Pursuit | Rogue | Evade | You can immediately evade again after using a attack or skill. |
| Combo Points | Rogue | Mechanic | Your Basic Skills now generate Combo Points. Core Skills Consume Combo Points for additional effects. |
| Inner Sight | Rogue | Mechanic | Attack enemies to fill your Inner Sight gauge. Marked enemies fill it faster. When full, restore X Energy, and gain X Energy Cost Reduction, X Critical Strike Chance, and X Critical Strike Damage for X seconds. |
| Preparation | Rogue | Mechanic | Spend X Energy to reduce your Ultimate Skill's Cooldown by X seconds. Ultimate Skills grant X Damage Reduction for X seconds. |
| Conduction | Sorcerer | General | Critical Strikes with Shock Skills increase your Movement Speed by X for X seconds. |
| Crippling Flames | Sorcerer | General | Lucky Hit: Your Pyromancy Skills have up to a X% chance to Immobilize enemies for X seconds. This chance is doubled while you are Healthy. |
| Dampen Layer | Sorcerer | General | You gain X Damage Reduction while you have an active Barrier. |
| Elemental Synergies | Sorcerer | General | Your Frost, Shock, and Pyromancy Skills deal X increased damage for each Skill you have equipped of their type. This bonus is doubled if all of your Skills are the same Element. |
| Energy Focus | Sorcerer | General | You generate a Barrier for X of your Maximum Life every second up to X. This effect is lost for X seconds after losing Life. |
| Evocation | Sorcerer | General | Gain X Cooldown Reduction. |
| Fiery Surge | Sorcerer | General | Killing a Burning enemy increases your Mana Regeneration by X for X seconds. |
| Frigid Breeze | Sorcerer | General | Lucky Hit: Cold damage against Vulnerable enemies has up to a X chance to generate X Mana. |
| Hoarfrost | Sorcerer | General | You deal X increased damage to Chilled enemies, and X increased damage to Frozen enemies. |
| Invigorating Conduit | Sorcerer | General | Upon absorbing Crackling Energy, you gain X Mana. |
| Mana Shield | Sorcerer | General | Every time you spend X Mana, you gain X Damage Reduction for X seconds. |
| Precision Magic | Sorcerer | General | Your Lucky Hit Chance is increased by X. |
| Primordial Binding | Sorcerer | General | Gain X Summon Damage. |
| Protection | Sorcerer | General | Using a Cooldown grants X of your Maximum Life (X) as a Barrier for X seconds. |
| Icy Veil | Sorcerer | Cold | Your Barriers have an X increased duration. |
| Snap Freeze | Sorcerer | Cold | Lucky Hit: Frost Skills have up to a X% chance to instantly Freeze. |
| Cold Front | Sorcerer | Cold | While you have a Barrier active, you apply X more Chill. |
| Icy Touch | Sorcerer | Cold | You deal X increased damage to Vulnerable enemies. |
| Permafrost | Sorcerer | Cold | You deal X increased damage while a Frost Skill is on your Action Bar. |
| Avalanche | Sorcerer | Cold | Your Frost Skills cost X less Mana and deal X increased damage. Damage is increased by an additional X against Vulnerable enemies. |
| Shatter | Sorcerer | Cold | After Freeze expires, enemies explode for X of the damage you dealt to them while Frozen. |
| Align the Elements | Sorcerer | Elemental | You gain X% Damage Reduction against Elites for each second you haven't taken damage from one, up to X%. This bonus persists for X seconds after taking damage. |
| Devastation | Sorcerer | Elemental | Your Maximum Mana is increased by X. |
| Potent Warding | Sorcerer | Elemental | Casting a Skill grants X All Resistance and X Resistance to that Skill's Element for X seconds. |
| Elemental Attunement | Sorcerer | Elemental | Lucky Hit: Critical Strikes have up to a X chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every X seconds. |
| Elemental Dominance | Sorcerer | Elemental | Your Core Skills deal X increased damage when cast above X Mana. |
| Glass Cannon | Sorcerer | Elemental | You deal X increased damage, but take X more damage. |
| Inner Flames | Sorcerer | Fire | You deal X increased damage while Healthy. |
| Soulfire | Sorcerer | Fire | Your Pyromancy Skills cost X less Mana and deal X increased damage. Double these bonuses after standing still for X seconds. |
| Devouring Blaze | Sorcerer | Fire | Your Pyromancy Skills deal X increased Critical Strike Damage. |
