Paragon Calculator
Past the seventieth level a hero climbs forever, and every Paragon point earned is a choice. Pour them into the four disciplines below and this reckoning shows the bonus each grants — and holds every attribute to its cap, so no point is ever wasted past the limit.
Points spent: 0
Core (0)
| Attribute | Points | Bonus |
|---|---|---|
|
Primary Stat no cap |
— | |
|
Vitality no cap |
— | |
|
Movement Speed max 50 |
— | |
|
Maximum Resource max 50 |
— |
Offense (0)
| Attribute | Points | Bonus |
|---|---|---|
|
Critical Hit Chance max 50 |
— | |
|
Critical Hit Damage max 50 |
— | |
|
Attack Speed max 50 |
— | |
|
Cooldown Reduction max 50 |
— |
Defense (0)
| Attribute | Points | Bonus |
|---|---|---|
|
Life max 50 |
— | |
|
Armor max 50 |
— | |
|
Resistance to All Elements max 50 |
— | |
|
Life Regeneration max 50 |
— |
Utility (0)
| Attribute | Points | Bonus |
|---|---|---|
|
Area Damage max 50 |
— | |
|
Resource Cost Reduction max 50 |
— | |
|
Life on Hit max 50 |
— | |
|
Gold Find max 50 |
— |
Points are earned one at a time and the categories fill in turn — Core, Offense, Defense, Utility — so a real distribution stays roughly even across the four. In Core, Primary Stat and Vitality alone rise without limit; every other attribute is capped at fifty points.
Maximum Resource, Life Regeneration and Life on Hit grant a flat bonus whose exact size shifts with your class resource and the game's patch, so they are shown here as a point allocation rather than a fixed figure.