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Changelog

The forge never sleeps. Here is chronicled every fix, every bug cast back into the void, and every new power granted to the realm — each marked with the day it was wrought.

The chronicle is empty. No changes have yet been recorded.

Date Release Kind What Changed
Aug 11, 2026 v1.284 New Feature Know your enemy
A new Diablo II bestiary charts every creature of the three worlds — its level, its life, and all six resistances, held apart for Normal, Nightmare and Hell so none are ever confused. Toggle the difficulty and filter by immunity to answer the season's oldest question at a glance: what walks untouched through Hell? A resistance of 100 or more is an immunity, and the table marks each one.
Aug 11, 2026 v1.283 New Feature Those who march at your side
A new Diablo II mercenaries archive musters every hireling of the four orders — the Rogue Scout, the Desert Guard, the Eastern Sorceror and the Barbarian — across Normal, Nightmare and Hell. Filter by kind or difficulty to see the aura and skills each carries, from the coveted Might and Holy Freeze down to the humblest Fire Arrow, alongside their base life, defense and innate resistances.
Aug 11, 2026 v1.282 New Feature The toll of every level
A new Diablo II experience table lays bare the price of every level from the first step to the summit at 99 — the running total, the leap to the next rung, and a reckoning of how much toil still stands between where you are and where you would rise. The character planner now speaks the same tongue: drag its level and it shows your experience so far and the climb to the next. All eight classes pay the same; the road never bends.
Aug 11, 2026 v1.281 New Feature Kneel, if you dare
The Diablo I database catalogues every shrine of the descent — all thirty-three altars of Diablo and Hellfire, each with the blessing or curse it works and whether it is found alone or among others. Several give with one hand and take with the other; now you can read the price before you touch the stone.
Aug 11, 2026 v1.280 New Feature Every bolt and ward named
The Diablo I database lays bare the game's missiles — all sixty-eight projectiles and spell effects, each with its element and whether it flies as an arrow, can be blocked, or bears no visible form at all.
Aug 11, 2026 v1.279 New Feature The living of Tristram
The Diablo I database gains its townsfolk: the smith, the healer, the witch, the sage and the rest, each with what they offer a hero and their own tale to unfold. Choose a name to read their story.
Aug 11, 2026 v1.278 Fix From relic to raw steel
Each Diablo I unique now names its base as a living link: follow it from the relic's page straight to the plain item it was forged upon, and the ranges and requirements that underpin it.
Aug 11, 2026 v1.277 New Feature The quests of the first descent
The Diablo I database opens a new hall: every quest of Diablo and Hellfire, each with the depth at which it wakes, the themed halls a few of them raise, and whether a lone descent or a shared one may take it up. Unfold any quest to read its tale — the giver, the deed, and the relic it yields.
Aug 11, 2026 v1.276 Fix The chronicle in your own words
Posting a video no longer pours the uploader's own description into your article. The title, creator, date and tags are still drawn from the video — the Description now waits empty for what you have to say about it.
Aug 11, 2026 v1.275 New Feature A hall for the barred
Blocked Members has been cut out of Settings and given a hall of its own, waiting under Testimonial in your account menu. The names you have shut out now stand plainly, each with the gate-key to let them back in.
Aug 11, 2026 v1.274 Bug Your true rank named
The User Types notice in Settings declared every soul a Member, whatever mark they truly bore. It now names the rank written in your own record — Streamer, Journalist, Moderator or otherwise.
Aug 11, 2026 v1.273 New Feature The tongue of the halls
Settings now hold your chosen language, bound to your name rather than to a single visit. Pick English or Greek once and every return speaks it back to you, on any device. The old switch in the top bar has been struck away — your record keeps the tongue now, not the passing hour.
Aug 10, 2026 v1.272 New Feature The herald's proclamation
When a ladder reset is confirmed rather than foretold, the front gate and the Seasons Hall alike now offer the Official Announcement itself, opened in a new window beside the other roads out of the card. Resets that are still only foretold stay marked as such.
Aug 10, 2026 v1.271 Bug The builds hall stands again
A broken rune left over from the great re-forging of the game halls struck down every builds page the moment a seeker crossed its threshold. The rune is recut, and the archives of the mighty are open once more.
Aug 10, 2026 v1.270 Fix New artwork guards the gate
The threshold bears fresh artwork: a horned demon looming over a molten citadel, the name forged in fire between two armoured sentinels. The moving vision that stood there is stilled, and the gate now loads lighter than before rather than heavier.
Aug 08, 2026 v1.266 Bug The archives answer truly again
Eight wrongs across the halls of lore are undone. Asking which beasts of the first Diablo resist a given element emptied the whole roll instead of narrowing it, and the runeword sieve offered shields that no shield may bear and weapons no weapon may hold. The Resurrected grail-keeper's own doors opened the wrong tracker's rooms, so no relic could be claimed there at all. A malformed request to the skill-planner threw the page down entirely. Your letters, asked for by a page that does not exist, handed back the eldest instead of the newest. A video may no longer be sworn to YouTube while pointing elsewhere, the heralds' proclamations now appear in the map handed to the search engines, and the watchers of the trading floors can at last be set upon rings, amulets, jewels and charms.
Aug 08, 2026 v1.265 Bug The tournament grounds are made whole
No contest could be raised at all: the hall demanded the hour be written in a hand no scribe possesses, and refused every one that was offered. Eight further wrongs are undone with it. Reshaping a contest no longer strikes out the version it was sworn to; the roster's stream toggle obeys; the victor of a match is named instead of shown as a dash; a champion is crowned only where a single final decided it, so an eight-player contest yields one and not four; a warrior who withdrew may enlist again; a pending entrant can be judged; every name on the roster now leads to that member's own hall rather than a locked door; and a button that never did anything, however long you pressed it, is gone.
Aug 08, 2026 v1.264 Bug The herald cried victory in a tongue the hall could not hear
Every deed done through these halls answers with a single word telling whether it held — and that word was being translated. To any soul reading in Greek the word for triumph came back rendered, so the hall heard only failure: the deed was done, the record written, and still a red omen rose and nothing on the page moved. The word is a signal now, not speech, and speaks the same in every tongue. Four answers that carried their spoils in the wrong satchel are set right besides — a comment now appears where you wrote it instead of vanishing until the page is drawn anew, a newly forged tournament carries you to its war room, and the keeper's own lists of permitted roads and rebuilt waymarks show what they have just been told.
Aug 08, 2026 v1.258 Bug Every road leads to the true gate
Addresses that ended in a slash, and any that came by way of the old www banner, were sent down a crooked path that scarred every link with a hidden inner door. They now arrive at the clean address they were always meant to reach, and every road into the keep is sworn to the sealed way alone.
Aug 08, 2026 v1.257 Fix A named door in our letters
Warnings sent by raven no longer tell you to seek some faceless support. Where a message urges you to speak up — a login from unknown lands, an email changed without your hand — it now offers a plain "contact us" link that leads straight to the contact hall.
Aug 07, 2026 v1.256 New Feature Hellfire named where it walks
The Diablo I archives now say plainly which entries came with Hellfire. Base items, named monsters and magic modifiers each carry the mark, and where both eras share a page you may sift one from the other. The bestiary and the spellbook bear no mark, and that is the truth of it — Hellfire's own beasts and incantations were never written into the tables we draw from.
Aug 07, 2026 v1.255 New Feature Every relic of Tristram given its own page
The Diablo I catalogs no longer end at the table. Each unique, base item, monster, named horror and spell now opens onto a page of its own, and every one of them is illustrated at last — the sprites drawn from the game itself, down to the recolouring that tells a Skeleton from a Burning Dead.
Aug 07, 2026 v1.254 Fix The archive sheds its portraits
Every listing in the Game Database — uniques, bases, runes, gems, and the whole Diablo I catalog — now reads as plain rows of lore. The sprite column is struck from the tables, leaving the names and numbers to speak for themselves; item artwork still greets you on each relic's own page.
Aug 07, 2026 v1.253 Bug A false road on the wayfarer's board
The Pinterest marker among our outward roads bore the wrong destination, carrying any who followed it to the same hall as the X marker beside it. The marker is taken down until its true road is known; the rest stand unchanged.
Aug 07, 2026 v1.252 Fix Three dead runes struck from the ledger
An audit of the keep's foundations turned up a pagination rune no hand had called upon since the messaging halls were rebuilt, a social link long ago replaced and left crossed out rather than erased, and two labels naming trade runes that no longer exist. All three are gone. Nothing that lives was touched.
Aug 07, 2026 v1.251 Fix Every image in these halls, lightened
Near eight hundred paintings, sigils and banners hung throughout these halls were struck in a form that hoarded more shades than any eye can name, and every visitor hauled the excess. Restruck with chosen palettes they keep their full size, every soft edge and every ember of their fire, at two fifths of the weight — some five and forty measures lighter in all. No eye will find the difference.
