Active Skills
Every active skill the eight classes can wield — from the first strike to the final Ultimate. Choose a class and learn what each one brings to the fight.
Drawn from the game's own data. Damage and scaling shift with your ranks and gear, so exact figures are shown as X — the words tell you what a skill does; the battlefield decides for how much.
198 skills shown
| Skill | Class | Category | Damage | Effect |
|---|---|---|---|---|
| Bash | Barbarian | Basic | Physical | Bash the enemy with your weapon, dealing X damage. Every Xth Bash will clobber, Stunning enemies for X seconds. |
| Flay | Barbarian | Basic | Physical | Flay the enemy, dealing X damage and inflicting X Bleeding damage over X seconds. |
| Frenzy | Barbarian | Basic | Physical | Unleash a rapid flurry of blows, dealing X damage with each pair of hits. If Frenzy hits an enemy, its Cast Speed is increased by X for X seconds, up to X. |
| Lunging Strike | Barbarian | Basic | Physical | Lunge forward and strike an enemy, dealing X damage. |
| Double Swing | Barbarian | Core | Physical | Sweep your weapons from opposite directions, dealing X damage with each weapon. Enemies caught in the center are damaged by both. |
| Hammer of the Ancients | Barbarian | Core | Physical | Slam your hammer down with the fury of the Ancients, dealing X damage to a concentrated area. |
| Rend | Barbarian | Core | Physical | Cleave enemies in front of you, dealing X damage and inflicting X Bleeding damage over X seconds. |
| Upheaval | Barbarian | Core | Physical | Tear into the ground with your weapon and fling debris forward, dealing X damage. |
| Whirlwind | Barbarian | Core | Physical | per second Rapidly attack surrounding enemies for X damage. |
| Challenging Shout | Barbarian | Defensive | — | Taunt Nearby enemies and gain X Damage Reduction for X seconds. |
| Ground Stomp | Barbarian | Defensive | Physical | Smash the ground, dealing X damage and Stunning surrounding enemies for X seconds. |
| Iron Skin | Barbarian | Defensive | Physical | Steel yourself for X seconds, increasing your Maximum Life by X and preventing your Life from being reduced below 1. You are healed to X Life when Iron Skin expires.Steel yourself for X seconds, increasing your Maximum Life by X and reflecting Iron Shrapnel when attacked, dealing X damage and inflicting X bleeding damage over X seconds.Steel yourself for X seconds, increasing your Maximum Life by X and gaining a Barrier that absorbs X of your Maximum Life (X) in damage. |
| Rallying Cry | Barbarian | Defensive | Physical | Bellow a rallying cry, increasing your Movement Speed by X for X seconds. Nearby allies gain half of Rallying Cry's effects. |
| Charge | Barbarian | Brawling | Physical | per enemy hit Cooldown: X seconds Rush forward and push enemies before swinging your weapon, dealing X damage and Knocking Back enemies. |
| Kick | Barbarian | Brawling | Physical | Throw a powerful kick that deals X damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional X damage and are Stunned for X seconds. |
| Leap | Barbarian | Brawling | Physical | Leap forward and then slam down, dealing X damage and Slowing enemies by X for X seconds. |
| War Cry | Barbarian | Brawling | — | Bellow a mighty war cry, increasing your damage dealt by X for X seconds. Nearby allies gain half of War Cry's effects. |
| Death Blow | Barbarian | Weapon Mastery | Physical | Attempt a killing strike, dealing X damage to enemies in front of you. If this kills an enemy, its Cooldown is reset and the enemy explodes for X damage to surrounding enemies.If this kills an enemy, a Charge is refunded and the enemy explodes for X damage to surrounding enemies.If this kills an enemy, its Cooldown is reset.If this kills an enemy, a Charge is refunded. |
| Mighty Throw | Barbarian | Weapon Mastery | Physical | Your weapon is hurled into the sky and drops back to the ground massive in size, dealing X damage. |
| Rupture | Barbarian | Weapon Mastery | Physical | Skewer enemies in front of you, dealing X damage, then rip your weapon out, inflicting X Bleeding damage over X seconds. |
| Steel Grasp | Barbarian | Weapon Mastery | Physical | Throw out a trio of chains that deal X damage and Pull In enemies. |
| Call of the Ancients | Barbarian | Ultimate | Physical | Summon X Ancients to aid you in battle for X seconds. Korlic leaps at enemies, dealing X damage and swings his weapons in a frenzy, dealing X damage per hit. Talic spins in a whirlwind rapidly attacking enemies for X damage. Madawc upheaves the ground, dealing X damage. |
| Iron Maelstrom | Barbarian | Ultimate | Physical | Activate three times to attach chains to each of your weapons and perform an attack: First, your Two-Handed Bludgeoning weapon slams into the ground, dealing X damage and Stunning enemies for X seconds. Next, your Two-Handed Slashing weapon swipes in front of you, dealing X damage and inflicting X Bleeding damage over X seconds. Finally, your Dual Wield weapons swing around you, dealing X damage per hit. |
