Item Properties
Every magic, rare, unique, set, runeword and crafted power is assembled from a handful of hidden building blocks. These are the properties — the codes the game speaks in, each one a stat and a rule for how it is applied.
The storage cap is the engine's own limit: the largest number that fits in the bits an item reserves for that property. It is a ceiling, not a promise — few affixes ever climb near it, and it is not the highest value you will find in the wild.
246 properties shown
| Modifier | Code | Underlying stat | Category | Storage cap |
|---|---|---|---|---|
| +# to Dexterity | dex |
dexterity | Attributes |
95
stored in 7 bits |
| +# to Energy | enr |
energy | Attributes |
95
stored in 7 bits |
| +# to Strength | str |
strength | Attributes |
223
stored in 8 bits |
| +# to Vitality | vit |
vitality | Attributes |
95
stored in 7 bits |
| +# to all Attributes | all-stats |
strength, energy, dexterity, vitality | Attributes |
223
stored in 8 bits |
| #% Slower Stamina Drain | stamdrain |
item_staminadrainpct | Life, Mana & Stamina |
107
stored in 7 bits |
| +# Maximum Stamina | stam |
maxstamina | Life, Mana & Stamina |
223
stored in 8 bits |
| +# to Life | hp |
maxhp | Life, Mana & Stamina |
479
stored in 9 bits |
| +# to Life (Based on Character Level) | hp/lvl |
item_hp_perlevel | Life, Mana & Stamina |
63
stored in 6 bits |
| +# to Mana | mana |
maxmana | Life, Mana & Stamina |
223
stored in 8 bits |
| +# to Mana (Based on Character Level) | mana/lvl |
item_mana_perlevel | Life, Mana & Stamina |
63
stored in 6 bits |
| Heal Stamina Plus #% | regen-stam |
staminarecoverybonus | Life, Mana & Stamina |
255
stored in 8 bits |
| Increase Maximum Life #% | hp% |
item_maxhp_percent | Life, Mana & Stamina |
53
stored in 6 bits |
| Increase Maximum Mana #% | mana% |
item_maxmana_percent | Life, Mana & Stamina |
53
stored in 6 bits |
| Regenerate Mana #% | regen-mana |
manarecoverybonus | Life, Mana & Stamina |
255
stored in 8 bits |
| Repairs 1 durability in # seconds | rep-dur |
item_replenish_durability | Life, Mana & Stamina |
63
stored in 6 bits |
| Replenish Life +# | regen |
hpregen | Life, Mana & Stamina |
33
stored in 6 bits |
| Replenishes quantity | rep-quant |
item_replenish_quantity | Life, Mana & Stamina |
63
stored in 6 bits |
| +# Cold Absorb | abs-cold% |
item_absorbcold_percent | Resistances & Absorb |
127
stored in 7 bits |
| +# Fire Absorb | abs-fire% |
item_absorbfire_percent | Resistances & Absorb |
127
stored in 7 bits |
| +# Lightning Absorb | abs-ltng% |
item_absorblight_percent | Resistances & Absorb |
127
stored in 7 bits |
| +# Magic Absorb | abs-mag% |
item_absorbmagic_percent | Resistances & Absorb |
127
stored in 7 bits |
| +#% to Maximum Cold Resist | res-cold-max |
maxcoldresist | Resistances & Absorb |
31
stored in 5 bits |
| +#% to Maximum Fire Resist | res-fire-max |
maxfireresist | Resistances & Absorb |
31
stored in 5 bits |
| +#% to Maximum Lightning Resist | res-ltng-max |
maxlightresist | Resistances & Absorb |
31
stored in 5 bits |
| +#% to Maximum Magic Resist | res-mag-max |
maxmagicresist | Resistances & Absorb |
31
stored in 5 bits |
| +#% to Maximum Poison Resist | res-pois-max |
maxpoisonresist | Resistances & Absorb |
31
stored in 5 bits |
| Absorbs Cold Damage (Based on Character Level) | abs-cold/lvl |
item_absorb_cold_perlevel | Resistances & Absorb |
63
stored in 6 bits |
| Absorbs Cold Damage (Increases near [Day/Dusk/Night/Dawn]) | abs-cold/time |
