Codex of Power
Four hundred and thirty-three powers, torn from fallen legends and bound into the Codex. Once learned, a power is yours forever — to be pressed into whatever steel you please.
An aspect is imprinted at the Occultist onto a matching slot. Most answer to a single class; some serve several, and a few serve them all. The range shown is what the roll may fall within.
433 aspects shown
| Aspect | Category | Classes | Power |
|---|---|---|---|
| Aspect of Angelic Masterwork | Defensive | Paladin | Your All Resistance is increased by [100.0 - 140.0]% while in Arbiter form. |
| Aspect of Bul-Kathos | Defensive | Barbarian | Leap creates an Earthquake that deals [206 - 326] Physical damage over 4 seconds. While standing in Earthquakes and for 4 seconds afterwards, you gain 30% increased Damage Reduction. |
| Aspect of Coagulation | Defensive | Barbarian, Druid, Necromancer, Paladin, Rogue, Warlock | Gain 30%[+] increased Fortify generation and [15 - 20]% Damage Reduction while Fortified. |
| Aspect of Concentration | Defensive | Sorcerer | Casting a Conjuration Skill grants you [15.0 - 30.0]%[x] Damage Reduction for 5 seconds. |
| Aspect of Death's Defense | Defensive | Necromancer | You and your Minions gain [20 - 30]%[x] increased Maximum Life. |
| Aspect of Debilitating Toxins | Defensive | Druid, Rogue, Spiritborn | You gain [20.0 - 30.0]% Damage Reduction, and Poisoned enemies deal 15% less damage to you. |
| Aspect of Deflection | Defensive | Spiritborn | While active, Counterattack reflects incoming Razor Wings back out again with [30 - 50]% increased damage. Other Small Missiles are also deflected back at enemies and deal [30 - 50]% of Counterattack's Base damage on impact. |
| Aspect of Diabolical Armor | Defensive | Warlock | Demonform grants 20% Damage Reduction plus an additional [0.5 - 1.0]% for 5 seconds any time you take Fire damage, up to [5 - 10]%. |
| Aspect of Disobedience All Classes | Defensive | All classes | Your Damage over Time grants you [1.0 - 1.5]% Damage Reduction for 2 seconds, stacking up to 30 times. |
| Aspect of Endurance | Defensive | Spiritborn | Your Resolve has a [8 - 12]% chance to not be lost when you are hit for each stack of Ferocity you have. Gain 10% Damage Reduction. |
| Aspect of Fevered Mauling | Defensive | Druid | When you hit at least 1 enemy with Maul, increase its Attack Speed by [1.0 - 3.0]%[+] and you gain [1.0 - 5.0]%[x] Damage Reduction for 5 seconds, stacking up to 5 times. |
| Aspect of Firm Decree | Defensive | Paladin | Judging an enemy grants you [20 - 30]% Damage Reduction for 8 seconds. |
| Aspect of Forest Power | Defensive | Spiritborn | Lucky Hit: Up to a 25%[+] chance to create a Mystic Circle for 10 seconds.Casting a Gorilla Skill in Mystic Circles empowers them to periodically grant you a Barrier for 20% of your Maximum Life which increases your Armor by [20 - 30]%[+] while active. |
| Aspect of Glynn's Anvil | Defensive | Barbarian, Druid, Necromancer, Paladin, Rogue, Spiritborn | Your maximum Resolve is increased by 2 and you gain [2.5 - 4]% Damage Reduction per Resolve. |
| Aspect of Hardened Bones | Defensive | Necromancer | You gain [15 - 25]% increased Damage Reduction. When you take damage, you have a [5 - 15]% chance to form a Corpse. |
| Aspect of Heavenly Strength | Defensive | Barbarian, Druid, Necromancer, Paladin, Rogue, Sorcerer, Warlock | While wielding a Two-Handed Weapon, gain [30 - 40]% Damage Reduction. |
| Aspect of Layered Wards | Defensive | Spiritborn | Your Blocked Damage Reduction is increased by [30 - 40]%[+]. |
| Aspect of Lethal Dusk | Defensive | Rogue | Breaking Stealth Heals for [10 - 30]% Maximum Life. |
| Aspect of Might All Classes | Defensive | All classes | Basic Skills grant [20 - 30]% Damage Reduction for 4 seconds. |
| Aspect of Militance | Defensive | Paladin | Lucky Hit: Critically Striking has up to a 25% chance to Fortify for [0.25 - 0.50]% of your Maximum Life for each stack of Fervor you have. |
| Aspect of Scorn | Defensive | Warlock | When you lose at least 10% of your Maximum Life, you kill Lesser Demons that each absorb up to [6 - 10]% of your Maximum Life in damage. |
| Aspect of Shelter All Classes | Defensive | All classes | Casting a Defensive Skill grants you [30 - 50]%[+] increased All Resistances for 10 seconds. |
| Aspect of Spiked Armor | Defensive | Spiritborn | Gain [40 - 60]%[+] increased Total Armor, 1,813 Thorns, and 15%[+] increased Block Chance. |
| Aspect of Tempering Blows | Defensive | Barbarian, Rogue | After swapping weapons 5 times, gain [20 - 30]% Damage Reduction for 10 seconds. |
| Aspect of Temporal Incisions | Defensive | Spiritborn | Upon casting an Ultimate Skill, the last different Potency, Defensive, or Focus Skill you Cast prior is reset and can be Cast for free up to [2 - 4] times in the next 10 seconds. |
| Aspect of Tenuous Survival | Defensive | Sorcerer | While you have no Defensive Skills equipped, gain [20 - 30]% Damage Reduction. |
| Aspect of the Disciple | Defensive | Paladin | Your Disciple skills now Weaken enemies for [2.0 - 6.0] seconds. |
| Aspect of the Fortress All Classes | Defensive | All classes | Gain up to [40 - 60]% Damage Reduction based on how Injured you are. |
| Aspect of the Indomitable | Defensive | Spiritborn | Gain up to [30 - 45]% Damage Reduction and Impairment Resistance, based on your Block chance.Current Bonus: 0% |
| Aspect of the Iron Warrior | Defensive | Barbarian | Iron Skin grants Unstoppable, and [20 - 40]% Damage Reduction. |
| Aspect of the Protector All Classes | Defensive | All classes | Damaging an Elite enemy grants you a Barrier for [70 - 100]% of your Maximum Life for 10 seconds. This effect can only happen once every 20 seconds. |
| Bruiser's Aspect All Classes | Defensive | All classes | Gain 4%[+] increased Armor and [145 - 218] Thorns per 1% missing Maximum Life. |
| Bulwark's Aspect | Defensive | Spiritborn | You no longer Dodge, but you gain [20 - 30]% Block Damage Reduction and 15%[+] Block Chance. |
| Cheat's Aspect | Defensive | Rogue | You gain [15.0 - 20.0]%[+] Damage Reduction and 10%[+] increased Movement Speed.These bonuses are doubled while below 50% Maximum Life. |
| Encased Aspect | Defensive | Necromancer, Rogue, Sorcerer | Freezing enemies grants you [6.0 - 8.0]% Damage Reduction for 8 seconds, up to 5 times. |
| Enshrouding Aspect All Classes | Defensive | All classes | Using a Healing Potion increases your Resistance to All Elements by [20 - 30]%[+] for 8 seconds.You may now drink your Healing Potion while at full Life. |
| Escape Artist's Aspect | Defensive | Rogue | Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next [2 - 10] attacks within 5 seconds. Can only occur once every 10 seconds. |
| Everliving Aspect All Classes | Defensive | All classes | Each Crowd Controlled enemy Nearby grants [2.0 - 3.0]% Damage Reduction, up to 13 enemies. |
| Iron Blood Aspect | Defensive | Barbarian | Gain [3.9 - 5.9]% Damage Reduction for each Nearby Bleeding enemy up to [20 - 30]% maximum. |
| Irrepressible Aspect | Defensive | Barbarian | Casting a Weapon Mastery Skill Fortifies you for 5% of your Maximum Life. Increase your Maximum Life by [30 - 45]%[+]. |
| Juggernaut's Aspect All Classes | Defensive | All classes | You gain [100 - 150]%[+] Total Armor, but your Evade has 100% increased Cooldown. |
| Mage-Lord's Aspect | Defensive | Sorcerer | Dealing Shock damage to Close enemies grants [30 - 45]% Damage Reduction for 6 seconds. |
| Misanthropic Aspect | Defensive | Warlock | Gain [20 - 40]%[+] increased Maximum Life if you have not had more than 1 active Demon in the last 5 seconds. |
| Protecting Aspect All Classes | Defensive | All classes | When hit while not Healthy, you form a protective bubble that grants all Players inside Immune. The bubble lasts for [4.0 - 6.0] seconds and can only form once every 90 seconds. |
| Snap Frozen Aspect | Defensive | Necromancer, Rogue, Sorcerer | Lucky Hit: Dealing Cold damage has up to a 20% chance to grant you a Barrier for [6.5 - 10.0]% of your Maximum Life for 5 seconds, stacking up to [19.5 - 30.0]%. |
| Snowveiled Aspect | Defensive | Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | While you have a Barrier, gain [20 - 30]% Damage Reduction. |
| Spirit Bond Aspect | Defensive | Druid | [10.0 - 20.0]% of the damage you would take is redirected across your Companions. Your Companions cannot die. |
| Vigorous Aspect | Defensive | Druid | Gain [20 - 30]%[x] Damage Reduction while Shapeshifted into a Werewolf or Human. |
| of Arcane Ward Aspect | Defensive | Sorcerer | Your Mastery Skills grant [20 - 30]% Damage Reduction while their effects are active. |
| Agile Aspect | Mobility | Rogue | Casting an Agility Skill increases your Movement Speed by [20 - 30]%[x] and your Dodge Chance by 10% for 10 seconds. |
| Aspect of Creeping Cadaver | Mobility | Necromancer | Every 20 meters traveled triggers a random equipped Corpse Skill. Consuming a Corpse increases your Movement Speed by [10 - 15]% for 4 seconds. |
| Aspect of Explosive Verve | Mobility | Rogue | Whenever you arm a Trap or drop Grenades, you gain [25 - 35]%[+] increased Movement Speed for 6 seconds. |
| Aspect of Forward Momentum All Classes | Mobility | All classes | Your Knock Back and Pull effects grant you [25 - 35]%[x] Movement Speed for 4 seconds. |
