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Active Skills

Active Skills

Every active skill the eight classes can wield — from the first strike to the final Ultimate. Choose a class and learn what each one brings to the fight.

Drawn from the game's own data. Damage and scaling shift with your ranks and gear, so exact figures are shown as X — the words tell you what a skill does; the battlefield decides for how much.

198 skills shown

Skill Class Category Damage Effect
Bash Barbarian Basic Physical Bash the enemy with your weapon, dealing X damage. Every Xth Bash will clobber, Stunning enemies for X seconds.
Flay Barbarian Basic Physical Flay the enemy, dealing X damage and inflicting X Bleeding damage over X seconds.
Frenzy Barbarian Basic Physical Unleash a rapid flurry of blows, dealing X damage with each pair of hits. If Frenzy hits an enemy, its Cast Speed is increased by X for X seconds, up to X.
Lunging Strike Barbarian Basic Physical Lunge forward and strike an enemy, dealing X damage.
Double Swing Barbarian Core Physical Sweep your weapons from opposite directions, dealing X damage with each weapon. Enemies caught in the center are damaged by both.
Hammer of the Ancients Barbarian Core Physical Slam your hammer down with the fury of the Ancients, dealing X damage to a concentrated area.
Rend Barbarian Core Physical Cleave enemies in front of you, dealing X damage and inflicting X Bleeding damage over X seconds.
Upheaval Barbarian Core Physical Tear into the ground with your weapon and fling debris forward, dealing X damage.
Whirlwind Barbarian Core Physical per second Rapidly attack surrounding enemies for X damage.
Challenging Shout Barbarian Defensive Taunt Nearby enemies and gain X Damage Reduction for X seconds.
Ground Stomp Barbarian Defensive Physical Smash the ground, dealing X damage and Stunning surrounding enemies for X seconds.
Iron Skin Barbarian Defensive Physical Steel yourself for X seconds, increasing your Maximum Life by X and preventing your Life from being reduced below 1. You are healed to X Life when Iron Skin expires.Steel yourself for X seconds, increasing your Maximum Life by X and reflecting Iron Shrapnel when attacked, dealing X damage and inflicting X bleeding damage over X seconds.Steel yourself for X seconds, increasing your Maximum Life by X and gaining a Barrier that absorbs X of your Maximum Life (X) in damage.
Rallying Cry Barbarian Defensive Physical Bellow a rallying cry, increasing your Movement Speed by X for X seconds. Nearby allies gain half of Rallying Cry's effects.
Charge Barbarian Brawling Physical per enemy hit Cooldown: X seconds Rush forward and push enemies before swinging your weapon, dealing X damage and Knocking Back enemies.
Kick Barbarian Brawling Physical Throw a powerful kick that deals X damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional X damage and are Stunned for X seconds.
Leap Barbarian Brawling Physical Leap forward and then slam down, dealing X damage and Slowing enemies by X for X seconds.
War Cry Barbarian Brawling Bellow a mighty war cry, increasing your damage dealt by X for X seconds. Nearby allies gain half of War Cry's effects.
Death Blow Barbarian Weapon Mastery Physical Attempt a killing strike, dealing X damage to enemies in front of you. If this kills an enemy, its Cooldown is reset and the enemy explodes for X damage to surrounding enemies.If this kills an enemy, a Charge is refunded and the enemy explodes for X damage to surrounding enemies.If this kills an enemy, its Cooldown is reset.If this kills an enemy, a Charge is refunded.
Mighty Throw Barbarian Weapon Mastery Physical Your weapon is hurled into the sky and drops back to the ground massive in size, dealing X damage.
Rupture Barbarian Weapon Mastery Physical Skewer enemies in front of you, dealing X damage, then rip your weapon out, inflicting X Bleeding damage over X seconds.
Steel Grasp Barbarian Weapon Mastery Physical Throw out a trio of chains that deal X damage and Pull In enemies.
Call of the Ancients Barbarian Ultimate Physical Summon X Ancients to aid you in battle for X seconds. Korlic leaps at enemies, dealing X damage and swings his weapons in a frenzy, dealing X damage per hit. Talic spins in a whirlwind rapidly attacking enemies for X damage. Madawc upheaves the ground, dealing X damage.
Iron Maelstrom Barbarian Ultimate Physical Activate three times to attach chains to each of your weapons and perform an attack: First, your Two-Handed Bludgeoning weapon slams into the ground, dealing X damage and Stunning enemies for X seconds. Next, your Two-Handed Slashing weapon swipes in front of you, dealing X damage and inflicting X Bleeding damage over X seconds. Finally, your Dual Wield weapons swing around you, dealing X damage per hit.