| Wrath of the Berserker | Barbarian | Ultimate | — | Explode into rage, Knocking Back surrounding enemies while gaining X increased damage, Berserking, and Unstoppable for X seconds. |
| Claw | Druid | Basic | Physical | Shapeshift into a Werewolf and claw at enemies dealing X Physical damage. |
| Earth Spike | Druid | Basic | Physical | Sunder the earth, impaling all enemies hit for X damage. |
| Maul | Druid | Basic | Physical | Shapeshift into a Werebear and maul enemies in front of you, dealing X damage. |
| Storm Strike | Druid | Basic | Lightning | Electricity gathers around your weapon, dealing X damage to your target and chaining up to X times to targets nearby. |
| Wind Shear | Druid | Basic | Physical | Conjure a piercing blade of wind, dealing X damage to enemies hit. |
| Landslide | Druid | Core | Physical | Crush enemies with X pillars of earth, each dealing X damage. |
| Lightning Storm | Druid | Core | Lightning | per period Conjure a growing lightning storm that deals X damage per strike. The number of strikes increases the longer the storm is channeled, up to a maximum of X strikes at once. Lightning Storm may grow up to X times. The size of your Lightning Storm is preserved for X seconds after channeling. |
| Pulverize | Druid | Core | Physical | Shapeshift into a Werebear and slam the ground, dealing X damage to surrounding enemies. |
| Shred | Druid | Core | Physical | Shapeshift into a Werewolf and perform a trio of combo attacks: 1st Attack: Deal X damage. 2nd Attack: Deal X damage. 3rd Attack: Perform a larger finishing move dealing X damage. |
| Stone Burst | Druid | Core | Physical | Gather stones beneath your enemies then detonate them dealing X damage. Channeling deals X damage and increases the size of the affected area, up to a X% radius increase over X seconds. |
| Tornado | Druid | Core | Physical | Conjure a swirling tornado for X seconds that deals X damage to enemies. |
| Blood Howl | Druid | Defensive | — | Shapeshift into a Werewolf and howl furiously, Healing you for X of your Maximum Life (X). |
| Cyclone Armor | Druid | Defensive | Physical | Passive: Powerful winds surround you, granting a X bonus to All Resistances. Active: The winds rapidly expand, Knocking Back enemies and dealing X damage. |
| Debilitating Roar | Druid | Defensive | — | Shapeshift into a Werebear and bellow a mighty roar reducing Nearby enemies' damage dealt by X for X seconds. |
| Earthen Bulwark | Druid | Defensive | Physical | Rocks surround you for X seconds, granting a Barrier that absorbs X of your Maximum Life (X) in damage. |
| Poison Creeper | Druid | Companion | Poison | Passive: Summon X poison creepers to periodically emerge from the ground every X seconds, applying X Poisoning damage over X seconds to an enemy in the area. Active: Vines strangle all enemies surrounding you, Immobilizing them for X seconds and Poisoning them for X damage over X seconds. |
| Ravens | Druid | Companion | Physical | Passive: Summon X Ravens to fly above you, attacking enemies for X damage every X seconds. Active: The target area is swarmed with ravens, dealing X damage over X seconds. |
| Wolves | Druid | Companion | Physical | Passive: Summon X wolf companions that bite enemies for X damage. Active: Command your wolves to use their Feral Dash ability, instantly lunging at the target dealing X damage and becoming Unstoppable. |
| Boulder | Druid | Wrath | Physical | Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing X damage with each hit. |
| Hurricane | Druid | Wrath | Physical | per secondCharges: X Charge Cooldown: X secondsCooldown: X seconds Form a hurricane around you that deals X damage to surrounding enemies over X seconds. |
| Rabies | Druid | Wrath | Poison | Perform an infectious bite against enemies in front of you, dealing X damage and applying an additional X Poisoning damage over X seconds. Infected enemies spread Rabies to other surrounding targets. |
| Trample | Druid | Wrath | Physical | Shapeshift and charge forward, dealing X damage and Knocking Back enemies. |
| Cataclysm | Druid | Ultimate | Lightning | A massive storm follows you for X seconds. Twisters Knock Back enemies dealing X damage, and lightning strikes wildly dealing X damage. |
| Grizzly Rage | Druid | Ultimate | Physical | Shapeshift into a Dire Werebear for X seconds becoming Berserk and gaining X bonus Armor. |
| Lacerate | Druid | Ultimate | Physical | Shapeshift into a Werewolf, become Immune and quickly dash X times between enemies in the area dealing up to X total damage over X seconds. |
| Petrify | Druid | Ultimate | — | Encase all Nearby enemies in stone, Stunning them for X seconds. Petrified enemies take X bonus Critical Strike Damage from you. |
