TheGHoppers - theghoppers.com
Skip
Item Properties

Item Properties

Every magic, rare, unique, set, runeword and crafted power is assembled from a handful of hidden building blocks. These are the properties — the codes the game speaks in, each one a stat and a rule for how it is applied.

The storage cap is the engine's own limit: the largest number that fits in the bits an item reserves for that property. It is a ceiling, not a promise — few affixes ever climb near it, and it is not the highest value you will find in the wild.

246 properties shown

Modifier Code Underlying stat Category Storage cap
+# to Dexterity dex dexterity Attributes 95
stored in 7 bits
+# to Energy enr energy Attributes 95
stored in 7 bits
+# to Strength str strength Attributes 223
stored in 8 bits
+# to Vitality vit vitality Attributes 95
stored in 7 bits
+# to all Attributes all-stats strength, energy, dexterity, vitality Attributes 223
stored in 8 bits
#% Slower Stamina Drain stamdrain item_staminadrainpct Life, Mana & Stamina 107
stored in 7 bits
+# Maximum Stamina stam maxstamina Life, Mana & Stamina 223
stored in 8 bits
+# to Life hp maxhp Life, Mana & Stamina 479
stored in 9 bits
+# to Life (Based on Character Level) hp/lvl item_hp_perlevel Life, Mana & Stamina 63
stored in 6 bits
+# to Mana mana maxmana Life, Mana & Stamina 223
stored in 8 bits
+# to Mana (Based on Character Level) mana/lvl item_mana_perlevel Life, Mana & Stamina 63
stored in 6 bits
Heal Stamina Plus #% regen-stam staminarecoverybonus Life, Mana & Stamina 255
stored in 8 bits
Increase Maximum Life #% hp% item_maxhp_percent Life, Mana & Stamina 53
stored in 6 bits
Increase Maximum Mana #% mana% item_maxmana_percent Life, Mana & Stamina 53
stored in 6 bits
Regenerate Mana #% regen-mana manarecoverybonus Life, Mana & Stamina 255
stored in 8 bits
Repairs 1 durability in # seconds rep-dur item_replenish_durability Life, Mana & Stamina 63
stored in 6 bits
Replenish Life +# regen hpregen Life, Mana & Stamina 33
stored in 6 bits
Replenishes quantity rep-quant item_replenish_quantity Life, Mana & Stamina 63
stored in 6 bits
+# Cold Absorb abs-cold% item_absorbcold_percent Resistances & Absorb 127
stored in 7 bits
+# Fire Absorb abs-fire% item_absorbfire_percent Resistances & Absorb 127
stored in 7 bits
+# Lightning Absorb abs-ltng% item_absorblight_percent Resistances & Absorb 127
stored in 7 bits
+# Magic Absorb abs-mag% item_absorbmagic_percent Resistances & Absorb 127
stored in 7 bits
+#% to Maximum Cold Resist res-cold-max maxcoldresist Resistances & Absorb 31
stored in 5 bits
+#% to Maximum Fire Resist res-fire-max maxfireresist Resistances & Absorb 31
stored in 5 bits
+#% to Maximum Lightning Resist res-ltng-max maxlightresist Resistances & Absorb 31
stored in 5 bits
+#% to Maximum Magic Resist res-mag-max maxmagicresist Resistances & Absorb 31
stored in 5 bits
+#% to Maximum Poison Resist res-pois-max maxpoisonresist Resistances & Absorb 31
stored in 5 bits
Absorbs Cold Damage (Based on Character Level) abs-cold/lvl item_absorb_cold_perlevel Resistances & Absorb 63
stored in 6 bits
Absorbs Cold Damage (Increases near [Day/Dusk/Night/Dawn]) abs-cold/time item_absorb_cold_bytime Resistances & Absorb 4,194,303
stored in 22 bits
Absorbs Fire Damage (Based on Character Level) abs-fire/lvl item_absorb_fire_perlevel Resistances & Absorb 63
stored in 6 bits
Absorbs Fire Damage (Increases near [Day/Dusk/Night/Dawn]) abs-fire/time item_absorb_fire_bytime Resistances & Absorb 4,194,303
stored in 22 bits