| Endless Pyre | Sorcerer | Fire | You deal X increased Burning damage. This bonus is increased to X to enemies while they are affected by more Burning Damage Over Time than their total Life. |
| Warmth | Sorcerer | Fire | Every X second, you Heal for X of your Maximum Life (X) for each Nearby Burning enemy. Healing increased to X from Bosses. |
| Combustion | Sorcerer | Fire | Your Burning effects deal X increased damage, and an additional X of your Burning Damage and Damage to Burning targets bonuses, up to X. |
| Esu's Ferocity | Sorcerer | Fire | Your Fire Critical Strike Damage is increased by X against enemies above 50% Life. Your Fire Critical Strike Chance is increased by X against enemies below 50% Life. Critical Strikes that kill enemies or hit a Boss grant both bonuses against all enemies for X seconds. |
| Dual Affinity | Sorcerer | Hybrid | After casting 3 Skills of the same Element you gain a related Elemental Affinity. Having a combination of 2 Elemental Affinities grants a bonus: Cooled + Warmed: Your Burning deals damage 100% quicker versus Vulnerable enemies, double this if they are also Frozen. Warmed + Charged: Critical Strikes against Stunned enemies created an implosion, dealing X Fire Damage and Pulling surrounding enemies together. Charged + Cooled: Unclaimed Crackling Energy constantly Chills enemies around it by 30% per second. |
| Elemental Singularity | Sorcerer | Hybrid | Hitting enemies 100 times with Crackling Energy while they are both Burning and Chilled grants you Elemental Singularity. Elemental Singularity lasts for 20 seconds and while active: All your Elemental damage bonuses are equalized to your highest value bonus Casting your Mana-spending Skills rotates through the Elements, each becoming free to cast and calling down Meteorites dealing X matching damage |
| Coursing Currents | Sorcerer | Lightning | Hitting enemies with Shock Skills increases your Critical Strike Chance by X. Resets upon getting a Critical Strike. |
| Static Discharge | Sorcerer | Lightning | Lucky Hit: Critical Strikes with Shock Skills have up to a X chance to form a Crackling Energy. |
| Convulsions | Sorcerer | Lightning | You deal X increased damage while you have Crackling Energy. You periodically pick up nearby Crackling Energy. |
| Electrocution | Sorcerer | Lightning | Enemies deal X less damage for X seconds after being Critically Struck by your Shock Skills. |
| Shocking Impact | Sorcerer | Lightning | Every time you Stun an enemy or attempt to Stun a Boss, you deal X Lightning damage to them. |
| Overflowing Energy | Sorcerer | Lightning | You deal X increased Lightning Damage and Crackling Energy hits X additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by X seconds, increased to X seconds against Elites. |
| Vyr's Mastery | Sorcerer | Lightning | When you Critically Strike an enemy with a Shock Skill you become Charged and take X less damage for X seconds. While Charged: Critical Strikes have a X chance to cause the damage to arc as Lightning damage to up to X surrounding enemies, or if there are no other targets you hit the target again for X of the damage. |
| Acceleration | Spiritborn | General | Gain X additional Evade Charges. After you Evade or use a Mobility Skill, your Eagle Skills deal X increased damage for X seconds. |
| Balanced Exertion | Spiritborn | General | Your Core Skills cost X more Vigor, but deal X increased damage. |
| Dominant | Spiritborn | General | Attempting to Knock Down an enemy increases your Gorilla Skill damage by X for X seconds. |
| Endurance | Spiritborn | General | Casting a Defensive Skill grants X Vigor. |
| Oppressive | Spiritborn | General | Your Centipede Skills deal X increased damage to Crowd Controlled enemies and gain X increased Crowd Control Durations. |
| Potent | Spiritborn | General | Jaguar Skills deal X increased direct damage to up to X of the Closest enemies to you. |
| Resilient | Spiritborn | General | For each Base Gorilla Skill on your Action Bar, gain X Maximum Life, Knock Down Duration, and Barrier Generation. |
| Swift | Spiritborn | General | Your Mobility Skill Cooldowns are reduced up to X seconds based on how far you travel with them. |
| Vehemence | Spiritborn | General | Your Potency Skills deal X increased damage, but have X increased Cooldowns. |
| Vigorous | Spiritborn | General | Casting a Core Skill increases all Vigor Generation by X for X seconds. |