Aug 07, 2026 v1.250 Fix The banner rides nine times lighter
The great banner raised whenever a link to these halls is shared was carved in a form meant for glass and clean edges, not for smoke and firelight, and weighed near a full measure for it. Recut in the proper form it weighs a ninth of what it did and looks no different to any eye — and the heralds who must fetch it before they will show anything at all now fetch it in a breath.
Aug 07, 2026 v1.249 Bug The lesser seal was never truly forged
The old icon kept at the gate of every hall wore the name of one craft while being cut in another entirely — readable to newer eyes by luck rather than by right, and to the oldest not at all. It is now struck properly in three sizes, and named in the page so that it too answers to the mark of its release.
Aug 07, 2026 v1.247 Fix The sigil answers to the forge again
Every emblem of these halls — the banner raised when a link is shared, the mark upon the tab, the seal carried by an installed shrine, the icon borne by its summons and the crest upon every letter sent in our name — was bound to its old likeness for a year at a time, so a newly forged sigil never reached the eyes that mattered. Each now bears the mark of its release, and a reforging is seen at once.
Aug 07, 2026 v1.246 Bug A bargain struck in four strokes, not one
Sealing a bargain moved four things — the offer, its rivals, the listing and the record of the trade — and moved them one at a time. Should the last stroke fail, or two seals be pressed at once, a trader was left holding an accepted offer with no trade to confirm, no vouch to give, and a listing no longer open to be claimed again. The four strokes now fall together or not at all, on every board.
Aug 07, 2026 v1.245 Bug The legacy price guide read a realm that had departed
When Resurrected was given its own hall, the old Diablo II price guide was left consulting the departed realm, and so every guide on the legacy board showed no worth at all and named a realm that board no longer holds. The guide now reads its own realm, on the item pages and in the archive alike.
Aug 07, 2026 v1.244 Bug The watchlist could not be told what to watch
On the Diablo, Diablo II and Resurrected watchlists, searching the catalogue to pin a watch to a named item was refused by the ward at every keystroke, and the refusal was swallowed in silence — the list simply stayed empty and no item-bound watch could ever be set. The search now passes the ward, and speaks up when something goes wrong.
Aug 07, 2026 v1.243 Bug Two marks that never read true
The seal offered to an authenticator named its bearer in ciphered script, so a member scanning it found an unreadable smear where their own name should stand. And the first of the trials — to take a face of your own — counted itself won the moment an account was forged, for every new soul is handed the same borrowed mask; the trial now waits for a face that is truly yours, as does the honour that follows it.
Aug 07, 2026 v1.239 Bug The gate now reads every name alike
A mark inscribed upon the ledger with a capital letter was set down one way and read another at the gate, so its bearer would have found their own key refused ever after and no summons answered. The wards now read every name the same, whatever hand set it down.
Aug 07, 2026 v1.238 Fix A dead ledger struck from the archive
An abandoned record-keeper lingered in the vaults, still reaching for a ledger that was renamed long ago and no longer exists. Nothing called upon it and nothing will miss it, so it has been struck from the archive.
Aug 06, 2026 v1.237 Fix The stable moves in beside the Social hall
Mules no longer stands alone at the edge of the menu. It now answers from the Social hall alongside Activity, Messages, Notifications, Friends and Notes, with your accounts gathered on the near side and the chosen mule's sheet spread across the right. The tree also names your mules again — it had been listing accounts and swallowing every character beneath them, leaving no way in but the raw path.
Aug 06, 2026 v1.236 Fix The sigil recast in common metal
Our mark is now carried as a PNG rather than a vector scroll. The ravens that bear our letters — Gmail, Outlook and their kin — would not render the old form, leaving a hollow gap where the sigil should stand. It now shows in every inbox.
Aug 06, 2026 v1.235 Fix The notes scroll joins the Social hall
Your Notes no longer stand alone at the edge of the menu. They now rest beside Activity, Messages, Notifications and Friends, and the writing field spreads across the full right-hand side of the page.
Aug 06, 2026 v1.234 Fix One door to every bazaar
The five trading halls no longer crowd the side menu each on their own. A single Trading gate now stands before them, and behind it wait Diablo I through IV with all their listings, offers and watches as before.
Aug 06, 2026 v1.233 Fix The Brotherhood
The menu that gathers the sealed gates no longer answers to a merchant's name — it is called The Brotherhood, and those who stand within it are kin, not customers. Every word from the gates to the keepers' own ledger was rewritten to match: none may buy patronage now, only swear an oath, and the gates know the sworn by it.
Aug 06, 2026 v1.232 Fix A new face for the nameless
The default portrait and banner worn by those who have not yet claimed their own were reforged, and the shipped likeness now matches the one the halls display.
Aug 06, 2026 v1.231 Fix Sweeping the old armoury
Sixty-nine relics no page had called upon in an age — abandoned guide plates, a superseded banner and duplicate item sigils — were cleared from the vaults, lightening every deploy without dimming a single image you can still see.
Aug 06, 2026 v1.230 Bug The lost page speaks its own name
The banner on a missing page called itself by a broken rune instead of TheGHoppers. The name is restored, and the tournament, build and guide forms now declare their version fields plainly.
Aug 06, 2026 v1.228 Fix A cleaner mode filter
On the Diablo II and Resurrected trading boards, the Hardcore filter now simply offers All rather than repeating its own name, so the choice reads at a glance.
Aug 06, 2026 v1.227 New Feature The oldest halls open for trade
Diablo I and Hellfire now have a trading board of their own: list uniques straight from the catalog, describe a magic drop by its base, offer gold, or call for a rush — with watchlists, offers, vouched trades and a community value guide. Hellfire is barred from Battle.net here, as it was in life.
Aug 06, 2026 v1.225 Fix The gathered news halls travel with the archive
The roll of outside news halls in the margin of every news page lived only in the running ledger, so any hall raised anew from the archive stood without it — and the roll, finding itself empty, hid rather than show a bare heading. The names now travel with the archive itself.
Aug 06, 2026 v1.224 Bug The Diablo 2 halls now forget their dead
Offers left to rot on both Diablo 2 boards lingered as though still open, because the rite that clears them could only be called one way and the servers speak another. Both boards now answer that call as the Diablo 3 and 4 halls always have, and a listing whose time has run out is marked spent.
Aug 06, 2026 v1.223 New Feature Resurrected trading takes its own hall
The Resurrected dead no longer barter in the old halls. Diablo II Resurrected now holds a trading board of its own — its four realms, its console gates, its Terror Zone spoils and the six charms that shatter an immunity — while the elder board keeps Classic and Lord of Destruction. Every standing listing, offer, struck bargain and watch was carried across intact, and the old paths still lead where they always did.
Aug 05, 2026 v1.222 New Feature A second watch, for the Shorts alone
The keepers now keep two watches over the same channels, and each takes half the spoils: the old one raises full videos alone, a new one drags only the Shorts into the light. Each holds its own horizon, its own standing order and its own nightly rite, so no upload is ever offered or posted twice — and a Short shows its upright face at last.
Aug 05, 2026 v1.221 Fix The Shorts hunt shows true faces
Every Short the keepers' hunt turned up wore the same black mask in the results, the wide still YouTube keeps for it being mostly shadow. The hunt now asks for the upright face instead, and when a Short is sent to the News it carries its own link unaltered.
Aug 05, 2026 v1.220 Bug Guide pages named themselves twice over
The guide pages wrote their own names into the page description already sealed, and the seal was set upon them a second time on the way out. A name bearing an apostrophe or an ampersand would have shown its workings to every passing search engine. Sealed once now, as everywhere else.
Aug 05, 2026 v1.219 Fix Shorts stand upright
A Short set down by its own kind of link showed nothing at all — a black slab where the tale should be, deaf even to the touch. The link is now read whatever form it takes, and the Short stands as it was filmed, tall and narrow, showing its own face before you strike play.
Aug 05, 2026 v1.218 Bug A Short that forgot itself when edited
Editing a Short's article quietly recast it as an ordinary video and moved it out of News Shorts, because the edit form was never told what the article already was. It is told now, and a Short stays a Short.
Aug 05, 2026 v1.217 New Feature Three queues before the judgment seat
The keepers' news judgment now sorts what awaits it: written word, videos and Shorts each wait in their own line, counted and set apart. And a Short is known by its own mark — a Shorts link is a Short, however long it runs, and that link is kept exactly as it was given.
Aug 05, 2026 v1.216 Fix A vault that held nothing
The keepers' Shorts hunt kept a vault of everything it gathered — and no door in the realm ever opened onto it. The vault is torn down and the hunt keeps its two true ends: send a Short to the News, or turn it away.
Aug 05, 2026 v1.215 New Feature The horizon is remembered
The day each hunt begins from is now written down rather than forgotten between visits. Shorts, guide videos and news videos each keep their own, as does the standing order to send every find straight to the News — set them once and they hold, for the page and for every keeper who opens it.