Wrath of the Berserker Barbarian Ultimate Explode into rage, Knocking Back surrounding enemies while gaining X increased damage, Berserking, and Unstoppable for X seconds.
Claw Druid Basic Physical Shapeshift into a Werewolf and claw at enemies dealing X Physical damage.
Earth Spike Druid Basic Physical Sunder the earth, impaling all enemies hit for X damage.
Maul Druid Basic Physical Shapeshift into a Werebear and maul enemies in front of you, dealing X damage.
Storm Strike Druid Basic Lightning Electricity gathers around your weapon, dealing X damage to your target and chaining up to X times to targets nearby.
Wind Shear Druid Basic Physical Conjure a piercing blade of wind, dealing X damage to enemies hit.
Landslide Druid Core Physical Crush enemies with X pillars of earth, each dealing X damage.
Lightning Storm Druid Core Lightning per period Conjure a growing lightning storm that deals X damage per strike. The number of strikes increases the longer the storm is channeled, up to a maximum of X strikes at once. Lightning Storm may grow up to X times. The size of your Lightning Storm is preserved for X seconds after channeling.
Pulverize Druid Core Physical Shapeshift into a Werebear and slam the ground, dealing X damage to surrounding enemies.
Shred Druid Core Physical Shapeshift into a Werewolf and perform a trio of combo attacks: 1st Attack: Deal X damage. 2nd Attack: Deal X damage. 3rd Attack: Perform a larger finishing move dealing X damage.
Stone Burst Druid Core Physical Gather stones beneath your enemies then detonate them dealing X damage. Channeling deals X damage and increases the size of the affected area, up to a X% radius increase over X seconds.
Tornado Druid Core Physical Conjure a swirling tornado for X seconds that deals X damage to enemies.
Blood Howl Druid Defensive Shapeshift into a Werewolf and howl furiously, Healing you for X of your Maximum Life (X).
Cyclone Armor Druid Defensive Physical Passive: Powerful winds surround you, granting a X bonus to All Resistances. Active: The winds rapidly expand, Knocking Back enemies and dealing X damage.
Debilitating Roar Druid Defensive Shapeshift into a Werebear and bellow a mighty roar reducing Nearby enemies' damage dealt by X for X seconds.
Earthen Bulwark Druid Defensive Physical Rocks surround you for X seconds, granting a Barrier that absorbs X of your Maximum Life (X) in damage.
Poison Creeper Druid Companion Poison Passive: Summon X poison creepers to periodically emerge from the ground every X seconds, applying X Poisoning damage over X seconds to an enemy in the area. Active: Vines strangle all enemies surrounding you, Immobilizing them for X seconds and Poisoning them for X damage over X seconds.
Ravens Druid Companion Physical Passive: Summon X Ravens to fly above you, attacking enemies for X damage every X seconds. Active: The target area is swarmed with ravens, dealing X damage over X seconds.
Wolves Druid Companion Physical Passive: Summon X wolf companions that bite enemies for X damage. Active: Command your wolves to use their Feral Dash ability, instantly lunging at the target dealing X damage and becoming Unstoppable.
Boulder Druid Wrath Physical Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing X damage with each hit.
Hurricane Druid Wrath Physical per secondCharges: X Charge Cooldown: X secondsCooldown: X seconds Form a hurricane around you that deals X damage to surrounding enemies over X seconds.
Rabies Druid Wrath Poison Perform an infectious bite against enemies in front of you, dealing X damage and applying an additional X Poisoning damage over X seconds. Infected enemies spread Rabies to other surrounding targets.
Trample Druid Wrath Physical Shapeshift and charge forward, dealing X damage and Knocking Back enemies.
Cataclysm Druid Ultimate Lightning A massive storm follows you for X seconds. Twisters Knock Back enemies dealing X damage, and lightning strikes wildly dealing X damage.
Grizzly Rage Druid Ultimate Physical Shapeshift into a Dire Werebear for X seconds becoming Berserk and gaining X bonus Armor.
Lacerate Druid Ultimate Physical Shapeshift into a Werewolf, become Immune and quickly dash X times between enemies in the area dealing up to X total damage over X seconds.
Petrify Druid Ultimate Encase all Nearby enemies in stone, Stunning them for X seconds. Petrified enemies take X bonus Critical Strike Damage from you.
Bone Splinters Necromancer Basic Physical Fire X splinters of bone, dealing X damage each.
