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Reference Charts

Reference Charts

The knowledge the veterans keep at hand, gathered into one archive: the breakpoints that quicken every action, the curves where more gives ever less, the auras a hireling carries, the reach of curse and blessing, the trade-worn names of item skins, and the cold arithmetic of PvP absorb. The charts are Diablo 2 lore and hold true in Resurrected.

Select any chart to view it full size.

Breakpoints

The frames each action takes, and the attack-speed, cast, recovery and block thresholds that shave one away.

Faster Cast Rate breakpoints by class
Faster Cast Rate breakpoints by class
Faster Hit Recovery breakpoints by class
Faster Hit Recovery breakpoints by class
Faster Block Rate breakpoints by class
Faster Block Rate breakpoints by class
Faster Run/Walk velocity breakpoints
Faster Run/Walk velocity breakpoints

Diminishing Returns

Where each further point of run speed or magic find returns a little less than the last.

Faster Run/Walk diminishing returns
Faster Run/Walk diminishing returns
Magic Find diminishing returns by item rarity
Magic Find diminishing returns by item rarity

Auras & Radii

The auras an Act 2 hireling carries by difficulty, and how far curse and blessing reach.

Act 2 mercenary auras by difficulty
Act 2 mercenary auras by difficulty
Aura and curse radius diagram
Aura and curse radius diagram

Items & Trade

The defense an upgrade grants, and the trade-worn nicknames of the item skins.

Upgraded armour maximum defense
Upgraded armour maximum defense
Item skin trade nicknames
Item skin trade nicknames
Item skin trade nicknames (alternate)
Item skin trade nicknames (alternate)

PvP

The damage that lands through resistance and absorb in the duel.

PvP elemental absorb chart
PvP elemental absorb chart