| Bone Splinters | Necromancer | Basic | Physical | Fire X splinters of bone, dealing X damage each. |
| Decompose | Necromancer | Basic | Shadow | per second Generate Essence: X per second Tear the flesh from an enemy, dealing X Corrupting damage per second and forming a usable Corpse with the flesh every X seconds. |
| Hemorrhage | Necromancer | Basic | Physical | Burst an enemy's blood, dealing X damage. Hemorrhage has a X chance to form a Blood Orb. |
| Reap | Necromancer | Basic | Shadow | Sweep an ethereal scythe in front of you, dealing X damage. |
| Blight | Necromancer | Core | Shadow | Unleash concentrated blight that deals X damage and leaves behind a defiled area, dealing X Corrupting damage over X seconds. |
| Blood Lance | Necromancer | Core | Physical | Throw a blood lance, dealing X to an enemy that ricochets to another enemy. Enemies hit are lanced for X seconds. When Blood Lance hits an enemy, it deals damage to all other lanced enemies. |
| Blood Surge | Necromancer | Core | Physical | Draw blood from enemies, dealing X damage, then expel a blood nova, dealing X damage. Blood Surge's nova damage is increased by X for each enemy drawn from, up to X. |
| Bone Spear | Necromancer | Core | Physical | Conjure a bone spear from the ground that pierces enemies, dealing X damage. |
| Sever | Necromancer | Core | Shadow | A specter of you charges forward, dealing X damage, then attacks with its scythe, dealing X damage. |
| Skeleton Mage | Necromancer | Core | Physical | Raise a skeletal mage, up to a maximum of X mages. Skeletal mages deal X damage with each attack. |
| Corpse Explosion | Necromancer | Corpse | Physical | Detonate a Corpse, dealing X damage to enemies. |
| Corpse Tendrils | Necromancer | Corpse | Physical | Burst veins out of a Corpse, Slowing enemies by X for X seconds before Pulling them in and dealing X damage. |
| Decrepify | Necromancer | Curse | — | Curse the target area. Enemies afflicted by Decrepify are Weakened and Slowed by X for X seconds. |
| Iron Maiden | Necromancer | Curse | Physical | Curse the target area. Enemies afflicted by Iron Maiden take X damage every X seconds and X damage each time they deal direct damage for X seconds. |
| Blood Mist | Necromancer | Macabre | Physical | Disperse into a bloody mist, becoming Immune for X seconds. You deal X damage to enemies and Heal for X of your Maximum Life (X) over the duration. |
| Bone Prison | Necromancer | Macabre | — | Unearth a prison of bone with X Life that surrounds the target area for X seconds. |
| Bone Spirit | Necromancer | Macabre | Physical | Conjure a spirit of bone that seeks enemies and explodes, dealing X damage. |
| Golem | Necromancer | Minion | Physical | Passive: Raise a Golem that attacks for X damage. When your Golem dies, it respawns after X seconds. Active: Command your Golem to leap to the target area. It becomes Unstoppable, Taunts Nearby enemies, and takes X reduced damage for the next 6 seconds. It gains X of its Armor as Thorns for the duration.Active: Command your Golem to leap to the target area. It becomes Unstoppable and drains the blood of enemies, dealing X damage and healing X of its Life for each enemy drained. Healing received is tripled and damage is increased by X if only one enemy is drained.Active: Command your Golem to leap to the target area. It becomes Unstoppable and slams its fists into the ground, dealing X damage and Stunning surrounding enemies for X seconds. |
| Skeleton Warrior | Necromancer | Minion | Physical | Passive: Raise a skeletal warrior from a nearby Corpse every 2 seconds, up to a maximum of X warriors. Skeletal warriors deal X with each attack. Active: Command your skeletal warriors to leap at an enemy and attack. |
| Army of the Dead | Necromancer | Ultimate | Physical | Call forth the deep buried dead. Volatile Skeletons emerge over the next X seconds that explode when around enemies, dealing X damage and Stunning them for X seconds. |
| Blood Wave | Necromancer | Ultimate | Physical | Conjure a short wave of blood that deals X damage and Knocks Back enemies. |
| Bone Storm | Necromancer | Ultimate | Physical | X damage to surrounding enemies over X seconds.X damage to surrounding enemies over X seconds. |
| Soulrift | Necromancer | Ultimate | Shadow | Consume surrounding enemies, dealing X Corrupting damage over X seconds. Every X seconds you absorb the souls of X enemies, gaining X Essence per enemy. You absorb X souls at a time from Bosses. |
| Advance | Paladin | Basic | Physical | Advance forward with your weapon, dealing X damage. |
| Brandish | Paladin | Basic | — | Brandish the Light, unleashing an arc that deals X damage. |
| Clash | Paladin | Basic | Physical | Strike an enemy with your weapon and shield, dealing X damage. Striking enemies with Clash grants you Crusader's March, increasing your Block Chance by X for X seconds. |