Decompose Necromancer Basic Shadow per second Generate Essence: X per second Tear the flesh from an enemy, dealing X Corrupting damage per second and forming a usable Corpse with the flesh every X seconds.
Hemorrhage Necromancer Basic Physical Burst an enemy's blood, dealing X damage. Hemorrhage has a X chance to form a Blood Orb.
Reap Necromancer Basic Shadow Sweep an ethereal scythe in front of you, dealing X damage.
Blight Necromancer Core Shadow Unleash concentrated blight that deals X damage and leaves behind a defiled area, dealing X Corrupting damage over X seconds.
Blood Lance Necromancer Core Physical Throw a blood lance, dealing X to an enemy that ricochets to another enemy. Enemies hit are lanced for X seconds. When Blood Lance hits an enemy, it deals damage to all other lanced enemies.
Blood Surge Necromancer Core Physical Draw blood from enemies, dealing X damage, then expel a blood nova, dealing X damage. Blood Surge's nova damage is increased by X for each enemy drawn from, up to X.
Bone Spear Necromancer Core Physical Conjure a bone spear from the ground that pierces enemies, dealing X damage.
Sever Necromancer Core Shadow A specter of you charges forward, dealing X damage, then attacks with its scythe, dealing X damage.
Skeleton Mage Necromancer Core Physical Raise a skeletal mage, up to a maximum of X mages. Skeletal mages deal X damage with each attack.
Corpse Explosion Necromancer Corpse Physical Detonate a Corpse, dealing X damage to enemies.
Corpse Tendrils Necromancer Corpse Physical Burst veins out of a Corpse, Slowing enemies by X for X seconds before Pulling them in and dealing X damage.
Decrepify Necromancer Curse Curse the target area. Enemies afflicted by Decrepify are Weakened and Slowed by X for X seconds.
Iron Maiden Necromancer Curse Physical Curse the target area. Enemies afflicted by Iron Maiden take X damage every X seconds and X damage each time they deal direct damage for X seconds.
Blood Mist Necromancer Macabre Physical Disperse into a bloody mist, becoming Immune for X seconds. You deal X damage to enemies and Heal for X of your Maximum Life (X) over the duration.
Bone Prison Necromancer Macabre Unearth a prison of bone with X Life that surrounds the target area for X seconds.
Bone Spirit Necromancer Macabre Physical Conjure a spirit of bone that seeks enemies and explodes, dealing X damage.
Golem Necromancer Minion Physical Passive: Raise a Golem that attacks for X damage. When your Golem dies, it respawns after X seconds. Active: Command your Golem to leap to the target area. It becomes Unstoppable, Taunts Nearby enemies, and takes X reduced damage for the next 6 seconds. It gains X of its Armor as Thorns for the duration.Active: Command your Golem to leap to the target area. It becomes Unstoppable and drains the blood of enemies, dealing X damage and healing X of its Life for each enemy drained. Healing received is tripled and damage is increased by X if only one enemy is drained.Active: Command your Golem to leap to the target area. It becomes Unstoppable and slams its fists into the ground, dealing X damage and Stunning surrounding enemies for X seconds.
Skeleton Warrior Necromancer Minion Physical Passive: Raise a skeletal warrior from a nearby Corpse every 2 seconds, up to a maximum of X warriors. Skeletal warriors deal X with each attack. Active: Command your skeletal warriors to leap at an enemy and attack.
Army of the Dead Necromancer Ultimate Physical Call forth the deep buried dead. Volatile Skeletons emerge over the next X seconds that explode when around enemies, dealing X damage and Stunning them for X seconds.
Blood Wave Necromancer Ultimate Physical Conjure a short wave of blood that deals X damage and Knocks Back enemies.
Bone Storm Necromancer Ultimate Physical X damage to surrounding enemies over X seconds.X damage to surrounding enemies over X seconds.
Soulrift Necromancer Ultimate Shadow Consume surrounding enemies, dealing X Corrupting damage over X seconds. Every X seconds you absorb the souls of X enemies, gaining X Essence per enemy. You absorb X souls at a time from Bosses.
Advance Paladin Basic Physical Advance forward with your weapon, dealing X damage.
Brandish Paladin Basic Brandish the Light, unleashing an arc that deals X damage.
Clash Paladin Basic Physical Strike an enemy with your weapon and shield, dealing X damage. Striking enemies with Clash grants you Crusader's March, increasing your Block Chance by X for X seconds.