item_absorb_cold_bytime | Resistances & Absorb |
4,194,303
stored in 22 bits |
| Absorbs Fire Damage (Based on Character Level) | abs-fire/lvl |
item_absorb_fire_perlevel | Resistances & Absorb |
63
stored in 6 bits |
| Absorbs Fire Damage (Increases near [Day/Dusk/Night/Dawn]) | abs-fire/time |
item_absorb_fire_bytime | Resistances & Absorb |
4,194,303
stored in 22 bits |
| Absorbs Lightning Damage (Based on Character Level) | abs-ltng/lvl |
item_absorb_ltng_perlevel | Resistances & Absorb |
63
stored in 6 bits |
| Absorbs Lightning Damage (Increases near [Day/Dusk/Night/Dawn]) | abs-ltng/time |
item_absorb_ltng_bytime | Resistances & Absorb |
4,194,303
stored in 22 bits |
| Absorbs Poison Damage (Based on Character Level) | abs-pois/lvl |
item_absorb_pois_perlevel | Resistances & Absorb |
63
stored in 6 bits |
| Absorbs Poison Damage (Increases near [Day/Dusk/Night/Dawn]) | abs-pois/time |
item_absorb_pois_bytime | Resistances & Absorb |
4,194,303
stored in 22 bits |
| All Resistances +# | res-all |
fireresist, lightresist, coldresist, poisonresist | Resistances & Absorb |
311
stored in 9 bits |
| Cold Absorb #% | abs-cold |
item_absorbcold | Resistances & Absorb |
127
stored in 7 bits |
| Cold Resist +#% | res-cold |
coldresist | Resistances & Absorb |
311
stored in 9 bits |
| Cold Resist +#% (Based on Character Level) | res-cold/lvl |
item_resist_cold_perlevel | Resistances & Absorb |
63
stored in 6 bits |
| Cold Resist +#% (Increases near [Day/Dusk/Night/Dawn]) | res-cold/time |
item_resist_cold_bytime | Resistances & Absorb |
4,194,303
stored in 22 bits |
| Damage Reduced by #% | red-dmg% |
damageresist | Resistances & Absorb |
311
stored in 9 bits |
| Fire Absorb #% | abs-fire |
item_absorbfire | Resistances & Absorb |
127
stored in 7 bits |
| Fire Resist +#% | res-fire |
fireresist | Resistances & Absorb |
311
stored in 9 bits |
| Fire Resist +#% (Based on Character Level) | res-fire/lvl |
item_resist_fire_perlevel | Resistances & Absorb |
63
stored in 6 bits |
| Fire Resist +#% (Increases near [Day/Dusk/Night/Dawn]) | res-fire/time |
item_resist_fire_bytime | Resistances & Absorb |
4,194,303
stored in 22 bits |
| Lightning Absorb #% | abs-ltng |
item_absorblight | Resistances & Absorb |
127
stored in 7 bits |
| Lightning Resist +#% | res-ltng |
lightresist | Resistances & Absorb |
311
stored in 9 bits |
| Lightning Resist +#% (Based on Character Level) | res-ltng/lvl |
item_resist_ltng_perlevel | Resistances & Absorb |
63
stored in 6 bits |
| Lightning Resist +#% (Increases near [Day/Dusk/Night/Dawn]) | res-ltng/time |
item_resist_ltng_bytime | Resistances & Absorb |
4,194,303
stored in 22 bits |
| Magic Absorb #% | abs-mag |
item_absorbmagic | Resistances & Absorb |
127
stored in 7 bits |
| Magic Resist +#% | res-mag |
magicresist | Resistances & Absorb |
311
stored in 9 bits |
| Poison Length Reduced by #% | res-pois-len |
item_poisonlengthresist | Resistances & Absorb |
235
stored in 8 bits |
| Poison Resist +#% | res-pois |
poisonresist | Resistances & Absorb |
311
stored in 9 bits |
| Poison Resist +#% (Based on Character Level) | res-pois/lvl |
item_resist_pois_perlevel | Resistances & Absorb |
63
stored in 6 bits |
| Poison Resist +#% (Increases near [Day/Dusk/Night/Dawn]) | res-pois/time |
item_resist_pois_bytime | Resistances & Absorb |
4,194,303
stored in 22 bits |
| #% Damage Taken Goes To Mana | dmg-to-mana |
item_damagetomana | Damage |
63
stored in 6 bits |
| #% to Damage versus [Monster Type] | dmg-mon% |