Aug 05, 2026 v1.214 New Feature The video tells its own tale
Posting a YouTube tale to the News now asks only for the link. Set it down at the head of the form and the video names itself — its title, its telling, its maker, the day it was cast and the marks it carries all appear beneath, yours to reshape before you post. A short tale is known by its length and finds its way to News Shorts unbidden.
Aug 05, 2026 v1.213 New Feature The hunts set their horizon
The keepers' hunts for Shorts and for guide videos now begin at a day of their choosing. One date governs each page, and only what was cast into the world since is brought back — no more sifting through relics to find what is new.
Aug 05, 2026 v1.212 New Feature A channel named by its own work
The keepers can now bind a YouTube channel to either watchlist by casting down one of its videos instead of naming it. The link is read, its maker is found, and the channel is bound — no guessing at names, and a fraction of the toll paid to YouTube.
Aug 05, 2026 v1.211 Fix The Shorts hunt keeps a ledger
The keepers' Shorts hunt no longer sprawls across loose panels. Every game and every Short it turns up is now set down in one dark ledger, row upon row, with the watch, post and hide marks kept in a single column.
Aug 05, 2026 v1.210 Bug The tollgate barred every road
A tollgate meant for the paid halls alone had been left standing across every road in the realm, turning back each signed-in traveller at the threshold and marching them to the API gate no matter where they meant to go. The gate has been torn down, and the halls answer to their own keepers once more.
Aug 04, 2026 v1.209 New Feature The horn answers to all
The Horn of Summoning no longer asks to see a patron's key. Any member may set their name upon it and be called the moment api.theghoppers.com opens — and a second horn now hangs in the workshop of Dev Access, to summon you when theghoppers.dev is lit. Two gates, two summonings, and neither of them barred to those still deciding.
Aug 04, 2026 v1.208 New Feature Patronage unseals the gates
The paid gates now know who stands behind them. A single patronage opens every sealed door on the Subscriptions hall, and the horn that summons you when the API gate opens answers to patrons alone. Both pages now name plainly what patronage carries — the keys to api.theghoppers.com and theghoppers.dev — and admit just as plainly that neither gate answers yet. Each shows your standing and the day it runs out, and the keepers hold a ledger of every grant made and struck down.
Aug 04, 2026 v1.207 New Feature The Subscriptions hall opens
The gates that a subscription unseals now stand together in their own hall of the member menu, apart from Account. The API gate has moved there, and beside it a new one is named: Dev Access, the workshop at theghoppers.dev, still under the hammer.
Aug 04, 2026 v1.206 Bug The warded ledgers read plainly again
The keepers' record of broken paths, and their roll of members, were sealed by the same ward that guards them at rest — and the pages showed nothing but cipher. The wards hold, the readings are legible once more, and the members' addresses are struck from the roll entirely.
Aug 04, 2026 v1.205 Fix The keepers' hall is ordered
The admin menu was one long unbroken roll of doors. Its pages now stand grouped beneath the halls they govern — Home, Games, Guides, Tournaments, Lounge, News, Social, Account — each door marked with its own sigil.
Aug 01, 2026 v1.204 Fix The database hall counts its own doors
The Game Database listed four doors carved by hand, and a game newly named by the keepers could open none of them. It reads the roll of games itself now, and the old roman numerals give way to the names used everywhere else.
Aug 01, 2026 v1.203 Fix Builds may name their version at last
Guides, war-band calls and tournaments could each declare the version they were meant for; builds alone could not, though the mark had been cut for them. A Lord of Destruction build may now say so, and be told apart from a Classic one.
Aug 01, 2026 v1.202 New Feature Suggestions and Archive become council halls
What you spoke into Suggestions and Archive once vanished into the keeper's private ledger. Sworn members now raise a post the whole order can read, answer and weigh in on, as on the game boards. Wanderers who have not yet sworn still leave their word at the door, as before.
Jul 31, 2026 v1.201 Fix The news sidebar's seven roads restored
When the outbound news links moved from the page into the keeper's hands, the seven old roads were never written down again — the sidebar has stood bare since. They are recorded once more, in the order they were always read.
Jul 31, 2026 v1.200 Bug The guide halls answered only in fire
Every guide page beneath a game — the game's own hall, its categories and its lore — collapsed into an error, because the breadcrumbs still called each game by a name the rebinding had taken away. The trails are re-cut and the halls stand open again.
Jul 31, 2026 v1.199 Fix The Timeline hall is sealed
The Timeline page has been struck from the halls and its name removed from the Home menu. What it once recorded is kept in the Changelog and the Milestones, where the chronicle belongs.
Jul 31, 2026 v1.198 Bug Broken halls behind the games' rebinding
The tournament halls and the League page fell to a blank error, and every guide trail — bookmarks, search, the activity feed — was quietly severed, all because they still called the games by names the rebinding had retired. They answer to the new names now, and stand open again.
Jul 31, 2026 v1.197 Bug The map of the site had forgotten a game
Both the site map and the crawler's index still counted four Diablos where there are now five, so Diablo 2 Resurrected could be reached from no listing at all. The old reckoning is gone; the maps now name whatever games stand.
Jul 31, 2026 v1.196 New Feature The guide tree may now be shaped by hand
Every category and tab beneath a game was once carved only in the dark, by those who could write to the database itself. A keeper's hall now opens onto the whole tree, and each branch may be marked for the versions it belongs to — the Warlock to Reign of the Warlock, the Monk to Hellfire alone.
Jul 31, 2026 v1.195 New Feature The keepers may now name the games themselves
Until now the roll of games could be changed only by hand, in the dark beneath the site. Two new keeper's halls open: one to forge and rename the games, one to set the versions beneath each. What still bears content cannot be destroyed — only laid to rest.
Jul 31, 2026 v1.194 Fix Tournaments and the war-band call answer to the five games
The last of the old four-fold reckoning is undone. Tournaments and the group-finder now name the same five games as every other hall, and a host or a seeker may declare which version they play — for it is the client you run that decides who may stand beside you.
Jul 31, 2026 v1.193 Fix The guide halls are rebuilt around the five games
Where the guides once split every game into its editions and then stitched them back together, they now stand as five halls, each naming the versions within it. A guide written for an expansion carries that mark, and the seeker who adds one may set it.
Jul 31, 2026 v1.192 Fix The five games take their true shape
Expansions once stood as equals beside the games that bore them, Hellfire beside Diablo itself. The roll has been rewritten: five games now, each with its own versions beneath it, and every guide, class and record moved to its rightful place.
Jul 31, 2026 v1.191 Fix The keepers' menu steps out of the murk
The admin menu hung its links over a painted backdrop that swallowed them whole. The picture is gone and the panel is black now, so every entry reads at a glance.
Jul 31, 2026 v1.190 New Feature The outward roads are no longer carved in stone
The Gaming News Sites listed beside every dispatch were once fixed in the walls themselves. They are now kept in a ledger the keepers tend, added, reordered, hidden or severed at will — and the panel stands empty-handed no more, for with no roads bound it simply does not appear.
Jul 31, 2026 v1.189 New Feature Authors read first, edit second
Your own dispatch no longer greets you as a wall of input fields. You see it as every reader does, and beneath it waits a sealed panel — Edit Article — holding every field the piece owns: title, body, tags, and for a video its link, its creator, its date and whether it stands as Video or Short.
Jul 31, 2026 v1.188 Fix The header's sigils name themselves
Rest a cursor on the calendar or the chat sigil in the header and it will speak its purpose. Screen readers are told the same, so no wanderer need guess at an unmarked rune.
Jul 31, 2026 v1.187 Fix Profiles fold their chronicles
A member's Badges of Honor, Guides Forged, Topics Raised, Tournaments and Holy Grail no longer sprawl down the page. Each is now a sealed door on the profile: one stands open, the rest swing wide at a touch and close the last behind them.
Jul 31, 2026 v1.186 Fix News now bears its own date and hand
Each news entry is now stamped with the day it was written into our chronicle, not the day some distant video was loosed upon the world — in the listing, at the head of the article, and in the Recent Dispatches beside it. The video's own date still stands next to the recording, where it belongs, and the name beside the article's date now opens the writer's profile, but only for those who have chosen to walk unhooded.
Jul 30, 2026 v1.185 New Feature Five doors to every game
Each game's lore now opens on five doors and no more: History, Classes, the Game Database, Builds and Videos. Speedrun, Mods and the Holy Grail have been carried into the Game Database — once the Item Database — where each keeps a hall of its own, one tab per edition, its writings still written and its videos still watched. Game, Map and Items have been struck from the record.
Jul 30, 2026 v1.184 New Feature The halls of lore reordered
The Guides menu was a thicket: eight editions of the same four games, each unfolding its own categories, with the builds and the item database repeating the whole game list again beneath them. It now opens on the four games themselves — Diablo I, II, III and IV — and behind each one stand its guides, its builds, its database and its categories gathered from every edition. The editions keep their own pages, one click away, and every old path still leads where it always did.