Holy Bolt Paladin Basic Throw a Holy hammer, dealing X damage.
Blessed Hammer Paladin Core Throw a Blessed Hammer that spirals out, dealing X damage.
Blessed Shield Paladin Core Bless and hurl your shield with Holy energy, dealing X damage that ricochets up to X times.
Divine Lance Paladin Core Impale enemies with a heavenly lance, stabbing X times for X damage each.
Shield Bash Paladin Core Physical Charge at an enemy and bash in front of you, dealing X damage.
Zeal Paladin Core Physical Strike enemies with blinding speed, dealing X damage followed immediately by X additional strikes dealing X damage each.
Defiance Aura Paladin Aura Passive: Your presence reinforces you and your allies, granting X Armor and X bonus on All Resistances. Active: You become Unstoppable for X seconds.
Fanaticism Aura Paladin Aura Passive: Spending Faith emanates power from you, granting you and your allies X Attack Speed and X Critical Strike Chance for X seconds up to a maximum of X times. Active: Weaken all Nearby enemies for X seconds.
Holy Light Aura Paladin Aura % Passive: You and your allies emanate the Light, dealing X damage every X seconds to X random Nearby enemies. Attack Speed further increases this damage. Active: Unleash X pure bolts of light, dealing X Holy damage to the Closest enemy and chaining up to X additional enemies before returning to you. When your first bolt of light returns, Heal for X of your Maximum Life (X).
Condemn Paladin Justice Harness the Light and Pull enemies in after X seconds, briefly Stunning them and dealing X damage. While Casting Condemn, you become Unhindered for X seconds.
Consecration Paladin Justice Bathe in the Light for X seconds, Healing you and your allies for X Maximum Life (X) per second and damaging enemies for X damage per second.
Purify Paladin Justice Enshroud your enemies in the Light, Dazing them for X seconds.
Spear of the Heavens Paladin Justice Rain down X heavenly spears from the sky, dealing X damage and Knocking Down enemies for X seconds. After X seconds, the spears burst, dealing X damage.
Aegis Paladin Valor Surround yourself with shields of the Light, Taunting Close enemies and gaining X Block Chance and X Armor for X seconds.
Falling Star Paladin Valor Soar into the air with angelic wings and dive onto the battlefield, dealing X damage on takeoff and X damage on landing.
Rally Paladin Valor Rally forth, generating X Faith and gaining X Movement Speed for X seconds.
Shield Charge Paladin Valor Physical Charge with your shield and push enemies Back, granting X Armor and dealing X damage while Channeling.
Arbiter of Justice Paladin Ultimate Ascend to the heavens and crash upon the battlefield as an Arbiter for X seconds, dealing X damage upon landing.
Fortress Paladin Ultimate Physical Make your stand, becoming Immune for X seconds and create a defensive area around you for X seconds. Standing in your Fortress grants you and your allies X Resolve stacks every X seconds.
Heaven's Fury Paladin Ultimate Grasp the Light, dealing X damage around you per second before releasing it to seek Nearby enemies and dealing X damage per hit for X seconds.
Zenith Paladin Ultimate Physical % Summon a divine sword that cleaves the battlefield for X damage. Casting Zenith again cuts through the battlefield for X damage and Knocks Down enemies for X seconds.
Blade Shift Rogue Basic Physical Quickly stab your victim for X damage and shift, making you Unhindered for X seconds. Moving through enemies refreshes the shift duration.
Forceful Arrow Rogue Basic Physical Fire a powerful arrow at an enemy, dealing X damage and Propelling Close enemies, Knocking Back the enemy. Propel can occur once every X seconds per enemy.
Heartseeker Rogue Basic Physical Fire an arrow that seeks an enemy and pierces through its heart, dealing X damage.
Invigorating Strike Rogue Basic Physical Melee attack an enemy, dealing X damage and also gain X Energy once every X seconds for X seconds.
Puncture Rogue Basic Physical Throw blades a short distance, dealing X damage.