damage_vs_montype | Damage |
511
stored in 9 bits |
| +# Kick Damage | kick |
item_kickdamage | Damage |
127
stored in 7 bits |
| +# Kick Damage (Based on Character Level) | kick/lvl |
item_kick_damage_perlevel | Damage |
63
stored in 6 bits |
| +# Kick Damage (Increases near [Day/Dusk/Night/Dawn]) | kick/time |
item_kick_damage_bytime | Damage |
4,194,303
stored in 22 bits |
| +# to Maximum Cold Damage | cold-max |
coldmaxdam | Damage |
511
stored in 9 bits |
| +# to Maximum Cold Damage (Based on Character Level) | dmg-cold/lvl |
item_cold_damagemax_perlevel | Damage |
63
stored in 6 bits |
| +# to Maximum Cold Damage (Based on Character Level) | dmg-mag/lvl |
item_magic_damagemax_perlevel | Damage |
63
stored in 6 bits |
| +# to Maximum Cold Damage (Increases near [Day/Dusk/Night/Dawn]) | dmg-cold/time |
item_cold_damagemax_bytime | Damage |
4,194,303
stored in 22 bits |
| +# to Maximum Damage | dmg-max |
— | Damage | — |
| +# to Maximum Damage (Based on Character Level) | dmg/lvl |
item_maxdamage_perlevel | Damage |
63
stored in 6 bits |
| +# to Maximum Damage (Increases near [Day/Dusk/Night/Dawn]) | dmg/time |
item_maxdamage_bytime | Damage |
4,194,303
stored in 22 bits |
| +# to Maximum Fire Damage | fire-max |
firemaxdam | Damage |
511
stored in 9 bits |
| +# to Maximum Fire Damage (Based on Character Level) | dmg-fire/lvl |
item_fire_damagemax_perlevel | Damage |
63
stored in 6 bits |
| +# to Maximum Fire Damage (Increases near [Day/Dusk/Night/Dawn]) | dmg-fire/time |
item_fire_damagemax_bytime | Damage |
4,194,303
stored in 22 bits |
| +# to Maximum Fire/Lightning/Cold Damage | dmg-elem-max |
firemaxdam, lightmaxdam, coldmaxdam, coldlength | Damage |
511
stored in 9 bits |
| +# to Maximum Lightning Damage | ltng-max |
lightmaxdam | Damage |
1,023
stored in 10 bits |
| +# to Maximum Lightning Damage (Based on Character Level) | dmg-ltng/lvl |
item_ltng_damagemax_perlevel | Damage |
63
stored in 6 bits |
| +# to Maximum Lightning Damage (Increases near [Day/Dusk/Night/Dawn]) | dmg-ltng/time |
item_ltng_damagemax_bytime | Damage |
4,194,303
stored in 22 bits |
| +# to Maximum Poison Damage | pois-max |
poisonmaxdam | Damage |
1,023
stored in 10 bits |
| +# to Maximum Poison Damage (Based on Character Level) | dmg-pois/lvl |
item_pois_damagemax_perlevel | Damage |
63
stored in 6 bits |
| +# to Maximum Poison Damage (Increases near [Day/Dusk/Night/Dawn]) | dmg-pois/time |
item_pois_damagemax_bytime | Damage |
4,194,303
stored in 22 bits |
| +# to Minimum Cold Damage | cold-min |
coldmindam | Damage |
255
stored in 8 bits |
| +# to Minimum Damage | dmg-min |
— | Damage | — |
| +# to Minimum Fire Damage | fire-min |
firemindam | Damage |
255
stored in 8 bits |
| +# to Minimum Fire/Lightning/Cold Damage | dmg-elem-min |
firemindam, lightmindam, coldmindam | Damage |
255
stored in 8 bits |
| +# to Minimum Lightning Damage | ltng-min |
lightmindam | Damage |
63
stored in 6 bits |
| +# to Minimum Poison Damage | pois-min |
poisonmindam | Damage |
1,023
stored in 10 bits |
| +#% Damage to Demons | dmg-demon |
item_demondamage_percent | Damage |
491
stored in 9 bits |
| +#% Damage to Demons (Based on Character Level) | dmg-dem/lvl |
item_damage_demon_perlevel | Damage |
63
stored in 6 bits |
| +#% Damage to Demons (Increases near [Day/Dusk/Night/Dawn]) | dmg-dem/time |
item_damage_demon_bytime | Damage |
4,194,303
stored in 22 bits |
| +#% Damage to Undead | dmg-undead |
item_undeaddamage_percent | Damage |
491
stored in 9 bits |