| Aspect of Haste | Mobility | Spiritborn | Every second while moving gain [20 - 30]%[+] Bonus Movement Speed for 1.5 seconds, up to [60 - 90]%[+]. |
| Aspect of Holy Cadence | Mobility | Paladin | When Judgement detonates you gain [25.0 - 35.0]%[x] increased Movement Speed for 8 seconds. |
| Aspect of Impetus | Mobility | Warlock | You gain [30 - 50]%[+] increased Movement Speed while Close to your Demons. |
| Aspect of Metamorphosis All Classes | Mobility | All classes | Evade transforms you into a cloud of bats, dealing 300 Physical damage and inflicting Vampiric Curse to enemies in your path. Evade's Cooldown is increased by [10.0 - 4.0] seconds. |
| Aspect of Momentum | Mobility | Spiritborn | After you Evade, your next Core Skill dashes to your target and increases your Movement Speed by [25 - 35]%[x] for 5 seconds. |
| Aspect of Nebulous Brews All Classes | Mobility | All classes | Healing Potions grant [20 - 30]%[x] Movement Speed for 8 seconds. Every 80 meters you travel refills a Healing Potion. |
| Aspect of Perpetual Stomping | Mobility | Barbarian | Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown. |
| Aspect of Sky Power | Mobility | Spiritborn | Lucky Hit: Up to a 25%[+] chance to create a Mystic Circle for 10 seconds.Casting a Eagle Skill in Mystic Circles empowers them to move with you and explode for [150 - 225] Lightning damage when you Evade. |
| Aspect of Slaughter All Classes | Mobility | All classes | You gain [30.0 - 45.0]%[+] increased Movement Speed. Taking damage from Close enemies Slows you by 30% for 2 seconds. |
| Aspect of Swift Spirit | Mobility | Barbarian, Druid, Necromancer, Paladin, Rogue, Spiritborn | Losing Resolve grants [3.0 - 5.0]%[x] Movement Speed for 10 seconds, stacking up to 5 times. |
| Aspect of Tenuous Agility | Mobility | Sorcerer | Gain [20.0 - 80.0]%[+] Movement Speed. This bonus is removed for 10 seconds after you Cast any Defensive Skill. |
| Aspect of the Arbiter's Zephyr | Mobility | Paladin | Arbiter's evade cooldown is reduced by [1.0 - 3.0] Seconds. |
| Aspect of the Unholy Confederate | Mobility | Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Warlock | You gain [1.0 - 1.5]%[+] increased Movement Speed per active Summon. Casting a Summon Skill doubles this bonus for 3 seconds. |
| Charged Aspect | Mobility | Sorcerer | Collecting Crackling Energy increases your Movement Speed by [15 - 30]%[+] for 8 seconds. |
| Craven Aspect All Classes | Mobility | All classes | Each Nearby Hindered enemy grants you [1.0 - 1.5]%[+] increased Movement Speed. |
| Ghostwalker Aspect All Classes | Mobility | All classes | While Unstoppable and for 4 seconds after, you gain [10.0 - 20.0]%[x] increased Movement Speed and are Unhindered. |
| Methodical Aspect | Mobility | Warlock | Standing still reduces the Cooldown of Mobility Skills by [10.0 - 14.0]% per second. After 5 seconds, they become free to Cast. |
| Shadow-Soaked Aspect | Mobility | Necromancer | While standing in Desecrated Ground and for 6 seconds after leaving it you gain [20 - 40]%[+] Movement Speed and are Unhindered. |
| Sickfoot's Aspect | Mobility | Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Warlock | Gain up to [1.0 - 1.5]%[+] increased Movement and Damage over Time Speed for each Nearby enemy affected by your Damage over Time effects, stacks up to 25 times. |
| Wind Striker Aspect All Classes | Mobility | All classes | Critical Strikes grant [30.0 - 50.0]%[+] Movement Speed for 1 second, up to 6 seconds. |
| Accelerating Aspect All Classes | Offensive | All classes | Critical Strikes with Core Skills increase your Attack Speed by [30.0 - 50.0]%[+] for 5 seconds. |
| Aggressive Aspect | Offensive | Warlock | While moving, gain [8.0 - 12.0]%[x] increased damage for 2 seconds, up to [40 - 60]%[x]. Hitting Close enemies refreshes the duration. |
| Archdruid's Aspect | Offensive | Druid | Gain an additional passive bonus for each Druid form: Human: [40 - 55]%[x] increased damage to Distant enemies. Werewolf: [40 - 55]%[x] increased Critical Strike Damage to Close enemies. Werebear: [30 - 45]%[x] increased damage while you have Resolve. |
| Aspect of Abundant Energy | Offensive | Sorcerer | Crackling Energy has a 20% chance to chain to an additional enemy and also deals [40 - 60]%[x] increased damage. |
| Aspect of Alchemical Advantage | Offensive | Rogue | Dealing Non-Physical damage increases your Attack Speed and Lucky Hit Chance by [4.0 - 6.0]%[+] for 8 seconds, up to [40.0 - 60.0]%[+]. |
| Aspect of Amplified Damage | Offensive | Necromancer | You deal [40 - 60]%[x] increased damage to Cursed enemies. |
| Aspect of Ancestral Charge | Offensive | Barbarian | Casting Charge Summons 4 Ancients to Charge with you, each dealing [20 - 40]%[x] of normal damage.Your Summons deal [20 - 40]% increased damage. |
| Aspect of Ancestral Echoes | Offensive | Barbarian | Lucky Hit: Leap, Upheaval, and Whirlwind have up to a [45 - 65]% chance to Summon an Ancient to perform the same Skill. Can only occur once every 5 seconds.Your Summons deal [20 - 40]% increased damage. |
| Aspect of Ancestral Force | Offensive | Barbarian | Hammer of the Ancients quakes outward for [30 - 60]%[x] increased damage. This bonus is doubled against Bosses. |
| Aspect of Ancient Flame | Offensive | Sorcerer | Your Pyromancy Skills with a Cooldown deal [20 - 30]%[x] increased damage per second of Cooldown they incurred. |
| Aspect of Apogeic Furor All Classes | Offensive | All classes | Casting an Ultimate Skill reduces the Cooldowns of your other Skills by [6.5 - 10.0] seconds. |
| Aspect of Armageddon | Offensive | Sorcerer | Your Ultimate Skill grants you [150.0 - 225.0]% increased damage of its element type while active. |
| Aspect of Arrogance | Offensive | Sorcerer | Shock Skills deal [30 - 45]%[x] increased damage to Close or Stunned enemies. These bonuses can stack. |
| Aspect of Arrow Storms | Offensive | Rogue | Every time you create an Arrow Storm, their damage is increased by [22.5 - 30.0]%[x], up to [90.0 - 120.0]%[x], for 3 seconds. |
| Aspect of Artful Initiative | Offensive | Rogue | The amount of Stun Grenades you release is increased by 50%. Stun Grenades deal [25.0 - 30.0]%[x] increased damage. |
| Aspect of Ascension | Offensive | Paladin | Casting a Skill that grants Arbiter form increases your damage by [5.0 - 7.0]%[x], stacking up to 10 times. All stacks are lost when leaving Arbiter form. |
| Aspect of Berserk Ripping | Offensive | Barbarian | While Berserking, your direct damage inflicts [40 - 60]% bonus Bleeding damage over 5 seconds. |
| Aspect of Binding Morass All Classes | Offensive | All classes | Close enemies or those you deal indirect damage to are Slowed by [50 - 70]% for 3 seconds. You deal [20 - 30]% increased damage to Slowed enemies. |
| Aspect of Bitter Infection | Offensive | Rogue | Lucky Hit: Imbuement Skills have up to a 100% chance to deal [80 - 120]%[x] increased damage. |
| Aspect of Bristling Vengeance | Offensive | Spiritborn | Payback now echoes forward and additionally deals [100 - 150]% of your Thorns damage to enemies. |
| Aspect of Burning Rage | Offensive | Barbarian | While Berserking, you deal [68 - 124] Fire damage every second to surrounding enemies. |
| Aspect of Bursting Bones | Offensive | Necromancer | Bone Skills gain [0.30 - 0.40]%[x] increased damage for every 1 Maximum Essence you have, up to 200. |
| Aspect of Bursting Venoms | Offensive | Rogue | Lucky Hit: Poison Imbued Skills have up to a [15 - 35]% chance to deploy a Poison Trap while you have Poison Trap equipped. |
| Aspect of Calamity | Offensive | Warlock | Hex increases your Critical Strike Chance against an enemy by [10.0 - 20.0]%[+] per stack. |
| Aspect of Celestial Strife | Offensive | Paladin | While in Arbiter, kills grant [1.0 - 1.5]%[x] increased Vulnerable damage, up to a maximum of [50 - 75]%[x]. |
| Aspect of Channeling | Offensive | Barbarian, Druid, Necromancer, Paladin, Rogue, Sorcerer, Warlock | While channeling a Skill, all damage is increased by [50 - 70]%[x]. |
| Aspect of Chastisement | Offensive | Paladin | Your Juggernaut Skills deal [55 - 75]%[x] increased damage to Bosses and Crowd Controlled enemies. |
| Aspect of Coalesced Blood | Offensive | Necromancer | Blood Skills deal [50.0 - 70.0]%[x] increased damage while you are Healthy. |
| Aspect of Combined Strikes | Offensive | Spiritborn | Each different Basic Skill you use increases all your damage by [25 - 35]%[x] for 10 seconds. |
| Aspect of Combustion | Offensive | Sorcerer | Your Pyromancy Skills deal [70.0 - 100.0]% increased Critical Strike Damage to Burning enemies. |
| Aspect of Contamination | Offensive | Rogue | When your Poison damage Critically Strikes, you deal [40 - 60]%[x] increased Non-Physical damage for 9 seconds. |
| Aspect of Corruption | Offensive | Rogue | Your Imbuement Skill effects have [40 - 60]%[x] increased potency. |
| Aspect of Decay | Offensive | Necromancer | You deal [65 - 85]%[x] increased Corrupting and Frostbite damage. |
| Aspect of Delayed Extinction | Offensive | Barbarian | Mighty Throw and Steel Grasp now gain multiplicative damage instead of cooldown from Cooldown Reduction and their damage is increased by another 25%[x]. Additionally, Weapon Mastery skills gain [15 - 35]%[x] bonus damage. |