Absorbs Lightning Damage (Based on Character Level) abs-ltng/lvl item_absorb_ltng_perlevel Resistances & Absorb 63
stored in 6 bits
Absorbs Lightning Damage (Increases near [Day/Dusk/Night/Dawn]) abs-ltng/time item_absorb_ltng_bytime Resistances & Absorb 4,194,303
stored in 22 bits
Absorbs Poison Damage (Based on Character Level) abs-pois/lvl item_absorb_pois_perlevel Resistances & Absorb 63
stored in 6 bits
Absorbs Poison Damage (Increases near [Day/Dusk/Night/Dawn]) abs-pois/time item_absorb_pois_bytime Resistances & Absorb 4,194,303
stored in 22 bits
All Resistances +# res-all fireresist, lightresist, coldresist, poisonresist Resistances & Absorb 311
stored in 9 bits
Cold Absorb #% abs-cold item_absorbcold Resistances & Absorb 127
stored in 7 bits
Cold Resist +#% res-cold coldresist Resistances & Absorb 311
stored in 9 bits
Cold Resist +#% (Based on Character Level) res-cold/lvl item_resist_cold_perlevel Resistances & Absorb 63
stored in 6 bits
Cold Resist +#% (Increases near [Day/Dusk/Night/Dawn]) res-cold/time item_resist_cold_bytime Resistances & Absorb 4,194,303
stored in 22 bits
Damage Reduced by #% red-dmg% damageresist Resistances & Absorb 311
stored in 9 bits
Fire Absorb #% abs-fire item_absorbfire Resistances & Absorb 127
stored in 7 bits
Fire Resist +#% res-fire fireresist Resistances & Absorb 311
stored in 9 bits
Fire Resist +#% (Based on Character Level) res-fire/lvl item_resist_fire_perlevel Resistances & Absorb 63
stored in 6 bits
Fire Resist +#% (Increases near [Day/Dusk/Night/Dawn]) res-fire/time item_resist_fire_bytime Resistances & Absorb 4,194,303
stored in 22 bits
Lightning Absorb #% abs-ltng item_absorblight Resistances & Absorb 127
stored in 7 bits
Lightning Resist +#% res-ltng lightresist Resistances & Absorb 311
stored in 9 bits
Lightning Resist +#% (Based on Character Level) res-ltng/lvl item_resist_ltng_perlevel Resistances & Absorb 63
stored in 6 bits
Lightning Resist +#% (Increases near [Day/Dusk/Night/Dawn]) res-ltng/time item_resist_ltng_bytime Resistances & Absorb 4,194,303
stored in 22 bits
Magic Absorb #% abs-mag item_absorbmagic Resistances & Absorb 127
stored in 7 bits
Magic Resist +#% res-mag magicresist Resistances & Absorb 311
stored in 9 bits
Poison Length Reduced by #% res-pois-len item_poisonlengthresist Resistances & Absorb 235
stored in 8 bits
Poison Resist +#% res-pois poisonresist Resistances & Absorb 311
stored in 9 bits
Poison Resist +#% (Based on Character Level) res-pois/lvl item_resist_pois_perlevel Resistances & Absorb 63
stored in 6 bits
Poison Resist +#% (Increases near [Day/Dusk/Night/Dawn]) res-pois/time item_resist_pois_bytime Resistances & Absorb 4,194,303
stored in 22 bits
#% Damage Taken Goes To Mana dmg-to-mana item_damagetomana Damage 63
stored in 6 bits
#% to Damage versus [Monster Type] dmg-mon% damage_vs_montype Damage 511
stored in 9 bits
+# Kick Damage kick item_kickdamage Damage 127
stored in 7 bits
+# Kick Damage (Based on Character Level) kick/lvl item_kick_damage_perlevel Damage 63
stored in 6 bits
+# Kick Damage (Increases near [Day/Dusk/Night/Dawn]) kick/time item_kick_damage_bytime Damage 4,194,303
stored in 22 bits
+# to Maximum Cold Damage cold-max coldmaxdam Damage 511
stored in 9 bits
+# to Maximum Cold Damage (Based on Character Level) dmg-cold/lvl item_cold_damagemax_perlevel Damage 63
stored in 6 bits
+# to Maximum Cold Damage (Based on Character Level) dmg-mag/lvl item_magic_damagemax_perlevel Damage 63
stored in 6 bits
+# to Maximum Cold Damage (Increases near [Day/Dusk/Night/Dawn]) dmg-cold/time item_cold_damagemax_bytime Damage 4,194,303
stored in 22 bits
