Horadric Cube Recipes
Three ancient sigils, one cracked box. Feed it the right offering and it gives back something greater — a rune reborn, a socket opened, a portal torn where no door stood.
79 recipes shown
| Category | Place In The Cube | Transmutes Into | Notes |
|---|---|---|---|
| Runes | 3 El Runes | 1 Eld Rune | — |
| Runes | 3 Eld Runes | 1 Tir Rune | — |
| Runes | 3 Tir Runes | 1 Nef Rune | — |
| Runes | 3 Nef Runes | 1 Eth Rune | — |
| Runes | 3 Eth Runes | 1 Ith Rune | — |
| Runes | 3 Ith Runes | 1 Tal Rune | — |
| Runes | 3 Tal Runes | 1 Ral Rune | — |
| Runes | 3 Ral Runes | 1 Ort Rune | — |
| Runes | 3 Ort Runes | 1 Thul Rune | The plain three-rune upgrade works only for El through Ort. Every rune above Thul also demands a gem. |
| Runes | 3 Thul Runes + 1 Chipped Topaz | 1 Amn Rune | — |
| Runes | 3 Amn Runes + 1 Chipped Amethyst | 1 Sol Rune | — |
| Runes | 3 Sol Runes + 1 Chipped Sapphire | 1 Shael Rune | — |
| Runes | 3 Shael Runes + 1 Chipped Ruby | 1 Dol Rune | — |
| Runes | 3 Dol Runes + 1 Chipped Emerald | 1 Hel Rune Ladder / Single Player | — |
| Runes | 3 Hel Runes + 1 Chipped Diamond | 1 Io Rune Ladder / Single Player | — |
| Runes | 3 Io Runes + 1 Flawed Topaz | 1 Lum Rune Ladder / Single Player | — |
| Runes | 3 Lum Runes + 1 Flawed Amethyst | 1 Ko Rune Ladder / Single Player | — |
| Runes | 3 Ko Runes + 1 Flawed Sapphire | 1 Fal Rune Ladder / Single Player | — |
| Runes | 3 Fal Runes + 1 Flawed Ruby | 1 Lem Rune Ladder / Single Player | — |
| Runes | 3 Lem Runes + 1 Flawed Emerald | 1 Pul Rune Ladder / Single Player | — |
| Runes | 2 Pul Runes + 1 Flawed Diamond | 1 Um Rune Ladder / Single Player | From Um upward only two runes are needed instead of three. |
| Runes | 2 Um Runes + 1 Topaz | 1 Mal Rune Ladder / Single Player | — |
| Runes | 2 Mal Runes + 1 Amethyst | 1 Ist Rune Ladder / Single Player | — |
| Runes | 2 Ist Runes + 1 Sapphire | 1 Gul Rune Ladder / Single Player | — |
| Runes | 2 Gul Runes + 1 Ruby | 1 Vex Rune Ladder / Single Player | — |
| Runes | 2 Vex Runes + 1 Emerald | 1 Ohm Rune Ladder / Single Player | — |
| Runes | 2 Ohm Runes + 1 Diamond | 1 Lo Rune Ladder / Single Player | — |
| Runes | 2 Lo Runes + 1 Flawless Topaz | 1 Sur Rune Ladder / Single Player | — |
| Runes | 2 Sur Runes + 1 Flawless Amethyst | 1 Ber Rune Ladder / Single Player | — |
| Runes | 2 Ber Runes + 1 Flawless Sapphire | 1 Jah Rune Ladder / Single Player | — |
| Runes | 2 Jah Runes + 1 Flawless Ruby | 1 Cham Rune Ladder / Single Player | — |
| Runes | 2 Cham Runes + 1 Flawless Emerald | 1 Zod Rune Ladder / Single Player | — |
| Gems | 3 Gems of the same type and grade (below Perfect) | 1 Gem of the same type, one grade higher | Works for all seven gem types, skulls included. Chipped to Flawed, Flawed to Normal, Normal to Flawless, Flawless to Perfect. |
| Potions | 3 Small Rejuvenation Potions | 1 Full Rejuvenation Potion | — |
| Potions | 3 Health Potions + 3 Mana Potions + 1 Chipped Gem | 1 Rejuvenation Potion | Any grade of Health or Mana Potion may be used. Chipped skulls work in place of the gem. |
| Potions | 3 Health Potions + 3 Mana Potions + 1 Normal Gem | 1 Full Rejuvenation Potion | Any grade of Health or Mana Potion may be used. Skulls work in place of the gem. |
| Potions | 1 Strangling Gas Potion + 1 Healing Potion (any type) | 1 Antidote Potion | — |
| Socketing | 1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + 1 Normal Body Armor | Socketed Body Armor of the same type | The item must be normal quality and unsocketed — low quality and superior items will not work. Gains 1-4 sockets at random, capped by the maximum that base allows at its item level. |