| Bastion | Spiritborn | Forest | Gain X Thorns. While you have a Barrier your Thorns are increased by X. |
| Diminishment | Spiritborn | Forest | Vulnerable enemies deal X less damage to you. |
| Patient Guard | Spiritborn | Forest | You gain X Block Chance. After standing still for X seconds, you gain X Blocked Damage Reduction until you move. |
| Perseverance | Spiritborn | Forest | Gain X additional Damage Reduction per stack of Resolve. |
| Adaptive Stances Key Passive | Spiritborn | Key Passive | The Base Spirit of a Skill cast grants: Eagle: X Movement Speed Gorilla: X Damage Reduction Jaguar: X Attack Speed Centipede: X Life per Second Casting a Skill of a different Base Spirit: Swaps to the new bonus Increases Core Stats by X for X seconds |
| Noxious Resonance Key Passive | Spiritborn | Key Passive | Your Critical Strikes cause your Poisoning on an enemy to burst, dealing X of the total Poisoning instantly to them and X of the burst to surrounding enemies before removing the Poisoning effect from the primary target. |
| Prodigy's Tempo Key Passive | Spiritborn | Key Passive | Every 3rd consecutive Cast of the same Basic Skill increases all purchased Skills' Ranks by X for X seconds. Every 3rd consecutive Cast of the same Core or Potency Skill reduces all Skills' active Cooldowns by X, increased by X for each of their Skill Ranks. |
| Vital Strikes Key Passive | Spiritborn | Key Passive | You deal X increased damage to Vulnerable enemies. After making an enemy Vulnerable, your next Direct damage dealt to them: Heals you for X of your Maximum Life (X) Generates X Vigor Removes the Vulnerable effect |
| Brilliance | Spiritborn | Plains | Your Eagle Skill damage is increased by X of your Movement Speed. |
| Fueled | Spiritborn | Plains | Gain X Life On Hit while you have at least X stacks of Ferocity. |
| Mirage | Spiritborn | Plains | Gain X increased Dodge Chance during Evade. Whenever you Dodge, you gain X Critical Strike Chance for X seconds. |
| Velocity | Spiritborn | Plains | Generate X Vigor per second while moving. |
| Apex | Spiritborn | Sky | You deal X increased Vulnerable damage. Double this bonus vs Elite enemies. |
| Auspicious | Spiritborn | Sky | You accumulate X of your Maximum Life (X) as Barrier every second, up to X (X). Taking damage prevents additional accumulation for X seconds. |
| Focal Point | Spiritborn | Sky | Gain a bonus based on the weapon type you wield. Casting a Focus Skill doubles this bonus for X seconds: Glaive: X Bonus Lucky Hit Chance Quarterstaff: X Blocked Damage Reduction Polearm: X Lucky Hit Chance to make enemies Vulnerable |
| Follow Through | Spiritborn | Sky | Your Basic Skills deal X increased damage, doubled to X for 3rd casts. |
| Furnace | Spiritborn | Sky | Jaguar Skills deal X increased Critical Strike Damage per stack of Ferocity. |
| Antivenom | Spiritborn | Soil | You gain X increased Poison Resistance. |
| Nourishment | Spiritborn | Soil | Your Healing is increased by X. Whenever you Heal, your Poison Damage is increased by X for X seconds. |
| Ravenous | Spiritborn | Soil | Your Centipede Skills deal X increased damage. Double this bonus vs Healthy enemies. |
| Unrestrained Power | Spiritborn | Soil | You deal X increased damage while Unhindered or Unstoppable. |
| Initiative | Spiritborn | Ultimate | Casting an Ultimate Skill makes you Unstoppable for X seconds. |
| Intricacy | Spiritborn | Ultimate | Upon casting an Ultimate Skill, the last different Potency, Defensive, or Focus Skill you cast prior is reset and can be cast for free up to X times in the next X seconds. |
| Resolution | Spiritborn | Ultimate | Casting an Ultimate Skill grants X increased damage to Elites for X seconds. Double this bonus if you are only fighting one enemy. |
| Spiritual Attunement | Spiritborn | Ultimate | Your maximum Vigor is increased by X while you have an Ultimate Skill equipped. |
| Supremacy | Spiritborn | Ultimate | Any enemies you kill while an Ultimate Skill is active grants a stack of Supremacy, each increasing your damage by X, up to X. When an Ultimate Skill ends, you gain X stacks of Supremacy, but you begin to lose one stack every second. |
| Sustenance | Spiritborn | Ultimate | Hitting enemies with Ultimate Skills Heals you for X of your Maximum Life (X). |