| Aspect of Earthquakes | Offensive | Barbarian | Ground Stomp creates an Earthquake damaging enemies for [167 - 287] Physical damage over 4 seconds. While standing in Earthquakes and for 4 seconds afterwards, you deal [20 - 60]%[x] increased damage.Your Earthquakes deal [20 - 60]% increased damage. |
| Aspect of Elemental Constellation | Offensive | Sorcerer | While you have an equal number of Frost, Pyromancy, and Shock Skills equipped, you deal [80.0 - 120.0]% increased damage. |
| Aspect of Elemental Fate All Classes | Offensive | All classes | Gain [40 - 60]%[x] increased damage to a set of damage types for 7 seconds alternating randomly between 2 sets: Fire, Lightning, Holy, and Physical. Cold, Poison, and Shadow.Fate can favor you granting the same bonus more than once, stacking up to 6 times. At Maximum, it's your lucky day! |
| Aspect of Encircling Blades | Offensive | Rogue | Cutthroat Skills deal [40 - 55]%[x] increased damage. This bonus increases to [51 - 70]%[x] against Injured enemies. |
| Aspect of Encroaching Wrath | Offensive | Barbarian | After spending 100 Fury, you deal [40 - 60]%[x] increased Brawling Skill damage for 4 seconds. |
| Aspect of Endless Talons | Offensive | Spiritborn | Your Spirit Storms Spark enemies for an additional [80 - 100]% of the Spirit Storm's total damage over 3 seconds after they leave one. |
| Aspect of Entrapment | Offensive | Rogue | Enemies damaged by Trap or Grenade Skills take [8.0 - 12.0]%[x] increased damage from you, up to [40 - 60]%[x], for 0 seconds. |
| Aspect of Exorcism All Classes | Offensive | All classes | Lucky Hit: Up to a [30 - 45]% chance to Execute enemies. |
| Aspect of Fathomless Dark | Offensive | Warlock | Your Abyss Skills deal increased damage equal to [60 - 80]% of your Shadow Resistance Damage Reduction. |
| Aspect of Fierce Winds | Offensive | Barbarian | Your Shout Skills create 3 Dust Devils that deal [60 - 120] damage to enemies along their path.Your Dust Devils are [5 - 25]% bigger and deal 1%[x] increased damage for each 1% their size is increased. |
| Aspect of Fleet Wings | Offensive | Spiritborn | Your Eagle Skill damage is increased by [20.0 - 30.0]%[x] of your Movement Speed. |
| Aspect of Frenzied Onslaught | Offensive | Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Warlock | Your Summons gain [35 - 50]%[+] Attack Speed. |
| Aspect of Frozen Memories | Offensive | Necromancer, Rogue, Sorcerer | Cold damage deals [30 - 45]%[x] increased damage to Chilled enemies, this bonus is tripled against Frozen enemies. |
| Aspect of Gloom | Offensive | Necromancer | When you damage enemies with Darkness Skills, they take [10 - 15]%[x] increased damage from your Darkness Skills for 2 seconds, stacking up to 4 times. |
| Aspect of Herculean Spectacle | Offensive | Barbarian | Mighty Throw deals [25 - 45]%[x] increased damage and hurls another 2 weapons. |
| Aspect of Heresy | Offensive | Warlock | Each different Occult Skill you cast increases all your damage by [10.0 - 14.0]%[x] for 15 seconds. |
| Aspect of Holy Punishment | Offensive | Paladin | Holy and Fire damage are increased by [40.0 - 60.0]%[x]. |
| Aspect of Human Ingenuity | Offensive | Druid | Human Skills' first hit Pull Close enemies towards the hit enemy and Immobilize them for 2 seconds. May only occur once every 5 seconds.Hindered enemies take [35 - 50]%[x] increased damage from your Human Skills. |
| Aspect of Ignition | Offensive | Warlock | Skills empowered by Volatility deal an additional 40%[x] increased damage and you have a [24.0 - 40.0]% chance for Volatility to persist on casting an empowered Skill. |
| Aspect of Imitated Imbuement | Offensive | Rogue | Your Shadow Clones and Shades also mimic the Imbuements applied to your Skills.Casting an Imbuement Skill increases your Non-physical damage by [40 - 60]%[x] increased damage for 9 seconds. |
| Aspect of Incendiary Fissures | Offensive | Barbarian | Your Earthquakes deal [40 - 60]%[x] increased damage and their damage is converted into Fire. |
| Aspect of Infestation | Offensive | Spiritborn | Pestilent Swarms now also deal [125 - 175]% of their normal damage as Poisoning damage over 6 seconds. |
| Aspect of Inner Calm All Classes | Offensive | All classes | While standing still, deal up to [50 - 75]%[x] increased damage. |
| Aspect of Iron Rain | Offensive | Rogue | Smoke Grenade has a 100% chance to create an Arrow Storm where it explodes, dealing [120 - 360] Physical damage over 3 seconds.Your Arrow Storms continuously apply Vulnerable. |
| Aspect of Jacques' Fervor | Offensive | Paladin | Each stack of Fervor grants you [15.0 - 20.0]%[x] bonus Critical Strike Damage. |
| Aspect of Lagera's Sovereignty | Offensive | Paladin | Your Disciple Skills deal [40.0 - 60.0]%[x] increased damage. |
| Aspect of Lapa's Scripture | Offensive | Spiritborn | Losing Resolve grants you [392 - 718] Thorns for 10 seconds. Stacks up to 20 times. |
| Aspect of Lava | Offensive | Warlock | Brimstones explode into lava pools, dealing [260 - 340]% of their damage over 5 seconds. Standing in lava pools grants you Volatility. |
| Aspect of Limitless Rage | Offensive | Barbarian | Each point of Fury you generate increases your damage by [1.00 - 1.50]%[x]. This bonus is lost after 4 seconds. |
| Aspect of Malice | Offensive | Rogue | You deal [40 - 55]%[x] increased damage to Vulnerable enemies, and [15 - 20]%[x] increased damage to Knocked Down enemies. |
| Aspect of Merciless Cold | Offensive | Sorcerer | Your Cold direct damage causes enemies to take [10.0 - 15.0]% increased Cold damage for 4 seconds, stacking up to 10 times. |
| Aspect of Mutilation | Offensive | Warlock | If you fail to Eviscerate an enemy you still apply [15.0 - 25.0]% of its Bleeding damage for 3 seconds. |
| Aspect of Natural Balance | Offensive | Druid | Casting a Storm Skill grants your Earth Skills [50.0 - 70.0]%[x] Critical Strike Damage for 4 seconds.Casting a Earth Skill increases the Critical Strike Chance of Storm Skills by [10.0 - 20.0]%[+] for 4 seconds. |
| Aspect of Natural Selection | Offensive | Necromancer | While you have only 1 active Minion type, that Minion type deals [50 - 70]%[x] increased damage and gains [40 - 60]%[x] increased Maximum Life. |
| Aspect of Noxious Ice | Offensive | Rogue | Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal [20 - 40]%[x] additional Poison damage to Frozen enemies. |
| Aspect of Overwhelming Currents | Offensive | Sorcerer | Shock Skill Critical Strikes grant [2.00 - 3.00]%[x] Shock damage for 4 seconds. Stacks do not refresh the duration. |
| Aspect of Peril | Offensive | Warlock | Making an enemy Vulnerable increases the damage you do to them by [2.0 - 3.4]%[x], up to [40 - 68]%[x]. |
| Aspect of Pestilence | Offensive | Spiritborn | Pestilent Swarms deal [70 - 100]%[x] increased damage, last 50% longer, and spiral outwards. |
| Aspect of Pestilent Points | Offensive | Rogue | bonus gos here. |
| Aspect of Piercing Static | Offensive | Sorcerer | Your Crackling Energy charges grant [4.0 - 6.0]% increased Critical Strike Damage and 2.5% Attack Speed. |
| Aspect of Plains Power | Offensive | Spiritborn | Lucky Hit: Up to a 25%[+] chance to create a Mystic Circle for 10 seconds.Casting a Jaguar Skill in Mystic Circles empowers them to refresh Ferocity's duration and increase your damage by [8.0 - 12.0]%[x] per stack while you remain within. |
| Aspect of Poisonous Clouds | Offensive | Rogue | When entering Stealth, create a cloud that deals [900 - 1,170] Poison damage over 6 seconds. |
| Aspect of Proselytizing | Offensive | Paladin | Judicator Skills have a 40% chance to chain to a Close enemy for [50 - 150]%[x] of their damage. If no enemy is within range, damage the initial target instead. |
| Aspect of Rathma's Chosen | Offensive | Necromancer | Blood Skills have [40 - 60]%[+] increased Attack Speed while you are Fortified. |
| Aspect of Reanimation | Offensive | Barbarian, Druid, Necromancer, Rogue, Spiritborn, Warlock | Your Summons gain increased damage while alive, up to [60 - 90]%[x] after 10 seconds. |
| Aspect of Redirected Force | Offensive | Spiritborn | Gain increased Critical Strike Damage equal to [40 - 60]%[x] of your Block Chance. Blocking doubles this bonus for 10 seconds. |
| Aspect of Scorching Heat | Offensive | Warlock | Your Hellfire Skills deal increased damage equal to [60 - 80]% of your Fire Resistance Damage Reduction. |
| Aspect of Searing Impact | Offensive | Sorcerer | Meteorites deal [60.0 - 90.0]% bonus damage as Burning over 4 seconds. |
| Aspect of Serration | Offensive | Necromancer | Your Corpse and Bone Skills gain 5%[+] increased Critical Strike Chance and [40 - 60]%[x] increased Critical Strike Damage. |
| Aspect of Shattering Steel | Offensive | Barbarian | Steel Grasp and Iron Maelstrom launch up to 10 metal shards that deal [120 - 420] Physical damage. |
| Aspect of Simple Reprisal | Offensive | Spiritborn | When you cast the 3rd attack of your Basic Skills you have a [10 - 30]% chance to unleash Payback. |
| Aspect of Splintering Energy | Offensive | Sorcerer | Your Shock Skills deal [120.0 - 180.0]%[x] increased damage, but this bonus is reduced by 10% per subsequent hit. |
| Aspect of Splintering Shards | Offensive | Rogue | Lucky Hit: Up to a 100% chance when hitting or killing a Frozen enemy to create ice splinters that fires away from them dealing [38 - 68] Cold damage and Chilling for [20 - 30]%. |