| Socketing | 1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + 1 Normal Weapon | Socketed Weapon of the same type | The item must be normal quality and unsocketed. Gains 1-6 sockets at random, capped by the maximum that base allows at its item level. |
| Socketing | 1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + 1 Normal Helm | Socketed Helm of the same type | The item must be normal quality and unsocketed. Gains 1-3 sockets at random, capped by the maximum that base allows at its item level. |
| Socketing | 1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + 1 Normal Shield | Socketed Shield of the same type | The item must be normal quality and unsocketed. Gains 1-4 sockets at random, capped by the maximum that base allows at its item level. |
| Socketing | 3 Perfect Skulls + 1 Rare Item + 1 Stone of Jordan | The same Rare Item with 1 socket added | Rare items can carry only one socket. The item must have no sockets already, and must be of a type that can normally be socketed. |
| Socketing | 3 Normal Gems + 1 Socketed Weapon (any type) | 1 Socketed Magic Weapon of the same type | ilvl = 30. The result carries 1-2 sockets. |
| Socketing | 3 Chipped Gems + 1 Magic Weapon | 1 Socketed Magic Weapon | ilvl = 25. The result carries 1-2 sockets. |
| Socketing | 3 Flawless Gems + 1 Magic Weapon | 1 Socketed Magic Weapon | ilvl = 30. The result carries 1-2 sockets. |
| Socketing | 1 Hel Rune + 1 Scroll of Town Portal + 1 Socketed Item | The same item, emptied of everything set in it | Warning: every gem, rune and jewel socketed in the item is destroyed. |
| Rerolling | 1 Perfect Skull + 1 Rare Item + 1 Stone of Jordan | 1 new high quality Rare Item of the same type | ilvl = int(.66 * clvl) + int(.66 * ilvl) |
| Rerolling | 6 Perfect Skulls + 1 Rare Item | 1 random low quality Rare Item of the same type | ilvl = int(.4 * clvl) + int(.4 * ilvl). This formula will not work on items larger than 3x2. |
| Rerolling | 3 Perfect Gems (any type) + 1 Magic Item | 1 new random Magic Item of the same type | The result keeps 100% of the input item level. Rare items cannot be used with this formula. |
| Rerolling | 3 Magic Rings | 1 random Magic Amulet | ilvl = int(.75 * clvl). A +2 to Skills amulet requires level 90, so it cannot be produced this way. |
| Rerolling | 3 Magic Amulets | 1 random Magic Ring | ilvl = int(.75 * clvl) |
| Upgrading | 1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + 1 Normal Unique Weapon | The Exceptional version of that weapon | Raises the base from normal to exceptional — it does not turn the item into the Exceptional Unique. Ethereal items may be upgraded and remain ethereal. Socketed jewels and runes are kept, along with their modifiers. |
| Upgrading | 1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + 1 Normal Unique Armor | The Exceptional version of that armor | Raises the base from normal to exceptional — it does not turn the item into the Exceptional Unique. Armor covers helms, boots, belts, gloves and shields. Ethereal items may be upgraded and remain ethereal. |
| Upgrading | 1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + 1 Exceptional Unique Weapon | The Elite version of that weapon Ladder / Single Player | Raises the base from exceptional to elite — it does not turn the item into the Elite Unique. |
| Upgrading | 1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + 1 Exceptional Unique Armor | The Elite version of that armor Ladder / Single Player | Raises the base from exceptional to elite — it does not turn the item into the Elite Unique. |