| +#% Damage to Undead (Based on Character Level) | dmg-und/lvl |
item_damage_undead_perlevel | Damage |
63
stored in 6 bits |
| +#% Damage to Undead (Increases near [Day/Dusk/Night/Dawn]) | dmg-und/time |
item_damage_undead_bytime | Damage |
4,194,303
stored in 22 bits |
| +#% Enhanced Damage | dmg% |
— | Damage | — |
| +#% Enhanced Maximum Damage (Based on Character Level) | dmg%/lvl |
item_maxdamage_percent_perlevel | Damage |
63
stored in 6 bits |
| +#% Enhanced Maximum Damage (Increases near [Day/Dusk/Night/Dawn]) | dmg%/time |
item_maxdamage_percent_bytime | Damage |
4,194,303
stored in 22 bits |
| -# to Monster Defense Per Hit | dmg-ac |
item_damagetargetac | Damage |
-1
stored in 7 bits |
| Adds #-# Cold Damage | dmg-cold |
coldmindam, coldmaxdam, coldlength | Damage |
255
stored in 8 bits |
| Adds #-# Damage | dmg-norm |
mindamage, maxdamage | Damage |
63
stored in 6 bits |
| Adds #-# Fire Damage | dmg-fire |
firemindam, firemaxdam | Damage |
255
stored in 8 bits |
| Adds #-# Fire/Lightning/Cold Damage | dmg-elem |
firemindam, firemaxdam, lightmindam, lightmaxdam, coldmindam, coldmaxdam, coldlength | Damage |
255
stored in 8 bits |
| Adds #-# Lightning Damage | dmg-ltng |
lightmindam, lightmaxdam | Damage |
63
stored in 6 bits |
| Adds #-# Magic Damage | dmg-mag |
magicmindam, magicmaxdam | Damage |
255
stored in 8 bits |
| Adds #-# Poison Damage Over # Seconds | dmg-pois |
poisonmindam, poisonmaxdam, poisonlength | Damage |
1,023
stored in 10 bits |
| Attacker Takes Damage of # | thorns |
item_attackertakesdamage | Damage |
127
stored in 7 bits |
| Attacker Takes Lightning Damage of # | light-thorns |
item_attackertakeslightdamage | Damage |
31
stored in 5 bits |
| Damage +# | dmg |
item_normaldamage | Damage |
491
stored in 9 bits |
| Damage Reduced by # | red-dmg |
normal_damage_reduction | Damage |
63
stored in 6 bits |
| Magic Damage Reduced by # | red-mag |
magic_damage_reduction | Damage |
63
stored in 6 bits |
| Monster Physical Immunity is Sundered | pierce-immunity-damage |
item_pierce_damage_immunity | Damage |
1,023
stored in 10 bits |
| #% Bonus to Attack Rating | att% |
item_tohit_percent | Attack & Defense |
491
stored in 9 bits |
| #% Bonus to Attack Rating (Based on Character Level) | att%/lvl |
item_tohitpercent_perlevel | Attack & Defense |
63
stored in 6 bits |
| #% Bonus to Attack Rating (Increases near [Day/Dusk/Night/Dawn]) | att%/time |
item_tohitpercent_bytime | Attack & Defense |
4,194,303
stored in 22 bits |
| #% Chance of Crushing Blow | crush |
item_crushingblow | Attack & Defense |
127
stored in 7 bits |
| #% Chance of Crushing Blow (Based on Character Level) | crush/lvl |
item_crushingblow_perlevel | Attack & Defense |
63
stored in 6 bits |
| #% Chance of Crushing Blow (Increases near [Day/Dusk/Night/Dawn]) | crush/time |
item_crushingblow_bytime | Attack & Defense |
4,194,303
stored in 22 bits |
| #% Chance of Open Wounds | openwounds |
item_openwounds | Attack & Defense |
127
stored in 7 bits |
| #% Chance of Open Wounds (Based on Character Level) | wounds/lvl |
item_openwounds_perlevel | Attack & Defense |
63
stored in 6 bits |
| #% Chance of Open Wounds (Increases near [Day/Dusk/Night/Dawn]) | wounds/time |
item_openwounds_bytime | Attack & Defense |
4,194,303
stored in 22 bits |
| #% Deadly Strike | deadly |
item_deadlystrike | Attack & Defense |
127
stored in 7 bits |
| #% Deadly Strike (Based on Character Level) | deadly/lvl |
item_deadlystrike_perlevel | Attack & Defense |