+# to Maximum Damage dmg-max Damage
+# to Maximum Damage (Based on Character Level) dmg/lvl item_maxdamage_perlevel Damage 63
stored in 6 bits
+# to Maximum Damage (Increases near [Day/Dusk/Night/Dawn]) dmg/time item_maxdamage_bytime Damage 4,194,303
stored in 22 bits
+# to Maximum Fire Damage fire-max firemaxdam Damage 511
stored in 9 bits
+# to Maximum Fire Damage (Based on Character Level) dmg-fire/lvl item_fire_damagemax_perlevel Damage 63
stored in 6 bits
+# to Maximum Fire Damage (Increases near [Day/Dusk/Night/Dawn]) dmg-fire/time item_fire_damagemax_bytime Damage 4,194,303
stored in 22 bits
+# to Maximum Fire/Lightning/Cold Damage dmg-elem-max firemaxdam, lightmaxdam, coldmaxdam, coldlength Damage 511
stored in 9 bits
+# to Maximum Lightning Damage ltng-max lightmaxdam Damage 1,023
stored in 10 bits
+# to Maximum Lightning Damage (Based on Character Level) dmg-ltng/lvl item_ltng_damagemax_perlevel Damage 63
stored in 6 bits
+# to Maximum Lightning Damage (Increases near [Day/Dusk/Night/Dawn]) dmg-ltng/time item_ltng_damagemax_bytime Damage 4,194,303
stored in 22 bits
+# to Maximum Poison Damage pois-max poisonmaxdam Damage 1,023
stored in 10 bits
+# to Maximum Poison Damage (Based on Character Level) dmg-pois/lvl item_pois_damagemax_perlevel Damage 63
stored in 6 bits
+# to Maximum Poison Damage (Increases near [Day/Dusk/Night/Dawn]) dmg-pois/time item_pois_damagemax_bytime Damage 4,194,303
stored in 22 bits
+# to Minimum Cold Damage cold-min coldmindam Damage 255
stored in 8 bits
+# to Minimum Damage dmg-min Damage
+# to Minimum Fire Damage fire-min firemindam Damage 255
stored in 8 bits
+# to Minimum Fire/Lightning/Cold Damage dmg-elem-min firemindam, lightmindam, coldmindam Damage 255
stored in 8 bits
+# to Minimum Lightning Damage ltng-min lightmindam Damage 63
stored in 6 bits
+# to Minimum Poison Damage pois-min poisonmindam Damage 1,023
stored in 10 bits
+#% Damage to Demons dmg-demon item_demondamage_percent Damage 491
stored in 9 bits
+#% Damage to Demons (Based on Character Level) dmg-dem/lvl item_damage_demon_perlevel Damage 63
stored in 6 bits
+#% Damage to Demons (Increases near [Day/Dusk/Night/Dawn]) dmg-dem/time item_damage_demon_bytime Damage 4,194,303
stored in 22 bits
+#% Damage to Undead dmg-undead item_undeaddamage_percent Damage 491
stored in 9 bits
+#% Damage to Undead (Based on Character Level) dmg-und/lvl item_damage_undead_perlevel Damage 63
stored in 6 bits
+#% Damage to Undead (Increases near [Day/Dusk/Night/Dawn]) dmg-und/time item_damage_undead_bytime Damage 4,194,303
stored in 22 bits
+#% Enhanced Damage dmg% Damage
+#% Enhanced Maximum Damage (Based on Character Level) dmg%/lvl item_maxdamage_percent_perlevel Damage 63
stored in 6 bits
+#% Enhanced Maximum Damage (Increases near [Day/Dusk/Night/Dawn]) dmg%/time item_maxdamage_percent_bytime Damage 4,194,303
stored in 22 bits
-# to Monster Defense Per Hit dmg-ac item_damagetargetac Damage -1
stored in 7 bits
Adds #-# Cold Damage dmg-cold coldmindam, coldmaxdam, coldlength Damage 255
stored in 8 bits
Adds #-# Damage dmg-norm mindamage, maxdamage Damage 63
stored in 6 bits
Adds #-# Fire Damage dmg-fire firemindam, firemaxdam Damage 255
stored in 8 bits
Adds #-# Fire/Lightning/Cold Damage dmg-elem firemindam, firemaxdam, lightmindam, lightmaxdam, coldmindam, coldmaxdam, coldlength Damage 255
stored in 8 bits
Adds #-# Lightning Damage dmg-ltng lightmindam, lightmaxdam Damage 63
stored in 6 bits
Adds #-# Magic Damage dmg-mag magicmindam, magicmaxdam Damage 255
stored in 8 bits