Jul 30, 2026 v1.183 New Feature The League declared
The League page no longer promises and says nothing. It now names the campaign: a few months cut to the turn of the seasons, four fronts — Diablo I, II, III and IV — one table of standings, and no crown for any challenger who has not been scored in all four. The prize is the pool the challengers themselves raise, paid whole to the champion less no more than a twentieth kept to run it.
Jul 30, 2026 v1.182 New Feature The arena reorganised by game
The Tournaments menu now opens on the League and the four Diablo games themselves, each carrying its own public battles, its own leaderboard and its own war room. The Tournaments gate is a real door again, and behind it every hall is named.
Jul 30, 2026 v1.181 Fix Every trading hall on the board
The Trades hub listed only the Diablo II market while the Diablo III board and the Diablo IV marketplace stood unnamed. All three halls are now posted at the gate, and the site map lists them alongside.
Jul 30, 2026 v1.180 New Feature Five halls, one banner each
The eight scattered game halls have been drawn into five — Diablo I, Diablo II, Diablo II Remaster, Diablo III and Diablo IV. When you raise a topic you now name the version you walk, and it is branded on the post for all to see. Reign of the Warlock takes its place beside the Resurrected, and Diablo IV answers to its two expansions.
Jul 30, 2026 v1.179 Fix The gate moves to its own keep
The half-built passage that served data from this hall has been torn out; all such work now belongs to the gate at api.theghoppers.com alone. Within these walls only the herald remains, to name the coming gate and sound the horn for those who would be summoned.
Jul 30, 2026 v1.178 New Feature The milestones of our road
A new chronicle under the Home menu marks every threshold the realm has crossed, each set against the day it came to pass. The keepers carve and amend these markers from their own hall.
Jul 29, 2026 v1.177 Fix Portraits that bear your name
Your portrait and banner are now stored under your own name instead of a nameless string of runes, and each one names itself aloud to those who cannot see it — so the archives beyond our walls may find you by it.
Jul 29, 2026 v1.176 Fix One face for the account halls
Activity, Messages, Notifications, Friends, Testimonial, Settings, API, Login Devices and Support now wear the same dark card as your Profile — each block marked by its crimson edge and its own sigil.
Jul 29, 2026 v1.175 New Feature Marks of honour
Chosen members now bear a glyph beside their name, and it holds fast to that name on every page — never cast down to the line below.
Jul 29, 2026 v1.174 Fix A leaner notifications hall
The heading atop your notifications has been struck away — the tidings themselves speak plainly enough.
Jul 29, 2026 v1.173 Fix A quieter account sidebar
The banner above your account menu has been struck away — the paths themselves are marking enough. On smaller screens the menu now lies open from the first glance, needing no hand to unfold it.
Jul 29, 2026 v1.172 New Feature The dark keeps count of your returns
Every day you set foot in these halls is now tallied. Ordinary days pass with a quiet word aside; the great numbers stop you where you stand. Your record survives even when a run does not, and the count sits on your profile until you tell it not to.
Jul 28, 2026 v1.171 New Feature The first labyrinth makes room for its likenesses
Every Diablo I page now keeps a place for artwork beside each relic, beast and spell. The places stand empty until the images are laid in, and each will fill the moment one arrives — no page waits on the rest.
Jul 28, 2026 v1.170 New Feature The six who descend, and the words they carry
Diablo I now shows its heroes: all six classes with the flesh and wit each begins with and the ceiling neither can pass, their life and mana at any level you care to set, the whole road to fifty, and every spell with the Magic it demands of you.
Jul 28, 2026 v1.169 Bug Three relics of the first age set straight
Every unique of Diablo I was weighed against the game's own ledger. Stormshield had never been credited with the lightning it turns aside, the Staff of Shadows had two of its powers run together as one, and three relics that grant eighty percent of a resistance were recorded at the seventy-five the world allows you to keep — each now says what it truly gives.
Jul 28, 2026 v1.168 New Feature The first labyrinth gives up its bestiary
Diablo I now names its horrors: eighty-eight monsters with the depths they haunt and the elements that cannot touch them, and a hundred named ones beside. Eighty-four base items join them, and the jewelry of that age was re-forged — six lost rings recovered and three false records corrected.
Jul 28, 2026 v1.167 New Feature The Planner remembers three ages
Plan for Classic, for Lord of Destruction, or for Resurrected. Each age offers only the classes that walk it and only the treasures it can forge — five heroes and no runewords in the old world, eight and every rune in the new.
Jul 28, 2026 v1.166 New Feature The Planner arms its heroes
The Character Planner now carries gear. Fill thirteen slots from our own runeword, unique, set and base catalogs, and the planner tells you plainly whether your hero has the Strength, the Dexterity and the years to bear what you hung upon them.
Jul 28, 2026 v1.165 New Feature The Character Planner opens its trees
Choose any of the eight classes, set a level, and spend every attribute and skill point before you commit one in the world — the trees refuse what the game itself would refuse, and the finished plan travels as a single link.
Jul 28, 2026 v1.164 Bug The gate no longer warns its own kin
On the chronicle pages, every road onward — News, the forums, the halls themselves — was challenged as though it led beyond our walls. The warning now knows the realm's true borders, and stands only before roads that truly leave it.
Jul 28, 2026 v1.163 Bug The flame no longer freezes mid-burn
The fire behind every page used to halt the moment you looked away, branding a pause mark across the middle of the realm until you returned. The flame now burns on unbroken, and the mark is gone.
Jul 28, 2026 v1.161 Fix The chronicle turns without reopening
The whole chronicle is now carried to you in a single breath. Changing tab or turning a page no longer sends you back to the gate and waits — the record answers at once, and the path behind you still remembers every step you took.
Jul 28, 2026 v1.159 Fix The chronicle parts by kind
The changelog no longer runs as one unbroken scroll. Four tabs now stand above it — every deed, the new powers, the repairs and the banished bugs — each keeping its own count and its own pages, so you may read only the kind you came for.
Jul 28, 2026 v1.157 Fix The last idle relic cast out
One more library lingered from the purge — a counting charm that could no longer be woken once its companions were gone. It too has been cast out, and the pack is lighter still.
Jul 28, 2026 v1.156 Fix Dead weight cut from the pack
Three libraries the site carried on every page but never once called have been struck from the load — near eight hundred kilobytes of timekeeping tomes and a relic charm for browsers long dead. Every page now travels lighter for it.
Jul 27, 2026 v1.155 Fix Fresh steel for the old armoury
The libraries the site is forged upon have been re-tempered — jQuery, GSAP and the timekeeping tomes all brought to their latest form, and the messenger that carries push notices rebuilt on a new courier. Nothing you see has changed; the ground beneath it is simply firmer.
Jul 27, 2026 v1.154 Fix The oracle speaks in our tongue
Every prompt, warning and confirmation that rises before you now wears the same dark iron as the rest of the hold — carved titles, ember-lit buttons and a burning edge. No pale stranger's window interrupts the hunt again.
Jul 27, 2026 v1.152 Fix Every scroll rewritten in one hand
Forty-seven of the site's scrolls had drifted into their own styles of script — spacing, ordering, indentation. All are now set in the single hand the codex demands. Not one word of meaning was changed.
Jul 27, 2026 v1.150 Fix Fresh steel for the workshop tools
The libraries the forge relies upon have been drawn up to their latest patches, among them the courier that carries push-word to your device. The framework itself is unmoved and no rite you perform is altered.
Jul 27, 2026 v1.149 Fix The forge's own inspection passes clean
Twenty-seven warnings raised by the static analyser have been answered across the trading halls, the build vaults and the sitemap scribe: dead wards removed, loose contracts tightened, unused servants dismissed. No ritual you perform is changed.
Jul 27, 2026 v1.148 Fix An idle rune struck from the ledger
A setting for a conjurer the site never summons has been struck from its configuration. Nothing you see or do is changed by its absence.
Jul 27, 2026 v1.147 Fix A cleaner rite for portrait forging
The forge that recasts your portrait into its swifter form no longer mutters an obsolete incantation into the logs. The likeness it produces is unchanged.
Jul 27, 2026 v1.146 Bug Tags that lead somewhere at last
Written dispatches hid their tags entirely, and those that showed them led nowhere. Every tag now appears on every article and carries you to what else bears its mark.
Jul 27, 2026 v1.145 New Feature Every dispatch now points onward
News articles carry a side rail for casting word to Facebook, Twitter, Reddit or mail, and the margin now holds the latest dispatches, the section rolls and the tags most spoken of. No article leaves you at a dead end.
Jul 27, 2026 v1.144 Fix Your likeness, kept in the vault
Profile portraits and banners now rest in a warded vault beyond the reach of the deployment fires, which used to burn them away without warning. Nothing changed for you but this: what you upload, stays.
Jul 27, 2026 v1.143 New Feature A ledger of every Discord proclamation
The Discord hall now keeps a History tab — every announcement it has cast out, newest first, showing the feed it travelled through and the hour it was sent. What the realm has proclaimed is no longer forgotten.
