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Paragon Boards

Paragon Boards

The boards a hero attaches, one after another, to forge their endgame power. Each is named for the legendary node at its heart — the power set down here. Choose a class to see its boards.

A board's worth is its legendary node, the glowing power at its centre. The numbers rise with the stats you route toward it, so they are shown here as X. Each class begins with a Starter Board that bears no legendary node.

79 boards shown

Board Class Legendary Node
Starter Board Starter Barbarian The base board — no legendary node.
Blood Rage Barbarian Killing an enemy affected by a Damage Over Time effect has X% chance to grant Berserking for X seconds. Your damage is increased by X% while Berserking.
Bone Breaker Barbarian Every X seconds, gain a charge of Overpower. Whenever you attack while having an Overpower charge, your Ultimate Skills deal X% increased damage for X seconds, up to X%.
Carnage Barbarian Berserking now additionally grants X% Attack Speed. You deal X% increased Fire and Physical damage.
Decimator Barbarian You deal X% increased damage to Vulnerable enemies. You deal X% increased damage while you have Overpower charges.
Flawless Technique Barbarian Consecutive attacking with the same weapon increases your Critical Strike chance by X% and Critical Strike Damage by X% for X seconds.
Force of Nature Barbarian Skills that cast Earthquakes and Dust Devils deal X% increased damage.
Hemorrhage Barbarian Applying a Damage Over Time effect to a Vulnerable enemy deals X% increased damage.
Warbringer Barbarian For every X Fury you spend, gain X% of your Maximum Life (X) as Fortify. Deal X% increased damage while Fortified.
Weapons Master Barbarian Swapping weapons grants you X Fury. You deal X% increased damage to Injured and Healthy enemies.
Starter Board Starter Druid The base board — no legendary node.
Ancestral Guidance Druid After spending X Spirit, you deal X% increased damage for X seconds. Your Ultimate Skills deal X% increased damage per Spirit when cast.
Constricting Tendrils Druid Deal X% increased damage against Poisoned enemies. Lucky Hit: Nature Magic Skills have up to a X% chance to Poison the enemy for X damage over X seconds.
Earthen Devastation Druid Your Earth Skills deal X% increased Critical Strike Damage.
Heightened Malice Druid While a Poisoned enemy is Nearby, you deal X% increased damage, plus an additional X% for each additional Poisoned enemy, up to X.
Inner Beast Druid After Shapeshifting, your Spirit costs are reduced by X% for X seconds, up to X%. If you reach X stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by X seconds.
Lust for Carnage Druid Critical Strikes with Werewolf Skills restore X Spirit and deal X% increased damage.
Survival Instincts Druid While in Werebear form, you deal X% increased damage, as well as an additional X% increased damage, up to X%, for every X% difference in current Life percent and Fortified Life percent between you and the enemy.
Thunderstruck Druid Storm Skills deal X% increased damage, and X% Critical Strike Chance.
Untamed Druid Casting a Companion Skill grants X% increased Companion damage for X seconds, stacking up to X%.
Starter Board Starter Necromancer The base board — no legendary node.
Blood Begets Blood Necromancer Blood Orbs grant X% increased damage, up to X%, for X seconds.
Bloodbath Necromancer You deal X% increased damage while you have a stack of Overpower. After gaining or losing a stack of Overpower, you deal X% increased damage for X seconds.
Bone Graft Necromancer Your Bone Skills deal X% increased damage and your Maximum Essence is increased by X.
Cult Leader Necromancer Your Minions deal X% increased damage for each X% of Attack Speed Bonus they have, up to a maximum of 100% Attack Speed Bonus.
Flesh-eater Necromancer Consuming a Corpse grants X% increased damage for X seconds.
Frailty Necromancer Deal X% increased damage to Cursed enemies.
Hulking Monstrosity Necromancer Your Golem has X% increased Maximum Life and deals X% increased damage. Skeletal Mages and Warriors Sacrifice Bonuses grant an additional X% Golem damage.
Scent of Death Necromancer You gain X% Damage Reduction and deal X% increased damage.
Wither Necromancer Your Shadow and Cold damage has a X% chance to deal X% increased damage.
Starter Board Starter Paladin The base board — no legendary node.
Beacon Paladin While at least one ally or mercenary is within one of your Auras you deal X% increased damage.
Castle Paladin You deal increased damage equal to X% of your Damage Reduction granted from Armor. Current Bonus: X%
Divinity Paladin While in Arbiter you deal X% increased damage to Vulnerable enemies.
Endure Paladin You deal X% increased damage while Fortified.
Fervent Paladin You gain X% increased Critical Strike damage and X% Critical Strike chance for each stack of Fervor you have.
Preacher Paladin Your Zealot skills gain X% increased Attack Speed. You deal increased damage equal to X% of your Bonus Attack Speed.
Relentless Paladin While moving and for X seconds after, you deal X% increased damage and have X% Cooldown Reduction.
Sentencing Paladin Judging an enemy causes them to take X% more damage from you until they die.
Shield Bearer Paladin You deal increased damage equal to X% of your Block chance. Current Bonus: X%
Starter Board Starter Rogue The base board — no legendary node.
Cheap Shot Rogue You deal X% increased damage, doubled against Crowd Controlled enemies.