63
stored in 6 bits |
| #% Deadly Strike (Increases near [Day/Dusk/Night/Dawn]) | deadly/time |
item_deadlystrike_bytime | Attack & Defense |
4,194,303
stored in 22 bits |
| #% Increased Chance of Blocking | block |
toblock | Attack & Defense |
63
stored in 6 bits |
| #% to Attack Rating versus [Monster Type] | att-mon% |
attack_vs_montype | Attack & Defense |
511
stored in 9 bits |
| +# Defense | ac |
armorclass | Attack & Defense |
2,037
stored in 11 bits |
| +# Defense (Based on Character Level) | ac/lvl |
item_armor_perlevel | Attack & Defense |
63
stored in 6 bits |
| +# Defense (Increases near [Day/Dusk/Night/Dawn]) | ac/time |
item_armor_bytime | Attack & Defense |
4,194,303
stored in 22 bits |
| +# Defense vs. Melee | ac-hth |
armorclass_vs_hth | Attack & Defense |
255
stored in 8 bits |
| +# Defense vs. Missile | ac-miss |
armorclass_vs_missile | Attack & Defense |
511
stored in 9 bits |
| +# to Attack Rating | att |
tohit | Attack & Defense |
1,023
stored in 10 bits |
| +# to Attack Rating (Based on Character Level) | att/lvl |
item_tohit_perlevel | Attack & Defense |
63
stored in 6 bits |
| +# to Attack Rating (Increases near [Day/Dusk/Night/Dawn]) | att/time |
item_tohit_bytime | Attack & Defense |
4,194,303
stored in 22 bits |
| +# to Attack Rating against Demons | att-demon |
item_demon_tohit | Attack & Defense |
895
stored in 10 bits |
| +# to Attack Rating against Demons (Based on Character Level) | att-dem/lvl |
item_tohit_demon_perlevel | Attack & Defense |
63
stored in 6 bits |
| +# to Attack Rating against Demons (Increases near [Day/Dusk/Night/Dawn]) | att-dem/time |
item_tohit_demon_bytime | Attack & Defense |
4,194,303
stored in 22 bits |
| +# to Attack Rating against Undead | att-undead |
item_undead_tohit | Attack & Defense |
895
stored in 10 bits |
| +# to Attack Rating against Undead (Based on Character Level) | att-und/lvl |
item_tohit_undead_perlevel | Attack & Defense |
63
stored in 6 bits |
| +# to Attack Rating against Undead (Increases near [Day/Dusk/Night/Dawn]) | att-und/time |
item_tohit_undead_bytime | Attack & Defense |
4,194,303
stored in 22 bits |
| +#% Enhanced Defense | ac% |
item_armor_percent | Attack & Defense |
511
stored in 9 bits |
| +#% Enhanced Defense (Based on Character Level) | ac%/lvl |
item_armorpercent_perlevel | Attack & Defense |
63
stored in 6 bits |
| +#% Enhanced Defense (Increases near [Day/Dusk/Night/Dawn]) | ac%/time |
item_armorpercent_bytime | Attack & Defense |
4,194,303
stored in 22 bits |
| -#% Target Defense | reduce-ac |
item_fractionaltargetac | Attack & Defense |
127
stored in 7 bits |
| -#% to Enemy Cold Resistance | pierce-cold |
passive_cold_pierce | Attack & Defense |
255
stored in 8 bits |
| -#% to Enemy Fire Resistance | pierce-fire |
passive_fire_pierce | Attack & Defense |
255
stored in 8 bits |
| -#% to Enemy Fire Resistance | pierce-mag |
passive_mag_pierce | Attack & Defense |
255
stored in 8 bits |
| -#% to Enemy Lightning Resistance | pierce-dmg |
passive_dmg_pierce | Attack & Defense |
255
stored in 8 bits |
| -#% to Enemy Lightning Resistance | pierce-ltng |
passive_ltng_pierce | Attack & Defense |
255
stored in 8 bits |
| -#% to Enemy Poison Resistance | pierce-pois |
passive_pois_pierce | Attack & Defense |
255
stored in 8 bits |
| Ignore Target's Defense | ignore-ac |
item_ignoretargetac | Attack & Defense |
1
stored in 1 bits |
| Increased Stack Size | stack |
item_extra_stack | Attack & Defense |
255
stored in 8 bits |
