Recovery Calculator
How fast the dark is mended. Feed it your Life per Hit, your regeneration and the rest, and this reckoning forges your true healing per second — each channel of your recovery laid bare.
Recovery
| From regeneration (Life/sec) | 0 |
| From hits (Life/sec) | 0 |
| From kills (Life/sec) | 0 |
| From resource (Life/sec) | 0 |
| Total recovery (Life/sec) | 0 |
| As % of max Life per second | 0.00% |
Recovery is the sum of your healing channels: regeneration, Life per Hit (which grows with attack speed and how many foes each swing strikes), Life per Kill and Life per resource spent. Life per Kill and resource healing need a rate — how many kills or how much resource you spend each second — so leave them at zero if you do not know. Health-globe pickups, %-of-life healing skills and life-steal are not counted here.