Adds #-# Poison Damage Over # Seconds dmg-pois poisonmindam, poisonmaxdam, poisonlength Damage 1,023
stored in 10 bits
Attacker Takes Damage of # thorns item_attackertakesdamage Damage 127
stored in 7 bits
Attacker Takes Lightning Damage of # light-thorns item_attackertakeslightdamage Damage 31
stored in 5 bits
Damage +# dmg item_normaldamage Damage 491
stored in 9 bits
Damage Reduced by # red-dmg normal_damage_reduction Damage 63
stored in 6 bits
Magic Damage Reduced by # red-mag magic_damage_reduction Damage 63
stored in 6 bits
Monster Physical Immunity is Sundered pierce-immunity-damage item_pierce_damage_immunity Damage 1,023
stored in 10 bits
#% Bonus to Attack Rating att% item_tohit_percent Attack & Defense 491
stored in 9 bits
#% Bonus to Attack Rating (Based on Character Level) att%/lvl item_tohitpercent_perlevel Attack & Defense 63
stored in 6 bits
#% Bonus to Attack Rating (Increases near [Day/Dusk/Night/Dawn]) att%/time item_tohitpercent_bytime Attack & Defense 4,194,303
stored in 22 bits
#% Chance of Crushing Blow crush item_crushingblow Attack & Defense 127
stored in 7 bits
#% Chance of Crushing Blow (Based on Character Level) crush/lvl item_crushingblow_perlevel Attack & Defense 63
stored in 6 bits
#% Chance of Crushing Blow (Increases near [Day/Dusk/Night/Dawn]) crush/time item_crushingblow_bytime Attack & Defense 4,194,303
stored in 22 bits
#% Chance of Open Wounds openwounds item_openwounds Attack & Defense 127
stored in 7 bits
#% Chance of Open Wounds (Based on Character Level) wounds/lvl item_openwounds_perlevel Attack & Defense 63
stored in 6 bits
#% Chance of Open Wounds (Increases near [Day/Dusk/Night/Dawn]) wounds/time item_openwounds_bytime Attack & Defense 4,194,303
stored in 22 bits
#% Deadly Strike deadly item_deadlystrike Attack & Defense 127
stored in 7 bits
#% Deadly Strike (Based on Character Level) deadly/lvl item_deadlystrike_perlevel Attack & Defense 63
stored in 6 bits
#% Deadly Strike (Increases near [Day/Dusk/Night/Dawn]) deadly/time item_deadlystrike_bytime Attack & Defense 4,194,303
stored in 22 bits
#% Increased Chance of Blocking block toblock Attack & Defense 63
stored in 6 bits
#% to Attack Rating versus [Monster Type] att-mon% attack_vs_montype Attack & Defense 511
stored in 9 bits
+# Defense ac armorclass Attack & Defense 2,037
stored in 11 bits
+# Defense (Based on Character Level) ac/lvl item_armor_perlevel Attack & Defense 63
stored in 6 bits
+# Defense (Increases near [Day/Dusk/Night/Dawn]) ac/time item_armor_bytime Attack & Defense 4,194,303
stored in 22 bits
+# Defense vs. Melee ac-hth armorclass_vs_hth Attack & Defense 255
stored in 8 bits
+# Defense vs. Missile ac-miss armorclass_vs_missile Attack & Defense 511
stored in 9 bits
+# to Attack Rating att tohit Attack & Defense 1,023
stored in 10 bits
+# to Attack Rating (Based on Character Level) att/lvl item_tohit_perlevel Attack & Defense 63
stored in 6 bits
+# to Attack Rating (Increases near [Day/Dusk/Night/Dawn]) att/time item_tohit_bytime Attack & Defense 4,194,303
stored in 22 bits
+# to Attack Rating against Demons att-demon item_demon_tohit Attack & Defense 895
stored in 10 bits
+# to Attack Rating against Demons (Based on Character Level) att-dem/lvl item_tohit_demon_perlevel Attack & Defense 63
stored in 6 bits
+# to Attack Rating against Demons (Increases near [Day/Dusk/Night/Dawn]) att-dem/time item_tohit_demon_bytime Attack & Defense 4,194,303
stored in 22 bits
+# to Attack Rating against Undead att-undead item_undead_tohit Attack & Defense 895
stored in 10 bits