| Monster Cold Immunity is Sundered | pierce-immunity-cold |
item_pierce_cold_immunity | Attack & Defense |
1,023
stored in 10 bits |
| Monster Fire Immunity is Sundered | pierce-immunity-fire |
item_pierce_fire_immunity | Attack & Defense |
1,023
stored in 10 bits |
| Monster Lightning Immunity is Sundered | pierce-immunity-light |
item_pierce_light_immunity | Attack & Defense |
1,023
stored in 10 bits |
| Monster Magic Immunity is Sundered | pierce-immunity-magic |
item_pierce_magic_immunity | Attack & Defense |
1,023
stored in 10 bits |
| Monster Poison Immunity is Sundered | pierce-immunity-poison |
item_pierce_poison_immunity | Attack & Defense |
1,023
stored in 10 bits |
| Piercing Attack | pierce |
item_pierce | Attack & Defense |
127
stored in 7 bits |
| #% Chance to cast level # [Skill] on attack | att-skill |
item_skillonattack | Skills |
127
stored in 7 bits |
| #% Chance to cast level # [Skill] on striking | hit-skill |
item_skillonhit | Skills |
127
stored in 7 bits |
| #% Chance to cast level # [Skill] when struck | gethit-skill |
item_skillongethit | Skills |
127
stored in 7 bits |
| #% Chance to cast level # [Skill] when you Die | death-skill |
item_skillondeath | Skills |
127
stored in 7 bits |
| #% Chance to cast level # [Skill] when you Kill an Enemy | kill-skill |
item_skillonkill | Skills |
127
stored in 7 bits |
| #% Chance to cast level # [Skill] when you Level-Up | levelup-skill |
item_skillonlevelup | Skills |
127
stored in 7 bits |
| +# to Barbarian Skill Levels | bar |
item_addclassskills | Skills |
7
stored in 3 bits |
| +# to All Skills | allskills |
item_allskills | Skills |
7
stored in 3 bits |
| +# to Amazon Skill Levels | ama |
item_addclassskills | Skills |
7
stored in 3 bits |
| +# to Assassin Skill Levels | ass |
item_addclassskills | Skills |
7
stored in 3 bits |
| +# to Druid Skill Levels | dru |
item_addclassskills | Skills |
7
stored in 3 bits |
| +# to Fire Skills | fireskill |
item_elemskill | Skills |
7
stored in 3 bits |
| +# to Necromancer Skill Levels | nec |
item_addclassskills | Skills |
7
stored in 3 bits |
| +# to Paladin Skill Levels | pal |
item_addclassskills | Skills |
7
stored in 3 bits |
| +# to Sorceress Skill Levels | sor |
item_addclassskills | Skills |
7
stored in 3 bits |
| +# to Warlock Skill Levels | war |
item_addclassskills | Skills |
7
stored in 3 bits |
| +# to [Class Skill Tab] Skills | skilltab |
item_addskill_tab | Skills |
7
stored in 3 bits |
| +# to [Class] Skill Levels | randclassskill |
item_addclassskills | Skills |
7
stored in 3 bits |
| +# to [Skill] | oskill |
item_nonclassskill | Skills |
63
stored in 6 bits |
| +# to [Skill] ([Class] only) | skill |
item_singleskill | Skills |
7
stored in 3 bits |
| +# to [Skill] ([Class] only) | skill-rand |
item_singleskill | Skills |
7
stored in 3 bits |
| Level # [Skill] (#/# Charges) | charged |
item_charged_skill | Skills |
65,535
stored in 16 bits |
| Level # [Skill] Aura When Equipped | aura |
item_aura | Skills |
31
stored in 5 bits |
| used to with affix-rand to roll a random stat | extra-skill-dmg%-rand |
passive_fire_mastery, passive_ltng_mastery, passive_cold_mastery, passive_pois_mastery, passive_mag_mastery, dmg% | Skills |
461
stored in 9 bits |
| +#% Faster Block Rate | block1 |
item_fasterblockrate | Speed |
107
stored in 7 bits |
| +#% Faster Block Rate | block2 |
item_fasterblockrate | Speed |
107
stored in 7 bits |
| +#% Faster Block Rate | block3 |
item_fasterblockrate | Speed |
107
stored in 7 bits |