| Aspect of Stolen Vigor | Offensive | Rogue | Weakening or Crowd Controlling enemies increases your Cutthroat Skill damage by [40 - 60]%[x] for 6 seconds. |
| Aspect of Sundered Ground | Offensive | Barbarian | Every 20 seconds, your next Upheaval cast is guaranteed to Overpower and deals [50 - 70]%[x] increased damage. Upheaval Critical Strikes against Elites reduce this timer by 1 second. |
| Aspect of Supremacy | Offensive | Spiritborn | Enemies you kill while an Ultimate Skill is active grants a stack of Supremacy, each increasing your damage by [6.0 - 9.0]%[x], up to [60.0 - 90.0]%[x]. When an Ultimate Skill ends, you gain 5 stacks of Supremacy, but you begin to lose one stack every second. |
| Aspect of Surprise | Offensive | Rogue | When you Evade or Shadow Step, you drop a cluster of exploding Stun Grenades that deal [90 - 270] total Physical damage and Stun enemies for 1.00 second.Your Stun Grenades deal [80 - 120]%[x] increased damage. |
| Aspect of Terror | Offensive | Necromancer | Your Darkness Skills deal [25.0 - 35.0]%[x] increased damage to Crowd Controlled enemies and [25.0 - 35.0]%[x] increased damage to Elites. These bonuses can stack. |
| Aspect of Thickened Blood | Offensive | Necromancer | Blood Skills deal up to [60 - 90]%[x] increased damage based on how Fortified you are. |
| Aspect of True Sight | Offensive | Rogue | You deal [120 - 200]%[x] increased damage to enemies marked by Inner Sight. While Inner Sight is full, you gain [60 - 100]%[x] increased damage. |
| Aspect of Tyrael's Jurisdiction | Offensive | Paladin | Arbiter's Wing Strikes now seek nearby enemies and deal [160 - 240]%[x] increased damage. |
| Aspect of Ultimate Shadow | Offensive | Necromancer | Your Desecrated Ground deals [80 - 120]%[x] increased damage and Slows enemies by 50%. |
| Aspect of Unstable Imbuements | Offensive | Rogue | When casting an Imbuement Skill you trigger an explosion around yourself, applying the Imbuement effects at [40 - 60]%[x] increased Potency and dealing 165 damage of the same type. |
| Aspect of Untimely Death | Offensive | Necromancer | Every 10% of your Maximum Life Healed grants you grants you [60 - 90]%[x] increased Blood Skill damage for 4 seconds. |
| Aspect of Unyielding Hits | Offensive | Spiritborn | Casting a Gorilla Skill increases your Weapon Damage by [20 - 30]% of your Armor for 3 seconds. Maximum 2,000 bonus Weapon Damage. |
| Aspect of Utmost Glory | Offensive | Paladin | While Healthy your Skills deal [20 - 35]%[x] increased damage. Double this bonus against Weakened enemies. |
| Aspect of Volatile Shadows | Offensive | Rogue | Shadow Imbuement deals 10%[x] increased damage per Skill Rank of the Imbued Skill.Every 10 seconds, when your Imbued Skill hits an enemy you trigger a large explosion that deals [113 - 173] Shadow damage and applies Shadow Imbuement to each enemy it hits. |
| Aspect of Walloping | Offensive | Barbarian | Your Skills using Bludgeoning weapons deal [40 - 60]%[x] increased damage if the enemy is Incapacitated or Vulnerable. |
| Aspect of Watkins' Law | Offensive | Paladin | Your Judicator Skills deal [45.0 - 65.0]%[x] increased damage against enemies affected by Judgement. |
| Aspect of Wild Claws | Offensive | Spiritborn | Hitting enemies with Jaguar Skills increases the damage they take from you by [0.60 - 0.80]%[x], up to [60.00 - 80.00]%[x]. |
| Aspect of Wolf's Rain | Offensive | Druid | Casting Hurricane also spawns a smaller hurricane on your Wolves for 8 seconds. These hurricanes deals [15.0 - 25.0]% of Hurricane's damage for each active Wolf. |
| Aspect of the Changeling's Debt | Offensive | Druid | You deal [40 - 60]%[x] increased Werebear Skill damage to Poisoned enemies or Werewolf Skill damage to Crowd Controlled enemies. |
| Aspect of the Dire Whirlwind | Offensive | Barbarian | Whirlwind's Critical Strike Chance and Critical Strike Damage are increased by [5.5 - 10]%[x] for each second it is channeled, up to [28 - 50]%[x]. |
| Aspect of the Expectant All Classes | Offensive | All classes | Basic Skills grant [4.0 - 6.0]%[x] increased damage for 4 seconds, stacking up to 10 times. |
| Aspect of the Flaming Rampage | Offensive | Barbarian | Charge gains an additional Charge. Each target hit by it explodes for [104 - 194] Fire damage to surrounding enemies. |
| Aspect of the Followed Path | Offensive | Druid | Skills Cast in the base Shapeshift form gain [45 - 60]%[x] increased damage. |
| Aspect of the Frozen Wake | Offensive | Sorcerer | Forming an Ice Spike increases their damage by [2.0 - 3.0]%[x] for 2 seconds, stacking up to 30 times. |
| Aspect of the Golden Hour | Offensive | Paladin | Judgement detonations can detonate other Judgements early. Judgement deals [60 - 100]%[x] increased damage. |
| Aspect of the Great Feast | Offensive | Necromancer | While you have active Minions, your Summons deal [35 - 55]%[x] increased damage, but each Minion Drains 2 Essence from you per second. While you have no active Minions, you deal [35 - 55]%[x] increased damage, but 14 Essence Drains per second. |
| Aspect of the Judicator | Offensive | Paladin | Increase the damage and size of Judgement's explosion by [40 - 60]%[x]. |
| Aspect of the Juggernaut's Covenant | Offensive | Paladin | Consuming Resolve stacks with Juggernaut Oath grants an additional [60 - 100]%[x] damage. |
| Aspect of the Moonrise All Classes | Offensive | All classes | Damaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining [40 - 60]%[x] Basic Skill damage and 15% Movement Speed for 10 seconds. |
| Aspect of the Rabid Beast | Offensive | Druid | Deal [40 - 80]%[x] more Poison damage. While Shapeshifted, your direct damage is converted into Poison damage. |
| Aspect of the Stampede | Offensive | Druid | Gain 1 additional Companion. In addition, your Companion Skills deal [15 - 35]%[x] bonus damage. |
| Aspect of the Untarnished Blaze | Offensive | Sorcerer | While Healthy, your Pyromancy Skills deal [50 - 70]%[x] increased damage. |
| Aspect of the Valintyr | Offensive | Paladin | Justice Skills deal [60.0 - 80.0]%[x] increased damage. |
| Aspect of the Warpath | Offensive | Barbarian | While you have Overpower charges, your Bludgeoning weapon attacks deal [40 - 60]%[x] increased damage. |
| Aspect of the Zealot's Covenant | Offensive | Paladin | Additional hits from Zealot Oath deal [100.0 - 120.0]%[x] increased damage.Your Maximum Fervor is increased by 1 and its duration is increased by 2 seconds. |
| Battle Caster's Aspect | Offensive | Sorcerer | Lucky Hit: Conjuration damage has up to a 15% chance to increase its damage by [5.0 - 6.5]% and Lucky Hit Chance by 2.5%[+] for 8 seconds, stacking up to 10 times. |
| Bladedancer's Aspect | Offensive | Rogue | Twisting Blades orbit for a short time after they return to you, dealing [100 - 140]% of Twisting Blades' return damage per hit. |
| Blast-Trapper's Aspect | Offensive | Rogue | Lucky Hit: Dealing damage to enemies affected by your Trap Skills has a [15 - 35]% chance to cause an explosion that deals [75 - 105] Shadow damage and applies Vulnerable for 4 seconds. |
| Blasting Aspect | Offensive | Sorcerer | Ice Spikes and Meteorites deal [60 - 90]%[x] increased damage and have 50%[+] increased size. |
| Bone Breaker's Aspect | Offensive | Necromancer | Bone Skills deal [60 - 100]%[x] increased damage. This bonus is reduced by 10% per subsequent enemy hit. |
| Brawler's Aspect | Offensive | Barbarian | Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing [375 - 488] damage to surrounding enemies. |
| Breakneck Bandit's Aspect | Offensive | Rogue | Lucky Hit: Cutthroat Skills have up to a 50% chance to Execute enemies.Cutthroat Skills deal [30 - 45]%[x] increased damage. |
| Bristleback Aspect | Offensive | Spiritborn | When you Dodge or Block an attack you trigger a [200 - 300]% Thorns attack against the attacker. |
| Brutal Aspect | Offensive | Warlock | You gain [165 - 185]% of your Attack Speed as increased damage but no longer attack faster.Current Bonus: 0.00% |
| Cadaverous Aspect | Offensive | Necromancer | Consuming a Corpse increases your damage by [9 - 13]%[x] for 5 seconds, up to [45 - 65]%[x]. |
| Conceited Aspect All Classes | Offensive | All classes | Deal [40 - 60]%[x] increased damage while you have a Barrier active. |
| Conjuration Master's Aspect | Offensive | Sorcerer | Your maximum number of Conjurations is increased by 1 and your Conjuration damage is increased by [40 - 60]%[x]. |
| Crashstone Aspect | Offensive | Druid | Earth Skills deal [50 - 70]%[x] increased damage to Crowd Controlled enemies. |
| Cremator's Aspect | Offensive | Barbarian, Sorcerer, Spiritborn, Warlock | While you have 4 or more Overpower, your Fire Skill Casts deal [70 - 100]%[x] increased damage. |
| Crushing Aspect | Offensive | Barbarian, Druid, Necromancer, Paladin, Rogue, Warlock | While Fortified, you deal [45 - 65]%[x] increased damage. |
| Cut to the Bone Aspect | Offensive | Barbarian | Your Damage Over Time effects deal [40.0 - 60.0]%[x] increased damage to Vulnerable enemies. |
| Deadeye's Aspect | Offensive | Rogue | Marksman Skills deal [40 - 60]%[x] increased Critical Strike Damage. |
| Demonic Aspect | Offensive | Warlock | Each hit with Demonology Skills increases the damage you deal with Demonology Skills by [2.3 - 3.3]%[x] for 10 seconds, up to [45 - 65]%[x]. |
