Knights Templar
Founded to protect the meek and weary, the Knights Templar establish Commanderies throughout Europe to call on their allies. Fielding a spectacular array of heavy troops, the Templars lead the charge into battle with discipline and heart. Fortresses dot the carefully cultivated landscape, providing key defensive positions and safe haven to the pilgrims they protect.
Civilization Bonuses
- Age Up at the Town Center by establishing a Commanderie.
- Commanderies permanently unlock units and bonuses.
- Pilgrims generate gold by traveling to Sacred Sites.
- Build Fortresses in the Feudal Age.
- Fortresses increase the range of nearby units and health of nearby Stone Walls.
- Fortresses act as Landmarks, but can be fully destroyed.
- Lumberjacks deposit wood automatically and gather faster with each Age.
- Siege Workshops and Siege Engines cost less wood.
- Trebuchets fire an additional projectile.
Unique units
Chevalier Confrere Condottiero Genitour Genoese Crossbowman Heavy Spearman Hospitaller Knight Serjeant Szlachta Cavalry Templar Brother Teutonic Knight Venetian Galley Venetian Trader
Unique buildings
Unique technologies
Brigandine Counterweight Defenses Cranequins Desert Citadels Fanaticism Iron Clamps Lettre de Change Naval Springald Emplacement Rule of Templars Safe Passage Sanctuary Treasure Towers Trebuchet Emplacement
Data from AoE4 World data
(Open data; game data under Microsoft's Game Content Usage Rules), imported 2026-10-03.
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