| +#% Faster Cast Rate | cast1 |
item_fastercastrate | Speed |
107
stored in 7 bits |
| +#% Faster Cast Rate | cast2 |
item_fastercastrate | Speed |
107
stored in 7 bits |
| +#% Faster Cast Rate | cast3 |
item_fastercastrate | Speed |
107
stored in 7 bits |
| +#% Faster Hit Recovery | balance1 |
item_fastergethitrate | Speed |
107
stored in 7 bits |
| +#% Faster Hit Recovery | balance2 |
item_fastergethitrate | Speed |
107
stored in 7 bits |
| +#% Faster Hit Recovery | balance3 |
item_fastergethitrate | Speed |
107
stored in 7 bits |
| +#% Faster Run/Walk | move1 |
item_fastermovevelocity | Speed |
107
stored in 7 bits |
| +#% Faster Run/Walk | move2 |
item_fastermovevelocity | Speed |
107
stored in 7 bits |
| +#% Faster Run/Walk | move3 |
item_fastermovevelocity | Speed |
107
stored in 7 bits |
| +#% Increased Attack Speed | swing1 |
item_fasterattackrate | Speed |
107
stored in 7 bits |
| +#% Increased Attack Speed | swing2 |
item_fasterattackrate | Speed |
107
stored in 7 bits |
| +#% Increased Attack Speed | swing3 |
item_fasterattackrate | Speed |
107
stored in 7 bits |
| #% Life stolen per hit | lifesteal |
lifedrainmindam | Leech |
127
stored in 7 bits |
| #% Mana stolen per hit | manasteal |
manadrainmindam | Leech |
127
stored in 7 bits |
| #% Better Chance of Getting Magic Items | mag% |
item_magicbonus | Magic Find & Gold |
155
stored in 8 bits |
| #% Extra Gold from Monsters | gold% |
item_goldbonus | Magic Find & Gold |
411
stored in 9 bits |
| #% Better Chance of Getting Magic Items (Based on Character Level) | mag%/lvl |
item_find_magic_perlevel | Other |
63
stored in 6 bits |
| #% Better Chance of Getting Magic Items (Increases near [Day/Dusk/Night/Dawn]) | mag%/time |
item_find_magic_bytime | Other |
4,194,303
stored in 22 bits |
| #% Extra Gold from Monsters (Based on Character Level) | gold%/lvl |
item_find_gold_perlevel | Other |
63
stored in 6 bits |
| #% Extra Gold from Monsters (Increases near [Day/Dusk/Night/Dawn]) | gold%/time |
item_find_gold_bytime | Other |
4,194,303
stored in 22 bits |
| +# Life after each Demon Kill | demon-heal |
item_healafterdemonkill | Other |
127
stored in 7 bits |
| +# Life after each Kill | heal-kill |
item_healafterkill | Other |
127
stored in 7 bits |
| +# Maximum Stamina (Based on Character Level) | stam/lvl |
item_stamina_perlevel | Other |
63
stored in 6 bits |
| +# Maximum Stamina (Increases near [Day/Dusk/Night/Dawn]) | stam/time |
item_stamina_bytime | Other |
4,194,303
stored in 22 bits |
| +# to Dexterity (Based on Character Level) | dex/lvl |
item_dexterity_perlevel | Other |
63
stored in 6 bits |
| +# to Dexterity (Increases near [Day/Dusk/Night/Dawn]) | dex/time |
item_dexterity_bytime | Other |
4,194,303
stored in 22 bits |
| +# to Energy (Based on Character Level) | enr/lvl |
item_energy_perlevel | Other |
63
stored in 6 bits |
| +# to Energy (Increases near [Day/Dusk/Night/Dawn]) | enr/time |
item_energy_bytime | Other |
4,194,303
stored in 22 bits |
| +# to Life (Increases near [Day/Dusk/Night/Dawn]) | hp/time |
item_hp_bytime | Other |
4,194,303
stored in 22 bits |
| +# to Light Radius | light |
item_lightradius | Other |
11
stored in 4 bits |
| +# to Mana (Increases near [Day/Dusk/Night/Dawn]) | mana/time |
item_mana_bytime | Other |
4,194,303
stored in 22 bits |
| +# to Mana after each Kill | mana-kill |
item_manaafterkill | Other |
127
stored in 7 bits |
| +# to Strength (Based on Character Level) | str/lvl |
item_strength_perlevel | Other |
