Mercenary Weapon Speed
A hireling is only as deadly as the haft in their hands. This table lays the elite polearms an Act 2 mercenary can wield side by side — how many blows each lands per second as increased attack speed mounts from none to a hundred and twenty, and the damage per second the base steel yields. Name a breakpoint and see who strikes hardest. The speeds are those of Diablo 2 and hold true in Resurrected.
At this attack speed
| Polearm | Max sockets | Range | Avg damage | Attacks / sec | Damage / sec |
|---|---|---|---|---|---|
| Ogre Axe | 3 | 2 | 86.5 | — | — |
| Colossus Voulge | 4 | 2 | 91 | — | — |
| Thresher | 5 | 1 | 76.5 | — | — |
| Cryptic Axe | 5 | 3 | 91.5 | — | — |
| Great Poleaxe | 6 | 4 | 86.5 | — | — |
| Giant Thresher | 6 | 4 | 77 | — | — |
Attacks per second by attack speed
| Polearm | 0% | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% | 105% | 110% | 115% | 120% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ogre Axe | 3.1 | 3.1 | 3.3 | 3.3 | 3.5 | 3.5 | 3.5 | 3.5 | 3.8 | 3.8 | 3.8 | 3.8 | 3.8 | 4.1 | 4.1 | 4.1 | 4.1 | 4.1 | 4.1 | 4.1 | 4.1 | 4.5 | 4.5 | 4.5 | 4.5 |
| Colossus Voulge | 2.7 | 2.9 | 2.9 | 3.1 | 3.1 | 3.3 | 3.3 | 3.5 | 3.5 | 3.5 | 3.5 | 3.5 | 3.8 | 3.8 | 3.8 | 3.8 | 3.8 | 3.8 | 3.8 | 4.1 | 4.1 | 4.1 | 4.1 | 4.1 | 4.1 |
| Thresher | 3.3 | 3.3 | 3.5 | 3.5 | 3.5 | 3.8 | 3.8 | 3.8 | 3.8 | 4.1 | 4.1 | 4.1 | 4.1 | 4.1 | 4.1 | 4.5 | 4.5 | 4.5 | 4.5 | 4.5 | 4.5 | 4.5 | 4.5 | 4.5 | 4.5 |
| Cryptic Axe | 2.7 | 2.9 | 2.9 | 3.1 | 3.1 | 3.3 | 3.3 | 3.5 | 3.5 | 3.5 | 3.5 | 3.5 | 3.8 | 3.8 | 3.8 | 3.8 | 3.8 | 3.8 | 3.8 | 4.1 | 4.1 | 4.1 | 4.1 | 4.1 | 4.1 |
| Great Poleaxe | 3.1 | 3.1 | 3.3 | 3.3 | 3.5 | 3.5 | 3.5 | 3.5 | 3.8 | 3.8 | 3.8 | 3.8 | 3.8 | 4.1 | 4.1 | 4.1 | 4.1 | 4.1 | 4.1 | 4.1 | 4.1 | 4.5 | 4.5 | 4.5 | 4.5 |
| Giant Thresher | 3.3 | 3.3 | 3.5 | 3.5 | 3.5 | 3.8 | 3.8 | 3.8 | 3.8 | 4.1 | 4.1 | 4.1 | 4.1 | 4.1 | 4.1 | 4.5 | 4.5 | 4.5 | 4.5 | 4.5 | 4.5 | 4.5 | 4.5 | 4.5 | 4.5 |
The table steps in 5% increments, and some weapons cross a true breakpoint between two columns — so the speed needed may sit a touch below a listed value. "Average damage" is the base weapon's own; it takes no account of the mercenary's Might, gear or added enhanced damage, so the damage-per-second here compares bases against one another, not final in-game damage.