Jul 25, 2026 v1.142 New Feature Discord feeds bound channel by channel
The Discord hall has been rebuilt into a clear roster of feeds — announcements, news, events, tournaments, and the three trading realms — each bound to its own channel with a single webhook and a switch to silence or wake it. One place, one URL per feed, no hidden fallbacks.
Jul 25, 2026 v1.141 Fix The Diablo II market renamed for its realm
The trading hall at diablo-2-trading was still forged of stones marked 'market' in the deep code, out of step with its Diablo III kin. Its controllers, services, views and scripts now bear the D2 name — the halls stand aligned, though every path a traveller walks remains unchanged.
Jul 24, 2026 v1.140 Fix Dead weight cast from the vaults
Six libraries were being hauled onto every page for rites no longer performed — a slider with no slides, a gallery with no images, and four more relics bound to markup that no longer exists. Nearly eight megabytes have been cut from the archives, and every page now loads lighter.
Jul 24, 2026 v1.138 Bug The trading halls accept your mark again
Every notice raised in the trading halls was being turned away at the door: listings for the second chronicle, requests and watches for the third and fourth, and calls for companions alike. The ward that seals each written word was overwritten by a placeholder before the message left your hand, so the doorkeeper refused a seal it could not read — the seal now passes through intact and all of those writings land as intended.
Jul 24, 2026 v1.137 Fix The gate opens without the wait
The burning gate that greets you at the threshold was carved anew — a moving portrait one-thirtieth its old weight, so the hall no longer keeps you standing outside. Every scroll and sigil the site carries is now bound tight for the journey and remembered by your own vessel, and a heavy tome of unused glyphs was cast into the fire.
Jul 24, 2026 v1.136 Bug Sent word leaves no echo
Once your word is sent — to the Suggestions, Archive or Contact scribes, to a new chronicle, guide or event, or when reporting a post — the parchment is wiped clean. The rich-text field no longer keeps the words you already delivered, and a second sending is accepted without protest. Your private notes, being kept rather than sent, now stay on the page where you left them.
Jul 24, 2026 v1.135 Fix A cleaner profile sanctum
The short-url ledger link no longer clutters the profile page, nor the creator's own hall — the archive of links and their click counts is reached from the admin menu alone.
Jul 24, 2026 v1.134 New Feature The Monk joins the Hellfire halls
Hellfire's Monk — the staff-wielding wanderer Synergistic Software slipped into the expansion — finally takes his place in the guides, with his own Overview and build tabs beside the Warrior, Rogue and Sorcerer.
Jul 24, 2026 v1.133 New Feature Every class, its own chronicle
The classes of Diablo I, Hellfire, all four Diablo II eras and Diablo III now open on a written Overview — skill trees, resources and signature builds — and the Overview always leads, so no class hall opens on an empty tab.
Jul 24, 2026 v1.132 New Feature The classes tell their own tale
Every Diablo IV class now opens on a written Overview — resource, class mechanic, skill families and the builds it is known for — so a hero learns the Paladin's Oaths or the Warlock's Soul Shards before a single video is posted.
Jul 24, 2026 v1.131 New Feature Paladin and Warlock take their places
The Diablo IV guides now name all eight classes — the Paladin and the Warlock, raised by Lord of Hatred, each open their own hall with every build tab their kin already hold.
Jul 24, 2026 v1.130 New Feature The old webhooks answer too
The webhook hall now names every announcement still carried by the server's sealed scrolls and lets each one be struck for a test signal, so no channel stays a mystery.
Jul 24, 2026 v1.129 Fix The chronicles rewritten
Every game's History tab now carries a full chronicle — origins, lore, releases, patches, expansions and seasons — with the four empty pages of Diablo I and Diablo II Classic finally written.
Jul 24, 2026 v1.128 New Feature Test signal for Discord webhooks
Each bound webhook can now be struck once to see if it still answers — a test signal goes to its channel and the reply is recorded beside it.
Jul 24, 2026 v1.127 New Feature Discord webhooks bound by hand
The keepers can now bind, silence and sever the Discord webhooks that carry every proclamation, without ever touching the server's hidden scrolls.
Jul 23, 2026 v1.126 Fix Public tournaments by realm
The public tournaments hall now gathers its contests under the four Diablo realms alone, no longer splintering into a panel for every game version.
Jul 23, 2026 v1.125 New Feature Summon your Discord channel
Your profile now bears a Discord channel invite alongside your handle — post the link to your server and let fellow hoppers march straight through your gates.
Jul 23, 2026 v1.124 New Feature The Diablo filter reaches the forge
The same Diablo filter now guards the manage screen — reshape a tournament and narrow its game list to a single realm without wading through every version.
Jul 23, 2026 v1.123 New Feature Sift the arena by Diablo
Forging a tournament? A new filter lets you pick a Diablo — I, II, III or IV — and the game list narrows to that realm alone, so the right battleground is never buried.
Jul 23, 2026 v1.122 New Feature Tournaments, gathered by game
The Tournaments menu now opens a war-room for each Diablo — I, II, III and IV. Every hall carries the storied ways its champions compete and lists the live and finished battles waged in that realm.
Jul 23, 2026 v1.121 Bug Testimonials heed the ward once more
Saving or unmaking your testimonial no longer strikes the forbidden ward — a doubled token that overwrote the true seal has been cast out, so your words are recorded as intended.
Jul 23, 2026 v1.120 Fix Cron hall parted in three
The cron registry now opens into three tabs — forge a new job, survey the recorded jobs, and read the recent runs — so the keeper turns to each without scrolling the whole hall.
Jul 23, 2026 v1.119 New Feature The cron registry awakens
A new keeper's hall now chronicles every scheduled server rite — its name, its hosting command and its cadence — and each job carries a warded log URL that etches a run into the ledger every time it fires, laid out for the keeper to survey.
Jul 23, 2026 v1.118 Fix Seasons ledger set in ranks
The season management hall now arrays its recorded seasons in an ordered table, mirroring the short-link ledger, and parts them by world into tabs — one for each of Diablo II, III and IV — cleaner to scan, with edit and strike close at hand.
Jul 23, 2026 v1.117 New Feature The next resets, foretold
The halls now count down to the next reckoning for all three worlds — an estimated Season 15 for Diablo II and IV and Season 40 for Diablo III — marked as omens until Blizzard proclaims the true dates.
Jul 23, 2026 v1.116 New Feature Seasons, ordered and in your hands
The home hall now lists the resets in true order — Diablo II, then III, then IV — and a new keeper's console lets an admin set each reset date the moment it is proclaimed, or mark an estimate until then.
Jul 23, 2026 v1.115 New Feature Every reset now watches the home hall
The home hall no longer counts down the Diablo II ladder alone — Diablo III and Diablo IV now stand beside it, each with its own season and the reckoning until the next reset.
Jul 23, 2026 v1.114 New Feature The API gate is being forged
A new API page joins your account halls, heralding the coming gate at api.theghoppers.com — soon to yield guides, trades and tournaments to those who wield it. Sound the horn there and you shall be summoned the moment it opens.
Jul 22, 2026 v1.113 New Feature Summon players to your tournament by name
Organizers can now enlist a champion into a tournament directly by their username — the roster obeys the master's hand. A player cast out before can be called back, capacity is honored, and no warrior is enlisted twice.
Jul 22, 2026 v1.112 Bug The Enter key no longer swallows your words
Striking Enter while writing a message or raising a support ticket once cast the page away and took your text with it. That door is now sealed across every form, and Enter simply sends what you wrote.
Jul 22, 2026 v1.111 Bug Words unmade can be spoken again
A testimonial you struck from the record no longer bars you from writing another, and a companion you cast out can be called back to your side. Deleted news and announcements likewise release their titles for reuse, and tournament match scores now record the victor as they are saved.
Jul 22, 2026 v1.110 Fix The menu greets you first
On a small screen the account menu now stands above your profile card, in sight the moment the page opens, where before it lay buried a long scroll below. On a wide screen nothing moves.
Jul 22, 2026 v1.109 Fix The sidebar opens on sight
On a small screen the account menu now stands open the moment the page loads, instead of waiting behind a tap. Fold it away if you want the room, and it will still answer when you call it back.
Jul 22, 2026 v1.108 Fix One hall at a time
The account sidebar no longer shows all nine paths at once. Stand in Account and you see only Profile, Testimonial, Settings, Devices and Support; stand in Social and you see only Activity, Messages, Notifications and Friends. The menu above still holds both doors, for when you would cross between them.
Jul 22, 2026 v1.107 Fix Two doors where one stood
The account menu is split in two. Account holds what is yours alone — profile, testimonial, settings, devices and support. Social holds what passes between you and others — activity, messages, notifications and friends. The same division now guards both the side menu and every account page.
Jul 22, 2026 v1.106 Fix The account sidebar pared back
Your mules, notes and bookmarks no longer clutter the sidebar of every account page. They remain where they always were in the side menu, one reach away, and nothing you stored has been touched.