| Holy Bolt | Paladin | Basic | — | Throw a Holy hammer, dealing X damage. |
| Blessed Hammer | Paladin | Core | — | Throw a Blessed Hammer that spirals out, dealing X damage. |
| Blessed Shield | Paladin | Core | — | Bless and hurl your shield with Holy energy, dealing X damage that ricochets up to X times. |
| Divine Lance | Paladin | Core | — | Impale enemies with a heavenly lance, stabbing X times for X damage each. |
| Shield Bash | Paladin | Core | Physical | Charge at an enemy and bash in front of you, dealing X damage. |
| Zeal | Paladin | Core | Physical | Strike enemies with blinding speed, dealing X damage followed immediately by X additional strikes dealing X damage each. |
| Defiance Aura | Paladin | Aura | — | Passive: Your presence reinforces you and your allies, granting X Armor and X bonus on All Resistances. Active: You become Unstoppable for X seconds. |
| Fanaticism Aura | Paladin | Aura | — | Passive: Spending Faith emanates power from you, granting you and your allies X Attack Speed and X Critical Strike Chance for X seconds up to a maximum of X times. Active: Weaken all Nearby enemies for X seconds. |
| Holy Light Aura | Paladin | Aura | — | % Passive: You and your allies emanate the Light, dealing X damage every X seconds to X random Nearby enemies. Attack Speed further increases this damage. Active: Unleash X pure bolts of light, dealing X Holy damage to the Closest enemy and chaining up to X additional enemies before returning to you. When your first bolt of light returns, Heal for X of your Maximum Life (X). |
| Condemn | Paladin | Justice | — | Harness the Light and Pull enemies in after X seconds, briefly Stunning them and dealing X damage. While Casting Condemn, you become Unhindered for X seconds. |
| Consecration | Paladin | Justice | — | Bathe in the Light for X seconds, Healing you and your allies for X Maximum Life (X) per second and damaging enemies for X damage per second. |
| Purify | Paladin | Justice | — | Enshroud your enemies in the Light, Dazing them for X seconds. |
| Spear of the Heavens | Paladin | Justice | — | Rain down X heavenly spears from the sky, dealing X damage and Knocking Down enemies for X seconds. After X seconds, the spears burst, dealing X damage. |
| Aegis | Paladin | Valor | — | Surround yourself with shields of the Light, Taunting Close enemies and gaining X Block Chance and X Armor for X seconds. |
| Falling Star | Paladin | Valor | — | Soar into the air with angelic wings and dive onto the battlefield, dealing X damage on takeoff and X damage on landing. |
| Rally | Paladin | Valor | — | Rally forth, generating X Faith and gaining X Movement Speed for X seconds. |
| Shield Charge | Paladin | Valor | Physical | Charge with your shield and push enemies Back, granting X Armor and dealing X damage while Channeling. |
| Arbiter of Justice | Paladin | Ultimate | — | Ascend to the heavens and crash upon the battlefield as an Arbiter for X seconds, dealing X damage upon landing. |
| Fortress | Paladin | Ultimate | Physical | Make your stand, becoming Immune for X seconds and create a defensive area around you for X seconds. Standing in your Fortress grants you and your allies X Resolve stacks every X seconds. |
| Heaven's Fury | Paladin | Ultimate | — | Grasp the Light, dealing X damage around you per second before releasing it to seek Nearby enemies and dealing X damage per hit for X seconds. |
| Zenith | Paladin | Ultimate | Physical | % Summon a divine sword that cleaves the battlefield for X damage. Casting Zenith again cuts through the battlefield for X damage and Knocks Down enemies for X seconds. |
| Blade Shift | Rogue | Basic | Physical | Quickly stab your victim for X damage and shift, making you Unhindered for X seconds. Moving through enemies refreshes the shift duration. |
| Forceful Arrow | Rogue | Basic | Physical | Fire a powerful arrow at an enemy, dealing X damage and Propelling Close enemies, Knocking Back the enemy. Propel can occur once every X seconds per enemy. |
| Heartseeker | Rogue | Basic | Physical | Fire an arrow that seeks an enemy and pierces through its heart, dealing X damage. |
| Invigorating Strike | Rogue | Basic | Physical | Melee attack an enemy, dealing X damage and also gain X Energy once every X seconds for X seconds. |
| Puncture | Rogue | Basic | Physical | Throw blades a short distance, dealing X damage. |
| Barrage | Rogue | Core | Physical | Unleash a barrage of X arrows that expands outwards, each dealing X damage and piercing up to X times. Arrows cannot hit the same target more than once. Combo Points increase damage and arrows fired: 1 Point: X damage, X arrows 2 Points: X damage, X arrows 3 Points: X damage, X arrows |
| Dance of Knives | Rogue | Core | Physical | per second Channel to launch knives at surrounding enemies with each knife dealing X damage. Attack Speed increases damage done rather than number of knives thrown. Combo Points increase damage and grant a Movement Speed bonus for X seconds. 1 Point: X damage, X movement 2 Points: X damage, X movement 3 Points: X damage, X movement |