Barrage Rogue Core Physical Unleash a barrage of X arrows that expands outwards, each dealing X damage and piercing up to X times. Arrows cannot hit the same target more than once. Combo Points increase damage and arrows fired: 1 Point: X damage, X arrows 2 Points: X damage, X arrows 3 Points: X damage, X arrows
Dance of Knives Rogue Core Physical per second Channel to launch knives at surrounding enemies with each knife dealing X damage. Attack Speed increases damage done rather than number of knives thrown. Combo Points increase damage and grant a Movement Speed bonus for X seconds. 1 Point: X damage, X movement 2 Points: X damage, X movement 3 Points: X damage, X movement
Flurry Rogue Core Physical Unleash a flurry of stabs and slashes, striking enemies in front of you X times and dealing a total of X damage to each. Combo Points increase damage and grant an Attack Speed bonus for X seconds. 1 Point: X damage, X bonus 2 Points: X damage, X bonus 3 Points: X damage, X bonus
Penetrating Shot Rogue Core Physical Fire an arrow that pierces through all enemies in a line, dealing X damage. Combo Points increase damage and improve Lucky Hit Chance: 1 Point: X damage, X chance 2 Points: X damage, X chance 3 Points: X damage, X chance
Rapid Fire Rogue Core Physical Rapidly fire X arrows, each dealing X damage and ricocheting X times. Combo Points increase damage and arrows fired: 1 Point: X damage, X arrows 2 Points: X damage, X arrows 3 Points: X damage, X arrows
Twisting Blades Rogue Core Physical Impale an enemy with your blades, dealing X damage. After X seconds the blades return to you, piercing enemies for X damage. Combo Points increase damage and and improve Lucky Hit Chance: 1 Point: X damage, X chance 2 Points: X damage, X chance 3 Points: X damage, X chance
Caltrops Rogue Agility Physical Throw caltrops on the ground, dealing X damage. Affected enemies take X damage every second and are Slowed by X. Lasts X seconds.
Dash Rogue Agility Physical Dash forward and slash enemies for X damage. Any enemies hit are Slowed by X for X seconds.
Shadow Step Rogue Agility Physical Quickly move through the shadows to stab your victim from behind for X damage and Execute them. Gain X increased Movement Speed for X seconds afterwards.
Cold Imbuement Rogue Imbuements Cold Imbue your weapons with frigid energies for X seconds. While imbued, your Imbueable Skills deal Cold damage, Chill enemies for X per hit, and Weaken enemies for X seconds.
Poison Imbuement Rogue Imbuements Poison Imbue your weapons with lethal poison for X seconds. While imbued, your Imbueable Skills deal Poison damage and apply X of their Base damage as additional Poisoning damage over X seconds.
Shadow Imbuement Rogue Imbuements Shadow Imbue your weapons with festering shadows for X seconds. While imbued, your Imbueable Skills deal Shadow damage and infect enemies for X seconds. Infected enemies explode on death, dealing X damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal X damage to only that enemy.
Concealment Rogue Subterfuge Vanish from sight, gaining an advanced form of Stealth for X seconds that will not be removed by taking damage. Concealment also makes you Unstoppable, grants X Movement Speed, and Unhindered for its duration. Using an attack Skill during Concealment will break Concealment.
Dark Shroud Rogue Subterfuge Surround yourself with up to X protective shadows. Gain X Resistance to All Elements per active shadow. If you have the maximum amount of shadows, direct damage is reduced by X. Each time you take direct damage, a shadow is consumed.
Poison Trap Rogue Subterfuge Poison Place a trap that arms after X seconds. It activates when an enemy moves within range, applying X Poisoning damage over X seconds to enemies in the area. You can have X armed traps out at once.
Smoke Grenade Rogue Subterfuge Physical Throw a smoky concoction at enemies that deals X damage and Dazes them for X seconds.
Death Trap Rogue Ultimate Shadow Place a trap that arms after X seconds. It activates once an enemy is within range, dealing a total of X damage in the area.
Rain of Arrows Rogue Ultimate Physical Arrows rain down over a large area dealing X damage and Immobilizing enemies for X seconds.
Shadow Clone Rogue Ultimate Physical Summon a shadow that mimics your actions for X seconds. This Shadow Clone deals X of your damage.
Arc Lash Sorcerer Basic Lightning Unleash arcing lightning, dealing X damage to enemies in front of you.
Fire Bolt Sorcerer Basic Fire Hurl a flaming bolt, dealing X damage and an additional X Burning damage over X seconds.
Frost Bolt Sorcerer Basic Cold Throw a bolt of frost at an enemy, dealing X damage and Chilling for X.
Spark Sorcerer Basic Lightning Launch a bolt of lightning that shocks an enemy X times, dealing X damage with each shock.
Chain Lightning Sorcerer Core Lightning Unleash a bolt of lightning that chains up to X times, dealing X damage. If Chain Lightning fails to chain, X of the remaining chains damage is dealt as additional damage to the final target.
Charged Bolts Sorcerer Core Lightning Release X bolts of piercing lightning that course along the ground, dealing X damage each.