Jul 22, 2026 v1.105 Fix Sanctuary's market takes the road
The Diablo IV Marketplace now stands in the Trades menu beside the Diablo 2 and Diablo III halls, so any traveller can find it without knowing the way. Wherever you trade, the menu marks which market holds you.
Jul 22, 2026 v1.104 Fix Three markets, three doors
Your own dealings now gather behind one door per realm — Diablo 2, Diablo III and Diablo IV each hold your listings, offers and watches. The Diablo IV ledgers were reachable by no path at all before this; now they stand beside the rest.
Jul 22, 2026 v1.103 Fix The archive index unfurled
The Database menu now opens onto every tome each game holds — runewords, uniques, affixes, aspects and the rest — reachable in a single reach from any hall of the site. Wherever you stand within the archives, the menu marks your place.
Jul 22, 2026 v1.102 Fix Every hall marked upon the map
The guide halls, the forums, the news, the trading floors and the tournament grounds now each carry their trail, so those who arrive from the search engines see the whole path behind them. The item archives had it already; now no chamber of the site is unmarked.
Jul 22, 2026 v1.101 Fix The archives made findable
Every page of the item database now carries its trail, so seekers arriving from afar can see the path from the surface down to the tome they sought. Public member profiles are offered to the search engines at last, each bearing its own name and record, while the void behind a broken link is hidden from them entirely.
Jul 21, 2026 v1.100 New Feature What the sets awaken together
The Diablo III tome now records every set bond — fifty-three sets and the powers that wake at two, three, four and six pieces worn as one. Each is marked with the class it serves, or noted as open to all.
Jul 21, 2026 v1.99 New Feature The stones of the Greater Rifts
Sanctuary's third age gains its gem tome — all twenty-four legendary gems, each with the power it grants when socketed, what every rank adds, and the second bonus that wakes at rank 25.
Jul 21, 2026 v1.98 New Feature The Codex of Power laid open
Sanctuary's compendium now holds the whole Codex — four hundred and thirty-three legendary aspects, each with the power it grants, the range it may roll, and every class that can press it into steel. Sift them by class or by category; those open to all eight are marked.
Jul 21, 2026 v1.98 Fix The unwritten page is torn out
Every game now has a tome of its own, so the old placeholder that once stood in their place has been struck from the archive. The Diablo I hall no longer calls itself uncatalogued either — it now names the relics and words of power it truly holds.
Jul 21, 2026 v1.97 New Feature The words of the first labyrinth
The Diablo I tome is complete. Every magic prefix and suffix of the original descent and of Hellfire now stands recorded — a hundred and eighty-four words of power, each with the effect it grants, the range it may roll, and the depth at which it first appears. Sift them by kind or by what they change.
Jul 21, 2026 v1.96 New Feature The first descent is charted at last
Diablo I is no longer an empty tome. Its hall now opens on every unique relic of the original labyrinth and of Hellfire — eighty-six named things, each with the base it is forged upon, the powers set into it, and the depth at which it may be found. Quest rewards and Hellfire spoils are marked apart.
Jul 20, 2026 v1.95 New Feature The measure of every ground
A new map joins the compendium — the hidden area level of every zone across Normal, Nightmare and Hell, with the level-85 hunting grounds marked where champions reach 87, uniques 88, and any relic in the game may fall. Sift it by act, or show only the richest lands.
Jul 20, 2026 v1.94 New Feature The words upon the steel
The compendium now names every magic prefix and suffix — over a thousand modifiers, each with the property it grants, the levels it demands, the items it may mark, and whether it walks the magic-only path or the shared road of rare relics. Search it, or sift it by kind and pool.
Jul 20, 2026 v1.93 New Feature Every frame accounted for
A new tome of breakpoints joins the Diablo II compendium — the Faster Cast Rate, Hit Recovery and Block Rate thresholds for all eight classes, their forms and their weapons, so no seeker need guess how much is enough. The newcomer Warlock's numbers ride in too, marked as community-gathered until the elders confirm them.
Jul 20, 2026 v1.92 New Feature The Cube gives up its secrets
Two new tomes join the Diablo II compendium: every Horadric Cube transmutation, from rune upgrades to the road to Uber Tristram, and all thirty-six crafted item recipes with the exact rune, stone and jewel each one demands.
Jul 20, 2026 v1.91 Fix The portraits moved to a nearer hall
Member portraits and profile banners now rest in a shorter, plainer path beneath the keep. Nothing changes for the eye, but the images are found faster and stray requests are turned away at the gate.
Jul 20, 2026 v1.90 New Feature Rites for a new deployment
The keepers gained a new hall where the sitemap may be cast out and forged anew, so the crawlers are never fed a stale map after fresh code is raised.
Jul 20, 2026 v1.89 New Feature The bell guards your true name
When the email address bound to your account is changed, the bell now sounds alongside the ravens sent to both addresses — so the warning still waits for you even if neither letter is ever opened.
Jul 20, 2026 v1.88 New Feature The bell tolls for strange gates
A sign-in from an unfamiliar IP now also lights the bell, not the raven alone. The warning waits for you on your return, bearing the browser, the land and the address that came knocking.
Jul 19, 2026 v1.87 Fix The warnings learn the old tongue
The form warnings at the gates — empty fields, malformed emails and their kin — now speak Greek to those who walk the Greek path, instead of English alone.
Jul 19, 2026 v1.85 Bug The oath's warning finds its place
When a seeker at the gate neglects the oath of consent, the warning no longer cleaves the mark from its words — it now speaks beneath the full vow, where it belongs.
Jul 18, 2026 v1.82 Fix The ledger takes proper form
The sanctioned domains now stand in an ordered table — each with the day it was granted passage — so the keepers may survey the list at a glance.
Jul 18, 2026 v1.81 New Feature The sanctioned grounds are proclaimed
The allowed-destinations ledger now opens with the realms that matter: the halls of Blizzard, the great Diablo communities and armories, and the launchers through which the games themselves are summoned.
Jul 18, 2026 v1.80 New Feature The gate remembers who it turned away
Destinations refused by the short-link wards are now written into the ledger. The keepers may review each turned-away domain and, with a word, grant it passage — or strike the record and let the refusal stand.
Jul 18, 2026 v1.79 New Feature The short-link gates now stand guarded
Every tghs.link short link must now lead to a sanctioned domain. The keepers hold the list, and any link forged for — or leading to — grounds outside it is turned away at the gate.
Jul 17, 2026 v1.78 New Feature The Diablo IV market comes fully alive
The final stones are set. Fresh finds now surface in a Hot Listings strip on the homepage and ring out to Discord; stale listings retire themselves on a nightly sweep; a report button puts scams before the keepers; and a trader's completed Diablo IV deals now stand on their profile beside their vouches. The market is open, watched, and honest.
Jul 17, 2026 v1.77 New Feature The Diablo IV market learns what things are worth
A community price guide now rides on every tradeable item. See the typical gold value at each Greater Affix count — drawn from real completed sales and member votes, with outliers trimmed away — cast your own read on an item's worth, and get a suggested price as you post a listing. In-game gold only, of course.
Jul 17, 2026 v1.76 New Feature The Diablo IV market keeps watch for you
Set an ISO watch on any item or keyword — narrowed by realm, Greater Affixes or a gold range — and the board calls you back the moment a matching listing is posted for sale. Alerts arrive in-app and by web push, and by email if you have trading mail switched on. Hunt without haunting the board.
Jul 17, 2026 v1.75 New Feature Diablo IV listings become deals
The Diablo IV market now bargains. Make an in-game offer on a listing, and the seller may accept, decline or counter it — gold or item barter, never money. Once both traders confirm the trade happened in-game, it is sealed and each may vouch the other, so a reliable trader's word is written in completed deals. Trust figures now ride on every listing and profile.
Jul 17, 2026 v1.74 New Feature The Diablo IV marketplace opens its stalls
Sanctuary keeps a real market again. Post what you have found, seek what you need, or offer your blade as a carry — priced in gold or honest item barter, filtered by Season, Hardcore and Greater Affixes. The board refuses what the game will not let you trade: no Mythic Unique, no tempered or masterworked item, and never real money. Bring the trade to the block at the Diablo IV Marketplace.
Jul 17, 2026 v1.73 New Feature The armoury of Sanctuary reborn opens
The Diablo IV vault is sealed no more. Its uniques, gems and boss-summoning materials are set down in full — across all eight classes, Paladin and Warlock among them — each marked with the truth of what may be traded and what stays bound to your account forever. Seek them at the item database.
Jul 17, 2026 v1.72 New Feature Gold, rares and magics find their stalls
The market now keeps stalls for Gold, Rare Items and Magic Items. Rings, amulets, jewels and charms — the six bases that never fall white — have been cut into the catalog at last, so any rare or magic find can be brought to the block, and the game's own laws are honoured: no white ring, no crafted jewel, no rare charm.