63
stored in 6 bits |
| +# to Strength (Increases near [Day/Dusk/Night/Dawn]) | str/time |
item_strength_bytime | Other |
4,194,303
stored in 22 bits |
| +# to Vitality (Based on Character Level) | vit/lvl |
item_vitality_perlevel | Other |
63
stored in 6 bits |
| +# to Vitality (Increases near [Day/Dusk/Night/Dawn]) | vit/time |
item_vitality_bytime | Other |
4,194,303
stored in 22 bits |
| +#% chance for finishing moves to not consume charges | charge-noconsume |
item_charge_noconsume | Other |
127
stored in 7 bits |
| +#% to Cold Skill Damage | extra-cold |
passive_cold_mastery | Other |
461
stored in 9 bits |
| +#% to Experience Gained | addxp |
item_addexperience | Other |
461
stored in 9 bits |
| +#% to Fire Skill Damage | extra-fire |
passive_fire_mastery | Other |
461
stored in 9 bits |
| +#% to Lightning Skill Damage | extra-ltng |
passive_ltng_mastery | Other |
461
stored in 9 bits |
| +#% to Magic Skill Damage | extra-mag |
passive_mag_mastery | Other |
461
stored in 9 bits |
| +#% to Poison Skill Damage | extra-pois |
passive_pois_mastery | Other |
461
stored in 9 bits |
| Add random affix from property | affix-rand |
— | Other | — |
| Attacker Takes Damage of # (Based on Character Level) | thorns/lvl |
item_thorns_perlevel | Other |
31
stored in 5 bits |
| Cannot Be Frozen | nofreeze |
item_cannotbefrozen | Other |
1
stored in 1 bits |
| Durability: # of # | dur |
maxdurability | Other |
255
stored in 8 bits |
| Ethereal | ethereal |
— | Other | — |
| Fires Explosive Arrows or Bolts | explosivearrow |
item_explosivearrow | Other |
127
stored in 7 bits |
| Fires Magic Arrows | magicarrow |
item_magicarrow | Other |
127
stored in 7 bits |
| Freezes Target +# | freeze |
item_freeze | Other |
31
stored in 5 bits |
| Half Freeze Duration | half-freeze |
item_halffreezeduration | Other |
1
stored in 1 bits |
| Heal Stamina Plus #% (Based on Character Level) | regen-stam/lvl |
item_regenstamina_perlevel | Other |
63
stored in 6 bits |
| Heal Stamina Plus #% (Increases near [Day/Dusk/Night/Dawn]) | regen-stam/time |
item_regenstamina_bytime | Other |
4,194,303
stored in 22 bits |
| Hit Blinds Target +# | stupidity |
item_stupidity | Other |
127
stored in 7 bits |
| Hit Causes Monster to Flee #% | howl |
item_howl | Other |
128
stored in 7 bits |
| Increase Maximum Durability #% | dur% |
item_maxdurability_percent | Other |
107
stored in 7 bits |
| Indestructible | indestruct |
— | Other | — |
| Knockback | knock |
item_knockback | Other |
127
stored in 7 bits |
| Prevent Monster Heal | noheal |
item_preventheal | Other |
127
stored in 7 bits |
| Reanimate As: [Returned] | reanimate |
item_reanimate | Other |
127
stored in 7 bits |
| Reduces all Vendor Prices #% | cheap |
item_reducedprices | Other |
127
stored in 7 bits |
| Required Level: # | levelreq |
item_levelreq | Other |
127
stored in 7 bits |
| Requirements -#% | ease |
item_req_percent | Other |
155
stored in 8 bits |
| Slain Monsters Rest in Peace | rip |
item_restinpeace | Other |
1
stored in 1 bits |
| Slows Target by #% | slow |
item_slow | Other |
127
stored in 7 bits |
| Socketed (#) | sock |
item_numsockets | Other |
15
stored in 4 bits |
No property answers to that search.
A single property may drive several stats — All Resistances lifts fire, cold, lightning and poison at once. The # marks where the rolled value falls; boolean powers and the computed damage bonuses hold no value, and so no cap.
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