Fireball Sorcerer Core Fire Hurl an exploding ball of fire, dealing X damage to enemies.
Frozen Orb Sorcerer Core Cold Unleash an whirling orb that deals X Frostbite damage over X seconds and Chills for X. After X second Frozen Orb will explode, dealing X damage.
Ice Shards Sorcerer Core Cold Launch X icy shards, dealing X damage each and piercing X time. Ice Shards deals X increased damage to Frozen enemies.
Incinerate Sorcerer Core Fire per second Channel a beam of fire, dealing X damage and an additional X Burning damage over X seconds. Incinerate's damage increases by X every second you channel it, up to X.
Flame Shield Sorcerer Defensive Fire Engulf yourself in flames for X seconds, becoming Immune and dealing X Burning damage over X seconds to surrounding enemies.
Frost Nova Sorcerer Defensive Cold Unleash a torrent of frost, Freezing enemies around you for X seconds.
Ice Armor Sorcerer Defensive Cold A Barrier of ice forms around you for X seconds, absorbing X of your Maximum Life (X) in damage.
Teleport Sorcerer Defensive Lightning Transform into lightning and surge to the target location, dealing X damage around you upon arrival.
Familiar Sorcerer Conjuration Fire Summon a Fire Familiar for X seconds. It seeks enemies and periodically explodes, dealing X damage. You may have up to X Familiars active at a time.
Hydra Sorcerer Conjuration Fire Summon a X-headed Hydra for X seconds. Each head spits fire at enemies, dealing X damage. You may have up to X Hydras active at a time.
Ice Blades Sorcerer Conjuration Cold Conjure blades of ice for X seconds that rapidly slash enemies, dealing X damage and making them Vulnerable. You may have up to X Ice Blades active at a time.
Lightning Spear Sorcerer Conjuration Lightning Summon a spear of lightning that seeks out enemies for X seconds, dealing X damage per hit. You may have up to X Lightning Spears active at a time.
Ball Lightning Sorcerer Mastery Lightning Discharge a ball of lightning that slowly moves forward and continuously zaps enemies, dealing X damage per second. Ball Lightning's size is increased by X
Blizzard Sorcerer Mastery Cold Call forth a frigid blizzard that deals X Frostbite damage and continually Chills enemies for X over X seconds.
Firewall Sorcerer Mastery Fire Create a wall of fire, dealing X Burning damage over X seconds. Enemies continue Burning for X seconds after leaving the wall.
Meteor Sorcerer Mastery Fire Call down a meteor that crashes into enemies, dealing X damage and an additional X Burning damage over X seconds.
Deep Freeze Sorcerer Ultimate Cold Encase yourself in ice and become Immune for X seconds, Chilling surrounding enemies for X and continuously dealing X damage to them. When Deep Freeze ends, you explode for an additional X damage. Casting Deep Freeze again ends the effect early.
Inferno Sorcerer Ultimate Fire Summon a fiery serpent that deals X damage and Burns enemies for X damage over X seconds, stacking up to X times.
Unstable Currents Sorcerer Ultimate Lightning Lightning surges within you for X seconds. Whenever you Cast, trigger a random Skill: Ball Lightning Chain Lightning Charged Bolts Lightning Spear
Rock Splitter Spiritborn Basic Physical Rush at a target and clobber enemies in front of you, dealing X damage. Your 3rd attack strikes enemies around you, dealing X damage.
Thrash Spiritborn Basic Fire Dive at an enemy and slash into it dealing X damage. Your 3rd attack unleashes a rapid series of slashes around your target, dealing a total of X damage.
Thunderspike Spiritborn Basic Lightning Quickly jab forward with a piercing strike dealing X damage. Your 3rd attack pierces further, dealing X damage.
Withering Fist Spiritborn Basic Poison Dart at and jab an enemy several times, dealing a total of X damage and applying X Poisoning damage over X seconds. Your 3rd attack bursts on your target, damaging surrounding enemies and Slowing them by X for X seconds.
Crushing Hand Spiritborn Core Physical Smash down next to you with devastating force, creating 2 shockwaves on either side that overlap and each deal X damage.
Quill Volley Spiritborn Core Lightning Hurl X feathers that pierce through enemies, each dealing X damage.
Rake Spiritborn Core Fire Conjure claws that rake through enemies in front of you, dealing X damage before exploding for an additional X damage.
Stinger Spiritborn Core Poison Strike a small area, dealing X damage to enemies within as well as all surrounding Poisoned enemies.