| Flurry | Rogue | Core | Physical | Unleash a flurry of stabs and slashes, striking enemies in front of you X times and dealing a total of X damage to each. Combo Points increase damage and grant an Attack Speed bonus for X seconds. 1 Point: X damage, X bonus 2 Points: X damage, X bonus 3 Points: X damage, X bonus |
| Penetrating Shot | Rogue | Core | Physical | Fire an arrow that pierces through all enemies in a line, dealing X damage. Combo Points increase damage and improve Lucky Hit Chance: 1 Point: X damage, X chance 2 Points: X damage, X chance 3 Points: X damage, X chance |
| Rapid Fire | Rogue | Core | Physical | Rapidly fire X arrows, each dealing X damage and ricocheting X times. Combo Points increase damage and arrows fired: 1 Point: X damage, X arrows 2 Points: X damage, X arrows 3 Points: X damage, X arrows |
| Twisting Blades | Rogue | Core | Physical | Impale an enemy with your blades, dealing X damage. After X seconds the blades return to you, piercing enemies for X damage. Combo Points increase damage and and improve Lucky Hit Chance: 1 Point: X damage, X chance 2 Points: X damage, X chance 3 Points: X damage, X chance |
| Caltrops | Rogue | Agility | Physical | Throw caltrops on the ground, dealing X damage. Affected enemies take X damage every second and are Slowed by X. Lasts X seconds. |
| Dash | Rogue | Agility | Physical | Dash forward and slash enemies for X damage. Any enemies hit are Slowed by X for X seconds. |
| Shadow Step | Rogue | Agility | Physical | Quickly move through the shadows to stab your victim from behind for X damage and Execute them. Gain X increased Movement Speed for X seconds afterwards. |
| Cold Imbuement | Rogue | Imbuements | Cold | Imbue your weapons with frigid energies for X seconds. While imbued, your Imbueable Skills deal Cold damage, Chill enemies for X per hit, and Weaken enemies for X seconds. |
| Poison Imbuement | Rogue | Imbuements | Poison | Imbue your weapons with lethal poison for X seconds. While imbued, your Imbueable Skills deal Poison damage and apply X of their Base damage as additional Poisoning damage over X seconds. |
| Shadow Imbuement | Rogue | Imbuements | Shadow | Imbue your weapons with festering shadows for X seconds. While imbued, your Imbueable Skills deal Shadow damage and infect enemies for X seconds. Infected enemies explode on death, dealing X damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal X damage to only that enemy. |
| Concealment | Rogue | Subterfuge | — | Vanish from sight, gaining an advanced form of Stealth for X seconds that will not be removed by taking damage. Concealment also makes you Unstoppable, grants X Movement Speed, and Unhindered for its duration. Using an attack Skill during Concealment will break Concealment. |
| Dark Shroud | Rogue | Subterfuge | — | Surround yourself with up to X protective shadows. Gain X Resistance to All Elements per active shadow. If you have the maximum amount of shadows, direct damage is reduced by X. Each time you take direct damage, a shadow is consumed. |
| Poison Trap | Rogue | Subterfuge | Poison | Place a trap that arms after X seconds. It activates when an enemy moves within range, applying X Poisoning damage over X seconds to enemies in the area. You can have X armed traps out at once. |
| Smoke Grenade | Rogue | Subterfuge | Physical | Throw a smoky concoction at enemies that deals X damage and Dazes them for X seconds. |
| Death Trap | Rogue | Ultimate | Shadow | Place a trap that arms after X seconds. It activates once an enemy is within range, dealing a total of X damage in the area. |
| Rain of Arrows | Rogue | Ultimate | Physical | Arrows rain down over a large area dealing X damage and Immobilizing enemies for X seconds. |
| Shadow Clone | Rogue | Ultimate | Physical | Summon a shadow that mimics your actions for X seconds. This Shadow Clone deals X of your damage. |
| Arc Lash | Sorcerer | Basic | Lightning | Unleash arcing lightning, dealing X damage to enemies in front of you. |
| Fire Bolt | Sorcerer | Basic | Fire | Hurl a flaming bolt, dealing X damage and an additional X Burning damage over X seconds. |
| Frost Bolt | Sorcerer | Basic | Cold | Throw a bolt of frost at an enemy, dealing X damage and Chilling for X. |
| Spark | Sorcerer | Basic | Lightning | Launch a bolt of lightning that shocks an enemy X times, dealing X damage with each shock. |
| Chain Lightning | Sorcerer | Core | Lightning | Unleash a bolt of lightning that chains up to X times, dealing X damage. If Chain Lightning fails to chain, X of the remaining chains damage is dealt as additional damage to the final target. |
| Charged Bolts | Sorcerer | Core | Lightning | Release X bolts of piercing lightning that course along the ground, dealing X damage each. |
