Legendary Gems
Two dozen stones, torn from the Guardians of the Greater Rifts. Set one in a ring or amulet and it answers at once — but it is the rift itself that makes it stronger.
A legendary gem carries two powers: the first works the moment it is socketed and grows with every rank; the second sleeps until rank 25 and then wakes for good. Ranks are won by closing Greater Rifts.
24 legendary gems shown
| Gem | Primary Power | Per Rank | Rank 25 Bonus |
|---|---|---|---|
| Bane of the Powerful | Gain 20% increased damage for 30 seconds after killing an elite pack. | Upgrading increases duration by 1 second. | Increases damage against elites by 15% and reduces damage taken from elites by 15%. |
| Bane of the Stricken | Each successful attack increases the damage its victim takes from the character's own skills by 0.8%. | Upgrading increases this bonus by 0.01%. | Increases damage done against bosses (including Rift Guardians) by 25%. |
| Bane of the Trapped | Increases damage against enemies under the effect of control-impairing effects by 15%. | Upgrading increases damage bonus by 0.3%. | Gain an aura that slows enemies within 15 yards by 30%. This aura also (by design) triggers the primary effect. |
|
Boon of the Hoarder
Max rank 50 |
25% chance on killing an enemy to cause an explosion of gold. | Upgrading increases chance by 1.5%. | Gain 30% increased movement speed for 3 seconds after picking up gold. |
| Boyarsky's Chip | Adds 16000 additional Thorns damage. | Upgrading increases bonus Thorns damage by 800. | Primary skills also Taunt the first enemy hit for 2 seconds. |
| Enforcer | Increase the damage of your pets by 15%. | Upgrading increases pet damage by 0.3%. | Your pets take 90% reduced damage. |
| Esoteric Alteration | Reduces non-Physical damage taken by 10%. | Upgrading increases damage reduction by 0.5%. | Gain 75% additional non-Physical resistances when below 50% Life. |
| Gem of Ease | Monster kills grant 500 additional experience, multiplied by difficulty. | Upgrading increases bonus experience by 50. | Both gem and item can be used at any character level instead of 70 only. |
| Gem of Efficacious Toxin | Poison all enemies hit for 2000% damage as Poison over 10 seconds. | Upgrading increases damage by 50%. | All enemies you poison take 10% increased damage from all sources and deal 10% less damage with all attacks. |
| Gogok of Swiftness | On each successful attack, increases your Attack Speed by 1% and Dodge chance by 0.50% for 4 seconds, stacking up to 15 times. | Upgrading increases Dodge chance gained per attack by 0.01%. | Also gain 1% Cooldown Reduction per stack. |
|
Iceblink
Max rank 50 |
All Cold skills always Chill enemies, slowing them by 60% for 1 second (unless already better), and slowdown potency of all Chill effects increases by 5% (up to 80%). | Upgrading increases speed reduction by 0.4%. | Gain additional 10% Critical Hit Chance against Chilled or Frozen enemies. |
| Invigorating Gemstone | Upon a successful hit, increases healing received from all sources by 1% for 5 seconds, stacking up to 10 times. | Upgrading increases healing bonus by 0.02%. | Become immune to Crowd Control. |
|
Legacy of Dreams
Max rank 99 |
While you have no set bonuses equipped, every Legendary item you have equipped increases your damage dealt by 3.75% and reduces your damage taken by 2%. | Upgrading increases damage dealt bonus by 3.75%. | This bonus is doubled for Ancient items. |
| Mirinae, Teardrop of the Starweaver | 15% chance on hit to smite a nearby enemy for 3000% damage as Holy and heal the character for 3% of maximum Life. | Upgrading increases damage by 60%. | Smite a nearby enemy every 3 seconds. |
| Molten Wildebeest's Gizzard | Increases Life Regeneration by 10000 per second. | Upgrading increases Life per Second bonus by 1000 per second. | After not taking damaging hits in 4 seconds, creates an absorption shield for 200% of the current Life per Second. |
| Moratorium | 35% of all damage taken is instead staggered and dealt to you over 3.0 seconds. | Upgrading increases duration by 0.1 seconds. | 20% chance on kill to clear all staggered damage. |
| Mutilation Guard | Reduces melee damage taken (of any Elemental Damage type) by 10%. | Upgrading increases damage reduction by 0.5%. | While at 50% Life or lower, can move unhindered through enemies and Waller affix barriers. |
| Pain Enhancer | Critical hits cause the enemy to bleed for 2500% damage as Physical over 3 seconds. | Upgrading increases damage by 50%. | Gain Blood Frenzy, granting you 3% increased Attack Speed for each bleeding enemy within 20 yards. |
| Red Soul Shard Anniversary Dungeon only | Periodically struggle for control, unleashing a ring of fire that deals 12500% damage as Fire to enemies it passes through. | Upgrading increases damage by 50%. | After gaining a Character Level or Paragon Level, the character has their resource costs and cooldowns of all skills reduced by 75% for 30 seconds. |
| Shen's Delight unreleased | Receiving excessive healing from Life Regeneration and Life per Hit is converted to Absorption shield, up to 10% of the character's maximum Life. | Upgrading increases the maximum shield potency by 5% of maximum Life. | Unknown. |
| Simplicity's Strength | Increases the damage of Primary skills by 25%. | Upgrading increases damage bonus by 0.5%. | Primary skills heal you for 4% of maximum Life if they hit an enemy. |
| Taeguk | Gain 2.00% increased damage for 1.5 seconds for each tick of a channeled skill. This effect stacks up to 10 times. Gaining a stack refreshes all existing stacks. | Upgrading increases damage bonus by 0.04% per stack. | Gain 2% increased armor for every stack. |
| Wreath of Lightning | 15% chance on hit to gain a mini-Conduit buff, dealing 1250% damage as Lightning every second to nearby enemies for 3 seconds. | Upgrading increases damage by 25%. | While under the effect of mini-Counduit, gain 25% increased movement speed. |
| Zei's Stone of Vengeance | Damage enemies suffer increases by 4% for every 10 yards between you and the enemy hit (max 20% at 50 yards). | Upgrading increases damage bonus by 0.08% (also increasing the maximum bonus by 0.4%). | 20% chance on hit to Stun the enemy for 1 second. |