| Devilish Aspect | Offensive | Barbarian | After generating 100 Fury your next direct damage creates 2 Dust Devils that deal [60 - 105] damage to enemies along their path. |
| Duelist's Aspect | Offensive | Barbarian, Druid, Necromancer, Paladin, Rogue, Sorcerer, Warlock | While using a One-Handed weapon, your Attack Speed is increased by [30 - 50]%[+]. |
| Dust Devil's Aspect | Offensive | Barbarian | Whirlwind leaves behind Dust Devils that deal [120 - 210] damage to enemies in their path. Enemies hit by Dust Devils take 25%[x] increased damage from all of your other sources for 3 seconds. |
| Edgemaster's Aspect All Classes | Offensive | All classes | Skills deal up to [40 - 60]%[x] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
| Elementalist's Aspect | Offensive | Sorcerer | Skill Casts at or above 100 Mana gain a [25.0 - 45.0]%[+] increased Critical Strike Chance. |
| Envenomed Aspect | Offensive | Druid | You gain [20 - 40]%[+] bonus Critical Strike Damage against Poisoned enemies. Companions Skills gain double this bonus. |
| Executioner's Aspect | Offensive | Barbarian | Your Overpowers will spawn an Earthquake every 4 seconds that deals [300 - 702] Physical damage over 4 seconds. Your Earthquake damage is increased by 5%[x] for every 100 Strength you have, up to 100%[x].Current Bonus: 0%[x] |
| Ferocious Aspect | Offensive | Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | Your Maximum Ferocity stacks are increased by [4 - 6]. |
| Frostbitten Aspect | Offensive | Rogue | Enemies hit by your Stun Grenades have a chance equal to your Critical Strike Chance to be Frozen for 2 seconds.You deal [50 - 75]%[x] increased Critical Strike Damage against Frozen or Stunned enemies. |
| Galvanic Aspect | Offensive | Druid, Sorcerer, Spiritborn | Lucky Hit: Lightning damage has up to a 15% chance to echo [50 - 75]% of its damage to up to 2 Close enemies. These echoes repeat on Isolated targets. |
| Grenadier's Aspect | Offensive | Rogue | Grenade Skills deal [35 - 50]%[x] increased damage. This bonus increases to [52.5 - 75.0]%[x] against Crowd Controlled enemies. |
| Heavy Hitting Aspect | Offensive | Barbarian | Your skills that create Iron Shrapnel, Earthquakes, or Dust Devils deal [40.0 - 60.0]%[x] increased damage. |
| Hellbent Commander Aspect | Offensive | Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Warlock | You deal [50 - 70]%[x] increased Summon damage. |
| High Velocity Aspect | Offensive | Rogue | Marksman Skills deal [40 - 55]%[x] increased damage. This bonus increases to [58 - 80]%[x] against Healthy enemies. |
| Insatiable Aspect | Offensive | Spiritborn | Centipede Skills deal [30.0 - 45.0]%[x] increased damage, further increased to [60.0 - 90.0]%[x] against Crowd Controlled enemies. |
| Insidious Aspect | Offensive | Warlock | Your Abyss Skills deal [60.0 - 80.0]%[x] increased damage to enemies who have not hit you in the last 2 seconds. |
| Joltkeeper's Aspect | Offensive | Sorcerer | Crackling Energy has a 25% chance to preserve its charge and deals [40 - 60]%[x] increased damage. |
| Lightning Dancer's Aspect | Offensive | Druid | Dancing Bolt deals [100 - 145]%[x] increased damage and moves 50% faster. |
| Lingering Aspect | Offensive | Sorcerer | Your Mastery Skills deal [20.0 - 30.0]%[x] increased damage every second they are active. |
| Malicious Aspect | Offensive | Warlock | While in Demonform, you deal [2.5 - 4.5]%[x] increased damage for every Demon or enemy Close to you, up to [50 - 90]%[x]. |
| Mighty Storm's Aspect | Offensive | Druid | The Earthen Might Key Passive also applies to your Storm Skills. |
| Nature's Reach Aspect | Offensive | Druid | Human Skills deal an additional [40 - 60]%[x] bonus damage to Distant enemies. This bonus increases by an additional 25%[+] if the target is also Hindered. |
| Needleflare Aspect All Classes | Offensive | All classes | Thorns damage dealt has a [40 - 60]% chance to deal damage to all enemies around you and your Minions. |
| Neurotoxic Aspect | Offensive | Druid, Rogue, Spiritborn | You deal [40 - 60]%[x] increased Non-Physical damage to enemies that are Hindered or Weakened. |
| Nightstalker's Aspect | Offensive | Rogue | Shade Skills deal [40 - 60]%[x] increased damage and gain a 50% chance to spawn an additional Shade. |
| Ominous Aspect | Offensive | Warlock | While standing still, gain [10.0 - 14.0]%[x] increased damage against Distant enemies for 2 seconds, up to [50 - 70]%[x]. |
| Opportunist's Aspect | Offensive | Rogue | When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal [180 - 270] total Physical damage and Stun enemies for 1.00 second.Your Stun Grenades deal [90 - 120]%[x] increased damage. |
| Osseous Gale Aspect | Offensive | Necromancer | Bone Storm consumes up to 8 Corpses to increase its duration by up to [5.0 - 15.0] seconds. |
| Overwhelming Aspect | Offensive | Warlock | Each hit against Elite enemies deals [80 - 120]%[x] increased damage but requires and consumes 4 stacks of Overpower. No stacks are consumed if the enemy is Hexed. |
| Powershifting Aspect | Offensive | Druid | Gain [10.0 - 13.8]%[x] bonus damage for 6 seconds whenever you Shapeshift into a different form. Stacks up to 4 times. |
| Progenitor's Aspect | Offensive | Barbarian | Your skills that summon Ancients deal [40.0 - 60.0]%[x] increased damage. |
| Ranger's Aspect | Offensive | Rogue | Marksman Skills deal [40 - 60]%[x] increased damage to Distant enemies. |
| Reaper's Aspect | Offensive | Spiritborn | Enemies you Poison have 100% Reduced Healing and your Eagle Skills gain [30 - 50]%[+] increased Critical Strike Chance and 30%[x] increased damage against them. |
| Rebounding Aspect | Offensive | Spiritborn | Gain 60%[+] increased Dodge Chance during Evade.Whenever you Evade or use a Non-Basic Mobility Skill, you gain [40 - 60]%[x] Critical Strike Chance and [10 - 15]%[x] Movement Speed for 4 seconds. |
| Remorseless Aspect | Offensive | Warlock | Killing at least 30 enemies or Demons within 10 seconds increases your damage by [40 - 60]%[x] for 10 seconds. |
| Revelator's Aspect | Offensive | Paladin | Zealot Skills deal [12.5 - 32.5]%[x] increased damage, doubled while at 3 or more stacks of Fervor. |
| Rip and Tear Aspect | Offensive | Spiritborn | Rushing Claw deals [10 - 30]%[x] increased damage and is empowered based on how many Charges it has when you Cast it:1: Heals 15% of your Maximum Life.2: Guaranteed to Overpower.3: Guaranteed to Critically Strike.4+: Strikes an additional time. |
| Rotting Aspect | Offensive | Necromancer | Decompose can chain and burst up to 4 additional targets. Explosions from Decompose deal [15 - 35]%[x] increased damage. |
| Ruthless Aspect | Offensive | Spiritborn | Your Jaguar Skills gain [30 - 50]%[+] Critical Strike Chance and they deal 30%[x] increased damage to Injured enemies. |
| Sacrificial Aspect | Offensive | Necromancer | Your Sacrifice bonuses are increased by [50 - 80]%. |
| Scornful Aspect | Offensive | Sorcerer | Your Pyromancy Skills deal [40 - 60]%[x] increased damage against Distant or Immobilized enemies. These bonuses can stack. |
| Seismic-shift Aspect | Offensive | Druid | Your Earth Skills deal [120 - 180]%[x] damage to Healthy enemies. |
| Shadowslicer Aspect | Offensive | Rogue | Dash Summons a Shadow Clone that also casts Dash, dealing [150 - 350]% of the Base damage. |
| Shepherd's Aspect | Offensive | Druid | Companion Skills deal an additional [5.0 - 13.0]%[x] damage per Companion you have. |
| Shivering Aspect | Offensive | Necromancer, Rogue, Sorcerer | Enemies take up to [60 - 90]%[x] increased damage based on how Chilled or Staggered they have built up. |
| Skullbreaker's Aspect | Offensive | Barbarian | Incapacitating a Bleeding enemy deals [40 - 60]% of their total Bleeding amount as Physical damage. |
| Splintering Aspect | Offensive | Necromancer | Bone Skills deal [50 - 70]%[x] increased damage to Vulnerable enemies. |
| Starving Ravager's Aspect | Offensive | Spiritborn | Ravager no longer has a duration and instead drains [14 - 4] Vigor every second until depleted. Effects which extend Ravager instead generate Vigor. |
| Stoneworker's Aspect | Offensive | Druid | Tectonic Spikes gain [80 - 100]%[x] increased damage, and its Size is increased by 50%. |
| Storm Splitter's Aspect | Offensive | Sorcerer | Your non-Channeled Shock Skills deal [30 - 45]%[x] increased damage and have a 15% chance to trigger themselves on Cast. |
| Stormchaser's Aspect | Offensive | Druid | Tornado drags non-Elite enemies with it and deals [20.0 - 40.0]%[x] increased damage. Each enemy or object inside of the Tornado increases the damage by an additional 10%[x]. |
| Subterranean Aspect | Offensive | Druid | Poison Creeper's active also casts Landslide in a circle around you. Earth Skills deal [15 - 35]% increased damage to Poisoned enemies. |
| Sunderfrost Aspect | Offensive | Sorcerer | Your Frost damage is increased by [50 - 75]% against Vulnerable enemies. |
| The Penitent's Aspect | Offensive | Paladin | Spending Health on a Skill grants you [5.0 - 15.0]% Critical Strike Chance and [35 - 55]%[x] Critical Strike Damage for 0 seconds. |
| Tidal Aspect | Offensive | Barbarian, Druid, Necromancer, Paladin, Rogue, Warlock | Your Maximum Overpower is increased by [2 - 4] while you are Fortified. |
