Town Center
Economy & Population Building
All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned. Non-Capital Town Centers can't detect stealth or disguises.
Stats
| Age | HP | Pierce / ranged armor | Line of sight | Time | Cost | Civilizations |
|---|---|---|---|---|---|---|
| Dark Age | 2500 | 50 | 52 | 150s | 400 Wood 300 Stone | Abbasid Dynasty, Ayyubids, Delhi Sultanate, English, French, Holy Roman Empire, Japanese, Jeanne d'Arc, House of Lancaster, Ottomans, Rus, Sengoku Daimyo, Knights Templar, Tughlaq Dynasty, Zhu Xi's Legacy |
| Dark Age | 2500 | 75 | 52 | 150s | 400 Wood 300 Stone | Byzantines, Macedonian Dynasty |
| Dark Age | 2500 | 50 | 52 | 150s | 750 Wood | Golden Horde, Mongols |
| Dark Age | 2500 | 50 | 52 | 75s | 400 Wood 300 Stone | Chinese |
| Dark Age | 2500 | 50 | 52 | 150s | 400 Wood 350 Gold | Malians |
| Dark Age | 2500 | 50 | 52 | 120s | 400 Wood 300 Stone | Order of the Dragon |
| Feudal Age | 2500 | 50 | 52 | 150s | 400 Wood 300 Stone | Jin Dynasty |
Available to
All civilizations
Data from AoE4 World data
(Open data; game data under Microsoft's Game Content Usage Rules), imported 2026-10-03.
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