Jul 17, 2026 v1.71 Bug The relics speak true
Three hundred and sixty-nine unique relics bore properties that were never theirs — Andariel's Visage had lost its fire curse, the Hellfire Torch its hydra. Every one has been weighed against the Arreat Summit itself and set right, roll for roll.
Jul 17, 2026 v1.70 Bug The Grail opens without the wait
The Holy Grail once dragged all five hundred relics into view at once — near eighteen megabytes of them — before a seeker could read a word. Each likeness now waits until you look upon it, and the page opens at once.
Jul 17, 2026 v1.69 Fix The rolling properties, marked
No two of these relics fall alike. Every property that rolls within a range now burns in the old gold on unique and rune word pages, so a seeker can tell at a glance what fate decides and what is fixed forever.
Jul 17, 2026 v1.68 New Feature A tome for every world
The Item Database no longer heaps every age into one pile. Each world now keeps its own tome — and Diablo II opens six: relics, sets, words of power, and at last the bare steel, the thirty-three runes and the stones, every one of them wearing its likeness. Diablo I and Diablo IV await the keepers' hand.
Jul 17, 2026 v1.67 Bug Each set claims only its own
The Angelic Raiment had somehow laid claim to Tal Rasha's relics, and other sets bore pieces that were never theirs. Every set once more holds exactly the pieces it was forged with, no more.
Jul 17, 2026 v1.66 New Feature The runes revealed, the relics named
Every unique and set item in the catalog now answers to its own likeness, and the thirty-three runes step out of the dark for the first time. A rune word can at last show the very stones it demands.
Jul 17, 2026 v1.65 New Feature Every base item, drawn and measured
The Diablo II base catalog now carries what the smiths always knew: damage and defense, durability, block, swing speed by class, and the quality of each base. Every one of the 493 bases wears its own likeness at last.
Jul 17, 2026 v1.64 Bug The base item catalog, set true
Eighty bases in the Diablo II catalog bore false marks — level demands, strength, dexterity and socket counts that no smith would recognise. Every one has been weighed anew against the Arreat Summit, so a Paladin's shield again admits its four sockets and exceptional gear names its true price.
Jul 17, 2026 v1.63 Fix Your own D3 ledgers, close at hand
Your calls, your joins and your watches upon the Diablo III Board could be reached only from the Board itself. They now wait in your own menu, beside your Diablo II offers, a step from wherever you stand.
Jul 17, 2026 v1.62 Fix The Board's road takes its true name
The Diablo III Board answered to a curt rune — /d3 — that told a newcomer nothing. It now stands at /diablo-3-trading, plainly named, beside the Diablo II market it stands with.
Jul 17, 2026 v1.61 Fix The Diablo III Board takes its place
The Board was built, but no road led to it — none could find it who did not already know its name. It now stands in the Trades menu beside the Diablo II market, where any Nephalem may walk to it.
Jul 17, 2026 v1.60 Fix The law of the Diablo III Board, written down
The Terms and the Rules spoke only of the Diablo II market, and swore every trade was settled in runes and gold — a law that means nothing on a board with no coin and no price. Both now name the Diablo III Board for what it is: a meeting place, never a market, where the debt is paid in goodwill alone, where no relic is bought or sold, and where none may ever ask for your coin or the keys to your account.
Jul 17, 2026 v1.59 New Feature The Ethereals, and the truth about them
Twenty-one weapons torn from the old world now stand in the tome — the Grandfather, Windforce, Doombringer and the rest, three for every class. Learn them well, for they obey a crueller law than any relic before them: an Ethereal answers only to the hand that felled the monster who bore it. It cannot be given, not even inside the drop window that frees all else. The board will no longer let a call be raised for one, nor a watch be set upon it, because no such promise could ever be kept.
Jul 16, 2026 v1.58 New Feature The plans, and the one thing that may be given
The crafting plans now stand in the tome beside the relics. They matter more than they look: thirty-nine of them are bound to no one, and in all of Sanctuary they are the only things that may be handed to another Nephalem freely — no window, no waiting, no need to have stood beside them when it fell.
Jul 16, 2026 v1.57 New Feature The whole armoury of Sanctuary
Every legendary and every set piece in Diablo III now stands in the tome — eight hundred and fifty-four relics, each with the power it carries and the class that may wield it, taken straight from Blizzard's own records. One old lie is struck out with them: Ramaladni's Gift binds like everything else, and the tome no longer pretends otherwise.
Jul 16, 2026 v1.56 New Feature Every set of Sanctuary, carved in full
The Diablo III tome now holds all thirty-five class sets — two hundred and seventeen pieces, every one named to its rightful slot. Call for any of them by name, and the halls will know exactly what you hunt.
Jul 16, 2026 v1.55 New Feature Sanctuary keeps its own hours
The home page now shows who is hosting right now. Dead calls fall from the board on their own, gear-up nights send word before they begin, and any call that reeks of coin or account-trading can be put before the keepers with one press.
Jul 16, 2026 v1.54 New Feature The halls will call you
Name the relic you hunt and the realm you stand in, and the halls keep watch. When a Nephalem hosts a drop game for it, word reaches you on the site, by push, and by mail if you allow it. The window is two hours — hearing late is the same as never hearing.
Jul 16, 2026 v1.53 New Feature Sanctuary learns to remember
Ask a host for a slot and they decide who stands with them. When the run is done, both of you swear it happened — and only then may you swear for each other. With no coin and no wares in Sanctuary, a name is all anyone has, so now it carries weight.
Jul 16, 2026 v1.52 New Feature The Diablo III board is raised
Sanctuary keeps no marketplace, so we built no store. Raise a call for a drop game, an item hunt, a carry or a gear-up night, and only those who share your platform, your Season and your Hardcore will ever see it. No price, no coin — the debt is paid in time and goodwill.
Jul 16, 2026 v1.51 New Feature The Diablo III tome opens
The Item Database now keeps a tome for Diablo III — its legendaries and sets, the powers they carry, and a plain warning on each one: a relic binds to the hand that finds it, and passes only inside the two-hour drop window.
Jul 16, 2026 v1.50 Fix The trading halls are rebuilt
The old per-game trading boards have been torn down to make way for hand-forged trading grounds, one for each game. The Diablo II grounds stand ready; the others rise in time.
Jul 16, 2026 v1.49 Fix The trading grounds take a truer name
The trading hall now answers to a clearer, sharper name so wanderers of the wider web can find it. Old paths still lead the faithful straight to the stalls.
Jul 14, 2026 v1.48 Bug The empty notes scroll no longer curses the reader
Opening your Notes before a single word was written once shattered the page. The blank scroll now waits patiently for your first mark instead of turning the reader away.
Jul 13, 2026 v1.46 New Feature Every relic gets its own market stall
The trading grounds now open a dedicated hall for each category and a page for every catalogued relic, where its live listings and the community's price guide are gathered from every realm — the place to learn at a glance what a thing is truly worth.
Jul 12, 2026 v1.45 New Feature The market, polished to a shine
The trading grounds gain their final flourishes: raise a listing back to the top with a bump, and stale wares now retire on their own. The freshest offerings greet every traveler on the home page, a trader's honor — vouches and completed trades — is emblazoned on their profile, and a report button sets the moderators on any foul listing. Notable new wares are heralded in Discord, and the house rules of the market are set down in the terms.
Jul 12, 2026 v1.44 New Feature What is it worth? The market now knows
A living value guide comes to the vault. Cast your reckoning of any relic's worth and the board gathers every trader's judgment — tempered by the prices real trades actually fetched — into a suggested value. It greets you as you price a new listing and rests upon each item's page in the database, so no one need open five tabs to learn a fair rate again.
Jul 12, 2026 v1.43 New Feature The market calls you back
Set your heart on a relic and let the board hunt for you. Save an ISO watch — a catalog item or a keyword, narrowed by realm and a budget — and the moment a matching wares is offered for sale, word reaches you by bell, push and email alike. Tend your watchlist under My ISO / Watches.
Jul 12, 2026 v1.42 New Feature Strike your bargains in the open
The market now bargains back. Make an in-game offer on any listing; the owner accepts, declines or counters, and the haggling flows in a click. When a deal is struck, both traders confirm the exchange happened in-game and may then swear for each other's honor — a vouch earned by a real trade, shown beside every listing. Track it all under My Offers.
Jul 12, 2026 v1.41 New Feature The great market opens its gates
A new trading ground rises under the Trades banner. Post what you sell, what you seek, or the services you offer - each ware drawn from the completed catalog with its rolls, realm and asking price in runes, gold or barter. Browse the stalls, filter by realm and ladder, and strike your bargains in-game as ever. No mortal coin changes hands here.
Jul 12, 2026 v1.40 New Feature Runes, gems and every mortal frame
The catalog of Sanctuary is whole. All thirty-three runes from El to Zod with their powers and cube rites, every gem from chipped to perfect, and near five hundred base frames of armor and weaponry - each with its demands of strength, skill and sockets - now line the vault, awaiting the marketplace.