| Tides of Blood Aspect | Offensive | Necromancer | Blood Skills deal [25 - 35]%[x] increased damage while you have a stack of Overpower. This bonus is doubled while you are Healthy. |
| Tormentor's Aspect | Offensive | Spiritborn | Your Poisoning effects cause enemies to take [150 - 200]% of your Thorns damage per second. |
| Toxic Alchemist's Aspect | Offensive | Rogue | Lucky Hit: Shadow damage has up to a 75% chance to create a toxic explosion that applies 75 Poisoning damage over 5 seconds to the target and surrounding enemies. You deal [40 - 60]%[x] increased Non-Physical damage to enemies affected by this Poison. |
| Trapper's Aspect | Offensive | Rogue | Trap Skills deal [40 - 60]%[x] increased damage to Vulnerable enemies. |
| Trickster's Aspect | Offensive | Rogue | Caltrops, Smoke Grenade, and Death Trap receive your Stun Grenade benefits and throw Stun Grenades that deal [120 - 270] Physical damage and Stun enemies for 1 second.Your Stun Grenades deal [25 - 45]% increased damage. |
| Trickster's Aspect (Trap and Grenade) | Offensive | Rogue | Trap and Grenade Skills deal [40 - 60]%[x] increased damage. |
| Unrelenting Aspect | Offensive | Barbarian, Druid, Paladin, Rogue, Spiritborn, Warlock | Your Knock Downs cause enemies to take [50 - 60]%[x] damage from you for 6 seconds. |
| Unyielding Commander's Aspect | Offensive | Necromancer | While Army of the Dead is active, your Minions take 90% reduced damage and you deal [70 - 110]%[x] increased Summon Damage. |
| Vanguard's Aspect | Offensive | Paladin | Juggernaut Skills deal [100 - 140]%[x] increased damage to the first 3 enemies hit. |
| Vanquishing Aspect All Classes | Offensive | All classes | You deal [60 - 90]%[x] more damage to Incapacitated enemies. |
| Vehement Brawler's Aspect All Classes | Offensive | All classes | Casting an Ultimate Skill increases your damage by [35 - 55]%[x] for 8 seconds. Gain 2 additional Ultimate Skill Ranks. |
| Vengeful Aspect | Offensive | Rogue | Your Arrow Storms deal [90 - 120]%[x] increased damage and gain 50%[+] increased Size. |
| Veteran Brawler's Aspect | Offensive | Barbarian | Each time a Brawling Skill deals direct damage to an enemy, your Charge, Leap, or Kick deals [4.0 - 10.0]%[x] increased damage for 5 seconds, up to [20 - 50]%[x]. |
| Virtuous Aspect | Offensive | Paladin | Using a Valor skill increases your damage by [40.0 - 60.0]%[x] for 0 seconds. |
| Virulent Aspect | Offensive | Druid | When Rabies infects an enemy, reduce its Cooldown by [0.20 - 1.00] seconds, tripled when infecting Elite enemies. You deal [25 - 50]%[x] increased damage to enemies affected by Rabies. |
| Wanton Rupture Aspect | Offensive | Barbarian | All Damage Over Time durations and damage is increased by [20 - 30]%[x]. |
| Windlasher Aspect | Offensive | Barbarian | Casting Double Swing creates a Dust Devil that deals [53 - 83] damage to enemies in its path. |
| Writhing Aspect | Offensive | Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Warlock | Enemies take [7.5 - 12.5]% increased Damage Over Time for every second they've been affected by a Damage Over Time, up to 10 seconds. |
| of Cold Judgement Aspect | Offensive | Sorcerer | Frost Skills deal [60 - 90]%[x] increased damage while no enemies are Close to you. |
| of Compound Fracture Aspect | Offensive | Necromancer | After Critically Striking 10 times with Bone Skills, your Bone Skills deal [50 - 70]%[x] increased damage for 5 seconds. |
| Aspect of Adaptability All Classes | Resource | All classes | Basic Skills generate [15 - 25] additional Primary Resource, once per Skill. |
| Aspect of Aftermath | Resource | Rogue | Casting an Ultimate Skill generates [5.0 - 8.0] Energy per Skill Rank it has. |
| Aspect of Akarat's Blessing | Resource | Spiritborn | Blocks have a [10 - 15]% chance to reduce all Cooldowns by 1 second. |
| Aspect of Alacrity All Classes | Resource | All classes | Your Defensive and Mobility Skills gain [50 - 75]% Cooldown Rate while moving. |
| Aspect of Authority | Resource | Warlock | Gain [5 - 15][+] Maximum Dominance. |
| Aspect of Berserk Fury | Resource | Barbarian | You gain [7.0 - 11.0] Fury per second while Berserking. |
| Aspect of Contemplation | Resource | Paladin | Every time you consume Judgement, reduce one of your active Cooldowns by [0.10 - 0.20] seconds. |
| Aspect of Dedication | Resource | Paladin | Gain [5 - 25] Faith every 10 times you consume Judgement. |
| Aspect of Deluge All Classes | Resource | All classes | Overpower stacks increase your Primary Maximum Resource by [6 - 8] and regeneration by 2. |
| Aspect of Efficiency All Classes | Resource | All classes | Lucky Hit: Cast Basic Skills have up to a [35.0 - 50.0]% chance to make your next Core Skill cost no Primary Resource, stacks up to 3 times. |
| Aspect of Elemental Acuity | Resource | Sorcerer | Casting a Pyromancy, Shock, or Frost Skill grants [6 - 9] Mana Regeneration for 4 seconds, once per Element. |
| Aspect of Elemental Attunement | Resource | Sorcerer | Lucky Hit: Up to a 20% chance to reduce the Cooldown of one of your Defensive Skills by [8.0 - 10.0] seconds. |
| Aspect of Empowered Feathers | Resource | Spiritborn | Lucky Hit: Eagle Skills have up to a [25 - 32]% chance to spawn a Storm Feather at your target.Each Storm Feather you pick up now also reduces your Mobility Skill Cooldowns by 0.5 seconds. |
| Aspect of Exhilaration | Resource | Spiritborn | Lucky Hit: Hitting an enemy has up to a [20 - 35]% chance to reduce your Evade Cooldown by 5 seconds. Each stack of Ferocity you have increases this chance by 5%. |
| Aspect of Furious Impulse | Resource | Barbarian | Each time you swap weapons, gain [7 - 11] Fury. |
| Aspect of Giant Strides | Resource | Barbarian | Reduces the Cooldown of Leap by [1.3 - 3.5] seconds per enemy hit, up to a maximum of 7 seconds. Hitting a Boss with Leap provides the maximum reduction. |
| Aspect of Intricacy | Resource | Spiritborn | Upon casting an Ultimate Skill, the last different Potency, Defensive, or Focus Skill you Cast prior is reset and can be Cast for free up to [3 - 5] times in the next 10 seconds. |
| Aspect of Pilgrim's Progress | Resource | Paladin | Your Disciple Skills with Cooldowns generate up to [20 - 60] Faith based on how far your travel with them. |
| Aspect of Potent Blood | Resource | Necromancer | Blood Orbs grant [20 - 30] Essence. |
| Aspect of Rapid Ossification | Resource | Necromancer | Every 100 Essence you spend reduces the cooldowns of your Bone Skills by [2 - 4] seconds. |
| Aspect of Refutation | Resource | Sorcerer | Your Defensive Skills gain additional [1 - 2] charges. |
| Aspect of Ritual Synthesis | Resource | Warlock | Casting Hellfire Skills grants Occult Skills [30 - 50]% Cooldown Reduction for 3 seconds. Casting Abyss Skills grants Occult Skills [30 - 50]% Resource Cost Reduction for 3 seconds. |
| Aspect of Synergy | Resource | Rogue | Using an Agility Skill reduces the Cooldown of a random Subterfuge Skill by [5.0 - 7.5] seconds, and vice versa. |
| Aspect of Torment | Resource | Necromancer | Critical Strikes with Bone Skills increase your Essence Regeneration by [300.0 - 500.0]%[x] for 4 seconds. |
| Aspect of Vocalized Empowerment | Resource | Barbarian, Druid | Your Shout Skills grant you [10.0 - 15.0] Primary Resource Regeneration while active. |
| Aspect of Voracious Rage All Classes | Resource | All classes | Killing an enemy with a Core Skill refunds [20.0 - 30.0]% of its base cost. Can only happen once per Skill cast. |
| Aspect of the Calm Breeze | Resource | Druid | Wind Shear now deals [165 - 345] Poisoning damage over 4 seconds.Lucky Hit: Wind Shear has up to a [6.0 - 14.0]% chance to restore 100 Spirit. |
| Aspect of the Long Shadow | Resource | Necromancer | Lucky Hit: Your Corrupting effects have a [50.0 - 80.0]% chance to generate 3 Essence. |
| Aspect of the Orange Herald All Classes | Resource | All classes | Cast Core Skill damage reduces the Cooldown of one of your Skills by [0.7 - 1.0] second. |
| Aspect of the Relentless Armsmaster | Resource | Barbarian | Gain [35.0 - 75.0]%[x] increased Fury Generation and 15% reduced Fury cost while all damage bonuses from the Walking Arsenal Key Passive are active. |
| Aspect of the Umbral All Classes | Resource | All classes | Incapacitating enemies generates [4.0 - 6.0] Primary Resource. |
| Aspect of the Unsatiated | Resource | Druid | After Critically Striking an enemy with Shred, you gain 15 Spirit. While at 100 Spirit, your Werewolf Skills deal [20.0 - 40.0]%[x] increased damage until you go below 30 Spirit. |
| Aspect of the Wildrage | Resource | Druid | Your Companion Skill Cooldowns are reduced by [5.0 - 7.5] seconds. |
| Balanced Aspect | Resource | Druid | Your Maximum Spirit is increased by 50. Casting a Skill with a Cooldown increases Spirit Generation by [20 - 35] for 8 seconds. |
| Bear Clan Berserker's Aspect | Resource | Barbarian | Kills while Berserking increases the Cooldown Rate of your Brawling Skills by [50 - 75]% for 2 seconds. |
| Bold Chieftain's Aspect | Resource | Barbarian, Druid | Your Shout Skill Cooldowns are reduced by [8.0 - 10.0] seconds. |
| Fastblood Aspect | Resource | Necromancer | Blood Orbs reduce your Ultimate Cooldown by [2.00 - 3.00] seconds. |