Cunning Stratagem Rogue Your Combo Point bonuses are increased by X%.
Danse Macabre Rogue Casting a Mobility or Subterfuge Skill increases your damage by X% for X seconds.
Deadly Ambush Rogue You deal X% increased Critical Strike Damage and Damage Over Time to enemies affected by your Trap Skills.
Eldritch Bounty Rogue You gain X% Resistance to All Elements. You gain X% increased Poison, Shadow, and Cold damage.
Exploit Weakness Rogue You deal X% increased Vulnerable damage. The first time you hit a Vulnerable enemy, their damage is reduced by X% for X seconds.
Leyrana's Instinct Rogue Your Core Skills deal X% increased damage. When Inner Sight's gauge becomes full, you gain X% Dodge Chance for X seconds.
No Witnesses Rogue Your Ultimate Skills gain an additional X% damage from your Damage with Ultimate bonus and grant this bonus to all other Skills for X seconds when cast. Current Bonus: X% Maximum Bonus: X%
Tricks of the Trade Rogue Enemies damaged by your Marksman Skills take X% increased damage from your Cutthroat Skills, and vice versa.
Starter Board Starter Sorcerer The base board — no legendary node.
Burning Instinct Sorcerer Deal X% increased Burning damage.
Ceaseless Conduit Sorcerer While you have Crackling Energy charges, you deal X% increased damage. When you reach full charges, your Crackling Energy damage is increased by X times this amount until you run out of charges.
Elemental Summoner Sorcerer Your Conjuration Skills have a X% reduced Cooldown or Mana cost. Casting a Conjuration Skill increases your damage with their element by X% for X seconds.
Enchantment Master Sorcerer Increases your Enchantment Potency by X%. If your equipped Enchantments are different elements, deal X% increased damage with their elements. Matching Enchantments elements grant X% increased damage with their element.
Frigid Fate Sorcerer Deal X% increased damage to Vulnerable enemies.
Fundamental Release Sorcerer Casting a Pyromancy, Shock, or Frost Skill increases your Burning, Shocking, or Frostbite damage by X% for X seconds. Each element only stacks once, maxing at X%, with each element active.
Icefall Sorcerer Your Frost Skills deal X% increased damage. All Skills deal an extra X% increased damage if the enemy is Frozen or a Boss.
Searing Heat Sorcerer Pyromancy Skills have a X% increased Critical Strike Chance and all of your Skills deal increased Direct damage equal to X% of your Critical Strike Damage Bonus, up to X%. Current Direct Damage Bonus: X%
Static Surge Sorcerer Hitting enemies at least X times in a second with Shock Skills grants X Mana Regeneration and increases your damage by X% for X seconds.
Starter Board Starter Spiritborn The base board — no legendary node.
Bitter Medicine Spiritborn After Healing for X% of your Maximum Life you afflict Close enemies, dealing X Poisoning damage over X seconds and causing them to take X% more Poisoning damage.
Convergence Spiritborn You deal bonus damage equal to X% of all your bonuses to Damage with Physical, Fire, Lightning, Cold, Poison, and Shadow combined, up to X% total. Current Bonus: X%
Drive Spiritborn Gain X additional Evade Charges. After moving X meters, you deal X% increased damage for X seconds. This can stack up to X times but will no longer refresh at Maximum.
In-Fighter Spiritborn When you Dodge or Block an attack you gain X% increased Attack Speed and X% increased Damage for X seconds.
Prodigy's Tempo Spiritborn Every 3rd consecutive Cast of the same Basic Skill increases all purchased Skills' Ranks by X for X seconds. Every 3rd consecutive Cast of the same Core or Potency Skill reduces all Skills' active Cooldowns by X%.
Revealing Spiritborn Lucky Hit: Up to a X% chance to Knock Down Vulnerable enemies. You deal X% increased damage, doubled against Crowd Controlled enemies.
Spiney Skin Spiritborn When you use a Cooldown you gain X% Thorns for X seconds.
Viscous Shield Spiritborn You do X% increased damage for each X% of your Maximum Life you have as a Barrier.
Starter Board Starter Warlock The base board — no legendary node.
Chaos Warlock Your Occult Skills deal X% increased damage while you have Overpower, but when you lose a stack you either gain X stacks or lose X additional stack.
Demonic Spicules Warlock Damaging enemies with Demonology Skills shreds their soul, permanently increasing all damage you deal to them by X% and gaining X% per hit, up to X%.
Dominion Warlock Spending Dominance to Summon a demon reduces the Wrath cost of your Demonology Skills by X% and increases all of your damage by X% for X seconds.
Dynamism Warlock While in Demonform, your Demonology Skill damage is increased by X% for every point of Dominance you currently have. While not in Demonform, you gain X% of your Maximum Dominance every second.
Fathomless Warlock Each demon you've summoned in the last X seconds increases your damage by X% up to X%.
Greater Hex Warlock Applying Hex, Vulnerable, or Weakened to enemies permanently reduces the damage they deal to you by X% and they take X% increased damage from you.
Overmind Warlock Abyss Skills deal X% increased damage to Crowd Controlled enemies and X% increased damage to Elites.
Pyrosis Warlock Hellfire Skills deal X% increased damage to Healthy enemies.
Ritualism Warlock You gain X% increased damage for X seconds after Casting a Sigil Skill. Greater Demons now count as X kills when dying within Sigils.

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