Jul 12, 2026 v1.39 New Feature The vault of relics stands complete
Every unique treasure of Sanctuary - near four hundred strong - now rests in the database, and all thirty-two sets stand assembled with every piece and its powers inscribed. Where a relic's strength shifts from drop to drop, its shifting rolls are now marked, ready for the great marketplace to come.
Jul 11, 2026 v1.38 Bug The gates of the API unsealed
The public reading gates — news, tournaments, and the item vaults — stood sealed by a flaw since their forging. The seal is broken; keyholders may now draw knowledge from them as intended.
Jul 10, 2026 v1.37 Fix Cleansing the codex
A false Warlock was struck from the ranks of the Resurrected, the Assassin's name spelled true once more, and a crooked gateway to Destruction set straight.
Jul 10, 2026 v1.36 Fix Menus made whole
The account menus now speak with one voice — Testimonial, Mules, Notes, and Bookmarks answer from every corner of the keep, no path left hidden.
Jul 10, 2026 v1.35 Fix Purging the dead weight
Three forgotten scripts and styles, long severed from any living page, have been cast out to keep the vault lean.
Jul 10, 2026 v1.34 Fix Fresh visage upon the change
Set a new portrait or banner and the page renews itself at once, revealing your chosen likeness without a manual refresh.
Jul 10, 2026 v1.33 Fix Even spacing at every threshold
The foot of every page now breathes the same measured space, so no view ends cramped against the footer's edge.
Jul 10, 2026 v1.32 Fix Your chosen visage endures
Portraits and banners raised by your own hand no longer vanish when the realm is renewed. What you upload now survives every deploy.
Jul 10, 2026 v1.31 Bug The consent seal holds
Accepting the renewed pact no longer turns the guardians away. The privacy-consent and email-change rites now pass their wards cleanly instead of being struck down at the gate.
Jul 10, 2026 v1.30 Fix The chronicle hears all
The keeper's logs now record every whisper and warning from the live realm, not only its gravest wounds. No omen shall pass unwritten.
Jul 10, 2026 v1.29 New Feature Speak your word into the hall
A new Testimonial rite awaits in your account. Carve a single word of your own, and once the keepers approve it, it rises upon the home page for every traveler to behold — bearing your name and your likeness.
Jul 10, 2026 v1.28 New Feature Your data, your right
New wards for your privacy: forge a scroll of every record we keep of you from Settings, and should you choose oblivion, closing your account now erases your name, your messages and your secrets while leaving your public deeds unmarked. The register rite now asks your consent, we no longer summon Google's watchers, and a changed pact will ask for your word anew.
Jul 10, 2026 v1.27 Fix Account halls forged into ordered cards
Settings, support tickets and private messages now marshal every rite — name, email, wards, password, new tickets and replies — into its own crimson-edged card, each marked with a sigil, so you no longer wade through a single unbroken scroll.
Jul 10, 2026 v1.26 Fix The chronicle laid bare in a ledger
The Changelog now reads as a tight ledger — date, release, kind and deed set in ordered ranks — so seekers may scan the whole history at a glance instead of wading through the long scroll.
Jul 10, 2026 v1.25 New Feature Builds may bear a video
When laying out a build you may now bind a YouTube video to it. The moving picture stands within the build's page for all who come to study your plan.
Jul 10, 2026 v1.24 Fix The Games gate gathers its kin
The Looking For Group and Seasons halls now stand within the Games gateway, waiting above the realms so seekers find them in one reach.
Jul 09, 2026 v1.23 New Feature The vault keeps a copy
Each night the halls now seal a compressed copy of all they hold, prove it whole before trusting it, and let the oldest copies fade so only the last few remain. Should the sealing ever fail, word is sent at once to the keepers.
Jul 09, 2026 v1.22 New Feature Lighter portraits in the halls
Every new avatar and banner is now forged into a leaner WebP twin, and the faces in long forum threads load only as you scroll to them — the pages draw faster while looking just the same. Keepers may reforge the old portraits with a single command.
Jul 09, 2026 v1.21 New Feature A watcher that keeps no secrets
The halls now keep their own count of who walks the paths, through self-hosted Matomo that sets no cookies and shares nothing beyond these walls. It wakes only where the keepers have set its sigil, and honours those who ask not to be followed.
Jul 09, 2026 v1.20 Fix The activity hall answers quicker
For those who have set the first-steps scroll aside, the activity page no longer pauses to reckon a rite already done — it loads a breath faster on every visit.
Jul 09, 2026 v1.19 New Feature First steps in the halls
A rite of passage now greets fresh blood on the activity page: set your face, speak your name in the Lounge, begin the Holy Grail hunt, and enter the arena. Walk all four steps and the Initiate badge is yours. Set the scroll aside whenever you wish.
Jul 09, 2026 v1.18 New Feature Gates for the outer world — public API
The halls now speak to distant tools: a read-only API opens the runewords, uniques and sets, the latest news, the coming tournaments and the leaderboard to trusted keys. Discord bots and overlays may draw upon the archives without ever crossing into member ground, each key bound by its own rate of asking.
Jul 09, 2026 v1.17 New Feature Community picks reach the scrolls
The weekly newsletter now carries word of what the halls rallied to — the liveliest discussions, the most-read guides and the most-praised news ride alongside the fresh tidings, so even those who wander far are called back to what stirred the most.
Jul 09, 2026 v1.16 New Feature Hot this week
The great hall now shows what stirs the realm: the liveliest discussions, the most-read guides and the most-praised news of the past seven days, gathered at a glance for every traveller who crosses the threshold.
Jul 09, 2026 v1.15 Fix A block breaks the bond
Barring a member now also severs any friendship or pending request between you — the gate closes fully. Lift the bar and the bond is not restored; you must forge it anew.
Jul 09, 2026 v1.14 New Feature Bar the gate — block a member
You may now bar a hostile soul from your halls: while a name is blocked, no private message, friend request or mention from them reaches you — nor yours them. Raise the bar from any profile, and see or lift every gate you have shut from your settings.
Jul 08, 2026 v1.13 New Feature Keepers of the halls
A new mantle is granted: keepers who stand between member and master. They may judge the reports, weigh the guides, builds, news and events awaiting passage, answer the calls for aid, and seal any topic that has run its course — yet the vaults of members, config and records remain barred to all but the masters.
Jul 08, 2026 v1.12 New Feature The season's pulse on the threshold
The great hall now greets every traveller with the turning of the ladder: the current season, its age, and a countdown to the reckoning to come — a single glance before you step deeper into the halls.
Jul 08, 2026 v1.11 New Feature Seasons and ladder resets
A new hall marks the turning of the ladder: the age of the current season, a countdown to its ending, and the builds forged to conquer it. Where no reset has been proclaimed, the hour is reckoned from the seasons that came before — and named an estimate, for no oracle speaks with certainty.
Jul 08, 2026 v1.10 New Feature Word reaches the build's author
When a warrior hails your build, the bell now tolls for you: a notification — and a push to those who bear the mark — announces the praise. Scorn stays silent, and no matter how often a hand is raised, word is sent but once.
Jul 08, 2026 v1.9 New Feature Judge the builds
Every character build now bears the mark of the crowd: raise it up or cast it down with a single strike. The tally of praise and scorn stands upon each build and across the whole hall of battle plans.
Jul 08, 2026 v1.8 New Feature Character builds
Battle plans take their place in the halls: members can now inscribe full character builds — class, skill allocation, gear slot by slot and stat priorities, sealed with a season tag. Gear that matches the reference database is linked automatically, the archivists approve each submission, and every build can be searched, bookmarked and discussed.
Jul 08, 2026 v1.7 New Feature Looking-for-group board
A new war-board under LFG: post the run you are forming — game, activity, region, mode and how many you need — and answer the calls of others in a single click. Parties fade once they fill or their hour runs out, and the poster is summoned the moment someone joins.
Jul 08, 2026 v1.6 New Feature Email notifications
Word can now follow you beyond the halls — choose in your settings which replies, mentions, messages, tournament calls and more reach you by email, and silence them all with a single click whenever you wish.
Jul 08, 2026 v1.5 New Feature Release marks on the Changelog
Each entry in the chronicle now bears the mark of the release it was forged in, so seekers can trace every power and repair to the version that carried it.
Jul 08, 2026 v1.4 New Feature Comments on guides and news
The halls now answer back — leave your word beneath any news article or guide, summon fellow travellers by name, and the keepers or the author may strike down what does not belong.
Jul 08, 2026 v1.2 New Feature Item Database
A new tome opens under the Database: every runeword, the unique relics, and the ancient sets — their runes, bases, levels and the powers they awaken, searchable and bound together.
Jul 08, 2026 v1.0 New Feature Changelog page
Added a public Changelog page under the Home menu that records every fix, bug and new feature shipped to the realm, each stamped with its date and a short scroll of what changed.