Armored Hide Spiritborn Defensive Physical Passive: Gain X Resolve every X seconds. Active: Encase yourself, gaining X Block Chance for X seconds.
Concussive Stomp Spiritborn Defensive Physical Stomp in front of you, releasing a shockwave that deals X damage and Knocks Down enemies for X seconds.
Counterattack Spiritborn Defensive Fire Passive: Gain X Dodge Chance and automatically retaliate against Close enemies for X damage when you Dodge their attacks. Active: Dodge all direct attacks for X seconds per cast, up to X seconds.
Scourge Spiritborn Defensive Poison Call forth a wave of insects that bite enemies, Fearing and Slowing them by X for X seconds while applying X Poisoning damage over X seconds.
Ravager Spiritborn Focus Fire Passive: Minimum Ferocity increased by X. Active: Unleash a savage roar, causing each of your attacks to trigger an additional X damage strike per enemy for X seconds.
Soar Spiritborn Focus Lightning Fly into the air, creating a cloud which makes enemies at your target location Vulnerable for X seconds before you crash down upon them dealing X damage.
Toxic Skin Spiritborn Focus Poison Passive: Enemies that attack you are Poisoned for X damage over X seconds. Active: Your toxins overflow, applying the Poisoning in a trail and making you Unhindered for X seconds.
Vortex Spiritborn Focus Lightning Create a cyclone that Pulls enemies inward followed by a crushing downdraft that deals X damage to them.
Payback Spiritborn Potency Physical Smash enemies in front of you, dealing X damage. When attacked, you have a X chance to reset Payback's Cooldown.
Razor Wings Spiritborn Potency Lightning per X seconds Whirl out a cluster of razor sharp feathers that rebound back, dealing X damage each way.
Rushing Claw Spiritborn Potency Fire per X seconds Slash a short distance through an enemy, striking all enemies along the way twice for a total of X total damage.
Touch of Death Spiritborn Potency Poison Strike an enemy and infect them, dealing X damage and applying X Poisoning damage over X seconds. When the infection expires or the host dies, a swarm hatches and seeks enemies for X seconds, dealing X damage per hit. You can have up to X swarms active at once.
The Devourer Spiritborn Ultimate Poison The Centipede Spirit emerges, blasting enemies in a line for X damage and spitting at others for X damage. Lasts for X seconds.
The Hunter Spiritborn Ultimate Fire Bound across the battlefield with the Jaguar Spirit, dealing X damage upon landing and then rapidly slashing enemies in the area for X total damage over X strikes.
The Protector Spiritborn Ultimate Physical The Gorilla Spirit protects an area for X seconds, continuously smashing surrounding enemies for X damage and granting you Barrier for X of your Maximum Life (X) every X seconds. The Protector's area deals X of your Thorns damage to enemies within every X seconds.
The Seeker Spiritborn Ultimate Lightning The Eagle Spirit swoops down and deals X damage. After a short delay it blasts off dealing X damage. Elites hit twice by The Seeker have a X chance to refund a Charge, doubled against Bosses.
Command Fallen Warlock Basic Physical Summon a Fallen Lunatic that charges your target and explodes, dealing X damage.
Doom Warlock Basic Shadow Burst a sigil on your enemies, Hexing them and dealing X damage.
Hellion Sting Warlock Basic Physical Whip a demon tail forward, dealing X damage with a X chance to Eviscerate enemies for X damage.
Molten Bomb Warlock Basic Fire Lob molten lava at an enemy, dealing X damage in a small area.
Blazing Scream Warlock Core Fire Send forth a Demon Skull dealing X damage as it travels.
Bombardment Warlock Core Physical Smash down X demons into the ground, each dealing X damage.
Dread Claws Warlock Core Shadow Burst forth X shadowy claws, each dealing X damage.
Hell Fracture Warlock Core Fire Summon the fires of hell to fracture the ground, dealing X damage to enemies in the area. The fractures remain for X seconds and explode up to X more times when you cast Hell Fracture again.
Umbral Chains Warlock Core Shadow Send forth a shadowy chain, dealing X damage along the way and linking up to X enemies for X seconds. Enemies caught in the chain are Slowed by X and take X damage per second.
Dark Prison Warlock Defensive Create a shadowy totem for X seconds that chains enemies, Tethering them to the area and preventing them from escaping.
Nether Step Warlock Defensive Step through the shadows of Hell to emerge at the target location, gaining X stacks of Shadowform as well as X increased Movement Speed which decays over X seconds.