+# to Attack Rating against Undead (Based on Character Level) att-und/lvl item_tohit_undead_perlevel Attack & Defense 63
stored in 6 bits
+# to Attack Rating against Undead (Increases near [Day/Dusk/Night/Dawn]) att-und/time item_tohit_undead_bytime Attack & Defense 4,194,303
stored in 22 bits
+#% Enhanced Defense ac% item_armor_percent Attack & Defense 511
stored in 9 bits
+#% Enhanced Defense (Based on Character Level) ac%/lvl item_armorpercent_perlevel Attack & Defense 63
stored in 6 bits
+#% Enhanced Defense (Increases near [Day/Dusk/Night/Dawn]) ac%/time item_armorpercent_bytime Attack & Defense 4,194,303
stored in 22 bits
-#% Target Defense reduce-ac item_fractionaltargetac Attack & Defense 127
stored in 7 bits
-#% to Enemy Cold Resistance pierce-cold passive_cold_pierce Attack & Defense 255
stored in 8 bits
-#% to Enemy Fire Resistance pierce-fire passive_fire_pierce Attack & Defense 255
stored in 8 bits
-#% to Enemy Fire Resistance pierce-mag passive_mag_pierce Attack & Defense 255
stored in 8 bits
-#% to Enemy Lightning Resistance pierce-dmg passive_dmg_pierce Attack & Defense 255
stored in 8 bits
-#% to Enemy Lightning Resistance pierce-ltng passive_ltng_pierce Attack & Defense 255
stored in 8 bits
-#% to Enemy Poison Resistance pierce-pois passive_pois_pierce Attack & Defense 255
stored in 8 bits
Ignore Target's Defense ignore-ac item_ignoretargetac Attack & Defense 1
stored in 1 bits
Increased Stack Size stack item_extra_stack Attack & Defense 255
stored in 8 bits
Monster Cold Immunity is Sundered pierce-immunity-cold item_pierce_cold_immunity Attack & Defense 1,023
stored in 10 bits
Monster Fire Immunity is Sundered pierce-immunity-fire item_pierce_fire_immunity Attack & Defense 1,023
stored in 10 bits
Monster Lightning Immunity is Sundered pierce-immunity-light item_pierce_light_immunity Attack & Defense 1,023
stored in 10 bits
Monster Magic Immunity is Sundered pierce-immunity-magic item_pierce_magic_immunity Attack & Defense 1,023
stored in 10 bits
Monster Poison Immunity is Sundered pierce-immunity-poison item_pierce_poison_immunity Attack & Defense 1,023
stored in 10 bits
Piercing Attack pierce item_pierce Attack & Defense 127
stored in 7 bits
#% Chance to cast level # [Skill] on attack att-skill item_skillonattack Skills 127
stored in 7 bits
#% Chance to cast level # [Skill] on striking hit-skill item_skillonhit Skills 127
stored in 7 bits
#% Chance to cast level # [Skill] when struck gethit-skill item_skillongethit Skills 127
stored in 7 bits
#% Chance to cast level # [Skill] when you Die death-skill item_skillondeath Skills 127
stored in 7 bits
#% Chance to cast level # [Skill] when you Kill an Enemy kill-skill item_skillonkill Skills 127
stored in 7 bits
#% Chance to cast level # [Skill] when you Level-Up levelup-skill item_skillonlevelup Skills 127
stored in 7 bits
+# to Barbarian Skill Levels bar item_addclassskills Skills 7
stored in 3 bits
+# to All Skills allskills item_allskills Skills 7
stored in 3 bits
+# to Amazon Skill Levels ama item_addclassskills Skills 7
stored in 3 bits
+# to Assassin Skill Levels ass item_addclassskills Skills 7
stored in 3 bits
+# to Druid Skill Levels dru item_addclassskills Skills 7
stored in 3 bits
+# to Fire Skills fireskill item_elemskill Skills 7
stored in 3 bits
+# to Necromancer Skill Levels nec item_addclassskills Skills 7
stored in 3 bits
+# to Paladin Skill Levels pal item_addclassskills Skills 7
stored in 3 bits
+# to Sorceress Skill Levels sor item_addclassskills Skills 7
stored in 3 bits
+# to Warlock Skill Levels war item_addclassskills Skills 7
stored in 3 bits