| Upgrading | 1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + 1 Normal Rare Weapon | The Exceptional version of that rare weapon | The item type is upgraded; the affixes are kept. |
| Upgrading | 1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + 1 Normal Rare Armor | The Exceptional version of that rare armor | The item type is upgraded; the affixes are kept. |
| Upgrading | 1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + 1 Exceptional Rare Weapon | The Elite version of that rare weapon | The item type is upgraded; the affixes are kept. |
| Upgrading | 1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + 1 Exceptional Rare Armor | The Elite version of that rare armor | The item type is upgraded; the affixes are kept. |
| Upgrading | 1 Eld Rune + 1 Chipped Gem + 1 Low Quality Weapon | A Normal Quality Weapon of the same type | ilvl = 1 |
| Upgrading | 1 El Rune + 1 Chipped Gem + 1 Low Quality Armor | A Normal Quality Armor of the same type | ilvl = 1 |
| Repair | 1 Ort Rune + 1 Weapon | A fully repaired weapon | Ethereal items cannot be repaired. |
| Repair | 1 Ral Rune + 1 Armor | A fully repaired armor | Ethereal items cannot be repaired. |
| Repair | 1 Ort Rune + 1 Chipped Gem (any kind) + 1 Weapon | A fully repaired and recharged weapon | Ethereal items cannot be repaired. |
| Repair | 1 Ral Rune + 1 Flawed Gem (any kind) + 1 Armor | A fully repaired and recharged armor | Ethereal items cannot be repaired. |
| Crafting | 4 Health Potions (any type) + 1 Ruby (any type) + 1 Magic Sword | 1 Magic Sword of the Leech | ilvl = 30. The sword always carries the "of the Leech" suffix (4-5% Life Stolen Per Hit). |
| Crafting | 6 Perfect Gems (one of each type) + 1 Magic Amulet | 1 Prismatic Amulet | ilvl = 50. Always carries the Prismatic prefix (All Resistances +16-20). |
| Crafting | 1 Magic Ring + 1 Perfect Emerald + 1 Antidote Potion | 1 Jade Ring | ilvl = 30. Poison Resist +21-30%. |
| Crafting | 1 Magic Ring + 1 Perfect Ruby + 1 Exploding Potion | 1 Garnet Ring | ilvl = 30. Fire Resist +21-30%. |
| Crafting | 1 Magic Ring + 1 Perfect Topaz + 1 Rejuvenation Potion | 1 Coral Ring | ilvl = 30. Lightning Resist +21-30%. |
| Crafting | 1 Magic Ring + 1 Perfect Sapphire + 1 Thawing Potion | 1 Cobalt Ring | ilvl = 30. Cold Resist +21-30%. |
| Crafting | 1 Magic Shield (any type) + 1 Spiked Club (any quality) + 2 Skulls (any quality) | 1 Magic Shield of Spikes | ilvl = 30. Always carries the "of Spikes" suffix (Attacker Takes Damage of 4-6). |
| Crafting | 1 Diamond (any quality) + 1 Staff + 1 Kris + 1 Belt | 1 Savage Polearm | ilvl = 50. Always carries the Savage prefix (66-80% Enhanced Damage). The result is one of: Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge or War Scythe. |
| Ammunition | 2 Quivers of Bolts | 1 Quiver of Arrows | The quantity produced is random. |
| Ammunition | 2 Quivers of Arrows | 1 Quiver of Bolts | The quantity produced is random. |
| Ammunition | 1 Spear + 1 Quiver of Arrows | 1 Stack of Javelins | — |
| Ammunition | 1 Axe + 1 Dagger | 1 Stack of Throwing Axes | The quantity produced is random. |
| Quest | Wirt's Leg + 1 Tome of Town Portal | A red portal to the Secret Cow Level | Must be transmuted in the Rogue Encampment in Act I, after Baal has been slain on the same difficulty. Once per difficulty. |
| Quest | Baal's Eye + Diablo's Horn + Mephisto's Brain | A red portal to Uber Tristram | The three organs drop from the Uber bosses summoned with the Pandemonium keys. |
The Cube answers to no such offering.
Recipes marked Ladder / Single Player are closed to Normal characters on the realms — they answer only to Single Player, Open and Ladder characters.
Back to the Game Database