| Galvanized Slasher's Aspect | Resource | Rogue | Lucky Hit: Damaging an enemy with a Mobility Skill has up to a [25 - 45]% chance to restore 50 Energy.Your Maximum Energy is increased by [20 - 30]. |
| Mangled Aspect | Resource | Druid | While Shapeshifted, you gain [20 - 30]%[+] increased Spirit Generation. |
| Prodigy's Aspect | Resource | Sorcerer | Using a Cooldown grants you [20 - 30] Mana Regeneration for 4 seconds. |
| Ravenous Aspect | Resource | Rogue | Killing a Vulnerable or Weakened enemy grants you [75.0 - 115.0]%[x] increased Energy Regeneration for 4 seconds. |
| Recharging Aspect | Resource | Sorcerer | Absorbing Crackling Energy grants you [4.0 - 6.0] Mana Regeneration for 2 seconds, stacking up to 5 times. |
| Requiem Aspect | Resource | Necromancer | You gain [7.0 - 10.0] Maximum Essence per active Minion. |
| Sapping Aspect | Resource | Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn, Warlock | Gain [1.0 - 1.5] Primary Resource per second for each Nearby enemy affected by your Damage Over Time effects. |
| Starlight Aspect All Classes | Resource | All classes | Every 10% of your Life that you Heal grants you [20 - 30]% Primary Resource Cost Reduction for 2 seconds, up to 6 seconds. |
| Vulpine's Aspect All Classes | Resource | All classes | Gain [15 - 25] Primary Resource per second while you have a Barrier. |
| Aphotic Aspect | Utility | Necromancer, Rogue, Warlock | Shadow damage gains [20 - 30]%[x] increased Lucky Hit Chance. |
| Aspect of Accursed Touch All Classes | Utility | All classes | Lucky Hit: Up to a [30.0 - 40.0]% chance for your Skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable.Vampiric Curse's stored souls deal [40.0 - 60.0]% increased damage. |
| Aspect of Anemia | Utility | Barbarian | Lucky Hit: Damaging enemies affected by Damage over Time or Vulnerable enemies has up to a [20 - 30]% chance to Stun them for 2 seconds. |
| Aspect of Anger Management | Utility | Barbarian, Druid | While above 50 Primary Resource, deal [15.0 - 20.0]%[x] increased damage and gain Berserking, but lose 3 Primary Resource Regeneration. |
| Aspect of Apprehension | Utility | Spiritborn | Once an enemy is Slowed by at least 80%, they also become Feared for 3 seconds. You deal [30 - 40]%[x] increased damage to Feared enemies. |
| Aspect of Audacity All Classes | Utility | All classes | When there are at least 5 Close enemies, Stun them for [2.5 - 4.5] seconds. Can only occur once every 20 seconds. |
| Aspect of Biting Cold | Utility | Necromancer, Rogue, Sorcerer | Cold damage is increased by [15.0 - 20.0]% and makes enemies Vulnerable for 4 seconds. |
| Aspect of Booming Voice | Utility | Barbarian | Your Shout Skill effect durations are increased by [20 - 30]%[+] and Weaken enemies for 5 seconds. |
| Aspect of Cauterization | Utility | Warlock | Taking Direct Damage while you have Volatility has a 75% chance to either strike you for an additional 3% of your Maximum Life as Fire damage or Fortify you for [3.00 - 6.00]% of your Maximum Life. |
| Aspect of Concussive Blend | Utility | Rogue | Stun Grenades gain [30 - 45]%[+] increased Size and [60 - 90]%[+] increased Crowd Control Duration. |
| Aspect of Crippling Darkness | Utility | Necromancer, Rogue, Warlock | Lucky Hit: Shadow damage has up to a 15% chance to deal [20 - 30]%[x] increased damage, Fear and Immobilize for 1 second. |
| Aspect of Dazzling Light | Utility | Paladin | The first time you apply Judgement to an enemy, you Daze them for [1.0 - 3.0] seconds. |
| Aspect of Debilitating Darkness | Utility | Necromancer | Your Desecrated Ground deals [15 - 25]%[x] increased damage and makes enemies Vulnerable. |
| Aspect of Deeper Shadows | Utility | Warlock | Maximum Shadowform stacks increased by [2 - 6]. |
| Aspect of Dominance All Classes | Utility | All classes | Crowd Controlling an enemy grants [1 - 2] Resolve. |
| Aspect of Elusive Menace All Classes | Utility | All classes | Your Dodge Chance increases by [20 - 30]%[+] whenever you take damage. Successfully Dodging resets this bonus. |
| Aspect of Excellence | Utility | Paladin | Losing 0 Resolve grants [30 - 50]% increased Retribution chance for 10 seconds.Retribution gains 50%[+] increased Size. |
| Aspect of Explosive Verve (Utility) | Utility | Rogue | Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain [10 - 30]%[+] increased Movement Speed for 3 seconds. |
| Aspect of Falling Feathers | Utility | Spiritborn | Moving with a Mobility Skill or Evade spawns Storm Feathers behind you.Storm Feathers now drop from the sky as they are spawned, each dealing [375 - 525] Lightning damage on impact. |
| Aspect of Fiendish Oppression | Utility | Warlock | Summoning a Greater Demon Knocks Down enemies around it for 5 seconds. Your Lesser Demon Skills deal [10 - 20]%[x] increased damage to Crowd Controlled enemies. |
| Aspect of Fortune All Classes | Utility | All classes | You gain [15.0 - 20.0]%[x] Lucky Hit Chance against Elite enemies. |
| Aspect of Grasping Whirlwind | Utility | Barbarian | Whirlwind Pulls enemies to you every [6.0 - 3.0] seconds. |
| Aspect of Hewed Flesh | Utility | Necromancer | Lucky Hit: Up to a 25% chance to form a Corpse at the target's location. Your Corpse Skills deal [15.0 - 20.0]%[x] increased damage. |
| Aspect of Immolation | Utility | Warlock | The duration of any Volatility or Demonform you gain is increased by [160 - 200]%[+] if you have the other. |
| Aspect of Interdiction | Utility | Spiritborn | Gain [2.0 - 3.0]%[+] Block Chance per Resolve stack. |
| Aspect of Iron Rain (Utility) | Utility | Rogue | Your Arrow Storms deal [15.0 - 25.0]%[x] increased damage and continuously apply Vulnerable. |
| Aspect of Kinetic Suppression | Utility | Spiritborn | Casting a Non-Basic Mobility Skill grants 3 Resolve.Casting a Defensive Skill with 8 stacks of Resolve increases its damage by [100 - 150]%[x]. |
| Aspect of Malevolence | Utility | Warlock | You gain Overpower for each [30 - 10] Wrath you gain while at Maximum Wrath. |
| Aspect of Mending Obscurity | Utility | Rogue | When entering Stealth and every second while Stealthed, you Heal for [10.5 - 15.0]% of your Maximum Life. Breaking Stealth Fortifies you for [7.0 - 10.0]% of your Maximum Life. |
| Aspect of Mending Stone | Utility | Druid | Earth Skills Fortify you for [4.00 - 6.00]% of your Maximum Life when first dealing damage. |
| Aspect of Mind's Awakening | Utility | Sorcerer | Cast Skills grant a bonus based on their element: ♦Pyromancy Immobilizes enemies for [1.0 - 2.0] seconds ♦Shock grants [10 - 20]% bonus Movement Speed for 4 seconds ♦Frost grants a Barrier for 1.0% of your Maximum Life for 4 seconds. If you've dealt damage with each element in the last 4 seconds, Skills grant all bonuses regardless of their element. |
| Aspect of Misfortune | Utility | Warlock | Hexed enemies that try to attack you have a [15.0 - 30.0]% chance to instead be Knocked Down for 3 seconds. |
| Aspect of Natural Instincts | Utility | Druid | Each Druid form gains a bonus every [7.0 - 5.0] seconds: Wolf 1 stack of Ferocity. Bear 1 stack of Overpower. Human 1 stack of Resolve. |
| Aspect of Piercing Cold | Utility | Necromancer, Rogue, Sorcerer | You apply [30.0 - 50.0]%[x] more Chill and deal 20%[x] increased damage to Chilled enemies. |
| Aspect of Poisonous Clouds (Utility) | Utility | Rogue | When entering Stealth, create a cloud that deals [900 - 1,170] Poison damage and Immobilizes enemies over 6 seconds. |
| Aspect of Potent Exchange | Utility | Spiritborn | Gain 1 Resolve when you Dodge an attack. Your Potency Skills consume 2 Resolve to deal [20 - 30]%[x] increased damage. |
| Aspect of Quickening Fog | Utility | Rogue | You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by [0.50 - 0.70] seconds for each enemy hit, up to [1.50 - 2.10] seconds. |
| Aspect of Rallying Reversal All Classes | Utility | All classes | You have a [60 - 80]% chance to gain 1 Ferocity when you Crowd Control an enemy or apply any Stagger to a Boss. |
| Aspect of Reactive Armor | Utility | Spiritborn | Gain 10%[+] Block Chance.Blocking an attack from an enemy has a [30 - 70]% chance to invoke a free Concussive Stomp at them. |
| Aspect of Recalling Feathers | Utility | Spiritborn | Casting a Focus Skill recalls all Nearby Storm Feathers, dealing [300 - 450] Lightning damage and makes enemies Vulnerable for 4 seconds.If you recall no Storm Feathers, spawn 10 around you. |
| Aspect of Retribution All Classes | Utility | All classes | Distant enemies have a 20% chance to be Stunned for 2 seconds when they hit you. You deal [15 - 25]%[x] increased damage to Distant enemies. |
| Aspect of Shielding Bones | Utility | Necromancer | Casting a Bone Skill grants 2 stacks of Resolve. Gain [20 - 30]%[+] increased All Resistances while you have Resolve. |
| Aspect of Shredding Blades | Utility | Sorcerer | Conjuration damage makes enemies Vulnerable for 4 seconds. You deal [15.0 - 20.0]%[x] increased damage to Vulnerable enemies. |
| Aspect of Soil Power | Utility | Spiritborn | Lucky Hit: Up to a 25%[+] chance to create a Mystic Circle for 10 seconds.Casting a Centipede Skill in Mystic Circles empowers them to periodically apply [300 - 450] Poisoning damage over 6 seconds to enemies within while extending any Crowd Controls affecting them. |
| Aspect of Tenacity | Utility | Spiritborn | You gain Resolve for each [25 - 15] Vigor you gain while at Maximum Vigor. This can overfill your Resolve by 5 stacks. |