Tortured Wretch Warlock Defensive Physical Summon a tortured demon on your enemies, dealing X damage and Taunting them to attack it for X seconds.
Wall of Agony Warlock Defensive Physical Summon and fuse X frenzied demons into a line for X seconds. The demons block enemies and flail wildly, dealing X damage per hit to those in front of them.
Infernal Breath Warlock Archfiend Fire Summon a demonic head for X seconds that breathes fire on enemies dealing X damage per hit. Vanguard: Casting Infernal Breath summons an additional demonic head that orbits you and spews flames, dealing X damage per hit.
Profane Sentinel Warlock Archfiend Shadow Summon a demonic eye for X seconds that focuses upon enemies with a beam that makes them Vulnerable and periodically blasts them, dealing X damage. Recast to direct the eye's targeting. Vanguard: Casting Profane Sentinel summons an additional eye for X seconds that follows you and blasts enemies, dealing X damage.
Rampage Warlock Archfiend Physical Summon a rampaging brute for X seconds that smashes wildly, dealing X damage with a X chance per hit to Eviscerate enemies for X damage. Vanguard: Casting Rampage summons an additional brute for X seconds that follows you and swipes at enemies, dealing X damage.
Tyrant's Grasp Warlock Archfiend Fire Summon a demon hand that Pulls enemies away from you, dealing X damage. Vanguard: Casting Tyrant's Grasp summons 2 additional demon hands that each deal X damage.
Sigil of Chaos Warlock Sigil Fire Create a destructive ritual for X seconds that grants you Volatility while within. Killing enemies or Demons within fuels the ritual's chaotic hellfire, increasing the chance for each enemy to explode for X damage on death.
Sigil of Subversion Warlock Sigil Create a subversive ritual for X seconds that Hexes enemies. Killing X enemies or Demons within fuels the ritual to send forth shadow trails for X seconds that periodically grant you X stack of Shadowform while in them. You can have up to X trails active at once.
Sigil of Summons Warlock Sigil Physical Create a binding ritual for X seconds that extends the duration of your Summons. Killing X enemies or Demons within fuels the ritual to summon a demon for X seconds which attacks nearby enemies, dealing X damage per hit. You can have up to X demons active at once.
Command Abodian Warlock Soul Shard Fire Passive: Abodian bites and claws, dealing X damage. Active: Command Abodian to enter Demonform for X seconds and mount Abodian, gaining X increased Movement Speed for X seconds. While mounted, chain enemies and Pull them behind you, dealing X damage every X seconds. After you dismount, Abodian slams the ground, dealing X damage. Brimstones launched deal X damage. Cast again while active to cancel.
Command Ae'grom Warlock Soul Shard Physical Passive: Ae'grom cleaves with its arms, dealing X damage Active: Command Ae'grom to spew X Vile Child Lesser Demons, dealing X damage when they land. Vile Children claw enemies, dealing X, and last for X seconds.
Command Laalish Warlock Soul Shard Shadow Passive: Laalish seeks enemies and applies Vulnerable and a X Slow to Close enemies that lingers for X seconds. When you attack enemies, it moves through the abyss to bite them, dealing X damage. Active: Command Laalish to create a Terror Realm for X seconds, applying Vulnerable and a X Slow to enemies within. Laalish devours enemies within Terror Realm, dealing X damage every X second. While you are within Terror Realm, gain X stacks of Shadowform every X seconds.
Command Valloch Warlock Soul Shard Physical Passive: Valloch increases your Maximum Overpower by X and Maximum Wrath by X. Active: Command Valloch to siphon its power to overfill your Overpower by X and increase Wrath Regeneration by X for X seconds. While its power is siphoned, Occult Abyss Skills apply X additional stack of Hex to enemies. Fortify for X of your Maximum Life, and, while its power is siphoned, Valloch pays X of Life Costs instead of you.
Apocalypse Warlock Ultimate Fire Create a massive sigil that detonates after X seconds dealing X damage to all enemies within. This ritual does not benefit from Cooldown Reduction.
Fiend of Abaddon Warlock Ultimate Physical Summon a massive fiend for X seconds that attacks enemies, dealing X damage per swipe.
Metamorphosis Warlock Ultimate Fire Transform into a demon and gain: Demonform All Archfiend Demonform Skill Variants An Ultimate Archfiend Basic attack that deals X damage and generates X Dominance Cast again while active to cancel.
Terror Swarm Warlock Ultimate Shadow Summon a terror from the depths that deals X damage and spews a voracious swarm that deals X damage per bite for X seconds.

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