| Fireball | Sorcerer | Core | Fire | Hurl an exploding ball of fire, dealing X damage to enemies. |
| Frozen Orb | Sorcerer | Core | Cold | Unleash an whirling orb that deals X Frostbite damage over X seconds and Chills for X. After X second Frozen Orb will explode, dealing X damage. |
| Ice Shards | Sorcerer | Core | Cold | Launch X icy shards, dealing X damage each and piercing X time. Ice Shards deals X increased damage to Frozen enemies. |
| Incinerate | Sorcerer | Core | Fire | per second Channel a beam of fire, dealing X damage and an additional X Burning damage over X seconds. Incinerate's damage increases by X every second you channel it, up to X. |
| Flame Shield | Sorcerer | Defensive | Fire | Engulf yourself in flames for X seconds, becoming Immune and dealing X Burning damage over X seconds to surrounding enemies. |
| Frost Nova | Sorcerer | Defensive | Cold | Unleash a torrent of frost, Freezing enemies around you for X seconds. |
| Ice Armor | Sorcerer | Defensive | Cold | A Barrier of ice forms around you for X seconds, absorbing X of your Maximum Life (X) in damage. |
| Teleport | Sorcerer | Defensive | Lightning | Transform into lightning and surge to the target location, dealing X damage around you upon arrival. |
| Familiar | Sorcerer | Conjuration | Fire | Summon a Fire Familiar for X seconds. It seeks enemies and periodically explodes, dealing X damage. You may have up to X Familiars active at a time. |
| Hydra | Sorcerer | Conjuration | Fire | Summon a X-headed Hydra for X seconds. Each head spits fire at enemies, dealing X damage. You may have up to X Hydras active at a time. |
| Ice Blades | Sorcerer | Conjuration | Cold | Conjure blades of ice for X seconds that rapidly slash enemies, dealing X damage and making them Vulnerable. You may have up to X Ice Blades active at a time. |
| Lightning Spear | Sorcerer | Conjuration | Lightning | Summon a spear of lightning that seeks out enemies for X seconds, dealing X damage per hit. You may have up to X Lightning Spears active at a time. |
| Ball Lightning | Sorcerer | Mastery | Lightning | Discharge a ball of lightning that slowly moves forward and continuously zaps enemies, dealing X damage per second. Ball Lightning's size is increased by X |
| Blizzard | Sorcerer | Mastery | Cold | Call forth a frigid blizzard that deals X Frostbite damage and continually Chills enemies for X over X seconds. |
| Firewall | Sorcerer | Mastery | Fire | Create a wall of fire, dealing X Burning damage over X seconds. Enemies continue Burning for X seconds after leaving the wall. |
| Meteor | Sorcerer | Mastery | Fire | Call down a meteor that crashes into enemies, dealing X damage and an additional X Burning damage over X seconds. |
| Deep Freeze | Sorcerer | Ultimate | Cold | Encase yourself in ice and become Immune for X seconds, Chilling surrounding enemies for X and continuously dealing X damage to them. When Deep Freeze ends, you explode for an additional X damage. Casting Deep Freeze again ends the effect early. |
| Inferno | Sorcerer | Ultimate | Fire | Summon a fiery serpent that deals X damage and Burns enemies for X damage over X seconds, stacking up to X times. |
| Unstable Currents | Sorcerer | Ultimate | Lightning | Lightning surges within you for X seconds. Whenever you Cast, trigger a random Skill: Ball Lightning Chain Lightning Charged Bolts Lightning Spear |
| Rock Splitter | Spiritborn | Basic | Physical | Rush at a target and clobber enemies in front of you, dealing X damage. Your 3rd attack strikes enemies around you, dealing X damage. |
| Thrash | Spiritborn | Basic | Fire | Dive at an enemy and slash into it dealing X damage. Your 3rd attack unleashes a rapid series of slashes around your target, dealing a total of X damage. |
| Thunderspike | Spiritborn | Basic | Lightning | Quickly jab forward with a piercing strike dealing X damage. Your 3rd attack pierces further, dealing X damage. |
| Withering Fist | Spiritborn | Basic | Poison | Dart at and jab an enemy several times, dealing a total of X damage and applying X Poisoning damage over X seconds. Your 3rd attack bursts on your target, damaging surrounding enemies and Slowing them by X for X seconds. |
| Crushing Hand | Spiritborn | Core | Physical | Smash down next to you with devastating force, creating 2 shockwaves on either side that overlap and each deal X damage. |
| Quill Volley | Spiritborn | Core | Lightning | Hurl X feathers that pierce through enemies, each dealing X damage. |
| Rake | Spiritborn | Core | Fire | Conjure claws that rake through enemies in front of you, dealing X damage before exploding for an additional X damage. |
| Stinger | Spiritborn | Core | Poison | Strike a small area, dealing X damage to enemies within as well as all surrounding Poisoned enemies. |