| Aspect of Transfusion | Utility | Necromancer | Lucky Hit: Blood Skills have up to a [30 - 50]% chance to create a Blood Orb at the target's location. |
| Aspect of Turbulence | Utility | Spiritborn | Soar casts Vortex at its landing location and deals [25 - 45]%[x] increased damage. |
| Aspect of Valiance | Utility | Paladin | Valor Skills generate [1 - 6] Resolve when cast. |
| Aspect of Warmth | Utility | Barbarian, Sorcerer | Each Nearby Burning enemy Heals you for [2.0 - 3.0]% of your Maximum Life every second. |
| Aspect of the Cursed Aura | Utility | Necromancer | A dark aura surrounds you, inflicting Decrepify and Iron Maiden on enemies who touch it. Curses inflicted this way spread to surrounding targets every [2.5 - 4] seconds and last 4 seconds outside of the aura. |
| Aspect of the Dark Howl | Utility | Druid | Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for [2.5 - 4.5] seconds. |
| Aspect of the Embalmer | Utility | Necromancer | Consuming a Corpse has a 25% chance to spawn a Blood Orb. Blood Orb Healing is increased by [30 - 45]%. |
| Aspect of the Enchanter | Utility | Sorcerer | You gain [15.0 - 20.0]% Enchantment Potency. |
| Aspect of the Light's Mending | Utility | Paladin | Consuming Judgement Heals [2.5 - 3.5]% of your Maximum Life to you and Nearby Allies. |
| Aspect of the Northern Guard | Utility | Spiritborn | Blocks have a [25 - 45]% chance to Freeze the attacker for 3 seconds. |
| Aspect of the Shapeshifter | Utility | Druid | Your form bonuses are maintained and you deal [12.0 - 18.0]% increased damage for 4 seconds when shapeshifting into a different form. |
| Aspect of the Ursine Horror | Utility | Druid | While in Werebear form, you receive 15% additional Healing from all sources. In addition, every [4.0 - 2.0] seconds, gain 1 stack of Overpower. |
| Aspect of the Void | Utility | Necromancer | Darkness Skills Weaken enemies for 4 seconds. Darkness Skills deal [10 - 15]%[x] increased damage to Weakened enemies. |
| Bane-Link Aspect | Utility | Warlock | Hexed enemies are Slowed by [50 - 70]% for 3 seconds when you make them Vulnerable or become Vulnerable for 3 seconds when you Slow them. |
| Battle Fervor's Aspect | Utility | Barbarian | Brawling Skills grant Berserking for 5 seconds on their first hit. Gain [10.0 - 15.0]% Damage Reduction while Berserking. |
| Battle-Mad Aspect | Utility | Barbarian | After swapping weapons 5 times gain Berserking for 4 seconds. Additionally, you deal [15.0 - 20.0]%[x] increased damage while Berserking. |
| Blast-Trapper's Aspect (Utility) | Utility | Rogue | Lucky Hit: Dealing damage to enemies affected by your Trap Skills has a [15 - 35]% chance to cause an explosion that deals [75 - 105] Shadow damage and applies Vulnerable for 4 seconds. |
| Blood Boiling Aspect All Classes | Utility | All classes | Every 6 seconds, gain 1 stack of Overpower. Gaining Overpower spawns 1 Volatile Blood Drop, and collecting it causes it to explode, dealing [675 - 974] Physical damage around you. |
| Blood Getter's Aspect | Utility | Necromancer | Your Skeletal Priests now also empower you at [55 - 75]% effectiveness. |
| Coldbringer's Aspect | Utility | Necromancer | Every 4 seconds, your Skeletal Mages cast a blizzard that deals [135 - 180] Cold damage and continuously Chills enemies for 6% over 8 seconds. |
| Earthstriker's Aspect | Utility | Barbarian, Rogue | Gain 1 Overpower stack each time you swap weapons. You deal [15.5 - 20.5]%[x] increased damage while you have Overpower. |
| Eluding Aspect All Classes | Utility | All classes | Becoming Crowd Controlled while Injured grants you Unstoppable for 4 seconds. This effect has a [6 - 4] second Cooldown. |
| Embattled Aspect | Utility | Barbarian, Druid, Necromancer, Paladin, Rogue, Warlock | Fortify's Drain Rate is increased by [100 - 150]%[+]. |
| Enfeebling Aspect | Utility | Warlock | Making an enemy Vulnerable has a [20 - 40]% chance to also Weaken them for 3 seconds. |
| Exploiter's Aspect All Classes | Utility | All classes | You have 50%[+] increased Crowd Control Duration. While enemies are Unstoppable, you deal [30 - 50]%[x] increased damage to them. |
| Fell Soothsayer's Aspect | Utility | Spiritborn | When you cast an Incarnate Skill enemies around you become Vulnerable for 5 seconds. Killing a Vulnerable enemy echoes [70 - 100]% of the killing blow's damage to another Nearby enemy. |
| Gorefeast Aspect | Utility | Warlock | If you have Eviscerated an enemy in the last 10 seconds, you gain [30 - 50]%[+] increased Fortify and it refills your Life 200%[+] faster. |
| Great Storm Aspect | Utility | Druid, Sorcerer, Spiritborn | Lucky Hit: Lightning damage has up to a 15% chance to grant a stack of Ferocity.You gain [10.0 - 15.0]% Damage Reduction while you have Ferocity. |
| Hulking Aspect | Utility | Necromancer | Your Golem has a [2 - 18]% chance to reduce its active Cooldown by 2 seconds and a [1.0 - 9.0]% chance to spawn a Corpse each time it damages an enemy with its normal attack. |
| Icy Alchemist's Aspect | Utility | Rogue | Lucky Hit: Shadow damage has up to a 75% chance to release an explosion that deals 150 Cold damage to the target and surrounding enemies, Chilling for 25% and Weakening them for [3.0 - 6.0] seconds. |
| Impairing Aspect | Utility | Rogue | Lucky Hit: Marksman Skills have up to a 40% chance to deal [20 - 30]%[x] increased damage and Immobilize an enemy for 2 seconds. |
| Infiltrator's Aspect | Utility | Rogue | Poison Trap has no arm time, and no longer breaks Stealth and triggers no Cooldown while you are in Stealth. All Poison Traps activate when you exit Stealth and begin Poison Trap's Cooldown. Poison Trap's Cooldown is reduced by [10.0 - 50.0]%. |
| Lord of Blood's Aspect | Utility | Paladin | Lucky Hit: Zealot Skills have up to a 20% chance to heal you for [4.0 - 6.0]% of your missing Life. |
| Luckbringer Aspect | Utility | Barbarian | Gain [10 - 30]%[+] increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active. |
| Menacing Aspect | Utility | Spiritborn | Scourge continuously affects enemies around you for [5.0 - 9.0] seconds. |
| Mired Sharpshooter's Aspect | Utility | Rogue | Caltrops is now also a Marksman Skill that also throws [5 - 25] piercing daggers over its duration, each dealing 15 Shadow damage and applying Vulnerable for 3 seconds. |
| Necrotic Carapace Aspect | Utility | Necromancer | When a Corpse is formed from your Skills or your Minions, Fortify for [5 - 7]% of your Maximum Life. |
| Nefarious Aspect | Utility | Warlock | Becoming Crowd Controlled while you have Shadowform will consume a stack to apply it back to the attacker and adapt Shadowform to grant immunity to that type of effect for the next [4.0 - 8.0] seconds. |
| Overcharged Aspect | Utility | Druid | Your Storm Skill damage makes enemies Vulnerable for 4 seconds. You deal [15.0 - 20.0]%[x] increased damage to Vulnerable enemies. |
| Overheating Aspect | Utility | Barbarian, Sorcerer | Slain Burning enemies have a 10% chance to grant Overpower. Your Fire damage is increased by [15.0 - 20.0]%[x]. |
| Prepared Assailant's Aspect | Utility | Rogue | Breaking Stealth grants 4 Resolve. Gain an additional [20 - 30]%[+] Armor while you have Resolve. |
| Pyroclastic Aspect | Utility | Warlock | Brimstone explosions are 50% larger and deal [10 - 15]%[x] increased damage. Brimstones instantly detonate when you run over them in Demonform. |
| Raid Leader's Aspect | Utility | Barbarian | Your Shouts also Heal allies for [4.0 - 6.0]%[x] of their Maximum Life per second. |
| Raider's Aspect | Utility | Spiritborn | Heal for [10 - 15]% Maximum Life when you Poison a Healthy enemy. |
| Raw Might Aspect | Utility | Druid | Your Werebear Skill damage Stuns enemies for [2.0 - 3.0] seconds. Enemies can be Stunned this way every 5 seconds. |
| Sadistic Aspect | Utility | Warlock | When killing your Demons, you have a [30 - 50]% chance for each to count as two kills. |
| Shifter's Aspect | Utility | Druid | Your form bonuses are increased by [60 - 80]%[x]. |
| Steadfast Berserker's Aspect | Utility | Barbarian, Druid | Gain [4.0 - 6.0]% of your Maximum Life as Fortify whenever you deal direct damage while Berserking. |
| Sticker-thought Aspect | Utility | Barbarian, Druid, Necromancer, Paladin, Rogue, Sorcerer, Warlock | Gain [1,813 - 5,439] Thorns while Channeling and for 3 seconds afterwards. |
| Undying Aspect All Classes | Utility | All classes | Casting a Skill Heals you for [2.0 - 3.0]% of your Maximum Life. Double this bonus while Injured. |
| Weapon Master's Aspect | Utility | Barbarian | Weapon Mastery Skills Stun enemies for [1.0 - 1.5] seconds. Enemies can be Stunned this way once every 5 seconds. Your Weapon Mastery Skills have an additional Charge and deal [10 - 15]%[x] increased damage. |
| Wildbolt Aspect All Classes | Utility | All classes | Every [3.5 - 1.5] seconds, Distant enemies are Pulled In to you and take 15%[x] increased damage from you for 3 seconds. This effect cannot occur while you are in Stealth. |
| Wyward's Aspect | Utility | Druid, Sorcerer, Spiritborn | Lucky Hit: Lightning Damage has up to a [25 - 35]% chance to Stun enemies for 1.5 seconds. |
| of Siphoning Strikes Aspect | Utility | Rogue | Lucky Hit: Cutthroat Skills have up to a [45 - 65]% chance to Heal you for 3% of your Maximum Life. |