Goths
Infantry civilization
- Loom is researched instantly
- Hunters carry +15; hunted animals last +20% longer
- Infantry costs -15/20/25/30% in Dark/Feudal/Castle/
- Imperial Age
- Infantry +1/+2/+3 attack vs. buildings in Feudal/
- Castle/Imperial Age
- +10 population space in Imperial Age
- Unique Unit:
- Huskarl (Infantry)
- Unique Techs:
- Anarchy (Huskarls can be trained at Barracks)
- Perfusion (Barracks work +100% faster)
- Team Bonus:
- Barracks work +20% faster
Unique units
Elite Huskarl Elite Huskarl Huskarl Huskarl
Unique technologies
Data from aoe2techtree (SiegeEngineers)
(MIT (code); game data under Microsoft's Game Content Usage Rules), imported 2026-10-03.
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