| Armored Hide | Spiritborn | Defensive | Physical | Passive: Gain X Resolve every X seconds. Active: Encase yourself, gaining X Block Chance for X seconds. |
| Concussive Stomp | Spiritborn | Defensive | Physical | Stomp in front of you, releasing a shockwave that deals X damage and Knocks Down enemies for X seconds. |
| Counterattack | Spiritborn | Defensive | Fire | Passive: Gain X Dodge Chance and automatically retaliate against Close enemies for X damage when you Dodge their attacks. Active: Dodge all direct attacks for X seconds per cast, up to X seconds. |
| Scourge | Spiritborn | Defensive | Poison | Call forth a wave of insects that bite enemies, Fearing and Slowing them by X for X seconds while applying X Poisoning damage over X seconds. |
| Ravager | Spiritborn | Focus | Fire | Passive: Minimum Ferocity increased by X. Active: Unleash a savage roar, causing each of your attacks to trigger an additional X damage strike per enemy for X seconds. |
| Soar | Spiritborn | Focus | Lightning | Fly into the air, creating a cloud which makes enemies at your target location Vulnerable for X seconds before you crash down upon them dealing X damage. |
| Toxic Skin | Spiritborn | Focus | Poison | Passive: Enemies that attack you are Poisoned for X damage over X seconds. Active: Your toxins overflow, applying the Poisoning in a trail and making you Unhindered for X seconds. |
| Vortex | Spiritborn | Focus | Lightning | Create a cyclone that Pulls enemies inward followed by a crushing downdraft that deals X damage to them. |
| Payback | Spiritborn | Potency | Physical | Smash enemies in front of you, dealing X damage. When attacked, you have a X chance to reset Payback's Cooldown. |
| Razor Wings | Spiritborn | Potency | Lightning | per X seconds Whirl out a cluster of razor sharp feathers that rebound back, dealing X damage each way. |
| Rushing Claw | Spiritborn | Potency | Fire | per X seconds Slash a short distance through an enemy, striking all enemies along the way twice for a total of X total damage. |
| Touch of Death | Spiritborn | Potency | Poison | Strike an enemy and infect them, dealing X damage and applying X Poisoning damage over X seconds. When the infection expires or the host dies, a swarm hatches and seeks enemies for X seconds, dealing X damage per hit. You can have up to X swarms active at once. |
| The Devourer | Spiritborn | Ultimate | Poison | The Centipede Spirit emerges, blasting enemies in a line for X damage and spitting at others for X damage. Lasts for X seconds. |
| The Hunter | Spiritborn | Ultimate | Fire | Bound across the battlefield with the Jaguar Spirit, dealing X damage upon landing and then rapidly slashing enemies in the area for X total damage over X strikes. |
| The Protector | Spiritborn | Ultimate | Physical | The Gorilla Spirit protects an area for X seconds, continuously smashing surrounding enemies for X damage and granting you Barrier for X of your Maximum Life (X) every X seconds. The Protector's area deals X of your Thorns damage to enemies within every X seconds. |
| The Seeker | Spiritborn | Ultimate | Lightning | The Eagle Spirit swoops down and deals X damage. After a short delay it blasts off dealing X damage. Elites hit twice by The Seeker have a X chance to refund a Charge, doubled against Bosses. |
| Command Fallen | Warlock | Basic | Physical | Summon a Fallen Lunatic that charges your target and explodes, dealing X damage. |
| Doom | Warlock | Basic | Shadow | Burst a sigil on your enemies, Hexing them and dealing X damage. |
| Hellion Sting | Warlock | Basic | Physical | Whip a demon tail forward, dealing X damage with a X chance to Eviscerate enemies for X damage. |
| Molten Bomb | Warlock | Basic | Fire | Lob molten lava at an enemy, dealing X damage in a small area. |
| Blazing Scream | Warlock | Core | Fire | Send forth a Demon Skull dealing X damage as it travels. |
| Bombardment | Warlock | Core | Physical | Smash down X demons into the ground, each dealing X damage. |
| Dread Claws | Warlock | Core | Shadow | Burst forth X shadowy claws, each dealing X damage. |
| Hell Fracture | Warlock | Core | Fire | Summon the fires of hell to fracture the ground, dealing X damage to enemies in the area. The fractures remain for X seconds and explode up to X more times when you cast Hell Fracture again. |
| Umbral Chains | Warlock | Core | Shadow | Send forth a shadowy chain, dealing X damage along the way and linking up to X enemies for X seconds. Enemies caught in the chain are Slowed by X and take X damage per second. |
| Dark Prison | Warlock | Defensive | — | Create a shadowy totem for X seconds that chains enemies, Tethering them to the area and preventing them from escaping. |
| Nether Step | Warlock | Defensive | — | Step through the shadows of Hell to emerge at the target location, gaining X stacks of Shadowform as well as X increased Movement Speed which decays over X seconds. |