+# to [Class Skill Tab] Skills skilltab item_addskill_tab Skills 7
stored in 3 bits
+# to [Class] Skill Levels randclassskill item_addclassskills Skills 7
stored in 3 bits
+# to [Skill] oskill item_nonclassskill Skills 63
stored in 6 bits
+# to [Skill] ([Class] only) skill item_singleskill Skills 7
stored in 3 bits
+# to [Skill] ([Class] only) skill-rand item_singleskill Skills 7
stored in 3 bits
Level # [Skill] (#/# Charges) charged item_charged_skill Skills 65,535
stored in 16 bits
Level # [Skill] Aura When Equipped aura item_aura Skills 31
stored in 5 bits
used to with affix-rand to roll a random stat extra-skill-dmg%-rand passive_fire_mastery, passive_ltng_mastery, passive_cold_mastery, passive_pois_mastery, passive_mag_mastery, dmg% Skills 461
stored in 9 bits
+#% Faster Block Rate block1 item_fasterblockrate Speed 107
stored in 7 bits
+#% Faster Block Rate block2 item_fasterblockrate Speed 107
stored in 7 bits
+#% Faster Block Rate block3 item_fasterblockrate Speed 107
stored in 7 bits
+#% Faster Cast Rate cast1 item_fastercastrate Speed 107
stored in 7 bits
+#% Faster Cast Rate cast2 item_fastercastrate Speed 107
stored in 7 bits
+#% Faster Cast Rate cast3 item_fastercastrate Speed 107
stored in 7 bits
+#% Faster Hit Recovery balance1 item_fastergethitrate Speed 107
stored in 7 bits
+#% Faster Hit Recovery balance2 item_fastergethitrate Speed 107
stored in 7 bits
+#% Faster Hit Recovery balance3 item_fastergethitrate Speed 107
stored in 7 bits
+#% Faster Run/Walk move1 item_fastermovevelocity Speed 107
stored in 7 bits
+#% Faster Run/Walk move2 item_fastermovevelocity Speed 107
stored in 7 bits
+#% Faster Run/Walk move3 item_fastermovevelocity Speed 107
stored in 7 bits
+#% Increased Attack Speed swing1 item_fasterattackrate Speed 107
stored in 7 bits
+#% Increased Attack Speed swing2 item_fasterattackrate Speed 107
stored in 7 bits
+#% Increased Attack Speed swing3 item_fasterattackrate Speed 107
stored in 7 bits
#% Life stolen per hit lifesteal lifedrainmindam Leech 127
stored in 7 bits
#% Mana stolen per hit manasteal manadrainmindam Leech 127
stored in 7 bits
#% Better Chance of Getting Magic Items mag% item_magicbonus Magic Find & Gold 155
stored in 8 bits
#% Extra Gold from Monsters gold% item_goldbonus Magic Find & Gold 411
stored in 9 bits
#% Better Chance of Getting Magic Items (Based on Character Level) mag%/lvl item_find_magic_perlevel Other 63
stored in 6 bits
#% Better Chance of Getting Magic Items (Increases near [Day/Dusk/Night/Dawn]) mag%/time item_find_magic_bytime Other 4,194,303
stored in 22 bits
#% Extra Gold from Monsters (Based on Character Level) gold%/lvl item_find_gold_perlevel Other 63
stored in 6 bits
#% Extra Gold from Monsters (Increases near [Day/Dusk/Night/Dawn]) gold%/time item_find_gold_bytime Other 4,194,303
stored in 22 bits
+# Life after each Demon Kill demon-heal item_healafterdemonkill Other 127
stored in 7 bits
+# Life after each Kill heal-kill item_healafterkill Other 127
stored in 7 bits
+# Maximum Stamina (Based on Character Level) stam/lvl item_stamina_perlevel Other 63
stored in 6 bits
+# Maximum Stamina (Increases near [Day/Dusk/Night/Dawn]) stam/time item_stamina_bytime Other 4,194,303
stored in 22 bits
+# to Dexterity (Based on Character Level) dex/lvl item_dexterity_perlevel Other 63
stored in 6 bits
+# to Dexterity (Increases near [Day/Dusk/Night/Dawn]) dex/time item_dexterity_bytime Other 4,194,303
stored in 22 bits
+# to Energy (Based on Character Level) enr/lvl item_energy_perlevel Other 63
stored in 6 bits
