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Character Planner

Character Planner

Every hero is a sum of choices, and the choices are finite. Set your level, weigh your attributes, spend your skills — and learn what your character becomes before a single monster falls.

Which Diablo II

The release you are planning for decides who you may become and what you may carry. The trees themselves, the attribute maths and both point budgets are the same in all three.

Choose your class

8 classes walk in Resurrected.

Level and quest rewards

Each level grants one skill point and five attribute points. Each difficulty completed adds four more skill points — Den of Evil, Radament, Izual — and five attribute points from Lam Esen's Tome.

1
Skill points left 0 of 0
Attribute points left 0 of 0
Experience at this level 0
To the next level 500

Attributes

Strength 20 0 spent
Dexterity 25 0 spent
Vitality 20 0 spent
Energy 15 0 spent
Life 50
Mana 15
Stamina 84
Attack rating from Dexterity 125
Defense from Dexterity 6

These are the numbers of a bare character. Gear, charms and skills add their own — the planner counts none of them.

Skill trees

Click a skill to invest a point, the minus to take one back. A skill stays shut until its tier level is reached and its prerequisite holds a point — the same law the game itself enforces.

Bow and Crossbow 0

Passive and Magic 0

Javelin and Spear 0

Choose a skill to read what it demands.

Gear

Fill the slots from our own runeword, unique, set and base catalogs. Gear is checked against what you can carry — it does not add its own bonuses to the numbers above.

Nothing is equipped. The slots take anything our catalogs name.

A piece is judged only on whether you could equip it. Its bonuses — skills, resistances, the strength an Enigma itself grants — are not folded into the life, mana and stamina above.

Share this plan

The whole plan lives in the link — no account, nothing saved. Send it and it opens exactly as you left it.

Start over
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