| Tortured Wretch | Warlock | Defensive | Physical | Summon a tortured demon on your enemies, dealing X damage and Taunting them to attack it for X seconds. |
| Wall of Agony | Warlock | Defensive | Physical | Summon and fuse X frenzied demons into a line for X seconds. The demons block enemies and flail wildly, dealing X damage per hit to those in front of them. |
| Infernal Breath | Warlock | Archfiend | Fire | Summon a demonic head for X seconds that breathes fire on enemies dealing X damage per hit. Vanguard: Casting Infernal Breath summons an additional demonic head that orbits you and spews flames, dealing X damage per hit. |
| Profane Sentinel | Warlock | Archfiend | Shadow | Summon a demonic eye for X seconds that focuses upon enemies with a beam that makes them Vulnerable and periodically blasts them, dealing X damage. Recast to direct the eye's targeting. Vanguard: Casting Profane Sentinel summons an additional eye for X seconds that follows you and blasts enemies, dealing X damage. |
| Rampage | Warlock | Archfiend | Physical | Summon a rampaging brute for X seconds that smashes wildly, dealing X damage with a X chance per hit to Eviscerate enemies for X damage. Vanguard: Casting Rampage summons an additional brute for X seconds that follows you and swipes at enemies, dealing X damage. |
| Tyrant's Grasp | Warlock | Archfiend | Fire | Summon a demon hand that Pulls enemies away from you, dealing X damage. Vanguard: Casting Tyrant's Grasp summons 2 additional demon hands that each deal X damage. |
| Sigil of Chaos | Warlock | Sigil | Fire | Create a destructive ritual for X seconds that grants you Volatility while within. Killing enemies or Demons within fuels the ritual's chaotic hellfire, increasing the chance for each enemy to explode for X damage on death. |
| Sigil of Subversion | Warlock | Sigil | — | Create a subversive ritual for X seconds that Hexes enemies. Killing X enemies or Demons within fuels the ritual to send forth shadow trails for X seconds that periodically grant you X stack of Shadowform while in them. You can have up to X trails active at once. |
| Sigil of Summons | Warlock | Sigil | Physical | Create a binding ritual for X seconds that extends the duration of your Summons. Killing X enemies or Demons within fuels the ritual to summon a demon for X seconds which attacks nearby enemies, dealing X damage per hit. You can have up to X demons active at once. |
| Command Abodian | Warlock | Soul Shard | Fire | Passive: Abodian bites and claws, dealing X damage. Active: Command Abodian to enter Demonform for X seconds and mount Abodian, gaining X increased Movement Speed for X seconds. While mounted, chain enemies and Pull them behind you, dealing X damage every X seconds. After you dismount, Abodian slams the ground, dealing X damage. Brimstones launched deal X damage. Cast again while active to cancel. |
| Command Ae'grom | Warlock | Soul Shard | Physical | Passive: Ae'grom cleaves with its arms, dealing X damage Active: Command Ae'grom to spew X Vile Child Lesser Demons, dealing X damage when they land. Vile Children claw enemies, dealing X, and last for X seconds. |
| Command Laalish | Warlock | Soul Shard | Shadow | Passive: Laalish seeks enemies and applies Vulnerable and a X Slow to Close enemies that lingers for X seconds. When you attack enemies, it moves through the abyss to bite them, dealing X damage. Active: Command Laalish to create a Terror Realm for X seconds, applying Vulnerable and a X Slow to enemies within. Laalish devours enemies within Terror Realm, dealing X damage every X second. While you are within Terror Realm, gain X stacks of Shadowform every X seconds. |
| Command Valloch | Warlock | Soul Shard | Physical | Passive: Valloch increases your Maximum Overpower by X and Maximum Wrath by X. Active: Command Valloch to siphon its power to overfill your Overpower by X and increase Wrath Regeneration by X for X seconds. While its power is siphoned, Occult Abyss Skills apply X additional stack of Hex to enemies. Fortify for X of your Maximum Life, and, while its power is siphoned, Valloch pays X of Life Costs instead of you. |
| Apocalypse | Warlock | Ultimate | Fire | Create a massive sigil that detonates after X seconds dealing X damage to all enemies within. This ritual does not benefit from Cooldown Reduction. |
| Fiend of Abaddon | Warlock | Ultimate | Physical | Summon a massive fiend for X seconds that attacks enemies, dealing X damage per swipe. |
| Metamorphosis | Warlock | Ultimate | Fire | Transform into a demon and gain: Demonform All Archfiend Demonform Skill Variants An Ultimate Archfiend Basic attack that deals X damage and generates X Dominance Cast again while active to cancel. |
| Terror Swarm | Warlock | Ultimate | Shadow | Summon a terror from the depths that deals X damage and spews a voracious swarm that deals X damage per bite for X seconds. |