+# to Energy (Increases near [Day/Dusk/Night/Dawn]) enr/time item_energy_bytime Other 4,194,303
stored in 22 bits
+# to Life (Increases near [Day/Dusk/Night/Dawn]) hp/time item_hp_bytime Other 4,194,303
stored in 22 bits
+# to Light Radius light item_lightradius Other 11
stored in 4 bits
+# to Mana (Increases near [Day/Dusk/Night/Dawn]) mana/time item_mana_bytime Other 4,194,303
stored in 22 bits
+# to Mana after each Kill mana-kill item_manaafterkill Other 127
stored in 7 bits
+# to Strength (Based on Character Level) str/lvl item_strength_perlevel Other 63
stored in 6 bits
+# to Strength (Increases near [Day/Dusk/Night/Dawn]) str/time item_strength_bytime Other 4,194,303
stored in 22 bits
+# to Vitality (Based on Character Level) vit/lvl item_vitality_perlevel Other 63
stored in 6 bits
+# to Vitality (Increases near [Day/Dusk/Night/Dawn]) vit/time item_vitality_bytime Other 4,194,303
stored in 22 bits
+#% chance for finishing moves to not consume charges charge-noconsume item_charge_noconsume Other 127
stored in 7 bits
+#% to Cold Skill Damage extra-cold passive_cold_mastery Other 461
stored in 9 bits
+#% to Experience Gained addxp item_addexperience Other 461
stored in 9 bits
+#% to Fire Skill Damage extra-fire passive_fire_mastery Other 461
stored in 9 bits
+#% to Lightning Skill Damage extra-ltng passive_ltng_mastery Other 461
stored in 9 bits
+#% to Magic Skill Damage extra-mag passive_mag_mastery Other 461
stored in 9 bits
+#% to Poison Skill Damage extra-pois passive_pois_mastery Other 461
stored in 9 bits
Add random affix from property affix-rand Other
Attacker Takes Damage of # (Based on Character Level) thorns/lvl item_thorns_perlevel Other 31
stored in 5 bits
Cannot Be Frozen nofreeze item_cannotbefrozen Other 1
stored in 1 bits
Durability: # of # dur maxdurability Other 255
stored in 8 bits
Ethereal ethereal Other
Fires Explosive Arrows or Bolts explosivearrow item_explosivearrow Other 127
stored in 7 bits
Fires Magic Arrows magicarrow item_magicarrow Other 127
stored in 7 bits
Freezes Target +# freeze item_freeze Other 31
stored in 5 bits
Half Freeze Duration half-freeze item_halffreezeduration Other 1
stored in 1 bits
Heal Stamina Plus #% (Based on Character Level) regen-stam/lvl item_regenstamina_perlevel Other 63
stored in 6 bits
Heal Stamina Plus #% (Increases near [Day/Dusk/Night/Dawn]) regen-stam/time item_regenstamina_bytime Other 4,194,303
stored in 22 bits
Hit Blinds Target +# stupidity item_stupidity Other 127
stored in 7 bits
Hit Causes Monster to Flee #% howl item_howl Other 128
stored in 7 bits
Increase Maximum Durability #% dur% item_maxdurability_percent Other 107
stored in 7 bits
Indestructible indestruct Other
Knockback knock item_knockback Other 127
stored in 7 bits
Prevent Monster Heal noheal item_preventheal Other 127
stored in 7 bits
Reanimate As: [Returned] reanimate item_reanimate Other 127
stored in 7 bits
Reduces all Vendor Prices #% cheap item_reducedprices Other 127
stored in 7 bits
Required Level: # levelreq item_levelreq Other 127
stored in 7 bits
Requirements -#% ease item_req_percent Other 155
stored in 8 bits
Slain Monsters Rest in Peace rip item_restinpeace Other 1
stored in 1 bits
Slows Target by #% slow item_slow Other 127
stored in 7 bits
Socketed (#) sock item_numsockets Other 15
stored in 4 bits

No property answers to that search.

A single property may drive several stats — All Resistances lifts fire, cold, lightning and poison at once. The # marks where the rolled value falls; boolean powers and the computed damage bonuses hold no value, and so no cap.

Back to the Game Database